The lamda warhead detonation sequence has been activated the light containment zone and heavy containment zone will be detonated in t- 75 seconds please evaluate all containment zones immediately
And considering that entrance zone and heavy containment zone are both underneath of light containment zone, so for one nuke to destroy surface, heavy, and entrance would be absurd
Implimentation idea: You will require at least 2 people to open a gate to the silo. After unlocking, you again need two people inside a control room, and a third outside to press a "confirm" button or whatever. Afterwards, an announcement will go off saying that the warhead is armed. (To disarm, the gate will be unlocked and you only need a nuke card to turn it off. Same goes for turning it off during detonation sequence.) Afterwards, you will need 3 people to open the room to detonate the nuke.
@@skell6134 well wouldn't they get a signal that a nuke door opened so they should know to send rescue helicopters immediately but not to the facility, they should land outside of the facility zone like some field and until they activate the nuke they should land at the helipads, the scps can jamm the signal by destroying an antenna that sends the signal to the rescue helicopters
A beautiful idea, one problem... if surface detonates, that would be a problem, maybe a special ballast shelter or teleportation evac could. Be used, because from a gameplay standpoint, this would end in a boring stalemate... quite simply, some gameplay ideas to this could be: security to activate it is stupidly freaking high, you need an 05 to activate it, a special blast shelter can be used to survive, requiring a card that only 5 can be found on map, and of can’t open. Those are just my ideas on a gameplay standpoint but other ideas could be included with this idea
@@ockoteto5489 Administrator keycard, and it would be rarely obtainable from 914 or a special scientist could spawn with it, it would for gameplay reasons only open the zeta warheads.
But the music starts at 10 minutes and to survive you have to deactivate the nukes, they can't send rescue helicopters because it's too risky and yes you probably have to team with everyone except the scps they can use this opportunity to kill them all
Interesting... but annoying. Imagine you’re an escapist and you spend the entire round upgrading your card, navigating the facility, fighting the opposite team, running from SCPs, and you FINALLY make it to surface... just for someone to activate the zeta warhead. Also, LCZ doesn’t even have an escape point or spawn point for MTF/Chaos. So the zeta warhead is 100 times worse than the alpha warhead lol
I think it would be located on surface , the silo, and also light could have a new entrance and exit, maybe a new gate room for MTF and staff and CD to go from and a vent on the roof CI spawn under, it would be random and also amongus.
that doesnt make any sense. I had an idea, I posted it on a omega warhead concept video "I think that it would make more sense to just buff the alpha warhead (make it kill everyone in all zones), the bunker inside the heavy containment wouldn't really make sense, because the blast shield is above entrance zone. It would make more sense to put the bunker at surface zone, that can be only accessed with a high level keycard like the captain/chaos card. This would lead to more interesting situations, because the two teams would fight over the bunker. The detonation control thing should be placed inside the bunker so that the team that isn't currently in control wouldn't just cancel the detonation." No offense to you, I just think that this is over complicated and doesn't really make sense
Zeta Players?no Better Lambda players(Theres an mod for gmod INSTA SAYING YOU WONT FIND LAMBDA PLAYERS THERE DUE TO MOD UNRELEZED OR UNDONE IM DO HAVE THE MOD THE LINK IM WONT GIVE GO TO THE CREATOR AND ASK HIM)theres a lot of reasons why(maybe)
Pre-Nuke Song: ua-cam.com/video/2od7zbvrQwI/v-deo.html
Post-Nuke Song: ua-cam.com/video/YmmnMnSp3qE/v-deo.html
The lamda warhead detonation sequence has been activated the light containment zone and heavy containment zone will be detonated in t- 75 seconds please evaluate all containment zones immediately
Imagine the blast shield system required for all of these nukes to work as intended.
and the fact that the facility can contain a nuclear blast but not some tall sad boi lol
And considering that entrance zone and heavy containment zone are both underneath of light containment zone, so for one nuke to destroy surface, heavy, and entrance would be absurd
nah the blast shields are T H I C C
@@kylethejudge light containment is below heavy.
They are?
Implimentation idea: You will require at least 2 people to open a gate to the silo. After unlocking, you again need two people inside a control room, and a third outside to press a "confirm" button or whatever. Afterwards, an announcement will go off saying that the warhead is armed. (To disarm, the gate will be unlocked and you only need a nuke card to turn it off. Same goes for turning it off during detonation sequence.) Afterwards, you will need 3 people to open the room to detonate the nuke.
Brother?
Step?
Hey, I just wanted to say I respect the work you do. Eventough they are not always canon, I think they are good ideas.
Pov: Admin engaded all of warheads.
Intercom say: all of warheads are engaded. You have 0% to survive
@@Real_NicoPlayer yes
@@Real_NicoPlayer Because of such low timer for this Warhead,i dont think helicopters would get in time
@@skell6134 well wouldn't they get a signal that a nuke door opened so they should know to send rescue helicopters immediately but not to the facility, they should land outside of the facility zone like some field and until they activate the nuke they should land at the helipads, the scps can jamm the signal by destroying an antenna that sends the signal to the rescue helicopters
@@terrifficpilot634 Still,nukes would cover too big area
@@Real_NicoPlayer it would be too late
the soundtrack really gives in the hopeless feeling vibe. And ngl, that would be damn good when you have to run your ass off whilst listening to it
Wow! This looks very good, man!
