My microphone was not plugged in properly, so the audio is pretty gross. I've fixed it now so future recordings will be clear and crisp like usual. Enjoy guys
you can sculpt an object like a cloak or coat and use the remesh option in sculpts you can get pretty even squares and thus make fairly good chainmail armor.
broo bring back the clothing tutorials. There are not many high-quality clothing sewing tutorials in blender and you look like you know a lot about it. I have been trying to make a hoodie in blender but the process is super tedious. what about making a hoodie and difficult clothes like that for the next tutorials??? also excellent job with this video it was really helpful!. thank you for sharing your knowledge!
I really would love to do some more cloth stuff and also a hoody, I am just super busy atm and am also doing lots of Patreon requests. Hopefully in a few weeks I can start really getting deep into the cloth stuff again, especially now that Blender 2.91 has some great cloth updates.
It is a limited method as I explained. Funny though, historically chainmail was very expensive, so it was not uncommon for it to only cover the lower arms from sword blows. And sometimes the neck.
So, when I do this, all my chain link segments are aligned to one axis instead of centering on the origin like yours. This creates long links that aren't connected. What am I doing wrong?
hey dude, your post is 1 year old, but its never too late to help a blender friend xD, the reason that you had that issue was because you should apply any transformation to your chain links, in this case apply the rotation changes. Doing that the chain link start to point to the center
now if i port this to unreal 5 as a shirt model would it kill the engine or shold it be good. in my game i plan on having like 30vs 30 battles. so will need this to run smooht. what ya think?
My microphone was not plugged in properly, so the audio is pretty gross. I've fixed it now so future recordings will be clear and crisp like usual. Enjoy guys
Blender keeps getting better and better.
you can sculpt an object like a cloak or coat and use the remesh option in sculpts you can get pretty even squares and thus make fairly good chainmail armor.
that was epic, thank you!!!!!!
Good one! Thanks Pixxo.
Wow! Very useful tutorial! Thank you!
13:10 when you're too eager to do the robot at a nightclub, and injure yourself badly
this is nuts! thank you!
These tutorials are so helpful! Thank you!!! :)
Cool stuff, thanks for the useful tutorial !
Dude, thanks! Great tutorial
love you man, great video!
broo bring back the clothing tutorials. There are not many high-quality clothing sewing tutorials in blender and you look like you know a lot about it. I have been trying to make a hoodie in blender but the process is super tedious. what about making a hoodie and difficult clothes like that for the next tutorials??? also excellent job with this video it was really helpful!. thank you for sharing your knowledge!
I really would love to do some more cloth stuff and also a hoody, I am just super busy atm and am also doing lots of Patreon requests. Hopefully in a few weeks I can start really getting deep into the cloth stuff again, especially now that Blender 2.91 has some great cloth updates.
@@PIXXO3D I understand you probably have a ton of requests. I'll be looking forward to your future videos champ! keep been awesome
Very nice! thanks dear.
This will be fore Frodo's mithril armor in the form of other garments like tanktops, basketball shorts, miniskirts, etc.
Now try doing it on a proper torso piece, where the topology isn't always even and has actual shape compared to a cylinder
It is a limited method as I explained. Funny though, historically chainmail was very expensive, so it was not uncommon for it to only cover the lower arms from sword blows. And sometimes the neck.
@@PIXXO3D cool fact !
You could duplicate the torso and remesh it for even topology
Good, but what's next? I never found a way to bake this geometry.
no one gonna talk about how there's a half human here xD
Now how do I take this and export it as an obj file for TTS? I tried and it removes the chainmail from the cylinder.
Did you figure this out yet? I'm trying to export for 3d printing and getting the same issue
@@Jaakeup Object- Apply and try make instances real
Thanks a lot! Great!!!!!
Could you get this into a game engine?
So, when I do this, all my chain link segments are aligned to one axis instead of centering on the origin like yours. This creates long links that aren't connected. What am I doing wrong?
You need go to edit mode before Press G and choice a line
hey dude, your post is 1 year old, but its never too late to help a blender friend xD, the reason that you had that issue was because you should apply any transformation to your chain links, in this case apply the rotation changes. Doing that the chain link start to point to the center
@@rodrigosalinas3084 Your post is one year old and it helped me out so thank you very much
great video, is it possible to make this work with cloth physics?
nvm yeah you can
I can't do it like a video even if I press the 7:40 key :(
now if i port this to unreal 5 as a shirt model would it kill the engine or shold it be good. in my game i plan on having like 30vs 30 battles. so will need this to run smooht. what ya think?
maybe down it a little so its a more poly but i think you will be fine
@@didrikuser nice. once im done with the set ill imprt it over and see how it runs. im torn between this or a texture
@@Spongejeezy I know its late but the proper thing to do would be to bake this into a texture.
First