Warriors sometimes make the mistake of thinking that there are no tactics with a mace. They assume that the sword is all about skill and the mace is only about strength and stamina. As a veteran instructor of mace tactics, I can tell you they are wrong. Wielding a mace properly is all about timing and momentum. Once the swing of the mace has begun, stopping it or slowing it down is difficult. The fighter is committed to not just the blow, but also the recoil. Begin your strike when the opponent is leaning forward, hopefully off balance. It is completely predictable that he will lean backward, so aim for a point behind his head. By the time the mace gets there, his head will be in it's path. The mace should be held at the ready, shoulder high. The wind-up should not extend past the shoulders by more than a hand's width. When swinging, lead with the elbow. As the elbow passes the height of your collarbone, extend the forearm like a whip. The extra momentum will drive the mace faster and harder, causing far more damage. At the moment of impact, let the wrist loosen. The mace will bounce and hurt a stiff wrist. Allow the recoil of the blow to drive the mace back into the ready position, thereby preparing the warrior for a quicker second strike.
"It is completely predictable that he will lean backward" I'm pretty sure there are side-stepping footworks in European martial arts. The problem with top-heavy weapon is: due to inertia, it's not effective in parrying. However if use in formation (preferable with good armour too), maces could be very very effective.
You missed one thing, Maces in Morrowind deal a lot of stamina damage so they do have an edge over longswords. They also work better with enchantments but thats less significant. In a way it makes them more effective vs Armor becouse a knocked down/low on stamina morrowind opponent is kinda a punching bag... that would help if you cannot simply burst them down with the "long blade" type weapon due to high armor rating and actually need to have a fight of attricion.
Thank you for defending Morrowind. I love Metatron, but he is simply wrong in his assessment that Skyrim is better when it comes to any kind of combat.
While you might be correct on what you say, there is one problem with that: Splitting training/experience. In Skyrim, using maces and swords level the same skill, so they are effective no matter what weapon you start with or end with. In Morrowind/Oblivion, you have two separate skills for the weapons, meaning that if you start with mastering swords, maces will deal laughably pitiable damage even if the opponent is highly armored. This means that a mace ends up being worse against armored opponents even if they deal more stamina damage because the base damage would be low. This argument only really works if you start with maces and end with maces, in which case why even talk about that in the first place, you are already using the mace primarily if not exclusively. I think what Metatron's point was is that Skyrim has a more realistic approach to the weapons, as they share the same skill meaning that your training/experience with one transfers over to the other, and maces can still be preferred against armored opponents with perks added into the calculation.
@@jayray651 But that isn't realistic. Training with a cutting/thrusting tool is very different from training with a heavy blunt tool. And lets not forget that you have to get perks to unlock the "blunt force" part of a mace's damage in Skyrim, as if you were hitting people with the butt of the weapon before magically realizing that maces are better at clobbering enemies with the business end. None of the games are realistic, but Morrowind at least tries to even things out with different attack styles and mastery, which is a more realistic approach than Skyrims "hurr durr smash smash" attitude with all its weapons.
@@A_Potato_of_Infinite_Wisdom I mean, im just correcting what he missed, I am not comparring morrowind and Skyrim coz both had horrible combat systems but i belive thats not why we love them. Tho tbh I would prolly say morrowind was better in that regard, looks dumber and sluggish but there is more to it then in skyrim that is kinda limited to smacking stuff and slurping the same 1 potion... in morrowind you slurp a greater variety of potions lol
You hit really really hard in just the right spot, idk but for some reason the decapitations feel more brutal with maces and hammers just the idea that you're not cutting the neck but rather tearing it off.
