I still build railways in my worlds. Personally, it's more of an aesthetic thing because my world and build pallet is kept to beta. My subway system makes my minecraft world really feel a bit more realistic and alive which is something I like.
@@TheMisterEpic I feel like that’s the point. Elytra’s are for those who just wish to have easy transport late game and don’t care about the “ethics” of whether or not it’s fair. Other methods of transport are for either mid-game or once you’ve already gotten end-game and you just want aesthetics.
I remember building a big rail system back on Minecraft PS4 Edition. Elytras came to Legacy Console in TU46, and I remember being so excited because it brought the 1.9 features from java to legacy console. It released on December 21st, 2016, and my rail system was never expanded again.
Yea I remember the day they added Elytras to the game it was awesome, I played on the Xbox one edition of Minecraft, Elytras made one of the best mini-games “Glide” .
@@blizzardice06 yeah I Remember Glide when there was Leaderboard for those who want to finish them faster. It so sad the miCroSoft kill the Xbox edition.
Nice to see someone with great memories from Console Edition on this channel! I was also really excited when they released TU46. I was so happy to see the elytra. TU43 also added some 1.9 and 1.10 features already. Just discontiuing Legacy Console Edition was a big mistake.
I think my issue with your proposed buff to horses is that they would make donkeys even more obsolete. Horses don't have storage because donkeys were supposed to fill that role, and as a consequence they move slower. Then again, we have llamas now, who are limited to your walking speed but, when hooked on leads, can form trains that can carry more materials. So donkeys now fill a strange middle ground between horses and llamas and can't really fill either role exceedingly well.
Donkey's have the same speed potential as horses, but the naturally spawned ones have really low stats. Due to the way horse/donkey stats are determined when breeding them however (both parents plus one randomly generated fake horse/donkey), you could absolutely breed a god-stat donkey, provided you had the time and motivation. Of course that would take so much time and resources there would be no real normal gameplay progression reason to do all of that when you could also get an elytra and shulker boxes in half the time breeding world's greatest donkey would take.
Along with that minecart stuff, they should also get incredible speeds from going downhill on normal rails. Like you will just keep accelerating until you reach the max falling speed in Minecraft. This will not only make transport downhill way faster with minecarts, but will also make it extremely fun to ride. It could also create motion blur and increase your FOV so it feels even faster.
Would also make for some interesting rail construction techniques and looks. Instead of just straight rails with a powered one every few blocks you'd have people building and testing all kinds of combinations of powered rails and hills and whatnot, on top of any techniques currently used.
The slight nerf Mojang was thinking of adding in the early 1.18 snapshots was actually a really cool idea imo, the Elytra would only lose durability from fireworks, incentivising ppl to glide and think of momentum and stuff
The vast majority of use my elytra gets is just gliding. Having to visit my experience farm 10% faster wouldn't have changed much. With few exceptions I am usually only using powered flight when visiting my Squid, Guardian, or Creeper farm. And the Guardian is pure convenience. I could quickly swim from the portal island and climb to it from the ocean level but I hate water in games.
@@crabbyboi9127 I think elytra’s shouldn’t be allowed to have mending or repaired with phantom membrane. Unbreaking 3 should be allowed with the change OP stated. It would force the player to go to the end much more Edit: As pointed out below, there are better options than this
@@manny4707 i agree. the end should also get a rework similar to the one the nether got which would hopefully include making getting elytras harder as well.
The game definitely has a MASSIVE pacing issue. There's no sense at any time that you're making the same amount of progress in the same unit of time. Some basic things are super grindy while other high tier things are easy to get. It's all scrambled and senseless.
@@XGplays Chorus fruit is also almost completely useless outside of a niche (and bad) food source and decoration. So I don't mind that being easy to get. Wood should *definitely* be easier to farm though for sure
@@verde7595 yea i mean i never had a problem with wood but i do think all they need to do is make them grow faster and maybe each tree would give you more wood. also you could just make it a common for a zombie to spawn with the wood block in there hand so can make a mod farm and therefor making it easy to get tons of.
while I do agree that chorus fruit could be in need of more uses (such as adding more diversity to the purpur blockset and making it more of a versatile building block), The difference between farming either material doesn't make a huge impact at all.
IMO the Elytra has been a boon for other aspects of the game. Long-term exploring is much smoother with elytra. Mega builds have always been a thing, but with the added perspective of flying, players think in much larger scales. IMO the Caves & Cliffs update might not have happened without this change in perspective.
Yeah, they make the game much more enjoyable and less frustrating, while opening up all sorts of fun options for minigames and builds. Focus too much on balance and suddenly other aspects are sacrificed.
Yeah who wants to jump up every block of a mountain (I guess that's where auto jump would be needed). the elytra also makes the big open spaces in the new caves into a place to travel through easily. Bringing a horse into the caves is just a liability.
yea same thing with things such as building in the sky or having your base like shown in this video weren't as feasible without the elytra. the elytra made these things more feasible and allowed for people to actually enjoy building in the sky
A few things I thought about: -turns out your idea of buffing minecarts actually _was_ implemented on Legacy Console Edition (as they were twice as fast on that version) -they actually nerfed elytras in the 1.18 experimental snapshots, I believe firework boosting was 20% slower and damaged the elytra, though in exchange just gliding normally did not affect durability (so that it was more usable without enchants) but this wasn't added in because they wanted more time for feedback -a common idea of making powered rails craftable with copper ingots (giving more of a use to copper and making them cheaper, also makes sense cause copper is used for wiring) -also just make the furnace minecart more useful and add it to bedrock (like why are there still entire items missing from one version of the game you'd think they'd have gotten past this point for vanilla parity)
I'm pretty sure they're treating furnace minecarts as a "dead" item. The only reason they are not removing it from java is because it's already there, but there aren't any plans to buff it or add it to bedrock.
Minecraft has a track record of not accounting for the whole gamut when adding features. Sprinting made minecarts less worthwhile. But it also broke spiders. Before you could sprint spiders could keep up with you, now they are the weakest of the default mobs and people don't even know that their speed was what made them dangerous. Then came horses making minecarts more obsolete. Now think about the new combats fast heart regeneration when eating. While slow regeneration is horrible, think of how many things it probably broke not related to combat. Minecarts, Sprinting, Horses, Elytra, Totems, New Villagers, New 3 level enchantments costs. The list goes on. All these features changes are, on their own, great changes. I am not saying that the were better before, no, they improved the things they set out to do, but they are only worth it when you do not weight then against the rest of the game that synergized with the old mechanic. What I mean by that is mojang fucked up not by those features being intrinsically flawed, but rather that they did not take into consideration the old feature holistically. If you change a feature you likely break mechanics that you were not aware of in the first place. Some of the se have been addressed and band-aided in later updates, but a lot of them haven't. Sprinting is a great feature for example but they should have adjusted the speed of spider or how they move a bit. Making them as challenging as before. There is stuff that "has been this way" for years that most players don't even know that it was not intended that way when it was added, and there was never an intention to change it. It was just broken by other features related to it in a non obvious way.
I see everyone insisting that Minecraft should be hard. The game has changed, it has become easier. Is it a good thing? I don't know. But that's simply how it is.
@@witherschat As far as I can tell, Minecraft is getting harder, not easier. The updates between 1.9 and 1.15 had trended easier, but everything since 1.16 has transformed the game in a way that has added to the level of difficulty. 1.16 made the Nether a lot more dangerous (the piglin bartering and bastion gold harvesting gave speed-runners a loophole and the netherite is nice, but finding the Nether Fortress got way harder for most players). 1.17 added deepslate and made mining slower. 1.18 made the caves twice as deep and made the terrain more extreme 1.19 added the Warden and the Moderation Team (the two most dangerous mobs of them all).
@@99certain45 "1.19 added the Warden and *the Moderation Team (the two most dangerous mobs of them all).*" LMAO Joke aside you seem to be right. 1.16 tho allows for more farms and makes stuff renewable that wasn't before.
1.18 dramatically nerfed strip mining and, on Bedrock, nuked XP furnaces. That made the early game a lot longer/harder. Also I agree with people saying the Nether is harder for early game players -- I started out in a basalt delta, which is far more dangerous than nether wastes.
I personally think that Beta 1.8 broke the entire balancing for the game. Sprinting, stackable food, and regenerating health weren't around when zombies, skellies, creepers, and spiders were introduced, and they weren't balanced around these mechanics. Sprinting makes almost any mob underpowered since you can just run away from anything (not just spiders). Stackable food means you no longer have to play the risk-reward game that existed before since you just take a stack of any food with you and you're good, and regenerating health means that you no longer have to be cautious about taking damage. You just fight until you're low, run away or cover yourself with some blocks, and sit there doing nothing until your health bar is full again, which doesn't constitute interesting gameplay, does it.
Almost no one likes nerfs. Making the end harder could be interesting but would cater to a select few. (myself included) But buffing other modes of transportation would make almost everyone happy. Also rails one benefit over other modes of transportation is you don't actively need to be there for it. You can start it and go afk and when you're back you're 1000s of blocks away. I would however buff the crafting recipe to make it more beneficial for the amount of iron given up.
Yeah I definitely don’t want the elytra nerfed. I get that the progression is a little messed up, but I just like to build in survival. If they were nerfed I would just look for a data pack to revert the changes. Rails still are useful to me because I mainly build my bases underground. So I use it as transportation between levels or locations there. I’d rather see a buff to rails then a nerf to elytra.
@@JustCallMeAlex what about them breaking a bit faster then? Giving them lower durability would keep them for later game for when you get mending etc It would give other methods a bonus for not having durability
@@alvinsilfven836 elytra already has pretty low durability so making it worse would just make them pretty useless. Also you usually will find mending book the same time you find an elytra so changing the durability won’t do much.
I would argue rails are alright the way they are for technical players, especially with the innovations in piston bolts that took place over the past few months. The problem is for all other playstyles. Rails are completely useless on their own and are hard to get without an iron farm, and piston bolt networks with encoding are prohibitively complicated for most.
@@maxwellli7057 I would mostly agree they are alright the way they are. They aren’t that useful in that most players don’t have bases spread far apart from each other and never will. If they do then it’s most likely after playing for awhile and will already have elytras and shulkers. Where they are more useful is for moving villagers around and more small scale transportation inside of bases. They are also always going to have a use for building. If I have two bases 1,000 blocks apart it would be much easier to just use an elytra to travel between them but I could still see myself building a giant rail system because it would simply look cool and add to the world.
It's not that the Elytra is "too good". It's that the other options suck. Rails suck because you need at least an iron golem farm and a zombie pigmen farm for them. Boats, for the longest time, sucked because they had all the mobility of a blimp, broke if you breathed on them, and reverted into less resources than it took to cross them. Horses suck because you need a noncraftable item to ride them, their stats vary widely, and they can die from running off a cliff. Out of all of these, only the boats have improved. Meanwhile, all you need for an Elytra is the item itself and a bog standard mob grinder.
I like the feature (probably at least initially a bug) on bedrock edition as a buff for horses. If you breed two horses that both have the speed effect, the bred horse will be slightly faster, permanently. If you repeat this over several generations, you can breed horses that can go very fast. We need this on Java, as a few speedy horses would make building a nether hub a lot less tedious since you don’t need ice, providing you are willing to invest a lot of time breeding horses.
Something similar is already in Java. When you breed two horsed, the resulting foal will have the average stats of the two parent horses + and totally random horse (so it basically has the average of 3 parents stats). That way you can easily breed a faster horse if you have a very slow one, but it's nearly impossible to get the fastest possible horse.
@@mementomori5580 no, bedrock has that too, it just also has an additional bug that counts the stat boost from potions into the calculations for new foals, meaning you can get horses that move 200 blocks per second if breed enough generations of speed horses. However, donkeys on Bedrock are broken, and will never, ever improve any stat other than health through breeding. Meaning there is a hard cap on mule stats.
It's even better with pigs, because a player riding a pig can fit through a 1×2 space & they can be controlled AFK. I have dug 57km of tunnels in the Nether for pigs to traverse in my world. Compare that to ice roads: you'd need to mine, transport, and place 33 shulker boxes of packed ice to make a comparable tunnel. That's far, far more effort.
Railways are completely obsolete, Boats on ice go faster and can carry 2 people at once. I would like to see some kind of Rail system overhaul now that we have copper in the game, make some really nice industrial type upgrade to them.
Yea, imagine being able to link them into a train and using a furnace minecart to increase the speed, maybe adding more furnace minecart increases more speed while adding other cart types slow it down, and you use the chain item to link the carts together.
The only good thing about railways is that it's automatic, you push a button and you can move even while afk, so it's in my opinion better for really long railways (10k+ blocks). In my world i'm planning a piston bolt network under my base zone to connect every landmark that i found.
railways are not completely obsolete. i made one the other way because i got tired of sprint jumping back and forth. minecarts give a rest on the fingers and don't use up hunger points.
@Sebastian R. also, this is difficulty settings are for. Peaseful mode, creative mode, easy mode. Also, when i was a kid games were nothing like modern games in terms of difficulty, and we played them anyway. Try beat classic Mario game on NES.
I stilll do something in my mc worlds that a lot of my other friends playing minecraft dont agree with, and say its stupid. I always build these long, terraformed roads for my horses. They say I could just use the elytra, but I would much rather travel through these beautiful valleys and take in the view while on my trusty steed. There`s no fun in just going somewhere immediately, hundreds of blocks in the air, not being able to enjoy yourself. I miss using minecarts. I miss when me and my friends would fight for the fastest horse. Elytras... they just dont feel the same.
@@holymeto9981 Tf??? They’re right LOL. I use elytra all the time but I still admit that it spoils a huge part of the game that WAS just walking around!
I think the end city's should be made harder to explore, with a new mob or something. And I think that when riding a minecart you should be able to boost yourself with a rocket just like with the elytra.
Honestly this is just a product of Minecraft's progression being so short. The whole "the player went through all this effort and progressed so far, let's give he/she an item that makes it worth his/her while" does not work when so little stands between you and the endgame. The End should be pushed back much farther in progression. If we don't want to add new bosses, we can instead lock the eyes of ender behind different steps in progression. There should be 12 different types of eyes of ender, and one of each must be placed in the portal to activate it. We can make these different eyes available in different structures, for example one could be found in mansions, one in ocean monuments or dropped by Elder Guardians, one could be found in jungle temples, one in igloos, one in desert temples, one in witch huts, the list goes on and on. One might even be obtained by killing the Wither. Of course we'd need to buff the Dragon as well, and the Savage Ender Dragon mod shows how to do it right.
