@@mushylogrealism ≠ perfect real life analogue. Realism is in the simulation - are aerodynamics/ΔV/thrust etc. realistically simulated? Planet size is irrelevant. N-body physics would be a better example and even then, the game is realistic rather than perfectly realistic
THE LEGEND... IS BACK!!! on a serious note your odyssey series kinda inspired me to make hyper specific small spacecrafts and it made ksp1 and 2 so much fun
Of course he lands it at the KSC Welcome back!!!!!!!!! Personally i'd like you to take a crack at the 200t minmus lander contract with the lowest launch mass possible.
Welcome back. I think there is currently no heating from the sun, so landing on the sun might be possible? The 91k dV without gravity assists looks a bit daunting though... "low mass" might still be a ginormous ion driven behemoth.
So happy you are back. I prefer videos using few to zero tricks or exploits to the physics of the game engine. Your knowledge of real life optimizations is so wonderful just focusing on what you can do within the bounds of reality is enough for me to enjoy. I'm just one guy, good luck and drive your views.
i want to see low mass to the bottom of the vall canyon. little spoiler ahead: there is actually water in the canyon, and if you dive deep enough it actually stops being water and there is empty space underneath there and you can land on the bottom of the canyon
I love the interface of the new game! The graphics are also on point but I just feel disappointed when it comes to the physics and gameplay part of the game. I hope that the game will get the love that it deserves from it's developers and become one of the best if not the best space simulator
It's possible one of the developers accidentally oriented a drag occlusion result in the wrong direction. Wouldn't be the first time this has been found in this game
Not only has this update made the game playable for me and many others, it has finally allowed some of the best ksp content to bridge the gap! Super excited to see what comes next :3
Seems 515kg is pretty close to the limit, you had very little margin for error. As for low-mass challenges, a Jool landing would be interesting (while Jool still has a solid surface).
It's nice to have you back, your game knowledge and skill is amazing. I think it would be a nice idea for this series to kinda alternate between small "easy" missions, going for ridiculously small launch mass, and longer ones, allowing for some interesting options. I'm waiting for it!
Yay! He's back. Fascinating missions and a neat sense of humor. :) Hmm... where to suggest for a low-mass mission? Anywhere would be good; the added challenge of minimizing the mass for the destination is a bit of a leveller. Eve popped into my mind and I've got to agree with the person who said, "Jool, while it still has a surface," but those would take a bit of working up to with the new atmospheric heating. For a more immediately practical destination, how about Tylo? Obviously, I've been following for long enough to think practicality is relative. ;)
I didn't think aerodynamics / air resitance were a thing in KSP 2 yet. I tried to aerobrake from a high eliptical Kerbin orbit and absolutely nothing happened ( no noticable AP change when dropping to 45km in the atmosphere). Not until I had decoupled the capsule. The capsule was affected by air resistance but then dug in too fast and exploded.
Oh. I am surprised you don't know what would happen to a human if thrown into a volcano. 1. You can not actually fall into lava only onto it, it still being rock after all. 2. The dramatic thermal bloom would likley kill you before you reached the lava. 3. Once your corpse hit the lava your corpse would begin to skitter around on the lava like water on a hot frying pan because that is almost exactly what is going on.
The lack of autonomous fuel transfer, even though fuel lines are in the game and their own research node (!), irks me a lot. It makes Tylo and Eve reascend landers unnecessarily complicated.
Missed your content, glad to have you back! (Tip: The "start" mass of your current stage in the extended stage info tab is your vessel's total current mass)
@@theenceladuschannelcool5777well it’s because the front of an object produces more drag than the back, and ksp treats a node with another part on it as basically no longer existing
I'm really happy you're back making some cool stuff. I gotta admit. I miss your voice. And I miss seeing how you tackle various problems and challenges.
Hey wistance, there are some more aerodynamic tricks. If you place a nose cone or so on top of a fairing but don’t build the shell, the drag of the attached part is reduced by about half. this also works with cargobays if you attach a cone on top.
Nice to see the realism in the first game carrying over to the second
Couldent agree more
Realism isn't the goal of the games, after all, Kerbin is greatly smaller than planet Earth, and the solar system too
@@mushylog it's sarcasm.
@@mushylogrealism ≠ perfect real life analogue. Realism is in the simulation - are aerodynamics/ΔV/thrust etc. realistically simulated? Planet size is irrelevant. N-body physics would be a better example and even then, the game is realistic rather than perfectly realistic
This is exactly the type of shenanigans I wanted to see from you in this game.