Let's not forget that in Skyrim, maces and axes swing slower than sword while they do more damage, one of the few things Skyrim did better than other Elder Scrolls games
I found the axe and mace swings way too slow though. They just have so little momentum, its completely unrealistic and doesn't make for fun gameplay. It seems only to be there for balance reasons
Morrowind has a way more interesting way of handling it. With Stam damage and knockdowns. Morrowind is the only tes game this century where stamina/fatigue actually mattered
@@WarriorofChrist612 I never had issues with fatigue in oblivion. Unless it was using spells that drain fatigue... pretty funny to make a spell that just knocks you out
one thing you are completely ignoring is item condition in morrowind. you see in morrowind items have different condition levels to start with and that is where it does the mace some justice. you see in morrowind the steel long sword has an item health of 900, whereas the mace has a health of 1800 so the mace takes twice as long to break and is therefore able to deal full damage for much longer, additionally, while strength dictates how much damage you deal, increasing strength also increases the damage your weapons will suffer so the higher durability of the mace becomes more and more important as you level up.
@@monarch6216 Morrowind had throwing stars and poison darts. You could be a ninja, a samurai, a knight, or whatever wanted to be. It doesn't just stop there lol. Go look at their spells.
@@TheTyrial86 In Morrowind you also had a glorious ability to wear armor pieces from different sets each, several shirts and a skirt. Ah, the times... P.S. And since you could enchant every single piece, you ended up being waaaaay stronger than you could ever hope to become in Skyrim.
the weight of a weapon in morrowind helps to determines stamina use per strike, but more importantly the determines the glorious stagger/knockdown chance...... a 2-3 second nonmagical Dice Roll paralysis with no enchantment can't be overstated.... should discuss the ingame models next though, the morrowind ebony mace is just great.
Honestly, I feel like a blend of Skyrim's specialization perks and Morrowind's nuanced RPG "every trait affects everything" approach would be fantastic. I missed the class system when it was cut in Skyrim, and I think a mix of class systems and specialized perks could allow for incredible amounts of customization if done well.
Maces don't get enough love. I'm currently playing a mace-weilding, potion-chugging Khajiit, and he's an absolute blast to play. I love that maces feel heavy, they've got that big, ponderous windup, and they land so frickin hard. Swinging a mace is gratifying in a way that stabby-slashy business just isn't. Thanks for putting a spotlight on this under-appreciated weapon.
Morrowind has slash, thrust and chop guys. I miss that middle ground. Today it's either full on crazy fencing simulation like KC:Deliverance or one click slashing combat like Skyrim. Like you can no longer have something well though of but not too complex.
... no? Trueflame is the absolute apex of Morrowind's weaponry, followed by Hopesfire and the Spear of the Hunter. If you want to go vanilla, Goldbrand/Eltonbrand, Umbra, Daedric Claymore/Dai-katana, Spear of Bitter Mercy, Keening and Chrysamere. They do ridiculous amounts of damage. The two you mentioned do not come even close to the best weapons category - the only blunt weapon that would come even close to qualifying would be the Skull Crusher, but it still falls short of it.
I'm happy to see an analysis on my beloved video game series. For me, one-handed longswords have the best reach and speed ratio out of all weaponry in the series. Daggers are good as long as you can successfully land most of the hits. Interesting to see in the video that maces are just plain weaker than swords in terms of damage output.
Oblivion in Skyrim is my favorite game and also my friend favorite game his name is bobbin with beverage and also my Uncle Bubba loves Skyrim in Oblivion we all love the swords in the mace
Wonderful video, thank you, Raf! I love your vids about The Elder Scrolls (other too, of course) and you made me want to play it again. Maybe I will run my Oblivion or Skyrim. :D Also, you look great wearing that shiny armour of yours. I miss your long hair sometimes - it matches with armour very well in my opinion. Have a nice day, noble ones!
You just casually pick my three favorite games of all time, lol. Anybody else waiting for Elder Scrolls VI to come out? :D I have used maces but, normally I always use a longsword - because .... I just really like them I guess. I also always use a longbow - partly because I love archery, but mostly because they're great for assassinations and long range attacks, while still remaining unseen. Also for hunting, of course. I use them both equally as much. On some occasions I'll use a dagger - great for up close and personal attacks in close quarters. Where there's not enough room to swing a larger weapon. Maces however, are seriously deadly weapons when used well. Or if it's all you can get your hands on at the time. ;) Axes on rare occasions, but I don't much care for the warhammers at all. Great games. Love the video.