Personally this sounds very annoying to me. I don't mind the elytra only taking a few hours to get, because it makes the general gameplay experience better. It makes building and exploring so much more enjoyable
@@spice2688 But it's meant to be endgame, something you get as a reward for doing everything there is to do in the game, not something you rush in the first few hours. And how would it be annoying if you're having fun? Each main structure (Bastions, Monuments, Ancient Cities, etc) has fun and unique challenges.
I've said it once and I'll say it a million times - Elytra are a quite perfectly made and not overpowered item, its just that literally every other form of transportation in the game is horribly _underpowered._ Elytra have been my favorite item in the game (along with rockets once those were given a purpose) since their inception and they do their job well. But I mean seriously, horses, minecarts, and boats have absolutely *no* right to be so slow and simple. Pretty sure that even the IRL counterparts of horses go faster, which is absolutely ridiculous considering how most things in the game are either realistic in scope or more powerful than their real counterparts. And of course, don't even get me started on how wimpy minecarts are. The game desperately needs a transportation update, to make other options even remotely viable.
@@TheMisterEpic Perhaps, it might make more sense to improve the difficulty in attaining them whilst making them a tad less frustrating to use (durability wise). Currently the large amounts of easily accessible XP needed to make them a viable option help with "accessibility" since you need a large operation (generally some sort of farm or trading) to get it. But this is an annoyance and really more of an accidental patch up to the problem.
@@TheMisterEpic that's what I mean, gunpowder and paper is SUPER accessible. And so is the elytra. It's boring and bland. There's no excitement in traveling after getting it cause you just go mach 5 through the world, if they slow it down but make the firework boost longer, and give it the ender pearl treatment, I feel like itll tune it in line with others
I like railways because I can get onboard, go AFK for a while, and then get back to playing once I've arrived at the destination. Ironically or not, this is the same benefit that real trains offer - you don't have actively drive the vehicle in order to get somewhere.
Making the dragon fight harder would be cool, but Mojang rarely makes things harder. There are only a few cases like removing spam clicking, varying ore heights, and the warden.
maybe if they changed it using the difficulty thing. like easy mode was the same, normal gives it more health, and hard gives it all of the other abilities. It would actually make the higher difficulties more difficult, and also more fun.
The elytra is just something that's so OP and useful that even though it might break the difficulty of survival, I just could not go back to playing the game without it.
same without elytra its so annoying having to travel long distances normal walking would take like 15 minutes to get somewhere that would take 30 seconds with elytra
I really like the solutions presented here. Personally, I think other movement needs to be buffed. especially rails. Maybe an item that amplifies redstone power, and causes minecarts to go that much faster when applied to a powered rail? That would be cool imo.
This goes into one of my biggest issues with the end-game: Everyone does the same thing. Every single UA-camr I watch ends up setting up multiple mob farms which aren't anything unique or original, typical villager trading hall, wither farm, has 300 totems which defeats the purpose of hardcore, etc. Very little do I see people do things that are just nice aesthetically. It's like they have to grind out and do everything asap. Then they say their series got boring. Yeah, no shit!
Its ironic because I've been playing on the same survival world for 10 years straight now and I just recently beat the ender dragon last year for my very first time and finally got Elytra, when I say it was such a satisfying experience to finally fly around my world I've played on for so long, that would be an understatement
8:07 There was an attempt to have their speed increased in the early to mid 1.8 snapshots, but this ultimately got reverted since it broke existing machinery.
Elytra I think isn't necessarily the issue itself, the older methods of transport just isn't viable as much. Minecarts used to be what I would at least consider "end game". I remember back in 2012 when I wanted to go from my base to other places in the world, I would spend quite sometime building a railroad, which I only do now if I want to relive the old days. Boats are still relatively good, but the most common use I see is in the nether, which building a nether tunnel isn't something everyone will do, especially in single player. With the introduction of horses, it really became the main way I would travel, but today, would I ride a horse up a mountain and have to be careful of fall damage, or just put on an elytra and fly over the mountain in seconds? Last year I hosted a server with a few players, in 3 days everyone had an elytra, no one really used any other form of travel. I quite like the idea of increasing the rails speed. A SMP some years ago SMP Earth had those type of rails, it actually made the players interested in building rails. Last thing I would personally like to mention, elytra might be fast, but elytra with a trident in rain = thousands of blocks in just a few seconds, I really don't think anything would beat that. I would definetly prefer if Mojang could make other form of travel more interesting, than making the elytra weaker, it's just such a great QOL improvement to the game.
I’ve always had the fantasy that horses could be buffed by being fed an egapple and becoming a sort of Pegasus. In my mind, they would be a bit slower than elytra, but could fly infinitely, and would not have to glide and could hover to an extent. That and enchanted and netherite horse armor is always a good one, though I disagree that it should be craftable. Horse armor I feel should be a rare thing. If we are to buff horses though, skeleton horses should become far more interesting. Maybe some unique movement things added to em, like instead of the egapp making em fly, they can now walk on water, or move incredibly fast? I’m rambling, but all cool things I feel.
@@chrispy5249 why would that be more accessible? Enchanted golden apples can only be found by chance and it's very rare. The elytra can be found in any flying end ship
An interesting bug in bedrock allows you to get really fast horses, if you splash 2 horses with speed, then breed them, the baby has a permanent speed boost, this allows for insanely fast horses, but it isn’t OP
One item I think would be a really cool late-game item, perhaps as loot form the Ancient or End Cities, is a Warp Whistle. It would function like the Ancient Saddle from Breath of the Wild, and when right-clicked will summon your horse directly to your location from any distance.
I came late to the video but one way to make it harder to get elytra is to of course make it harder to get to the end. One thing i like to do when i play with mods is to balance the mods. A great mod i always add to avoid the elytra problem is one called "end remastered". With this mod the portal no longer opens with regular eyes. You need to get 12 rare eyes that spawn only as tressure in different places (nether, under wather chest, villages, etc) and they always spawn in the same biomes so if you need the "sand eye" you must go and find a dessert temple. This way you will beg for a horse to get to all this places. It adds a lot more but this mechanic is the one that makes the game more fun.
Honestly this reminds me of a terraria situation. Terraria has wings and minecarts as well, but each one has their own thing they excel at. Minecarts are cheap to mass produce and are RIDICULOUSLY fast, like, we are talking more than 200% player speed. Imagine 1 rail recipe providing 2 stacks of powered rails and moving you at 1.5x elytra speed with firework rockets That's the closes comparison I can make. In terraria, rails don't need to be above any block, they have a smart cursor feature which automatically places rails for you in the general direction your mouse is facing, and you can adjust your minecart speed with the arrow keys. Minecarts also don't accelerate or decelerate without player input. Wings, however, let you freely fly for a set number of seconds, in any direction, using wd or space. Holding space(or jump button) will decrease the flight time left and make you go up. Naturally, releasing space will make you fall and not use flight time. When you run out of flight time, holding space will make you fall more slowly instead. Touching the floor will reset the flight time. Wing speed depends on which wing it is but mostly you can think of it as being roughly equal or slightly faster than player speed (terraria doesn't have running, although there is an accessory called Hermes boots that makes you walk much faster and that is what I am talking about when I say "player speed", around 34 mph). That, however, is only the begging for minecarts. There's a minecart equip slot for your player, and there are 3 tiers of minecarts. The wooden minecart, used when you don't have a minecart equipped(51 mph). An iron cart, crafted with wood and iron, ~30% faster than the regular cart(66 mph), and the mechanical minecart, acquired much later in the game(midgame), being *100%* faster than the wooden minecart (102 mph). That's right. It's 3x faster than player speed. That is how minecarts in terraria are useful. They are accessible, very powerful and you upgrade it throughout the game, making sure that it's not irrelevant
IMO, the Elytra highlights the issues with other modes of transport in the game. In fact, 'mid game' transportation as a whole is incredibly sluggish, has built in flaws that don't make any sense other than some weird attempt at balance, and require a lot of setup Rails, like you said, are overpriced and painfully slow and require a tonne of setup, with their main draws being mob transportation and automation at this point. The only times you really see rails used for player transportation in modern versions is in the Nether, and even then that's becoming less and less common. Boats, while they did get a huge buff with the ice drifting, which is one of the main things causing rails to be not used as much in the Nether, also have a huge flaw. Horses, which suffer from being unable to swim, cannot ride boats. This means you can ride your Horse (slowly) across land, but in a lot of cases can't even take it back with you on the boat. One other method of transport not mentioned in the video is portal travel, which is time consuming gathing Obsidian for, requires knowledge of portal synchronisation to set up, and in reality, due to the way they work, can themselves be used as a conduit to make all transport methods faster..including the Elytra
I have actually never beaten the Ender Dragon. I have also only ever found one stronghold legitimately. Part of this is bedrock’s strangely rare Nether Fortresses.
Idk why nether fortresses are so hard to find, I've tried finding one plenty of times without using chunk base and you could easily travel thousands of blocks without ever finding one, it's ridiculous how rare they actually are to find let alone find one off spawn of a nether portal
We eventually got a cave update, so I hope we'll also get an infrastructure upgrade someday. Horses doing poorly in forests seems like a good downside, but they should be quite desirable to traverse open spaces. That said, given that we are talking about living creatures, I don't think we can buff them to the point where they can contend with elytra without having absurdly fast horses. Rails on the other hand should allow for extremely fast transportation over long distances once setup, with only relatively long stretches being able to fully utilize the top speeds. Once established, it would require no upkeep unlike the Elytra (rockets), and if we allow chaining minecarts, it could also be a good way to transport large amounts of items, as you mentioned (although shulker boxes mitigate that aspect a bit). At the end of the day though, I still don't think that we'll see much more in terms of infrastructure in the overworld if we can go 8x faster in the Nether. Whether it's boats on ice, roads of soul soil or simply a minecart network, all of these would be greatly amplified in the Nether, even ignoring the Nether roof. In practice, the closest thing I build in terms of infrastructure is nether roads and having beacons in important places. Which is a shame because infrastructure would be a way of slowly conquering a world and making it more hospitable.
Roblox youtuber Christocream here (not a comment spam bot dont worry) Imo I dont think the elytra is too overpowered, I just think the other methods of traveling are horrible. Minecart systems look really bad nowadays and it takes forever to dupe all the rails + it takes forever to build the things, why even use boats to travel when the elytra is so much faster and smoother. Horses are ok but they cant fly and you dont use horses to build farms and castles and such while the elytra can be used to find the land for you build easier, faster, and you can constantly fly to the areas of your build/farm your working on. On top of this I have so many near death experiences where the elytras speed flying me away saved all my items, where if I used a minecart or horse I would of died and lost all my items Thats just my opinion its a quality of life item, and its minecraft you are the god of the world so if you dont like it then just dont use it. If your in a smp then steal your friends elytras and burn them and continue on playing how you wanna play.
I never thought I’d see a day where verified creators had to admit to not being bots. I’ve noticed it’s more mild than it was in 2021 but they are still notable enough. UA-cam has been a little bit better with their community with the past week which is fortunate so let’s hope these bots are non existent in the near future.
The elytra itself isnt a problem. The problem is that travel by minecarts and horses are too underpowered. If I were to buff them, it would be: Minecarts: - minecarts can now go 20 blocks per seconds after touching a boost pad - minecarts now have momentum physics. If a cart is going down a hill, it gains speed. The speed cap being 50 BPS. - Players can now jump while riding minecarts. Donkey Kong will love this! - players now get more rails from crafting Horses: - Horses can now hold chests and armor at the same time. - Road blocks now increases a horse's speed.
Flight in any game is always going to be over powered, but it definitely changed the scale people are willing to build at as we aren't limited by y level anymore
One of the most neglected features in Minecraft is the furnace minecarts, they are added in Alpha and quickly replaced by powered rails in Beta, and haven't improved much since. They didn't even add furnace minecarts into Bedrock Edition. Furnace minecarts push other minecarts in front of it, but the problem is, the pushed minecarts go much faster than the furnace minecart and the furnace minecart is left behind. The pushed minecarts eventually come to a stop after losing their energy and wait for the furnace minecart to arrive. Sometimes the furnace minecart gets left behind so much that it stays out of your simulation distance. If they fix furnace minecarts, making railways would be much easier (because it doesn't need powered rail) and if they make it faster, there would be a much more fun alternative to elytra. (Furnace minecart also has a pulling function, just like a real locomotive, but it will come apart if it turns a corner, so it's mostly useless. I hope we can connect minecarts with chains in the future.)
Rushing to the End in the first few hours is the complete antithesis to how I play. When I start a new world I just focus on building a nice base with lots of farms, mining, and getting fully enchanted armor. Only then do I go to the End and get the elytra, but by then I've usually already done everything I wanted to do so I just start a new world and do it all over again. I never really stay on the same world for more than a month lol. And because I never delete old worlds I probably have about 40 different worlds from over the years and across various different platforms. I went from PS3 to PS4 to PS5 and just recently to PC.
The ultimate issue is twofold 1. Other forms of transportation are unbelievably underpowered 2. Minecraft has late game items, but not much of an actual late game. The first is somewhat easily solved with buffs. The latter is more of a complex issue. You will fight the same mobs in the overworld and nether of the same variety and usually about the same health and damage. The only way to make the elytra better endgame content, is to make more content in the game in general. I mean look at twilight forest, for all of its flaws (and there's plenty) it at least has you run through the wringer to get to its final endgame content. What does minecraft have? Go through a portal, get some crafting ingredients, find the other portal, fight a medicore boss. The ultimate problem here is that there just isn't much progression content in the game
Why not add nether star as a medium to open portal to the end. You need to kill a nether boss which is wither, to kill another end game boss dragon. Or maybe add another overworld boss. Something like vendicator just to open nether portal.
@@shadowcween7890 Since Minecraft has put so much emphasis on exploration and structures. Make raiding mansions, monuments, bastions, ancient cities, and the like required to open the portal. Since you must do so much exploration you'll naturally be more inclined to use the other forms of transport
What if there was a second dimension to go too before the end? Now that would be interesting- however mojang has said that they’ll only ever consider making another one after flushing out all other parts of the game. :/ who knows what and how long that will take
These are all good suggestions for balancing transportation in the game, but considering how mojang has been over the past couple of years, it’s unlikely we’ll see any of these changes implemented.