A beautiful idea, one problem... if surface detonates, that would be a problem, maybe a special ballast shelter or teleportation evac could. Be used, because from a gameplay standpoint, this would end in a boring stalemate... quite simply, some gameplay ideas to this could be: security to activate it is stupidly freaking high, you need an 05 to activate it, a special blast shelter can be used to survive, requiring a card that only 5 can be found on map, and of can’t open. Those are just my ideas on a gameplay standpoint but other ideas could be included with this idea
I think that a pannel requiring 2 different players with o5 or higher (new tier) for activating the nuke and preparing a shelter would be cool too.
@@EdDstinyMoment ooooo yah i like that idea
A card higher than o5 would be omni or something
@@ockoteto5489 Administrator keycard, and it would be rarely obtainable from 914 or a special scientist could spawn with it, it would for gameplay reasons only open the zeta warheads.
The pre nuke mix song is actually really nice.
Zeta Scientist: *working Finely*
Zeta D Boi: *Actives Zeta Warhead And Leaves*
Ого, даже C.A.S.S.I.E. в этот раз отключился.
Aga
sounds like ww2 when they sounded the siren's, awesome job!
Second, and sick vid btw. Wondered what it would be.
You could probably use Omega instead of Zeta, as that is the final letter in the Greek alphabet, just as Alpha is the first in said alphabet.
The Omega warhead is a canon warhead that blows up every zone
what if you detonate every single warhead concept you made at once, alpha, gamma, delta, omega and zeta, probably missed one
The whole facility would be gone just with Zeta and (The vanilla) Alpha warheads.
But the music starts at 10 minutes and to survive you have to deactivate the nukes, they can't send rescue helicopters because it's too risky and yes you probably have to team with everyone except the scps they can use this opportunity to kill them all
@@terrifficpilot634 Omega warhead be like:yea no
I think it will burn anything near facility
@@terrifficpilot634 i mean i dont think i ever said you could deactivate all at once. or deactivate at all.
This might favor the scp because mtf and chaos can’t spawn
and for the humans because 914
This is good idea.
C.A.S.S.I.E ofline. Newer heared that
that would be so epic
Interesting... but annoying. Imagine you’re an escapist and you spend the entire round upgrading your card, navigating the facility, fighting the opposite team, running from SCPs, and you FINALLY make it to surface... just for someone to activate the zeta warhead. Also, LCZ doesn’t even have an escape point or spawn point for MTF/Chaos. So the zeta warhead is 100 times worse than the alpha warhead lol
I think it would be located on surface , the silo, and also light could have a new entrance and exit, maybe a new gate room for MTF and staff and CD to go from and a vent on the roof CI spawn under, it would be random and also amongus.
Nobody
Me:ever heard of evacuation helicopters?
It detonates in 2 minutes boi helicopters won't arrive in time or get out in time
So now ther need to get to LCZ to escape the nuke
ngl a update to the nuke will be nice
But light is above hcz?? So wouldnt light be detonated
Edit: I sounded really dumb in the original reply but yeah... about that. These ideas are kinda far fetched anyway
@@idunno4670 If you look at the elevators between LCZ and HCZ, the elevator shows LCZ is indeed above HCZ
Maybe they have a blast shield from heavy to light
And how personnel leaves facility, if Entrance Zone with gates are be detonated?
What
i would just stay in LCZ
good idea. respect+
FNAF POWER DOWN SOUND?!
Why would we detonate 914/
Why dose C.A.S.S.I.E turn off
Because cassie is located on surface zone which is detonated
@@idunno4670 Isn't C.A.S.S.I.E supposed to be a robot?
@@ledrikrasniqi6424not the mainframe, if I’m not wrong, C.A.S.S.I.E’s mainframe is also the Alpha Warhead detonation panel.
that doesnt make any sense. I had an idea, I posted it on a omega warhead concept video
"I think that it would make more sense to just buff the alpha warhead (make it kill everyone in all zones), the bunker inside the heavy containment wouldn't really make sense, because the blast shield is above entrance zone. It would make more sense to put the bunker at surface zone, that can be only accessed with a high level keycard like the captain/chaos card. This would lead to more interesting situations, because the two teams would fight over the bunker. The detonation control thing should be placed inside the bunker so that the team that isn't currently in control wouldn't just cancel the detonation."
No offense to you, I just think that this is over complicated and doesn't really make sense
Anti surface campers nuke
WOW!!!
Can you please give me link on siren?
i like this concept
Как по мне, это все для новых карт.
but how u escape then xd
You can't because LCZ is ABOVE HCZ which will detonate aswell
Imagine alpha warhead, Zeta Warhead, gamma, delta,and Omega warhead if it all exist lol, wheres super powerful blast shelter💀💀💀💀
Zeta Players?no Better Lambda players(Theres an mod for gmod INSTA SAYING YOU WONT FIND LAMBDA PLAYERS THERE DUE TO MOD UNRELEZED OR UNDONE IM DO HAVE THE MOD THE LINK IM WONT GIVE GO TO THE CREATOR AND ASK HIM)theres a lot of reasons why(maybe)
Wha
scarlet boss
This is literally reverse alpha warhead
First