Nice vid, game needs this community engagement, ty :) If you'd like to hear my thoughts; You hit some really nice and crazy shots but for a specific "class guides" like this I'd focus more on specifically presenting the class' capabilities (i.e include only frags that leveraged the class' toolkit) . This will make the video a lot shorter and compress it's purpose into shorter time, making it more engaging for the viewer trying to learn. If you'd like, you might find interest in copying @moepork's homework :) I always walk away from his video's with new ideas & strategies I can immediately apply to my gameplay, which I find super satisfying. I love this game and I'd love to see it thrive, so thanks again for taking on this role that fuels the community! Keep it goin!
Thank you bro, and thanks for the suggestion, I just try to quickly breakdown the class and what is most useful for in the beginning, rest is highlights with the class. I know most players will develop their own style from there on, I just give barebones basic and like 1-2 tricks to spark them up. Everyone got their own style so they will adapt.
I'm so with you on the shadowplay bit. An alternative I found was to use the beta version of nvidia's new "Nvidia App" which is basically just a modernized geforce experience. It worked really well for a bit until it kept putting my mic volume to 0% (but you might not get that issue) It also allows recording in higher fps & resolutions which might be interesting.
Will probably look into it, shadowplay is not bad, but is bad if that makes sense, I occasionally get the stutters usually in the beginning of a session, then it runs alright. Or I've noticed stutters when I headshot people, kinda weird.
Nice vid, game needs this community engagement, ty :)
If you'd like to hear my thoughts;
You hit some really nice and crazy shots but for a specific "class guides" like this I'd focus more on specifically presenting the class' capabilities (i.e include only frags that leveraged the class' toolkit) . This will make the video a lot shorter and compress it's purpose into shorter time, making it more engaging for the viewer trying to learn.
If you'd like, you might find interest in copying @moepork's homework :)
I always walk away from his video's with new ideas & strategies I can immediately apply to my gameplay, which I find super satisfying.
I love this game and I'd love to see it thrive, so thanks again for taking on this role that fuels the community! Keep it goin!
Thank you bro, and thanks for the suggestion, I just try to quickly breakdown the class and what is most useful for in the beginning, rest is highlights with the class.
I know most players will develop their own style from there on, I just give barebones basic and like 1-2 tricks to spark them up. Everyone got their own style so they will adapt.
I'm so with you on the shadowplay bit.
An alternative I found was to use the beta version of nvidia's new "Nvidia App" which is basically just a modernized geforce experience.
It worked really well for a bit until it kept putting my mic volume to 0% (but you might not get that issue)
It also allows recording in higher fps & resolutions which might be interesting.
Will probably look into it, shadowplay is not bad, but is bad if that makes sense, I occasionally get the stutters usually in the beginning of a session, then it runs alright. Or I've noticed stutters when I headshot people, kinda weird.
good content!
Thank you bro !!
yo great video, i like it
Thanks bro
Wait its youuu haha, i just noticed bro, good game today 💯
@@teo_fps Yes, thats me :D good game but you are too op in this game ;D what Is your peak rank?