Mojang has been trying their best, you also have to understand how much covid effected them as well. They still managed to keep putting out updates so i give them props.
@@bug8357 It almost would have been better if covid had shut them down, because the last updates have been terrible. Especially this chat reporting stuff
Congrats on 500k and love the video, but about the “late game being late game”, the point of the elytra is to allow that manoeuvrability for a more creative late game, because other than travel which can be done easily anyway, elytra are super useful for larger scale projects and being able to reach those quickly isn’t a bad thing
You deserve 500k man, your minecraft content is really good and the commentry i really like it and we all do that's why we watch you, keep going man :D
=NETHER RAILROAD SYSTEM IS 8*8=64 BLOCKS PER SECOND AND CONSUMES RESOURCES ONLY ONCE AND SUITABLE TO CARELESS MOVING AROUND MUCH MORE THAN ELYTRAS THAT REQUIRE MAINTENANCE AFTER EACH USE ......SO......I'M STILL USING ELYTRAS ONLY TO FIND SOMETHING NEW TO MAKE ANOTHER BRANCH OF NETHER RAIL FOR.....
The biggest problem with making big changes to stuff in vanilla is that the game was created without a fulll plan in mind (updates are still filling in the gaps today) and is more focused on building/exploring stuff rather than having progression or being challenging for the more experienced. It's more of a total mix of various features and additions rather than something super cohesive, and it feels kinda late by this point to expect lots of change to modify progression when everyone's become used to it. 1.20 could prove me wrong but I have no idea
I recently challanged myself to get Adventuring Time (find every biome) on foot. No Elytra or other forms of transport, just walking. It was a really fun experience, especially with all the new world generation, and I would definitely recommend giving it a try! I'm still continuing on that world without the Elytra, and have begun building my mega base, although it isn't as big as some of my others. This is coming from a person who use Elytra, a lot, but I feel like sometimes not using an Elytra and exploring without it is extremely fun and nostalgic.
This is why I was really happy with seeing the "portal" in the ancient cities because if they add another dimension to the game could have an item required to enter the end and then might make the end game farther
Nah, I thinkit would be more interesting to put item required to get INTO that dimension be obtainable in new updated end (Mojang WON'T add new dimension before updating end anyway.)
@@Lyokoheros-KLPXTV just like Nintendo was not making a Majora's Mask remake only for it to be revealed 3 weeks later. Companies say things like that to not give away secrets. And if you ask me one of the structures was called "small_portal_statue" might be a pretty good give away. Or maybe they are telling the truth and only building up to a new dimension for after the update the end... Idk
@@WildFyr well that's my point: there WILL BE new dimension (as You said word "portal" is quite a give away... especially that it was used before also to "city_center", You surely know what structure I mean...) but it will be after End is updated... and considering how empty end is that is IMO a good decision. Well it should stay somewhat un-earhty, cosmic and alien but there should be also some places with some kind of life (but I think not such as we see in overworld... and rather not exactly like the one in the nether, rather some more... other-wordly) still on average not more than a few islands with that should be in sight and they should be rather separated by old end... which could get some revamp, but not too much it shouldn't become lively just somewhat more interesting (some meteor crashsites, some ores, some more interesting terrains(like rifts in the ground, perhaps even sometimes (rarely) with some weird life), some rare structures maybe... other than just end cities) - that's why it's so hard to update End... I sew a few mods, but definitely not all get it right.
@@Lyokoheros-KLPXTV I think new end biomes like they did with the nether would be great, maybe some glowing giant mushrooms and glowing moss on the floor, Terraria has a biome like that and think it would match perfectly in the end, kind of eerie but still recognisable.
@@WildFyr well yes, I agree that end would need new biomes... this what You described could work I think but it kinda comes down to execution. (I never actually seen Terrario... though I already thought about checking out its biome to seek for interesting ideas before) Also the point is the biomees should be sparse, scattered. Like one biom on an island(and not necessiraly always entire island), and not much other biom islands in sight, just a few in the distance(not necessarily already visible in all directions) - the dense generation of new biom worked in the nether but I don't think it would work here. After all being somewhat empty is part of the deal with the End. So for most part it should remain as the old version maybe slightly enhanced with little additions like the ones I mention before. Color palette is also important. For now we have different shades of purple (You know purpur blocks, chorus fruits, endermites) very light yellow/cream (endstone, endston bricks) and kinda black (pillars, dragon and enderman). Other shades of purple could work, some dark blue also (chorus fruit kinda go with that direction) but also some kind of pink/magenta to fit together with that purple, some dark green (like the color of nether pearls, that also could be the color for one of the ores... maybe "netherlasm(a)"?). Also some shades of gray (dark one for metheorites i was talking before, but also lighter ones) For structure... some fungus/tree (maybe as "old chorus trees") which would be purple and perhaps glowing as You said, maybe also some gray one(both are in endergetic mod), which's wood would be dyeble. Maybe some dark green forest growing on walls (but not being vertical, instead bending upwards) of rifts in some end islands...perhaps something more but I don't know what would it be.
I've been toying with the idea of buffing Minecrafts transportation myself recently and do like the ideas for Rails, Horses and Boats. Minecarts should definitely get a Speed upgrade, in my opinion instead of 8b/s they should travel at least 16b/s. 24b/s seemed a bit too fast for Minecarts alone, so maybe they could cap out at around 20b/s themselves, however if they are chained/linked to a Furnace Minecart then they should be able to go even faster and reach those 24 and beyond b/s, maybe even 30b/s. If you can chain several Minecarts together I think it would be fine to say a maximum of 9 minecarts can be chained together (as an example: 1 Furnace Minecart at the front and 8 Chest Minecarts behind it), allowing for easier transportation of mobs like Villagers or your chests if you move bases, instead of running back and forth. If we already buff all of that, the Furnace Minecart should also get a UI where you can place fuel into its "inventory" and fuel itself when it runs out. 9 slots would seem like a good amount, tho every fuel would give the Furnace Minecart the same speed (no matter if it's Coal, Lava Buckets or Blaze Rods). I'm not so sure about the idea of Powered Rails being able to turn corners and the normal Rails to curve and go up a block (8:23). Yeah it's annoying, but I don't really see it as a problem with Rails. How would the model for the Rail turning and going up look like? I think it's more so a thing about "if the Rail did look like this, the Minecart wouldn't be able to drive along it". It wouldn't make sense for the Minecart to be able to drive along such weird paths, it would realistically just derail. I hate the fact that if you ride on a horse you take up so much space and get constantly stuck on things because you aren't used to having such a big hitbox. So instead, what if when the player in on a horse their hitbox will allow transparent blocks to pass through them (like leaves). I don't know if it would have any complicaions with the coding of the hitboxes, like your hitbox just disappearing and making you "unkillable". Probably would be a lot of bugs or glitches involved with it. I haven't used horses much, but giving them an inventory like donkeys would be cool, or add something like a cart or wagon which you can let your horse pull along as you ride. not something like a big wagon from the Wild West but rather similar to the Chest Boat just a small little wooden wagon with 1 or 2 chests on it to pull. For boats I don't have anything myself cuz I haven't given them much thought. They are the king for transport in the Nether with Ice Highways, give you some neat chest managment with Chest Boats, and are the go to transport over water if you don't have an Elytra. I'd love to see changes to some of the more forgotten or ignored parts of Minecraft. There's still potential in these and there's so much cool stuff you could make.
I think the main issue with making rails able to turn the corner AND go up a block is that it wouldn't look natural. Think about it... how would they orient the model to make it not look janky or over-modeled?
I dunno, you are right, we all can reach the end relatively easy, I did that today with my friend, but the fight with the dragon was hard as hell since we were so underprepared, iron gear is not enough for it, being low on arrows doesn't help either So I don't think anyone can really reach the end with only a few hours, at least not sucessfully, we both died several times before gathering the eyes of Ender And even if you manage to beat the dragon and explore the end islands, you might run low on resources to keep going, and most importanly, it's almost guaranteed that your first city Will not have an end ship
Did he say a few HOURS? that's not right. I feel like it only takes around 2 weeks to get your first elytra. And if you have a villager farm setup you won't have to worry about it breaking. Only speedrunners can get an elytra in a few hours man, idk why misterepic here said that
If you rush it's litteraly so easy to get to the end in a few hours, get full iron, you do not even need diamond for the portal, go to the nether, farm blaze + enderpearl, find the stronghold, kill the dragon, find an end city.
10:43 You couldn’t actually use it ANYWHERE or ANYTIME at the beginning. You couldn’t boost with rockets till 1.10 or 1.11 I think. And you couldn’t take off from a standing position until the elytra change in 1.13 or 1.14 I think. Before then, you needed to climb up a block or two to take off.
Mogswamp didn't have elytra in his superflat world for a while. Then when he got one, his progress exploded. So even though it's overpowered, it really changes the game and lets you make more amazing things.
i have a world with some friends and we decided to ban elytra and it’s the longest going active world we’ve ever done simply because there’s still a certain level of challenge with finding new ways of transport. one of the most valuable items on that server is tridents because riptide is generally the fastest way of transport that doesn’t require any pre built infrastructure and it’s so interesting to see how modern late game minecraft is without elytra
Elytra: OP Item, Unbalanced for other transpoetation such as minecarts, horses, .etc My idea to improve the outdated transportation: - Minecarts: Double / Triple the speed, Make rails less expensive (Change crafting recipe), Make powered rails can turn to right or left, fix the other rails bug. - Horses: Make average speed more higher than it should be, make horses armor craftable than only leather.
I’m making an effort to have my world connected through railways both in the over world and the nether. I feel that rails are such an elegant way to travel, and it would be nice if they got a speed boost or perhaps even a two passenger feature similar to boats.
Weird take in my opinion. Minecraft doesn't need to be super balanced and/or a certain difficulty to get to different levels. It's a sandbox game after all. Let people get to the end game fast if they want so that they can so that they can work on giant projects and have fun. I know I start having alot more fun when I'm able to start moving around my world faster, and tend to stay on that world longer
@@trolley01 All right then, let's make walking more than 5 blocks without food instantly drain all your hunger, let any mob break blocks, and all enemies fire arrows. Any damage instantly kills you. Maybe instead of immediately jumping to an extreme, make an actual argument. Because both extremes suck and no argument is made and nothing gets proven.
@@trolley01 Thats what mods are for if somebody wants that for some reason they can easily make it happen with commands or mods. The things said in this video could all be added easily with datapacks or mods. No need to change the base game because somebody thinks their life should be more difficult
Last time I made a railway was probably 2018-2019? It was for the "On The Rail" Achievement on Bedrock. You have the travel 500 blocks on a rail. It was quite fun and reminded me of the olden days. We did have an iron farm, so it wasn't too bad, and raided a few abandoned mineshafts.
I’ve been aware of this for quite some time, so you know what me and my friends did? We banned elytras in the overworld, because exploring in the nether is simply more fun with an elytra. And in terms of making other forms of transportation better, there is a bug on bedrock where if you have speed potions and gapples, you can make a horse that goes as fast as you want. The only issue is that it takes lots of time, and resources, so I would say just add that bug to Java.
@@aslanhere1 I did the same thing with horses when my cousins and I did "noobcraft," where we stored all of our high end gear at our spawn base & went a couple thousand blocks out to basically re-experience the early game. We wanted it to feel like starting a new world. So obviously elytra were out of the question, and speed-bred horses were a key mode of transport. Back then we had iKorbon's More Simple Structures installed, so there was a lot more to explore, and it was nice to use a form of transportation that kept us close to the ground.
@@aslanhere1 so yeah, horses are better for exploration, no doubt. Pigs are a cheaper/easier alternative to long ice roads in the Nether... for which we now have 57km of tunnels!
"Imagine making the minecart, minecart hopper,and chest speed faster" Another op way to transport items,mobs,and no more annoying villager going down the track when you're transporting them up a staircase.
This. Yes, the elytra is very powerful. However, a lot of people *really* like that powerful. Taking it away in any way would make a lot of players angry, anger that, being real here, Mojang really doesn't need more of at the moment. Instead, Minecarts and horses should get some sort of upgrade. Maybe being far easier to obtain or even faster than they are at the moment.
Elytras are fine in my opinion because you really don't have to do much in terms of real game progression after the Ender Dragon. Elytra just gives you more freedom in terms of exploring and building stuff.
Problem: Mojang is attempting to add more late-game things to do, (take the deep dark for example) but the elytra allows you to easily outrun the warden (albeit if you dont spawn another one in the process)
I made a 3,000 block long minecart track that went over an ocean and monument in a 1.19 smp server, it took hours upon hours to build because I also built a 3 wide stone brick bridge with walls on the side, but I still just use elytra to get around because it takes 10+ minutes of minecart riding, so it’s much more of a novelty than an actual necessity
in my opinion, this is just a natural outcome of time. i don't think getting elytras is easy at all, after all it's supposed to be unlocked after defeating the final boss, which in and of itself should take lots of time of collecting ender pearls, blaze rods, and then searching for the fortress. after that there's also the searching of an end city, which is supposed to take hours. heck, it took me like 5 hours to find one the first time i tried to find an end city lmao. the issue is that people naturally develop effective strategies that can be recreated with certainty in outcome and then share them with the world, making it 10 times easier for everyone. but it really isn't supposed to be this easy. on paper elytras are a great reward for putting on alot of time in your world. on reality, well, we have this lmao
I have been saying this for ages. The last time I have seen a proper Railway on a server or made one myself was before the Elytra was able to use firework rockets. Especially on large SMPs with Dynmaps its so sad to see that many towns aren't even connected via Roads anymore. Nowdays most builds are just for the sake of building something. Back in the day you would often build infrastructure useful to the world. Land closer to spawn was also more valuable. I think the only fast form of transport other that the Elytra is the Soulspeed water highways.
