you're welcome! If you need to save, you'd like need to use verse persistence to save a custom currency. Or just save as gold. Then just use the save device.
What if you wanted to have multiple weapon buttons, each with a different cost, any advice on how to handle that? For example, weapon A costs 50 and weapon B costs 100, if I have these buttons in an array (where the indices match up with the corresponding item granter indices), then on interactedWith, is there any way I can determine the cost of the weapon in context? Other than just subscribing to each individual button interaction?
I did a tutorial on subscribing with a special function and you can pass in a unique value perhaps to identify which button is pressed, but you can also do it via a unique subscribe for each button. ua-cam.com/video/v30hvvCVTCs/v-deo.html
Hi i tried to kind of copy and modify what you did in this tutorial but i get errors for "PlayerObj" and PlayerUI" saying these are "Unknown Identifiers" I honestly havent understood what PlayerObj really does and i wasnt able to find anything out about it in the documentation. Do you know what im missing?
hi, does anyone know how to make a counter that displays in the game for the amount needed, so I want to make a display that says u need 50 gold and when u input 25 then the display changes from 50 to 25, when the counter reaches 0,the upgrade is rewarded
Use a conditional button to detect gold, then just minus that amount off of the needed amount to get remaining and then trigger some code when it gets to be the amount needed. ua-cam.com/video/Y0Cn8vHutyA/v-deo.html UI stuff is here ua-cam.com/video/HVbM9eVJjUs/v-deo.html
Thank you so much for the tutorial. Do you know how to track resources that are already in Fortnite? I'm wondering how can I incorporate a UI tracker where it constantly updates certain items like the Quartz, Copper, and Silver resource types.
Do you have a patreon or somewhere we can donate because you're like our only savior now that warforge and other channels aren't teaching anymore Edit- YOU DO!! SUPPORT THIS MAN ASAP YALL
It's an excellent learning. I understand much better now. Thank you for guiding me through this. Hope you enjoy.
My pleasure, glad it was useful
Your videos are one of the most valuable sources of UEFN + Verse knowlegde. Thank you!
Glad you like them!
TY! Amazing tutorial. But how do we save and load that currency?
you're welcome! If you need to save, you'd like need to use verse persistence to save a custom currency. Or just save as gold. Then just use the save device.
First of all, thank you for the good tutorial, but how can I buy the weapon with a trigger?
or with Mutator zone
I did a tutorial on how to use triggers, just watch that and you'll get it
@@GraemeBull Thanks, I will do that. I already got it working with mutator zones.
Amazing video1 You helped me understand many concepts. Thank you so much 😁
You’re welcome!
Nice topic! I was going to ask you to explain this topic before video. Congrats on your +1K subs. ❤🎉
Thank you very much 😊
Rumble Runner is pretty rad my dude! And thanks for the tutorial :D
You're welcome and thank you very much for checking it out and all your feedback so far :) Amazing! and super appreciated.
What if you wanted to have multiple weapon buttons, each with a different cost, any advice on how to handle that? For example, weapon A costs 50 and weapon B costs 100, if I have these buttons in an array (where the indices match up with the corresponding item granter indices), then on interactedWith, is there any way I can determine the cost of the weapon in context? Other than just subscribing to each individual button interaction?
I did a tutorial on subscribing with a special function and you can pass in a unique value perhaps to identify which button is pressed, but you can also do it via a unique subscribe for each button. ua-cam.com/video/v30hvvCVTCs/v-deo.html
BTW we are waiting how to Respawn Collectible Objects when we picked up.
just call RespawnForAll on them after they are collected.
Super high quality tutorial, thank you!
Thanks, and you're very welcome!
I have a problem i did all of this and nothing happens yet it says there nothing wrong with my code I check for like 2 hours straight Im lost
did you put the verse device in the scene?
Hi graeme are you able to award this currency on creature elimination and if so can you teach me please
I think so, I'll see about a tutorial for that
@@GraemeBull thank you so much! :)
Here it is: ua-cam.com/video/R6KhHUgm1aw/v-deo.html
When you bought the gun from the "lovely lady" your superbucks UI number did not go down by 50?
I probably got 50 at the same time on the timer
@@GraemeBullYou don't appear to call the RemoveSuperBucks function when granting the item after you check if you have enough SuperBucks
oh really? I don't recall, I thought I did
@@GraemeBull No worries, I don't want to come off sounding ungrateful, it is fantastic code! Thank you so much it really helped me! 😃
All good, it's a good catch if I left something out that is logical
Good video thanks 😊
You’re welcome 😊
Hi i tried to kind of copy and modify what you did in this tutorial but i get errors for "PlayerObj" and PlayerUI" saying these are "Unknown Identifiers" I honestly havent understood what PlayerObj really does and i wasnt able to find anything out about it in the documentation. Do you know what im missing?
Knowledge of verse I think. I encourage you to read the documentation a bit more on Epic's website and the digest.verse files in UEFN.
i really want to Make Escape Room Map in fortnite.
You should then!
if you buy the gold stay like it didnt take the 50
Ya, I know. It's already in the comments
@@GraemeBull so what is the Solution???
please i need it to finish my map@@GraemeBull
just minus off the amount you want when a purchase is made, simple
hi, does anyone know how to make a counter that displays in the game for the amount needed, so I want to make a display that says u need 50 gold and when u input 25 then the display changes from 50 to 25, when the counter reaches 0,the upgrade is rewarded
Use a conditional button to detect gold, then just minus that amount off of the needed amount to get remaining and then trigger some code when it gets to be the amount needed. ua-cam.com/video/Y0Cn8vHutyA/v-deo.html UI stuff is here ua-cam.com/video/HVbM9eVJjUs/v-deo.html
@@GraemeBull thank you
@@GraemeBull can u somehow make a video on this, im very new to verse
I'll put it on the list
Thank you so much for the tutorial. Do you know how to track resources that are already in Fortnite? I'm wondering how can I incorporate a UI tracker where it constantly updates certain items like the Quartz, Copper, and Silver resource types.
I don't, but I will probably look into it today at some point as I'm curious now too
@@GraemeBullI appreciate you!!!
You'd have to use a conditional item button!
I don't think so, I think I have a much better way
@GraemeBull How would you do it?
Awesome as always
Thank you so much 😀
i cant go your map the code is not available
We took that one down for now
Do you have a patreon or somewhere we can donate because you're like our only savior now that warforge and other channels aren't teaching anymore
Edit- YOU DO!! SUPPORT THIS MAN ASAP YALL
Thanks! Yes, there's a link in the description for my Patreon 😊