THE LEGEND... IS BACK!!! on a serious note your odyssey series kinda inspired me to make hyper specific small spacecrafts and it made ksp1 and 2 so much fun
Of course he lands it at the KSC
Welcome back!!!!!!!!!
Personally i'd like you to take a crack at the 200t minmus lander contract with the lowest launch mass possible.
"Take rough aim"
Proceeds to bullseye the KSC from orbit with a single burn.
Hahaahaha of course, it hasn't even been a day and he's already back in his throne. Never change!
Visiting each pole and planting a flag seems like a good challenge
brad is real!! i forgot that this channel was around but its my absolute favorite
2 days back and brad already pulled this shit
im scared for the devs for what hes gonna do next
Awesome to see you back after so long, your videos never disappoint and I know they'll just go up from here! Pun intended
Seeing Robotug alive and well cured my depression
It is amazing to see you back 🎉
Bill is gonna have to bring the whole on NYC to Eve now, right?
Welcome back.
I think there is currently no heating from the sun, so landing on the sun might be possible?
The 91k dV without gravity assists looks a bit daunting though...
"low mass" might still be a ginormous ion driven behemoth.
You could still use some gravity assists, they just couldn’t get your apoapsis lower than Moho
Can't wait for the next video, so interesting :)
Lets goooooo! I love it when you upload:D
So happy you are back. I prefer videos using few to zero tricks or exploits to the physics of the game engine. Your knowledge of real life optimizations is so wonderful just focusing on what you can do within the bounds of reality is enough for me to enjoy. I'm just one guy, good luck and drive your views.
Finally, a rocket that won't lag a 4090! Or fold in half!
im not sure how much they weigh or the how much drag they have but you can do the fuel thing with the fuel line parts
i want to see low mass to the bottom of the vall canyon.
little spoiler ahead:
there is actually water in the canyon, and if you dive deep enough it actually stops being water and there is empty space underneath there and you can land on the bottom of the canyon
He’s back!
HOLY SHIT HES BACK
The goat is back, I'm so happy
finally back
Wait, you're back with new videos?
Glad you are back (:
legend
Could you switch the altitude readout in these recordings from ground to sea so its easier to see what the ascent rate and altitude are?
Has anyone ever _tried_ launching a rocket with a backwards heat shield on the nose?
Low mass jool 5
I think i'd like to see the smallest mass to eve ground sea level and back. I wonder what it looks like. I never got back from eve... Ever.
The fact they didn't hire you to help with KSP2 development means they failed before they started.
I love the interface of the new game! The graphics are also on point but I just feel disappointed when it comes to the physics and gameplay part of the game. I hope that the game will get the love that it deserves from it's developers and become one of the best if not the best space simulator
Wow it almost weighs as much as your mom
how does a backward nosecone produce less drag than a forward one?
because the game doesn't calculate how draggy a craft is it's actual shape, it's based a lot of predefined variables, and the attachment nodes
It's possible one of the developers accidentally oriented a drag occlusion result in the wrong direction. Wouldn't be the first time this has been found in this game
a blessing from the lord
I can't wait to see how insane your spacecraft will get.
can't wait for 1 ton to interstellar and back
low mass circumnavigation will be fun. i was flying around and holy shit is air resistance wild. might end up being a big funny quad wing craft.
try building a plane using those falcon-9 grates air breaks as wings! looks quite funky
Well, he just did a circumnavigation in 515 kilos :P
"air resistance is wild"
pre-1.0 players: Amatures!
I hadn't seen the channel name at first, heard your voice and was like "ah, of course its Bradley"
Not only has this update made the game playable for me and many others, it has finally allowed some of the best ksp content to bridge the gap! Super excited to see what comes next :3
You've been back since 2 days ago and you're already pushing boundaries again
Seems 515kg is pretty close to the limit, you had very little margin for error. As for low-mass challenges, a Jool landing would be interesting (while Jool still has a solid surface).
It's nice to have you back, your game knowledge and skill is amazing. I think it would be a nice idea for this series to kinda alternate between small "easy" missions, going for ridiculously small launch mass, and longer ones, allowing for some interesting options. I'm waiting for it!
glad youre back! The obvious idea is a grand tour of the Kerbol System
That does take a long time
I've been Subbed for years, but this one would've earned my Sub if I wasn't! You're an AWESOME Content Creator and a KSP Master; 1 & 2!
I am so happy you are back man. thank you so much for making these videos. I can't wait to find out what's in store for Bill.
I'm so glad to see you're back, and with my favourite type of video, too! I really enjoyed your KSP 1 low mass videos
I never normally coment on YT but it is so good to see you back. I love your videos, excited to see more!