9:15 also allowing players to turn independetly from the Horses direction would be very helpfull, so you could actually fight with them or explore without having to slow down
Regarding the charm point you made, you are right, I stopped enjoying minecraft for a while (i have never personally gotten the elytra at all even), because I would try to preserve as much of the natural world generation as possible, always trying to make my builds follow the terrain instead of actually creating infrastructure. I realised why I didn't enjoy the game anymore when I saw LukeTheNotable's hardcore series, where he actually created infrastructure and it felt so old school and then I realised: the reason old school worlds look so much more charming is that they feel lived in, because of the infrastructure you'd create instead of absentmindedly scaling the same mountains over and over again.
part of me cant help but think that minecraft was never meant to be a challenge to get to late game or a game to be optimised so much as it was always meant to be a sandbox where you could do all these cool things. if someone wants to optimise things they can and thats their choice but nobody was ever meant to need to use all the things and figure out what worked best where unless they wanted to. One new thing gets replaced with another and everyone gets a chance to upgrade and im not sure thats really a problem. A lot of features in minecraft are almost designed to remove the friction in doing anything you want. you reach the late game early as you say but thats kind of the point. minecraft has always come into its own when you reach the late game and can exercise your creativity, and reaching that point was never really the point of the game. it was more like an introduction
@@RabbidTheNabbit make a 2x3 hole in the nether that's 2 blocks deep, put trap doors on the top layer of the hole replace the floor of the hole with hoppers make a 2x0.5 hole to the side (using a slab of any kind) make an exit to the main hole from the 2x0.5 hole above the 2x3 hole make a tower only you can get to with ladders (that's at least 2 blocks high) punch a zombified piglin and get atop the tower, a bunch of zombified piglins should get in the 2x3 hole, next kill them from the 2x0.5 hole. repeat that process until you have all the gold that you need PS: I can't believe the amount of times I wrote "hole" lol
@@techny3000 but at that point, just use an elytra. no need for extra grind to get all the materials just to enjoy a speed that you can beat using an elytra
Honestly while I feel like it is op, you have to really know what you’re doing to actually reach that point. Not nearly as many people as you’d think actually reach the end in vanilla survival(I think like ~15-20%) and then there’s the added difficulty of getting to an end city and getting the elytra. Then in order to actually “fly” you need a sustainable source of sugarcane and gunpowder. After all that you need either a mending book and an xp farm or phantom membranes to repair it. While once you have all of this it does feel overpowered, the process to get there is too difficult for so many people that I would argue it’s not really overpowered once you account for everything.
the elytra being in the endgame is good, but the end dimension should be another 2-3 hours of gameplay out. maybe add more dimensions, bosses, and required "quest items" that can only be gotten in places like jungles and oceans, also make minecarts go like 64 blocks per second, ya know, like a train. yeah im repeating most of what he said arent i?
I have owned multiple survival smp's with my friends, and in every single one of them, elytras have been banned in the main city, if not the whole server. This really makes it more fun, and adds tons of more projects to make in a smp, as our server, had in the first month, already accuired 500+ blocks of long distance rail, and 200 of metro system in our "city" the changes you suggest I think are really great, and should definetly get added into the game. I very much enjoyed watching this video.
9:41 all of these enchantments actually work on horse armor if you enchant it in creative mode and equip it to the horse on Java Edition. The following enchantments work on horse arnor when worn by horses: Depth Strider, Thorns, Feather Falling, Respiration and Curse of Binding.
I think it would be cool to have a bonding mechanic that requires a nether star, where you would have to combine that and the elytra to make it able to be bonded to a player and then only they could use it (once activated like a map) that way they have to kill the wither as well which requires good gear unless you use the fountain trick but that can be patched. I feel like this is the best option.
one idea i've had for horses and donkeys is to make them semi-automatic. with minecarts and even with elytras if you have enough height, you can travel basically afk. it would be nice if you could make horses hold a direction and just go. ofc they would need an AI buff to not just fall into a ravine, run into fire/cacti or stop at a wall though.
i really really want 1.20 to either be the transportation update, the end update, or both honestly. 1.20 is a milestone and they gotta do something big, so im mostly hoping for the end update. also, when you were talking about improving minecarts all i was thinking was "THEME PARKS!!!"
I do not quickly beat the game for the sake of longevity of fun and things to do, so the End is always “late game” for me. So I still utilize horses, rails, and boats because I don’t have access to elytra for a good bit. I do agree that a buff to all 3 modes of transportation is warranted though in some fashion
I still find minecarts useful as it’s easy to travel and is also very useful for carrying cargo, hopefully someday they become faster. There can also be a special minecart that’s harder to craft but can go much faster and possibly rival elytras
rails are extremely inconvenient, expensive to craft, takes time to set up, istn even fast... horses are just pain in butt, elytra is only reason why I gave playing survival a chance, elytra is one of best things minecraft added.
Personally, I have always built railways in my creative worlds to find some of my builds or to get to important places (kind of like a tour of the world). They do take a long time to make, but creative helps a lot in shortening that.
I think they should make the nether star a requirement to get to the end, then immediately after that they should make flying with fireworks much slower. The ability to fly should be slow, not fast.
Regarding your question on the last time we used minecarts, I actually use them quite often, and setting up rail networks is one of my favorite things to build. While I agree that minecarts could use a big overhaul, as they really haven't been touched since Beta 1.5, I think one of the advantages they have is the ability to just let the minecart run without any input from you. It may not be as fast as an elytra, but traveling without having to actually do anything I think is really nice. It's also really useful for Nether travel since it can be hard to navigate the Nether with an elytra sometimes.
Flying is real fun, and gives you a different view of builds. I think the killer feature is for how many biomes are around though. Elytra take the grind out of walking everywhere. Other methods of transport need less investment to build them. having boats be able to beach onto land would be incredible for ice boating
Elytra should really take the approach of difficulty increasing with power. Elytra keeps its current attributes but is made less controllable. If you attempt to turn 180 degrees mid air, instead of your momentum disappearing you just continue along your trajectory potentially crashing. Basically the direction you move in has nothing to do with which direction you are facing, it is all just physics, and rockets maybe are needed even more to adjust your heading. This would encourage players build flat landing strips where they can lower their speed in time before landing. Being higher up could expose you to wind currents that rattle you left & right uncontrollably, maybe even lowering durability.
i always said to myself and friends, and will repeat it here: if minecarts were linkable, (and furnace carts were added back into bedrock), furnace carts could be the best transport for long distance, especially if you could feed it a coal block so it could drive you or your whole train 2,000+ blocks or something it'd also be great for long distance item transportation, if something like (player-made) chest minecarts acted as chunk loaders when moving additionally i think powered rails should be tweaked so they act more as accelerators for short distance, or back and forth tracks, like the tracks for hopper minecarts and just making rails way cheaper overall, like maybe they give 32 instead of 16 could seriously put minecarts back on the map as for horses, i think what you said works perfectly, but i have an idea for 3 horse exclusive enchantments: -Trampling: When a Horse hits a mob, the mob takes damage, damage scales with level -Trail Blazer: When a Horse runs over a dirt (or any variant) block, theres a small chance the dirt is converted to grass path, chance increases with level -Ravenger: Leaves, grass, and crops that come into contact with the Horse are destroyed (this does NOT causing leaf decay, it also disables any drops to avoid entity lag) as for boats, i think they're completely fine and balanced as for sprinting, i think simply having a stamina meter, where you run out of stamina after 20 seconds, could work quite nice, as most time sprinting is only used for short bursts, and the time for stamina could refill in-between bursts as for striders, well i find them cute and they're fairly awesome for getting around, due to the difficulty of setting up any form of nether highway (i.e. ice boat, rail, horse, or even soul speed) and yea thats about it i like striders and minecarts thatdms my ted talk
@@asteroid889 if you fly like 50 blocks away for 5 seconds that problem is solved, fly back towards the warden again and then you just have to repeat this process
@@Zeta264 Unless the warden you're spawning is who-knows-where as you're digging through a tunnel and you have no idea where to go to go farther away from it
Overall a good video, however, the suggestions for the Enderdragon fight dont seem right. Hear me out: The weakness of the Enderdragon is one of the Core problems in Minecrafts gameplayloop. But buffing stats or agroing Enderman doesnt change anything about how the fight is fought, it only drags it out. Instead a complete overhaul of the Fight is needed. Along with a new Model and Animations, the attack paterns should be replaced. My idea of the Fight switches between two Phases, a ground and flightphase. The Dragon now may bot fly but also land to attack Players. Ideas for new attacks: Air Phase: Wingsweep: The Dragon flys up to a player and Flaps it wings to knock the Player back. Dragonbreath: Instead of perching above the fountain, the dragon swoops over the Player and releases a cloud of Dragonbreath (mixture of the Dragonbreathball and Dragonbeath attack) Ground Phase: Bite: The Dragon attemps to bit the Player. The Player is now stuck in the Mouth, and has to damage the Dragon to be released. Claw: The Dragon attempts to scratch the Player with his Claw. Tailattack: The Dragon uses his Tail to hit the player, knocking him back. Instead of flying in Circles the Dragon now activly hunts the Players, like the Wither does, but with these more interessting Attack paterns. He is a lot more agressive and destroying the crystals is now an actuall challange. With such a fight, good gear and preperation becomes a MUST.
As someone who's played since 1. 2 I miss when we would gather as a server to make world wide railways. We made stations. We had locations with set names and it was just fun. I miss it a lot.
1.2, interesting... I'm not sure exactly when I started playing but it was probably around 1.2-1.3, possibly 1.4, because I started playing in 2012. I played the mobile version at first, and at some point soon after I started playing on my laptop. Good times... some of my most vivid memories are from Minecraft; mooshrooms (idk why, I loved the mooshroom islands man), charged creepers (I was fascinated), that one time my only orange cat got killed by a witch (I think I was curious what the witch mob was and spawned it and yeah...), building a weird heaven-like structure in the sky, building a city... I miss it. Remember when beds had weird 2D legs and netherrack actually looked hellish?
"When was the last time you built a railway in Minecraft?" Not that long ago. I found an iron ore vein with Fortune III and ended up with WAYYYY more iron than I was ever going to need. I was just sitting on stacks upon stacks of iron blocks, even after my beacons. I decided to sink a big chunk of that iron into building a massive railway network connecting all the different houses, to distant lands, and to my End Portal which annoyingly is through 1000 blocks of jungle. Yeah I have Elytra, and I do use it a lot, but at least with the railway I can watch the world go by.
Make sure to subscribe and vote in the poll! - twitter.com/TheMisterEpicYT/status/1548485993829113856?s=20&t=AhpjbEXaIhNXt5gzw4WWLw
ez
voted
I always use rail road tracks and minecart in my mineshaft.
Hello
Whoops boats replaced rails in moving mobs😣
I still build railways in my worlds. Personally, it's more of an aesthetic thing because my world and build pallet is kept to beta. My subway system makes my minecraft world really feel a bit more realistic and alive which is something I like.
Railways have a nice aesthetic charm to them, that's for sure
@@TheMisterEpic I feel like that’s the point. Elytra’s are for those who just wish to have easy transport late game and don’t care about the “ethics” of whether or not it’s fair. Other methods of transport are for either mid-game or once you’ve already gotten end-game and you just want aesthetics.
Same reason I put tunnels
Boat roads and trails are the way to go
Id like to say that my world is very compact. With how close all my stuff is there's really no need for an Elytra.
I remember building a big rail system back on Minecraft PS4 Edition. Elytras came to Legacy Console in TU46, and I remember being so excited because it brought the 1.9 features from java to legacy console. It released on December 21st, 2016, and my rail system was never expanded again.
Same.
Except it was creative mode.
Yea I remember the day they added Elytras to the game it was awesome, I played on the Xbox one edition of Minecraft, Elytras made one of the best mini-games “Glide” .
@@blizzardice06 yeah I Remember Glide when there was Leaderboard for those who want to finish them faster. It so sad the miCroSoft kill the Xbox edition.
Nice to see someone with great memories from Console Edition on this channel! I was also really excited when they released TU46. I was so happy to see the elytra. TU43 also added some 1.9 and 1.10 features already. Just discontiuing Legacy Console Edition was a big mistake.
And when the elytra was added and fireworks not work
I think my issue with your proposed buff to horses is that they would make donkeys even more obsolete. Horses don't have storage because donkeys were supposed to fill that role, and as a consequence they move slower. Then again, we have llamas now, who are limited to your walking speed but, when hooked on leads, can form trains that can carry more materials. So donkeys now fill a strange middle ground between horses and llamas and can't really fill either role exceedingly well.
there is a mule
Donkey's have the same speed potential as horses, but the naturally spawned ones have really low stats. Due to the way horse/donkey stats are determined when breeding them however (both parents plus one randomly generated fake horse/donkey), you could absolutely breed a god-stat donkey, provided you had the time and motivation.
Of course that would take so much time and resources there would be no real normal gameplay progression reason to do all of that when you could also get an elytra and shulker boxes in half the time breeding world's greatest donkey would take.
Donkeys will always be usefull for duping lol
shulkers and e-chest: ima end this mans whole career
@@gaetanbouthors lol just use cheats at that point
Along with that minecart stuff, they should also get incredible speeds from going downhill on normal rails. Like you will just keep accelerating until you reach the max falling speed in Minecraft. This will not only make transport downhill way faster with minecarts, but will also make it extremely fun to ride. It could also create motion blur and increase your FOV so it feels even faster.
Would also make for some interesting rail construction techniques and looks. Instead of just straight rails with a powered one every few blocks you'd have people building and testing all kinds of combinations of powered rails and hills and whatnot, on top of any techniques currently used.
It'd also encourage building with and around the environment. Like using natural hills for speed boosts instead of just tunneling through them.
@@ryatt9365 I agree with everything you said
The slight nerf Mojang was thinking of adding in the early 1.18 snapshots was actually a really cool idea imo, the Elytra would only lose durability from fireworks, incentivising ppl to glide and think of momentum and stuff
it takes like 20 min to get mending tho
The vast majority of use my elytra gets is just gliding.
Having to visit my experience farm 10% faster wouldn't have changed much.
With few exceptions I am usually only using powered flight when visiting my Squid, Guardian, or Creeper farm. And the Guardian is pure convenience. I could quickly swim from the portal island and climb to it from the ocean level but I hate water in games.
@@RunicSigils you wouldn't have to visit your xp farm more often, you would visit it less
@@crabbyboi9127 I think elytra’s shouldn’t be allowed to have mending or repaired with phantom membrane. Unbreaking 3 should be allowed with the change OP stated. It would force the player to go to the end much more
Edit: As pointed out below, there are better options than this
@@manny4707 i agree. the end should also get a rework similar to the one the nether got which would hopefully include making getting elytras harder as well.
