This game really hates paladins....
The trailer uses paladin because it's a lore reason, in eastern season it usually use tseregs
why aren't they throwing javlins like the trailer video -.- ...........
I thought the same thing too....or they throwing it and we didn't see it.
in game they stomp and stick the spear into enemy lmao,then they change to sword mode
Please give us more all-female units
there were nearly no female soldiers in medieval times lmao. You want female crusaders?
I AGREE we need more independent wamen that dont need no man... i introduce the KAREN UNIT XD
the battlepass unit attire looks underwhelming. pls change it to look like the Macedonian-Royal Guards(Hypaspists Somatophylakes) with the Muscle cuirass and a helmet that looks like the one from the Sanctuary Guard unit attire.
@@Alan-gt5lr half naked muscular celtic looking man with a lion on the head
this is gana be fawking discusting... i LOVE IT!!!!!
🤩🤩🤩
and where s the unit to counter all this OP cav ???
again fucking op cav?
@@kaleidoscope3234 their moves and the damage they did to the palandins are the same like on the kheshiks and their swing seems to be AOE and go trough block or by pass it atleast
@@fanpyrotastic kheshiks aren't very strong, so are the paladin, they are not really a good point of comparison. Pretty much all melee units have AoE, that's why we have this thing called hit cap per attack as unit upgrade. I am not sure if you are a new player but jumping through shield wall are not the same as "by pass" or "go through block", and so is knocking down units which is something all cav can already do.
Right now we don't know what these cavalry can do other than ruining the day of a casual stalwart player with an optimal charge. We will need to test them against anti-cav units like forte and modao, as well as regular infantry units with anti-cav capabilities such as braced PG, tall shield units with steadfast doctrine, etc... (Paladin in V command and stalwart in s1 brace ain't one of them I can guarantee you that).
A lot of things can make a cavalry really busted and frustrated to fight against, we don't see those here.
@@kaleidoscope3234 i play this game for 5 years do u not remenber when u could press a singel button on thw kheshiks and everything around them would die and they dont seem to bypass since in the test server if u have the anti CC line on spearmen at arms when they form the walking shields (i forgor the name of the ability) they seem to quite literly hit the front and damage them since this cav doesent seem to have a charge and yes i main stalwarts and forties so yes im mad that they can pretty mutch bypass a literal wall of armoured knights and can trow javs to be an absolute D on my forties
solve the stupid issue you make with the server merge; why do this if you cant do it well? lazy devs
Again cav, painful season inc
a mi me parece una puta mierda, le meten daño y ala a correr, lo pueden hacer con una oveja.
why always stalwarts or paladins get demolished???
It's more of a lore reason, each region is a condensed version of "real" geographical regions and has lore reflecting it, each season follows a theme and is usually based in one or more regions, normally reflected in the "starting" playable region and many seasonal units have a lore "book" that are received from completing their quests, in this season it happens that the greek units are geographically connected with the crusade region in which currently, the main combat forces are paladins and stalwarts.
Technically speaking a lot of what happen in each season is happening simultaneously, the story of the game is that each "region" is in turmoil for one reason or another and some of which are introduced in different seasons as lore, what's currently canon as actual open lore is that every player is a new general/warlord that has stepped up for fame, glory and riches, the weekly territory war even is basically the game's story mode and it's fight between cohorts of each region, who want to bring peace back, aka ai faction, and the independence houses, aka multiple player factions, that want to conquer the land for themselves, the fight culminate until what happens in the end season when a house or alliance take over conqueror city and establishing implicit control as a "new" kingdom of some sort, the only non canon thing should be the end "victory" and that why each season is a "reset" of the map control since the new season lore is usually concurrent to the previous one so the true end of the territory wars is either the "last" season before the shut down of the game or told in a future seasonal lore dump
Yes, you know what this 2nd clip mean? It's mean we finally got propper T5 pike and shield unit next clip