Seconding what a few others have said - a circumnavigation of Kerbin under a certain altitude would make for an interesting video
How come the mass is lower than KSP 1 WR...
cant wait for low mass to deb deb in 2 years
They still haven't added reentry.
Brad uploading KSP2 videos again. This takes me back to a simpler time.
Robotug is back! :)
Wow i *just* finished your ksp2 first impressions vid
i just wish the game wasn't so bloated, it recommends a 3080... no game should ever require a gpu of that class, that is an enthusiast class gpu...
This, alongside the bugs and instability is what puts me off. I have a 3060Ti and apparently that's not enough?
@@Screeno1993 nah i think that should be enough. the minimum is a 2060, so, 3060ti should be fine, at 1080p and medium settings perhaps
Low thrust-to-weight airplane to haul specific weight between KSC and somewhere not far away on Kerbin, by using smallest jet engine for example?
obviously it adds mass but these are always more fun when you bring a kerbal along, if only for that parachuting hijinx (still a banger though)
Yay! He's back. Fascinating missions and a neat sense of humor. :) Hmm... where to suggest for a low-mass mission? Anywhere would be good; the added challenge of minimizing the mass for the destination is a bit of a leveller. Eve popped into my mind and I've got to agree with the person who said, "Jool, while it still has a surface," but those would take a bit of working up to with the new atmospheric heating. For a more immediately practical destination, how about Tylo? Obviously, I've been following for long enough to think practicality is relative. ;)
I didn't think aerodynamics / air resitance were a thing in KSP 2 yet. I tried to aerobrake from a high eliptical Kerbin orbit and absolutely nothing happened ( no noticable AP change when dropping to 45km in the atmosphere). Not until I had decoupled the capsule. The capsule was affected by air resistance but then dug in too fast and exploded.
Oh. I am surprised you don't know what would happen to a human if thrown into a volcano.
1. You can not actually fall into lava only onto it, it still being rock after all.
2. The dramatic thermal bloom would likley kill you before you reached the lava.
3. Once your corpse hit the lava your corpse would begin to skitter around on the lava like water on a hot frying pan because that is almost exactly what is going on.
The lack of autonomous fuel transfer, even though fuel lines are in the game and their own research node (!), irks me a lot. It makes Tylo and Eve reascend landers unnecessarily complicated.
Missed your content, glad to have you back!
(Tip: The "start" mass of your current stage in the extended stage info tab is your vessel's total current mass)
and so it begins
i welcome the horrors of 2024 that you will bring
I feel like you could probably abuse the wings at some point to do something CRAZY
I'd like to see lowest mass to circle the planet. no driving but going to space or satying in atmosphere are allowed.
Low mass exploration mode mission where you have to get a bunch of kerbals to Eve and back
Young KSP gets worked on by Bradley "Lite" Whistance
Very beautiful. That soft water landing was top notch 💪💪
People have deadlifted this much weight 💀
JUST GET THE SPIDER ENGINES TO ORBIT BRAAAAAAADDDDDLLLEYYYYYY!
Yooo the channel is alive 🎉
3:06
I didn't know that nosecones have less drag when reversed. I'm still learning new things about the game!
That does not make sense, but it still works
@@theenceladuschannelcool5777well it’s because the front of an object produces more drag than the back, and ksp treats a node with another part on it as basically no longer existing
Eddie Hall can just barely not lift this rocket.
simply genius. keeps as awesome as ever, but it's v2
How do you even aim the landing spot, how did he make it look so easy
5 years later: 550kg to (insert name of other solar system)
After orbit, go to Mun and Minmus, please
Well now ksp 2 really feels like home
Brad will you update the odyssey by bill series?
GRAND TOUR fully reusable
Can't wait to see more KSP2 from you!
A hard one, try the lowest mass to tylo and back.
Bro what the hell was that suicide burn
low mass land speed record maybe?
robotug in hd😍
yay an other great video
And so it begins ... :)
nuts!!
THE LEGEND IS BACK
Return of the king
Grand job, sir!
Love your return!
We are so back.
He's back.
Noice
S M O L
I'm really happy you're back making some cool stuff. I gotta admit. I miss your voice. And I miss seeing how you tackle various problems and challenges.
Hey wistance, there are some more aerodynamic tricks. If you place a nose cone or so on top of a fairing but don’t build the shell, the drag of the attached part is reduced by about half. this also works with cargobays if you attach a cone on top.
Can you try going to every planet and moon in one launch with one lander and no docking
Glad to have you back Brad. Can't wait to see what shenanigans you and Bill will pull in KSP 2.