The game definitely has a MASSIVE pacing issue. There's no sense at any time that you're making the same amount of progress in the same unit of time. Some basic things are super grindy while other high tier things are easy to get. It's all scrambled and senseless.
its harder to farm wood the first block you break in a world than chorus fruit a "late" game item in the end islands
@@XGplays That is indeed my very point heheh. It's especially harder to farm specific types of wood, like mangrove.
@@XGplays Chorus fruit is also almost completely useless outside of a niche (and bad) food source and decoration. So I don't mind that being easy to get. Wood should *definitely* be easier to farm though for sure
@@verde7595 yea i mean i never had a problem with wood but i do think all they need to do is make them grow faster and maybe each tree would give you more wood. also you could just make it a common for a zombie to spawn with the wood block in there hand so can make a mod farm and therefor making it easy to get tons of.
while I do agree that chorus fruit could be in need of more uses (such as adding more diversity to the purpur blockset and making it more of a versatile building block), The difference between farming either material doesn't make a huge impact at all.
IMO the Elytra has been a boon for other aspects of the game. Long-term exploring is much smoother with elytra. Mega builds have always been a thing, but with the added perspective of flying, players think in much larger scales. IMO the Caves & Cliffs update might not have happened without this change in perspective.
Yeah, they make the game much more enjoyable and less frustrating, while opening up all sorts of fun options for minigames and builds. Focus too much on balance and suddenly other aspects are sacrificed.
Yeah who wants to jump up every block of a mountain (I guess that's where auto jump would be needed). the elytra also makes the big open spaces in the new caves into a place to travel through easily. Bringing a horse into the caves is just a liability.
Imo its not the travel thats very op, its cheesing mobs, even the warden.
yea same thing with things such as building in the sky or having your base like shown in this video weren't as feasible without the elytra. the elytra made these things more feasible and allowed for people to actually enjoy building in the sky
Smoother? even with sodium the world cant render as fast as you can fly.
A few things I thought about:
-turns out your idea of buffing minecarts actually _was_ implemented on Legacy Console Edition (as they were twice as fast on that version)
-they actually nerfed elytras in the 1.18 experimental snapshots, I believe firework boosting was 20% slower and damaged the elytra, though in exchange just gliding normally did not affect durability (so that it was more usable without enchants) but this wasn't added in because they wanted more time for feedback
-a common idea of making powered rails craftable with copper ingots (giving more of a use to copper and making them cheaper, also makes sense cause copper is used for wiring)
-also just make the furnace minecart more useful and add it to bedrock (like why are there still entire items missing from one version of the game you'd think they'd have gotten past this point for vanilla parity)
Flying minecarts. 40X faster than elytra 😁
"damaged the elytra, though in exchange just gliding normally did not affect durability"
that's not a nerf, thats a massive buff
I think that they should either make firework boosting slower or make it use durability, not both.
Also, players found out using tridents also wouldn't damage elytras
I'm pretty sure they're treating furnace minecarts as a "dead" item. The only reason they are not removing it from java is because it's already there, but there aren't any plans to buff it or add it to bedrock.
Minecraft has a track record of not accounting for the whole gamut when adding features.
Sprinting made minecarts less worthwhile. But it also broke spiders. Before you could sprint spiders could keep up with you, now they are the weakest of the default mobs and people don't even know that their speed was what made them dangerous.
Then came horses making minecarts more obsolete. Now think about the new combats fast heart regeneration when eating. While slow regeneration is horrible, think of how many things it probably broke not related to combat.
Minecarts, Sprinting, Horses, Elytra, Totems, New Villagers, New 3 level enchantments costs. The list goes on. All these features changes are, on their own, great changes. I am not saying that the were better before, no, they improved the things they set out to do, but they are only worth it when you do not weight then against the rest of the game that synergized with the old mechanic.
What I mean by that is mojang fucked up not by those features being intrinsically flawed, but rather that they did not take into consideration the old feature holistically. If you change a feature you likely break mechanics that you were not aware of in the first place. Some of the se have been addressed and band-aided in later updates, but a lot of them haven't.
Sprinting is a great feature for example but they should have adjusted the speed of spider or how they move a bit. Making them as challenging as before.
There is stuff that "has been this way" for years that most players don't even know that it was not intended that way when it was added, and there was never an intention to change it. It was just broken by other features related to it in a non obvious way.
I see everyone insisting that Minecraft should be hard.
The game has changed, it has become easier.
Is it a good thing? I don't know. But that's simply how it is.
@@witherschat As far as I can tell, Minecraft is getting harder, not easier.
The updates between 1.9 and 1.15 had trended easier, but everything since 1.16 has transformed the game in a way that has added to the level of difficulty.
1.16 made the Nether a lot more dangerous (the piglin bartering and bastion gold harvesting gave speed-runners a loophole and the netherite is nice, but finding the Nether Fortress got way harder for most players).
1.17 added deepslate and made mining slower.
1.18 made the caves twice as deep and made the terrain more extreme
1.19 added the Warden and the Moderation Team (the two most dangerous mobs of them all).
@@99certain45 "1.19 added the Warden and *the Moderation Team (the two most dangerous mobs of them all).*" LMAO
Joke aside you seem to be right.
1.16 tho allows for more farms and makes stuff renewable that wasn't before.
1.18 dramatically nerfed strip mining and, on Bedrock, nuked XP furnaces. That made the early game a lot longer/harder. Also I agree with people saying the Nether is harder for early game players -- I started out in a basalt delta, which is far more dangerous than nether wastes.
I personally think that Beta 1.8 broke the entire balancing for the game. Sprinting, stackable food, and regenerating health weren't around when zombies, skellies, creepers, and spiders were introduced, and they weren't balanced around these mechanics. Sprinting makes almost any mob underpowered since you can just run away from anything (not just spiders). Stackable food means you no longer have to play the risk-reward game that existed before since you just take a stack of any food with you and you're good, and regenerating health means that you no longer have to be cautious about taking damage. You just fight until you're low, run away or cover yourself with some blocks, and sit there doing nothing until your health bar is full again, which doesn't constitute interesting gameplay, does it.
Almost no one likes nerfs. Making the end harder could be interesting but would cater to a select few. (myself included) But buffing other modes of transportation would make almost everyone happy.
Also rails one benefit over other modes of transportation is you don't actively need to be there for it. You can start it and go afk and when you're back you're 1000s of blocks away. I would however buff the crafting recipe to make it more beneficial for the amount of iron given up.
Yeah I definitely don’t want the elytra nerfed. I get that the progression is a little messed up, but I just like to build in survival. If they were nerfed I would just look for a data pack to revert the changes.
Rails still are useful to me because I mainly build my bases underground. So I use it as transportation between levels or locations there. I’d rather see a buff to rails then a nerf to elytra.
@@JustCallMeAlex what about them breaking a bit faster then? Giving them lower durability would keep them for later game for when you get mending etc It would give other methods a bonus for not having durability
@@alvinsilfven836 elytra already has pretty low durability so making it worse would just make them pretty useless. Also you usually will find mending book the same time you find an elytra so changing the durability won’t do much.
I would argue rails are alright the way they are for technical players, especially with the innovations in piston bolts that took place over the past few months.
The problem is for all other playstyles. Rails are completely useless on their own and are hard to get without an iron farm, and piston bolt networks with encoding are prohibitively complicated for most.
@@maxwellli7057 I would mostly agree they are alright the way they are. They aren’t that useful in that most players don’t have bases spread far apart from each other and never will. If they do then it’s most likely after playing for awhile and will already have elytras and shulkers.
Where they are more useful is for moving villagers around and more small scale transportation inside of bases. They are also always going to have a use for building. If I have two bases 1,000 blocks apart it would be much easier to just use an elytra to travel between them but I could still see myself building a giant rail system because it would simply look cool and add to the world.
It's not that the Elytra is "too good".
It's that the other options suck.
Rails suck because you need at least an iron golem farm and a zombie pigmen farm for them.
Boats, for the longest time, sucked because they had all the mobility of a blimp, broke if you breathed on them, and reverted into less resources than it took to cross them.
Horses suck because you need a noncraftable item to ride them, their stats vary widely, and they can die from running off a cliff.
Out of all of these, only the boats have improved.
Meanwhile, all you need for an Elytra is the item itself and a bog standard mob grinder.
TRUEEE
On servers with MCmMO you don't even need mob grinders. Just break tons of gravel for gunpowder.
@@verde7595 hol’ up gravel gives gunpowder??
You build farms for rails? I just dupe them.
@@ThatTwoPolishGuy might as well just play creative, at that point.
I like the feature (probably at least initially a bug) on bedrock edition as a buff for horses. If you breed two horses that both have the speed effect, the bred horse will be slightly faster, permanently. If you repeat this over several generations, you can breed horses that can go very fast. We need this on Java, as a few speedy horses would make building a nether hub a lot less tedious since you don’t need ice, providing you are willing to invest a lot of time breeding horses.
Something similar is already in Java. When you breed two horsed, the resulting foal will have the average stats of the two parent horses + and totally random horse (so it basically has the average of 3 parents stats).
That way you can easily breed a faster horse if you have a very slow one, but it's nearly impossible to get the fastest possible horse.
@@mementomori5580 no, bedrock has that too, it just also has an additional bug that counts the stat boost from potions into the calculations for new foals, meaning you can get horses that move 200 blocks per second if breed enough generations of speed horses.
However, donkeys on Bedrock are broken, and will never, ever improve any stat other than health through breeding. Meaning there is a hard cap on mule stats.
@@WhatIsMyPorpoise Yeah, this is the bug I'm talking about. On java you can get moderately faster horses by breeding, but there is still a hard cap.
It's even better with pigs, because a player riding a pig can fit through a 1×2 space & they can be controlled AFK. I have dug 57km of tunnels in the Nether for pigs to traverse in my world.
Compare that to ice roads: you'd need to mine, transport, and place 33 shulker boxes of packed ice to make a comparable tunnel. That's far, far more effort.
Speed-breeding (especially with pigs) should be reclassified as a feature, not a bug. I'd like to see it added to Java as well.
Railways are completely obsolete, Boats on ice go faster and can carry 2 people at once.
I would like to see some kind of Rail system overhaul now that we have copper in the game, make some really nice industrial type upgrade to them.
Yea, imagine being able to link them into a train and using a furnace minecart to increase the speed, maybe adding more furnace minecart increases more speed while adding other cart types slow it down, and you use the chain item to link the carts together.
The only good thing about railways is that it's automatic, you push a button and you can move even while afk, so it's in my opinion better for really long railways (10k+ blocks). In my world i'm planning a piston bolt network under my base zone to connect every landmark that i found.
railways are not completely obsolete. i made one the other way because i got tired of sprint jumping back and forth. minecarts give a rest on the fingers and don't use up hunger points.
Litterally create 0.5
Maybe a copper minecart that's more effective
Honestly I think we should buff the dragon. For a final boss you’d expect it to be much more difficult than it is.
It’s cause there’s no variety. He’s just a ball of rng flying around. He needs better AI.
@@Greesher exactly. She needs to actually fight the player more. She just occasionally spits a fireball at you and then perch every now and again.
@@GamerDude0306 agreed
@Sebastian R. that's not a reason to make the game poorly balanced.
@Sebastian R. also, this is difficulty settings are for. Peaseful mode, creative mode, easy mode. Also, when i was a kid games were nothing like modern games in terms of difficulty, and we played them anyway. Try beat classic Mario game on NES.
I stilll do something in my mc worlds that a lot of my other friends playing minecraft dont agree with, and say its stupid. I always build these long, terraformed roads for my horses. They say I could just use the elytra, but I would much rather travel through these beautiful valleys and take in the view while on my trusty steed. There`s no fun in just going somewhere immediately, hundreds of blocks in the air, not being able to enjoy yourself. I miss using minecarts. I miss when me and my friends would fight for the fastest horse. Elytras... they just dont feel the same.
Ah, a bloomer. Nice
@@holymeto9981 Tf??? They’re right LOL. I use elytra all the time but I still admit that it spoils a huge part of the game that WAS just walking around!
I think the end city's should be made harder to explore, with a new mob or something.
And I think that when riding a minecart you should be able to boost yourself with a rocket just like with the elytra.
i personally imagine a coal burning engine working better than fireworks for minecarts
@@DillyzThe1 They do have the furnace minecart. Which is basically an engine that pushes from the back.
If only you could sit in it
More difficult to explore hmm well they could buff shulkers and have a mini-boss drop the Elytra when killed
@@thedenominator1186 Unfortunately though that item is not well implemented as redstone rails do a better job.
Honestly this is just a product of Minecraft's progression being so short. The whole "the player went through all this effort and progressed so far, let's give he/she an item that makes it worth his/her while" does not work when so little stands between you and the endgame. The End should be pushed back much farther in progression. If we don't want to add new bosses, we can instead lock the eyes of ender behind different steps in progression. There should be 12 different types of eyes of ender, and one of each must be placed in the portal to activate it. We can make these different eyes available in different structures, for example one could be found in mansions, one in ocean monuments or dropped by Elder Guardians, one could be found in jungle temples, one in igloos, one in desert temples, one in witch huts, the list goes on and on. One might even be obtained by killing the Wither. Of course we'd need to buff the Dragon as well, and the Savage Ender Dragon mod shows how to do it right.
I actually really like this idea!
This idea is fantastic!
Personally this sounds very annoying to me. I don't mind the elytra only taking a few hours to get, because it makes the general gameplay experience better. It makes building and exploring so much more enjoyable
Imo this would make getting to the end way too annoying.
@@spice2688 But it's meant to be endgame, something you get as a reward for doing everything there is to do in the game, not something you rush in the first few hours. And how would it be annoying if you're having fun? Each main structure (Bastions, Monuments, Ancient Cities, etc) has fun and unique challenges.
I've said it once and I'll say it a million times - Elytra are a quite perfectly made and not overpowered item, its just that literally every other form of transportation in the game is horribly _underpowered._ Elytra have been my favorite item in the game (along with rockets once those were given a purpose) since their inception and they do their job well. But I mean seriously, horses, minecarts, and boats have absolutely *no* right to be so slow and simple. Pretty sure that even the IRL counterparts of horses go faster, which is absolutely ridiculous considering how most things in the game are either realistic in scope or more powerful than their real counterparts. And of course, don't even get me started on how wimpy minecarts are. The game desperately needs a transportation update, to make other options even remotely viable.
