Gift 14 Cob | Fog Endless

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  • Опубліковано 26 чер 2024
  • ! Note: Limit setup - too much sun loss.
    !! Note: First ever manual playing on UA-cam, #3 overall.
    This setup is kinda rough and it shares many similarities with Wreath 16 Cob, which I also have played: • Wreath 16 Cob | Fog En...
    Instead of cob replacement though, this setup has a really interesting mechanic called potato mine timing. Basically, you need to time your mine placement perfectly so another wave digger zombie will be exploded when mine is rising up. This mechanic is not hard at all and because you can play this setup with one pre-placed potato mine, it isn't required at all, and with enough luck diggers don't even spawn on row 1 on iced waves.
    Ice waves need to be stretched really precisely so you can kill both pogos, zombonis and imps at the same time. It's not astronomically hard but it's very tricky to pull off consistently. For me it wasn't really a challenge because it is very similar technique like in Wreath 16 Cob. It's very important to be sure to kill zomboni on row 5, and if you missed your P row 5-6 cob, you need to use your spikeweed. It's that important because if you can't put your cherry bomb at row 5 column 8 you are in 90% situations doomed. Also the P cob on ice waves is very, very precise.
    Caraxes (the player that I referred to when trying this setup) puts spikeweed on row 2 column 6 tile, which is really confusing because it doesn't mean anything, he also did PPdd on w1 which is unclear. Nonetheless here's his playing: www.bilibili.com/video/BV1cg4...
    This setup is not rated on skill rating if I am correct but in my opinion it is a low level 10 setup, maybe 9.5. Wreath 16 Cob is a bit harder and a lot more unstable to play so it would be unfair to put this setup at the same level.
    Messed up w19, you are supposed to play PPDD instead of PPdd, because I choked intersection and imps landed on row 1, also you are supposed to shoot one cob at row 5-6 for diggers and zombonis. W20 is also a big mess but thankfully nothing got eaten or stolen so thank god.
    Sequence: C7u, IPm-PPDD | IPm-PPDD | PPDD | NDA | PPdd ( 16 | 16 | 6 | 6 | 6 )
    C7u rhytms and it's familiar ones are really cancerous to play for speed players like Scaffold, but if you are more of a aim player I recommend this setup because it's pretty stable for this rhythm.
    Threats:
    Zomboni: if ice wave was prolonged too much they easily crush your front cobs. Also keep in mind that you need to kill zombonis at row 5 no matter what, or the run is lost.
    Pogo Zombie: if ice wave was prolonged a bit too late, your run is lost. They need to be dealt with DD cobs no matter what.
    Digger Zombie: if u have a bad luck with row 1 spawning, they can easily surpass your potato mines and if that happens, the run is lost, unless you timed your potato mine technique correctly.
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КОМЕНТАРІ • 3

  • @GregJr.
    @GregJr. 4 дні тому +1

    This isn’t really similar to wreath 16 since they use different rhythms. This is more like string 14 cob ch7 solution, this would be around a level 9 to level 10 on the standard

  • @848rfrj
    @848rfrj 4 дні тому +1

    That does not look like a gift

    • @vex4lion
      @vex4lion  4 дні тому

      Ikr it looks more like a TV but blame chinese people for that naming