I feel like it Ruins it
I do agree with you, but still think the elytras high accessibility do make them slightly over powered
@@TheMisterEpic Perhaps, it might make more sense to improve the difficulty in attaining them whilst making them a tad less frustrating to use (durability wise). Currently the large amounts of easily accessible XP needed to make them a viable option help with "accessibility" since you need a large operation (generally some sort of farm or trading) to get it. But this is an annoyance and really more of an accidental patch up to the problem.
@@TheMisterEpic that's what I mean, gunpowder and paper is SUPER accessible. And so is the elytra. It's boring and bland. There's no excitement in traveling after getting it cause you just go mach 5 through the world, if they slow it down but make the firework boost longer, and give it the ender pearl treatment, I feel like itll tune it in line with others
In a 1.9 snapshot they tried buffing minecarts but they kept flying off corners
Putting leads on minecarts and using them to hook carts together would be a game changer
IMO chains would look cooler and fit the minecart aesthetic
Ur a genius
i think chains would be better
I like railways because I can get onboard, go AFK for a while, and then get back to playing once I've arrived at the destination. Ironically or not, this is the same benefit that real trains offer - you don't have actively drive the vehicle in order to get somewhere.
Making the dragon fight harder would be cool, but Mojang rarely makes things harder. There are only a few cases like removing spam clicking, varying ore heights, and the warden.
It would be really cool of it had phases, so it would start using different attacks at a certain line on their HP bar
maybe if they changed it using the difficulty thing. like easy mode was the same, normal gives it more health, and hard gives it all of the other abilities. It would actually make the higher difficulties more difficult, and also more fun.
btw the warden definitely needs a speed buff
@@fincali197 that would probably render it’s shockwave attack completely useless if it can just simply have a speed buff to get you faster
@@racerlord2329 idk I thought that the range attack's main purpose is not to let players hide behind walls or just tower up 3 blocks
The elytra is just something that's so OP and useful that even though it might break the difficulty of survival, I just could not go back to playing the game without it.
same without elytra its so annoying having to travel long distances normal walking would take like 15 minutes to get somewhere that would take 30 seconds with elytra
@@XGplays This is why railway stations and horses exist. But actually, horses are still kinda annoying
@@willowshake023 yea
Agreed,I think its a better idea if Mojang made other transportations more interesting,instead of making the elytra weaker.
@@willowshake023 how would railways help with exploring new areas? If anything they can be used to travel between two places.
I really like the solutions presented here. Personally, I think other movement needs to be buffed. especially rails. Maybe an item that amplifies redstone power, and causes minecarts to go that much faster when applied to a powered rail? That would be cool imo.
Trains. We need trains.
@@ashleydolin4292
Otherwise known as the Railcraft mod. It is exactly what late game rail systems need to be minus the RF
@@Demopans5990 you fail to realize that the majority of players play bedrock.
@@ashleydolin4292
I'm merely referencing how the Java community took matters into their own hands
I remember seeing a datapack where it increases the difficulty to get elytras by adding a boss fight in the ship. When killed, it drops the elytra.
This goes into one of my biggest issues with the end-game: Everyone does the same thing. Every single UA-camr I watch ends up setting up multiple mob farms which aren't anything unique or original, typical villager trading hall, wither farm, has 300 totems which defeats the purpose of hardcore, etc. Very little do I see people do things that are just nice aesthetically. It's like they have to grind out and do everything asap. Then they say their series got boring. Yeah, no shit!
TheMIsterEpic: When was the last time you used rails?
The entire survival technical community: *Breathes*
Hahahahaha
@@TheMisterEpic Minecart hoppers: A nerds best friend.
Other transportation methods clearly need a boost.
Mojang looks at this video: lets make faster elytras!
Its ironic because I've been playing on the same survival world for 10 years straight now and I just recently beat the ender dragon last year for my very first time and finally got Elytra, when I say it was such a satisfying experience to finally fly around my world I've played on for so long, that would be an understatement
8:07 There was an attempt to have their speed increased in the early to mid 1.8 snapshots, but this ultimately got reverted since it broke existing machinery.
Elytra might be strong but the thing is that if they made it too bad or removed it, a lot of people would be angry.
Indeed
angru
angru
gru when he gets angry
angru
Elytra I think isn't necessarily the issue itself, the older methods of transport just isn't viable as much. Minecarts used to be what I would at least consider "end game". I remember back in 2012 when I wanted to go from my base to other places in the world, I would spend quite sometime building a railroad, which I only do now if I want to relive the old days.
Boats are still relatively good, but the most common use I see is in the nether, which building a nether tunnel isn't something everyone will do, especially in single player. With the introduction of horses, it really became the main way I would travel, but today, would I ride a horse up a mountain and have to be careful of fall damage, or just put on an elytra and fly over the mountain in seconds?
Last year I hosted a server with a few players, in 3 days everyone had an elytra, no one really used any other form of travel. I quite like the idea of increasing the rails speed. A SMP some years ago SMP Earth had those type of rails, it actually made the players interested in building rails.
Last thing I would personally like to mention, elytra might be fast, but elytra with a trident in rain = thousands of blocks in just a few seconds, I really don't think anything would beat that. I would definetly prefer if Mojang could make other form of travel more interesting, than making the elytra weaker, it's just such a great QOL improvement to the game.
I’ve always had the fantasy that horses could be buffed by being fed an egapple and becoming a sort of Pegasus. In my mind, they would be a bit slower than elytra, but could fly infinitely, and would not have to glide and could hover to an extent. That and enchanted and netherite horse armor is always a good one, though I disagree that it should be craftable. Horse armor I feel should be a rare thing. If we are to buff horses though, skeleton horses should become far more interesting. Maybe some unique movement things added to em, like instead of the egapp making em fly, they can now walk on water, or move incredibly fast? I’m rambling, but all cool things I feel.
skeleton horses being able to travel underwater is already smth unique about them and personally I love them for that feature
@@chrispy5249 why would that be more accessible? Enchanted golden apples can only be found by chance and it's very rare. The elytra can be found in any flying end ship
maybe an endurance meter for the proposed Pegasus idea would be good
An interesting bug in bedrock allows you to get really fast horses, if you splash 2 horses with speed, then breed them, the baby has a permanent speed boost, this allows for insanely fast horses, but it isn’t OP
One item I think would be a really cool late-game item, perhaps as loot form the Ancient or End Cities, is a Warp Whistle. It would function like the Ancient Saddle from Breath of the Wild, and when right-clicked will summon your horse directly to your location from any distance.
I came late to the video but one way to make it harder to get elytra is to of course make it harder to get to the end. One thing i like to do when i play with mods is to balance the mods. A great mod i always add to avoid the elytra problem is one called "end remastered". With this mod the portal no longer opens with regular eyes. You need to get 12 rare eyes that spawn only as tressure in different places (nether, under wather chest, villages, etc) and they always spawn in the same biomes so if you need the "sand eye" you must go and find a dessert temple. This way you will beg for a horse to get to all this places. It adds a lot more but this mechanic is the one that makes the game more fun.
Honestly this reminds me of a terraria situation.
Terraria has wings and minecarts as well, but each one has their own thing they excel at.
Minecarts are cheap to mass produce and are RIDICULOUSLY fast, like, we are talking more than 200% player speed. Imagine 1 rail recipe providing 2 stacks of powered rails and moving you at 1.5x elytra speed with firework rockets That's the closes comparison I can make. In terraria, rails don't need to be above any block, they have a smart cursor feature which automatically places rails for you in the general direction your mouse is facing, and you can adjust your minecart speed with the arrow keys. Minecarts also don't accelerate or decelerate without player input.
Wings, however, let you freely fly for a set number of seconds, in any direction, using wd or space.
Holding space(or jump button) will decrease the flight time left and make you go up. Naturally, releasing space will make you fall and not use flight time. When you run out of flight time, holding space will make you fall more slowly instead. Touching the floor will reset the flight time. Wing speed depends on which wing it is but mostly you can think of it as being roughly equal or slightly faster than player speed (terraria doesn't have running, although there is an accessory called Hermes boots that makes you walk much faster and that is what I am talking about when I say "player speed", around 34 mph).
That, however, is only the begging for minecarts. There's a minecart equip slot for your player, and there are 3 tiers of minecarts.
The wooden minecart, used when you don't have a minecart equipped(51 mph).
An iron cart, crafted with wood and iron, ~30% faster than the regular cart(66 mph), and the mechanical minecart, acquired much later in the game(midgame), being *100%* faster than the wooden minecart (102 mph).
That's right. It's 3x faster than player speed.
That is how minecarts in terraria are useful. They are accessible, very powerful and you upgrade it throughout the game, making sure that it's not irrelevant
Are minecarts better in 1.4 than 1.3.5? last time I played vanilla was 1.3.5
@@jamescarrotcsl8 no they're p much the same afaik, 1.4 added a bunch of cosmetic minecarts that have the same stats as iron cart though
IMO, the Elytra highlights the issues with other modes of transport in the game. In fact, 'mid game' transportation as a whole is incredibly sluggish, has built in flaws that don't make any sense other than some weird attempt at balance, and require a lot of setup
Rails, like you said, are overpriced and painfully slow and require a tonne of setup, with their main draws being mob transportation and automation at this point. The only times you really see rails used for player transportation in modern versions is in the Nether, and even then that's becoming less and less common.
Boats, while they did get a huge buff with the ice drifting, which is one of the main things causing rails to be not used as much in the Nether, also have a huge flaw. Horses, which suffer from being unable to swim, cannot ride boats. This means you can ride your Horse (slowly) across land, but in a lot of cases can't even take it back with you on the boat.
One other method of transport not mentioned in the video is portal travel, which is time consuming gathing Obsidian for, requires knowledge of portal synchronisation to set up, and in reality, due to the way they work, can themselves be used as a conduit to make all transport methods faster..including the Elytra
I have actually never beaten the Ender Dragon. I have also only ever found one stronghold legitimately. Part of this is bedrock’s strangely rare Nether Fortresses.
Same as pocket edition player
But couldn't you just use ender eyes to look for a stronghold?
@@pumkin610 it's pretty hard get ender eyes for me
Idk why nether fortresses are so hard to find, I've tried finding one plenty of times without using chunk base and you could easily travel thousands of blocks without ever finding one, it's ridiculous how rare they actually are to find let alone find one off spawn of a nether portal
well thats makes me lucky then, i found one not so far from my ruined nether portal in a poor speedrun attempt, didnt know it was that rare
We eventually got a cave update, so I hope we'll also get an infrastructure upgrade someday.
Horses doing poorly in forests seems like a good downside, but they should be quite desirable to traverse open spaces. That said, given that we are talking about living creatures, I don't think we can buff them to the point where they can contend with elytra without having absurdly fast horses.
Rails on the other hand should allow for extremely fast transportation over long distances once setup, with only relatively long stretches being able to fully utilize the top speeds. Once established, it would require no upkeep unlike the Elytra (rockets), and if we allow chaining minecarts, it could also be a good way to transport large amounts of items, as you mentioned (although shulker boxes mitigate that aspect a bit).
At the end of the day though, I still don't think that we'll see much more in terms of infrastructure in the overworld if we can go 8x faster in the Nether. Whether it's boats on ice, roads of soul soil or simply a minecart network, all of these would be greatly amplified in the Nether, even ignoring the Nether roof.
In practice, the closest thing I build in terms of infrastructure is nether roads and having beacons in important places. Which is a shame because infrastructure would be a way of slowly conquering a world and making it more hospitable.
Roblox youtuber Christocream here (not a comment spam bot dont worry)
Imo I dont think the elytra is too overpowered, I just think the other methods of traveling are horrible. Minecart systems look really bad nowadays and it takes forever to dupe all the rails + it takes forever to build the things, why even use boats to travel when the elytra is so much faster and smoother. Horses are ok but they cant fly and you dont use horses to build farms and castles and such while the elytra can be used to find the land for you build easier, faster, and you can constantly fly to the areas of your build/farm your working on. On top of this I have so many near death experiences where the elytras speed flying me away saved all my items, where if I used a minecart or horse I would of died and lost all my items
Thats just my opinion its a quality of life item, and its minecraft you are the god of the world so if you dont like it then just dont use it. If your in a smp then steal your friends elytras and burn them and continue on playing how you wanna play.
I never thought I’d see a day where verified creators had to admit to not being bots. I’ve noticed it’s more mild than it was in 2021 but they are still notable enough. UA-cam has been a little bit better with their community with the past week which is fortunate so let’s hope these bots are non existent in the near future.
The elytra itself isnt a problem. The problem is that travel by minecarts and horses are too underpowered. If I were to buff them, it would be:
Minecarts:
- minecarts can now go 20 blocks per seconds after touching a boost pad
- minecarts now have momentum physics. If a cart is going down a hill, it gains speed. The speed cap being 50 BPS.
- Players can now jump while riding minecarts. Donkey Kong will love this!
- players now get more rails from crafting
Horses:
- Horses can now hold chests and armor at the same time.
- Road blocks now increases a horse's speed.
1:20 "when was the last time you built a rail in minecraft?" meanwhile me making a whole rail system to get to and from my ender portal stronghold
I have one in all 3 dimensions and connecting all my bases lol
Flight in any game is always going to be over powered, but it definitely changed the scale people are willing to build at as we aren't limited by y level anymore
Interesting. I thought flight was reasonably balanced in Ace Combat
One of the most neglected features in Minecraft is the furnace minecarts, they are added in Alpha and quickly replaced by powered rails in Beta, and haven't improved much since. They didn't even add furnace minecarts into Bedrock Edition.
Furnace minecarts push other minecarts in front of it, but the problem is, the pushed minecarts go much faster than the furnace minecart and the furnace minecart is left behind. The pushed minecarts eventually come to a stop after losing their energy and wait for the furnace minecart to arrive. Sometimes the furnace minecart gets left behind so much that it stays out of your simulation distance.
If they fix furnace minecarts, making railways would be much easier (because it doesn't need powered rail) and if they make it faster, there would be a much more fun alternative to elytra.
(Furnace minecart also has a pulling function, just like a real locomotive, but it will come apart if it turns a corner, so it's mostly useless. I hope we can connect minecarts with chains in the future.)
Rushing to the End in the first few hours is the complete antithesis to how I play.
When I start a new world I just focus on building a nice base with lots of farms, mining, and getting fully enchanted armor. Only then do I go to the End and get the elytra, but by then I've usually already done everything I wanted to do so I just start a new world and do it all over again.
I never really stay on the same world for more than a month lol. And because I never delete old worlds I probably have about 40 different worlds from over the years and across various different platforms. I went from PS3 to PS4 to PS5 and just recently to PC.
The ultimate issue is twofold
1. Other forms of transportation are unbelievably underpowered
2. Minecraft has late game items, but not much of an actual late game.
The first is somewhat easily solved with buffs. The latter is more of a complex issue. You will fight the same mobs in the overworld and nether of the same variety and usually about the same health and damage. The only way to make the elytra better endgame content, is to make more content in the game in general. I mean look at twilight forest, for all of its flaws (and there's plenty) it at least has you run through the wringer to get to its final endgame content. What does minecraft have? Go through a portal, get some crafting ingredients, find the other portal, fight a medicore boss. The ultimate problem here is that there just isn't much progression content in the game
What do you suggest for late game content
Why not add nether star as a medium to open portal to the end. You need to kill a nether boss which is wither, to kill another end game boss dragon. Or maybe add another overworld boss. Something like vendicator just to open nether portal.
@@shadowcween7890 Since Minecraft has put so much emphasis on exploration and structures. Make raiding mansions, monuments, bastions, ancient cities, and the like required to open the portal. Since you must do so much exploration you'll naturally be more inclined to use the other forms of transport
What if there was a second dimension to go too before the end? Now that would be interesting- however mojang has said that they’ll only ever consider making another one after flushing out all other parts of the game. :/ who knows what and how long that will take
@@bobcake8904 That does not really sound right to me, Minecraft should always just keep the basic 3 dimensions, it just makes sense.
These are all good suggestions for balancing transportation in the game, but considering how mojang has been over the past couple of years, it’s unlikely we’ll see any of these changes implemented.
Yeah they hate quality of life updates lol
Mojang seems to be trying its hardest to kill an unkillable game
Mojang has been trying their best, you also have to understand how much covid effected them as well. They still managed to keep putting out updates so i give them props.
@@bug8357 It almost would have been better if covid had shut them down, because the last updates have been terrible. Especially this chat reporting stuff
Congrats on 500k and love the video, but about the “late game being late game”, the point of the elytra is to allow that manoeuvrability for a more creative late game, because other than travel which can be done easily anyway, elytra are super useful for larger scale projects and being able to reach those quickly isn’t a bad thing
You deserve 500k man, your minecraft content is really good and the commentry i really like it and we all do that's why we watch you, keep going man :D
Your model for an “average Minecraft player” is more akin to a Minecraft Superfan. Most people aren’t getting an elytra in the first 20 hours
=NETHER RAILROAD SYSTEM IS 8*8=64 BLOCKS PER SECOND AND CONSUMES RESOURCES ONLY ONCE AND SUITABLE TO CARELESS MOVING AROUND MUCH MORE THAN ELYTRAS THAT REQUIRE MAINTENANCE AFTER EACH USE
......SO......I'M STILL USING ELYTRAS ONLY TO FIND SOMETHING NEW TO MAKE ANOTHER BRANCH OF NETHER RAIL FOR.....
The biggest problem with making big changes to stuff in vanilla is that the game was created without a fulll plan in mind (updates are still filling in the gaps today) and is more focused on building/exploring stuff rather than having progression or being challenging for the more experienced. It's more of a total mix of various features and additions rather than something super cohesive, and it feels kinda late by this point to expect lots of change to modify progression when everyone's become used to it. 1.20 could prove me wrong but I have no idea
I recently challanged myself to get Adventuring Time (find every biome) on foot. No Elytra or other forms of transport, just walking. It was a really fun experience, especially with all the new world generation, and I would definitely recommend giving it a try! I'm still continuing on that world without the Elytra, and have begun building my mega base, although it isn't as big as some of my others. This is coming from a person who use Elytra, a lot, but I feel like sometimes not using an Elytra and exploring without it is extremely fun and nostalgic.
This is why I was really happy with seeing the "portal" in the ancient cities because if they add another dimension to the game could have an item required to enter the end and then might make the end game farther
Nah, I thinkit would be more interesting to put item required to get INTO that dimension be obtainable in new updated end (Mojang WON'T add new dimension before updating end anyway.)
@@Lyokoheros-KLPXTV just like Nintendo was not making a Majora's Mask remake only for it to be revealed 3 weeks later. Companies say things like that to not give away secrets. And if you ask me one of the structures was called "small_portal_statue" might be a pretty good give away. Or maybe they are telling the truth and only building up to a new dimension for after the update the end... Idk
@@WildFyr well that's my point: there WILL BE new dimension (as You said word "portal" is quite a give away... especially that it was used before also to "city_center", You surely know what structure I mean...) but it will be after End is updated... and considering how empty end is that is IMO a good decision. Well it should stay somewhat un-earhty, cosmic and alien but there should be also some places with some kind of life (but I think not such as we see in overworld... and rather not exactly like the one in the nether, rather some more... other-wordly) still on average not more than a few islands with that should be in sight and they should be rather separated by old end... which could get some revamp, but not too much it shouldn't become lively just somewhat more interesting (some meteor crashsites, some ores, some more interesting terrains(like rifts in the ground, perhaps even sometimes (rarely) with some weird life), some rare structures maybe... other than just end cities) - that's why it's so hard to update End... I sew a few mods, but definitely not all get it right.
@@Lyokoheros-KLPXTV I think new end biomes like they did with the nether would be great, maybe some glowing giant mushrooms and glowing moss on the floor, Terraria has a biome like that and think it would match perfectly in the end, kind of eerie but still recognisable.
@@WildFyr well yes, I agree that end would need new biomes... this what You described could work I think but it kinda comes down to execution. (I never actually seen Terrario... though I already thought about checking out its biome to seek for interesting ideas before)
Also the point is the biomees should be sparse, scattered. Like one biom on an island(and not necessiraly always entire island), and not much other biom islands in sight, just a few in the distance(not necessarily already visible in all directions) - the dense generation of new biom worked in the nether but I don't think it would work here. After all being somewhat empty is part of the deal with the End. So for most part it should remain as the old version maybe slightly enhanced with little additions like the ones I mention before.
Color palette is also important. For now we have different shades of purple (You know purpur blocks, chorus fruits, endermites) very light yellow/cream (endstone, endston bricks) and kinda black (pillars, dragon and enderman). Other shades of purple could work, some dark blue also (chorus fruit kinda go with that direction) but also some kind of pink/magenta to fit together with that purple, some dark green (like the color of nether pearls, that also could be the color for one of the ores... maybe "netherlasm(a)"?). Also some shades of gray (dark one for metheorites i was talking before, but also lighter ones)
For structure... some fungus/tree (maybe as "old chorus trees") which would be purple and perhaps glowing as You said, maybe also some gray one(both are in endergetic mod), which's wood would be dyeble. Maybe some dark green forest growing on walls (but not being vertical, instead bending upwards) of rifts in some end islands...perhaps something more but I don't know what would it be.
I've been toying with the idea of buffing Minecrafts transportation myself recently and do like the ideas for Rails, Horses and Boats.
Minecarts should definitely get a Speed upgrade, in my opinion instead of 8b/s they should travel at least 16b/s. 24b/s seemed a bit too fast for Minecarts alone, so maybe they could cap out at around 20b/s themselves, however if they are chained/linked to a Furnace Minecart then they should be able to go even faster and reach those 24 and beyond b/s, maybe even 30b/s.
If you can chain several Minecarts together I think it would be fine to say a maximum of 9 minecarts can be chained together (as an example: 1 Furnace Minecart at the front and 8 Chest Minecarts behind it), allowing for easier transportation of mobs like Villagers or your chests if you move bases, instead of running back and forth.
If we already buff all of that, the Furnace Minecart should also get a UI where you can place fuel into its "inventory" and fuel itself when it runs out. 9 slots would seem like a good amount, tho every fuel would give the Furnace Minecart the same speed (no matter if it's Coal, Lava Buckets or Blaze Rods).
I'm not so sure about the idea of Powered Rails being able to turn corners and the normal Rails to curve and go up a block (8:23). Yeah it's annoying, but I don't really see it as a problem with Rails. How would the model for the Rail turning and going up look like? I think it's more so a thing about "if the Rail did look like this, the Minecart wouldn't be able to drive along it". It wouldn't make sense for the Minecart to be able to drive along such weird paths, it would realistically just derail.
I hate the fact that if you ride on a horse you take up so much space and get constantly stuck on things because you aren't used to having such a big hitbox. So instead, what if when the player in on a horse their hitbox will allow transparent blocks to pass through them (like leaves). I don't know if it would have any complicaions with the coding of the hitboxes, like your hitbox just disappearing and making you "unkillable". Probably would be a lot of bugs or glitches involved with it.
I haven't used horses much, but giving them an inventory like donkeys would be cool, or add something like a cart or wagon which you can let your horse pull along as you ride. not something like a big wagon from the Wild West but rather similar to the Chest Boat just a small little wooden wagon with 1 or 2 chests on it to pull.
For boats I don't have anything myself cuz I haven't given them much thought. They are the king for transport in the Nether with Ice Highways, give you some neat chest managment with Chest Boats, and are the go to transport over water if you don't have an Elytra.
I'd love to see changes to some of the more forgotten or ignored parts of Minecraft. There's still potential in these and there's so much cool stuff you could make.
I think the main issue with making rails able to turn the corner AND go up a block is that it wouldn't look natural. Think about it... how would they orient the model to make it not look janky or over-modeled?
I dunno, you are right, we all can reach the end relatively easy, I did that today with my friend, but the fight with the dragon was hard as hell since we were so underprepared, iron gear is not enough for it, being low on arrows doesn't help either
So I don't think anyone can really reach the end with only a few hours, at least not sucessfully, we both died several times before gathering the eyes of Ender
And even if you manage to beat the dragon and explore the end islands, you might run low on resources to keep going, and most importanly, it's almost guaranteed that your first city Will not have an end ship
Did he say a few HOURS? that's not right.
I feel like it only takes around 2 weeks to get your first elytra. And if you have a villager farm setup you won't have to worry about it breaking. Only speedrunners can get an elytra in a few hours man, idk why misterepic here said that
If you rush it's litteraly so easy to get to the end in a few hours, get full iron, you do not even need diamond for the portal, go to the nether, farm blaze + enderpearl, find the stronghold, kill the dragon, find an end city.
10:43 You couldn’t actually use it ANYWHERE or ANYTIME at the beginning. You couldn’t boost with rockets till 1.10 or 1.11 I think. And you couldn’t take off from a standing position until the elytra change in 1.13 or 1.14 I think. Before then, you needed to climb up a block or two to take off.
Punch 2 bow
@@goktugyldz574 ik, just saying that it wasn't always as simple as it was today.
Mogswamp didn't have elytra in his superflat world for a while. Then when he got one, his progress exploded. So even though it's overpowered, it really changes the game and lets you make more amazing things.
You: "Airplanes are OP and made horses obsolete they should be nerfed!"
i have a world with some friends and we decided to ban elytra and it’s the longest going active world we’ve ever done simply because there’s still a certain level of challenge with finding new ways of transport. one of the most valuable items on that server is tridents because riptide is generally the fastest way of transport that doesn’t require any pre built infrastructure and it’s so interesting to see how modern late game minecraft is without elytra
Elytra: OP Item, Unbalanced for other transpoetation such as minecarts, horses, .etc
My idea to improve the outdated transportation:
- Minecarts: Double / Triple the speed, Make rails less expensive (Change crafting recipe), Make powered rails can turn to right or left, fix the other rails bug.
- Horses: Make average speed more higher than it should be, make horses armor craftable than only leather.
I’m making an effort to have my world connected through railways both in the over world and the nether. I feel that rails are such an elegant way to travel, and it would be nice if they got a speed boost or perhaps even a two passenger feature similar to boats.
Weird take in my opinion. Minecraft doesn't need to be super balanced and/or a certain difficulty to get to different levels. It's a sandbox game after all. Let people get to the end game fast if they want so that they can so that they can work on giant projects and have fun. I know I start having alot more fun when I'm able to start moving around my world faster, and tend to stay on that world longer
Alright then if balance doesn't matter in sandboxes then let's just remove damage and make netherite craftable from dirt
@@trolley01 All right then, let's make walking more than 5 blocks without food instantly drain all your hunger, let any mob break blocks, and all enemies fire arrows. Any damage instantly kills you.
Maybe instead of immediately jumping to an extreme, make an actual argument. Because both extremes suck and no argument is made and nothing gets proven.
@@trolley01 "Doesn't need to be super balanced" never said anything about balance not mattering anymore, sheesh.
@@trolley01 Thats what mods are for if somebody wants that for some reason they can easily make it happen with commands or mods. The things said in this video could all be added easily with datapacks or mods. No need to change the base game because somebody thinks their life should be more difficult
netherite should be free smh minecraft is a sandbox game so you shouldn’t have to waste time just to do exploration without risk
Last time I made a railway was probably 2018-2019? It was for the "On The Rail" Achievement on Bedrock. You have the travel 500 blocks on a rail. It was quite fun and reminded me of the olden days. We did have an iron farm, so it wasn't too bad, and raided a few abandoned mineshafts.
I’ve been aware of this for quite some time, so you know what me and my friends did? We banned elytras in the overworld, because exploring in the nether is simply more fun with an elytra. And in terms of making other forms of transportation better, there is a bug on bedrock where if you have speed potions and gapples, you can make a horse that goes as fast as you want. The only issue is that it takes lots of time, and resources, so I would say just add that bug to Java.
Imo speed pigs > speed horses. They can fit in a 1x2 space and be controlled AFK, so a pig tunnel is just a cheaper/easier alternative to ice roads.
@@B463L holy shit, I never thought of this
@@B463L the main reason I use horses is because they can jump, so I can use it for exploration
@@aslanhere1 I did the same thing with horses when my cousins and I did "noobcraft," where we stored all of our high end gear at our spawn base & went a couple thousand blocks out to basically re-experience the early game. We wanted it to feel like starting a new world. So obviously elytra were out of the question, and speed-bred horses were a key mode of transport. Back then we had iKorbon's More Simple Structures installed, so there was a lot more to explore, and it was nice to use a form of transportation that kept us close to the ground.
@@aslanhere1 so yeah, horses are better for exploration, no doubt. Pigs are a cheaper/easier alternative to long ice roads in the Nether... for which we now have 57km of tunnels!
"Imagine making the minecart, minecart hopper,and chest speed faster"
Another op way to transport items,mobs,and no more annoying villager going down the track when you're transporting them up a staircase.
I don't think that is that the elytra is over powered, I think it's that other methods of transport are underpowered
This. Yes, the elytra is very powerful. However, a lot of people *really* like that powerful. Taking it away in any way would make a lot of players angry, anger that, being real here, Mojang really doesn't need more of at the moment. Instead, Minecarts and horses should get some sort of upgrade. Maybe being far easier to obtain or even faster than they are at the moment.
Elytras are fine in my opinion because you really don't have to do much in terms of real game progression after the Ender Dragon. Elytra just gives you more freedom in terms of exploring and building stuff.
Problem: Mojang is attempting to add more late-game things to do, (take the deep dark for example) but the elytra allows you to easily outrun the warden (albeit if you dont spawn another one in the process)
I made a 3,000 block long minecart track that went over an ocean and monument in a 1.19 smp server, it took hours upon hours to build because I also built a 3 wide stone brick bridge with walls on the side, but I still just use elytra to get around because it takes 10+ minutes of minecart riding, so it’s much more of a novelty than an actual necessity
3:11 yes bro, also congrats on 400k!
in my opinion, this is just a natural outcome of time. i don't think getting elytras is easy at all, after all it's supposed to be unlocked after defeating the final boss, which in and of itself should take lots of time of collecting ender pearls, blaze rods, and then searching for the fortress. after that there's also the searching of an end city, which is supposed to take hours. heck, it took me like 5 hours to find one the first time i tried to find an end city lmao. the issue is that people naturally develop effective strategies that can be recreated with certainty in outcome and then share them with the world, making it 10 times easier for everyone. but it really isn't supposed to be this easy. on paper elytras are a great reward for putting on alot of time in your world. on reality, well, we have this lmao
I have been saying this for ages. The last time I have seen a proper Railway on a server or made one myself was before the Elytra was able to use firework rockets.
Especially on large SMPs with Dynmaps its so sad to see that many towns aren't even connected via Roads anymore.
Nowdays most builds are just for the sake of building something. Back in the day you would often build infrastructure useful to the world. Land closer to spawn was also more valuable.
I think the only fast form of transport other that the Elytra is the Soulspeed water highways.
9:15 also allowing players to turn independetly from the Horses direction would be very helpfull, so you could actually fight with them or explore without having to slow down
Regarding the charm point you made, you are right, I stopped enjoying minecraft for a while (i have never personally gotten the elytra at all even), because I would try to preserve as much of the natural world generation as possible, always trying to make my builds follow the terrain instead of actually creating infrastructure.
I realised why I didn't enjoy the game anymore when I saw LukeTheNotable's hardcore series, where he actually created infrastructure and it felt so old school and then I realised: the reason old school worlds look so much more charming is that they feel lived in, because of the infrastructure you'd create instead of absentmindedly scaling the same mountains over and over again.
part of me cant help but think that minecraft was never meant to be a challenge to get to late game or a game to be optimised so much as it was always meant to be a sandbox where you could do all these cool things. if someone wants to optimise things they can and thats their choice but nobody was ever meant to need to use all the things and figure out what worked best where unless they wanted to. One new thing gets replaced with another and everyone gets a chance to upgrade and im not sure thats really a problem. A lot of features in minecraft are almost designed to remove the friction in doing anything you want. you reach the late game early as you say but thats kind of the point. minecraft has always come into its own when you reach the late game and can exercise your creativity, and reaching that point was never really the point of the game. it was more like an introduction
8:52 I think the amount of rails you get is just fine, considering how easy iron is to get
Powered rails can be annoying tho
@@RabbidTheNabbit make a 2x3 hole in the nether that's 2 blocks deep, put trap doors on the top layer of the hole
replace the floor of the hole with hoppers
make a 2x0.5 hole to the side (using a slab of any kind)
make an exit to the main hole from the 2x0.5 hole
above the 2x3 hole make a tower only you can get to with ladders (that's at least 2 blocks high)
punch a zombified piglin and get atop the tower, a bunch of zombified piglins should get in the 2x3 hole,
next kill them from the 2x0.5 hole.
repeat that process until you have all the gold that you need
PS: I can't believe the amount of times I wrote "hole" lol
@@techny3000 not very effective enough for rails, would require a whole dedicated gold farm
@@Gvazdika. then make the farm!
@@techny3000 but at that point, just use an elytra. no need for extra grind to get all the materials just to enjoy a speed that you can beat using an elytra
Honestly while I feel like it is op, you have to really know what you’re doing to actually reach that point. Not nearly as many people as you’d think actually reach the end in vanilla survival(I think like ~15-20%) and then there’s the added difficulty of getting to an end city and getting the elytra. Then in order to actually “fly” you need a sustainable source of sugarcane and gunpowder. After all that you need either a mending book and an xp farm or phantom membranes to repair it. While once you have all of this it does feel overpowered, the process to get there is too difficult for so many people that I would argue it’s not really overpowered once you account for everything.
You mean to say we filthy casuals are actually in the vast majority? That is a relief to hear!
the elytra being in the endgame is good, but the end dimension should be another 2-3 hours of gameplay out.
maybe add more dimensions, bosses, and required "quest items" that can only be gotten in places like jungles and oceans, also make minecarts go like 64 blocks per second, ya know, like a train.
yeah im repeating most of what he said arent i?
That would make single biome worlds less playable.
@@ryanpiotr1929 yeah, and you cant go to the end in a superflat world either.
single biome isnt meant to be the full minecraft experience.
I have owned multiple survival smp's with my friends, and in every single one of them, elytras have been banned in the main city, if not the whole server. This really makes it more fun, and adds tons of more projects to make in a smp, as our server, had in the first month, already accuired 500+ blocks of long distance rail, and 200 of metro system in our "city" the changes you suggest I think are really great, and should definetly get added into the game. I very much enjoyed watching this video.
I remember when i used to play, I used rails everywhere in my world( even in my minecraft house)like from my table to fridge and tv and back
9:41 all of these enchantments actually work on horse armor if you enchant it in creative mode and equip it to the horse on Java Edition. The following enchantments work on horse arnor when worn by horses: Depth Strider, Thorns, Feather Falling, Respiration and Curse of Binding.
I think it would be cool to have a bonding mechanic that requires a nether star, where you would have to combine that and the elytra to make it able to be bonded to a player and then only they could use it (once activated like a map) that way they have to kill the wither as well which requires good gear unless you use the fountain trick but that can be patched. I feel like this is the best option.
one idea i've had for horses and donkeys is to make them semi-automatic. with minecarts and even with elytras if you have enough height, you can travel basically afk. it would be nice if you could make horses hold a direction and just go. ofc they would need an AI buff to not just fall into a ravine, run into fire/cacti or stop at a wall though.
i really really want 1.20 to either be the transportation update, the end update, or both honestly. 1.20 is a milestone and they gotta do something big, so im mostly hoping for the end update. also, when you were talking about improving minecarts all i was thinking was "THEME PARKS!!!"
I do not quickly beat the game for the sake of longevity of fun and things to do, so the End is always “late game” for me. So I still utilize horses, rails, and boats because I don’t have access to elytra for a good bit. I do agree that a buff to all 3 modes of transportation is warranted though in some fashion
I still find minecarts useful as it’s easy to travel and is also very useful for carrying cargo, hopefully someday they become faster. There can also be a special minecart that’s harder to craft but can go much faster and possibly rival elytras
Minecarts are for flying machines is the weird thing
rails are extremely inconvenient, expensive to craft, takes time to set up, istn even fast... horses are just pain in butt, elytra is only reason why I gave playing survival a chance, elytra is one of best things minecraft added.
Personally, I have always built railways in my creative worlds to find some of my builds or to get to important places (kind of like a tour of the world). They do take a long time to make, but creative helps a lot in shortening that.
why would you use railroads in creative when you can fly and/or phase throught walls
@Juan Antonio its the experience not the ability, I think.
I think they should make the nether star a requirement to get to the end, then immediately after that they should make flying with fireworks much slower. The ability to fly should be slow, not fast.
Regarding your question on the last time we used minecarts, I actually use them quite often, and setting up rail networks is one of my favorite things to build. While I agree that minecarts could use a big overhaul, as they really haven't been touched since Beta 1.5, I think one of the advantages they have is the ability to just let the minecart run without any input from you. It may not be as fast as an elytra, but traveling without having to actually do anything I think is really nice. It's also really useful for Nether travel since it can be hard to navigate the Nether with an elytra sometimes.
Hey epic! Elytra is pretty insane with traveling. Especially because it can safe you from the void if you have fireworks
based
Omg Canman18
Can man
Flying is real fun, and gives you a different view of builds. I think the killer feature is for how many biomes are around though. Elytra take the grind out of walking everywhere.
Other methods of transport need less investment to build them. having boats be able to beach onto land would be incredible for ice boating
Elytra should really take the approach of difficulty increasing with power. Elytra keeps its current attributes but is made less controllable.
If you attempt to turn 180 degrees mid air, instead of your momentum disappearing you just continue along your trajectory potentially crashing.
Basically the direction you move in has nothing to do with which direction you are facing, it is all just physics, and rockets maybe are needed even more to adjust your heading. This would encourage players build flat landing strips where they can lower their speed in time before landing.
Being higher up could expose you to wind currents that rattle you left & right uncontrollably, maybe even lowering durability.
This is Minecraft not flight simulator
i always said to myself and friends, and will repeat it here: if minecarts were linkable, (and furnace carts were added back into bedrock), furnace carts could be the best transport for long distance, especially if you could feed it a coal block so it could drive you or your whole train 2,000+ blocks or something
it'd also be great for long distance item transportation, if something like (player-made) chest minecarts acted as chunk loaders when moving
additionally i think powered rails should be tweaked so they act more as accelerators for short distance, or back and forth tracks, like the tracks for hopper minecarts
and just making rails way cheaper overall, like maybe they give 32 instead of 16 could seriously put minecarts back on the map
as for horses, i think what you said works perfectly, but i have an idea for 3 horse exclusive enchantments:
-Trampling: When a Horse hits a mob, the mob takes damage, damage scales with level
-Trail Blazer: When a Horse runs over a dirt (or any variant) block, theres a small chance the dirt is converted to grass path, chance increases with level
-Ravenger: Leaves, grass, and crops that come into contact with the Horse are destroyed (this does NOT causing leaf decay, it also disables any drops to avoid entity lag)
as for boats, i think they're completely fine and balanced
as for sprinting, i think simply having a stamina meter, where you run out of stamina after 20 seconds, could work quite nice, as most time sprinting is only used for short bursts, and the time for stamina could refill in-between bursts
as for striders, well i find them cute and they're fairly awesome for getting around, due to the difficulty of setting up any form of nether highway (i.e. ice boat, rail, horse, or even soul speed)
and yea thats about it i like striders and minecarts thatdms my ted talk
I think that the elytras are perfect. If I had to choose between raid farms or elytras I would choose elytras.
But elytras cheese mobs too hard, even the warden.
The warden gives darkness, so it’s harder to fly around
@@asteroid889 if you fly like 50 blocks away for 5 seconds that problem is solved, fly back towards the warden again and then you just have to repeat this process
@@Zeta264 Unless the warden you're spawning is who-knows-where as you're digging through a tunnel and you have no idea where to go to go farther away from it
@@ILikeWafflz yeah but then you can just sit still for a minute anyway
Overall a good video, however, the suggestions for the Enderdragon fight dont seem right. Hear me out:
The weakness of the Enderdragon is one of the Core problems in Minecrafts gameplayloop. But buffing stats or agroing Enderman doesnt change anything about how the fight is fought, it only drags it out.
Instead a complete overhaul of the Fight is needed.
Along with a new Model and Animations, the attack paterns should be replaced.
My idea of the Fight switches between two Phases, a ground and flightphase. The Dragon now may bot fly but also land to attack Players.
Ideas for new attacks:
Air Phase:
Wingsweep: The Dragon flys up to a player and Flaps it wings to knock the Player back.
Dragonbreath: Instead of perching above the fountain, the dragon swoops over the Player and releases a cloud of Dragonbreath (mixture of the Dragonbreathball and Dragonbeath attack)
Ground Phase:
Bite: The Dragon attemps to bit the Player. The Player is now stuck in the Mouth, and has to damage the Dragon to be released.
Claw: The Dragon attempts to scratch the Player with his Claw.
Tailattack: The Dragon uses his Tail to hit the player, knocking him back.
Instead of flying in Circles the Dragon now activly hunts the Players, like the Wither does, but with these more interessting Attack paterns. He is a lot more agressive and destroying the crystals is now an actuall challange. With such a fight, good gear and preperation becomes a MUST.
As someone who's played since 1. 2
I miss when we would gather as a server to make world wide railways. We made stations. We had locations with set names and it was just fun.
I miss it a lot.
1.2, interesting... I'm not sure exactly when I started playing but it was probably around 1.2-1.3, possibly 1.4, because I started playing in 2012. I played the mobile version at first, and at some point soon after I started playing on my laptop. Good times... some of my most vivid memories are from Minecraft; mooshrooms (idk why, I loved the mooshroom islands man), charged creepers (I was fascinated), that one time my only orange cat got killed by a witch (I think I was curious what the witch mob was and spawned it and yeah...), building a weird heaven-like structure in the sky, building a city... I miss it. Remember when beds had weird 2D legs and netherrack actually looked hellish?
You can still do it it's not like the Elytra
ruined it...
@@spfluidity2220 How long have you played?
"When was the last time you built a railway in Minecraft?"
Not that long ago. I found an iron ore vein with Fortune III and ended up with WAYYYY more iron than I was ever going to need. I was just sitting on stacks upon stacks of iron blocks, even after my beacons. I decided to sink a big chunk of that iron into building a massive railway network connecting all the different houses, to distant lands, and to my End Portal which annoyingly is through 1000 blocks of jungle. Yeah I have Elytra, and I do use it a lot, but at least with the railway I can watch the world go by.