Make sure not to work too hard, and get some rest aswell. Would love to see the return of the long hair ;) i actually was inspired to grow mine out partly due to yourself, it is now about halfway down the chest in length, much love dude.
When I have a Mace, I actually enjoy thrusting. 'Specially when they have the Shield, just satisfying to see someone get backed up or a surprised Shield Arm (hit their nose with Shield)
I think maces sbould have a slightly longer reach than their physical length compared to swords would dictate, because the point of contact, the "sweet spot" for energy transfer on a sword is not at the tip, whereas with a mace or axe it pretty much is. The balance is way forward.
Morrowind's *staves* I really liked, not for their damage but for their speed and light weight. I always carried a stave with me. More than for roleplay I preferred to equip a stave whenever walking around in the wilderness. Good for taking care of roaming nixhounds, and a reach long enough to keep those pesky cliff racers at bay. I loved *spears* too, longer reach, less versatile attack. I also liked the 3 different attacks, adding more roleplay and need for tactical decisions into Morrowind, my favorite TES game.
The idea in Morrowind is that Blunt is the most diverse weapon Skill. It includes maces, Hammers, staffs and Clubs and each Blade Skill only includes two types of swords: the shortsword and Dagger or the longsword and claymore respectively. So while most Blunt weapons are inferior, you will be able to use a larger variety of them than with longblade and shortblade. So while less realistic than oblivions, it is much more balanced in a few ways.
True, the blunt weapons in Morrowind were more diverse. On top they were usually heavier thus adding to the "stagger chance" (tied to the weight of the weapon, and the power built up in your attack). Furthermore all blunt weapons (heavier weapons more) damaged the armour (light, medium, heavy) of the opponent, eventually disabling any armour piece reaching zero HP. A few hard blows from a heavy warhammer could leave that pesky opponent naked.
My favorite was always the war ax, it's kind of the .40 Cal of one handed weapons in Skyrim but it just fits my character aesthetic and play style as a full on tank Nord
I'm writing a TTRPG where weapons are classified under handedness, finesse, and weighted. Finesse and weighted refer to where the balance of the weapon is, closer to the hand or the business end, and handedness is just how many hands you need to operate the weapon. It's both very simple and extremely realistic. Players can be proficient in, let's say, single-handed finesse weapons, so they can add the bonus to daggers and one handed swords alike.
when I played skyrim my fav weapon setup was left handed sword right handed mace left handed sword power attack was pretty fast thrust oblivion I switched between sword shield and claymore because blades blunt didn't really matter was 1 or 2 handed
How about an analysis on the how the different countries acted differently in warfare? Like what was the difference in French vs German vs Italian styles of armour, strategy, what would they prioritize what were their levels of wealth etc... I feel like that would be an amazing video!
Preference of weapons you ask? Well, I admit, I generally prefer swords for style and fluidity in games, but I generally pick my loadout to fit for the job ahead. So, if games make the effort to differentiate between slashing, piercing and bludgeoining damage, I will change accordingly (if I find my loadout unperforming). For example, when I took on Kalameet on my first playthrough and didn't deal satisfying damage, I looked up his defensive stats and found he was most vulnerable to bludgeoning weapons and quickly upgraded a mace to +10 or +11 and finally dealt good damage. However, I did struggle with getting used to the lower reach and fucked up spacing a bit. Before that I've been mainly using the halberd and Longswords.
Thanks metatron. More videos like this man. As a kid I always went with two handed swords, then moved to sword and shield. Now I just go for a really big fucking maul/any blunt weapon because why not crush the shit out of things.
There is couple of things you missed. In morrowind, maces do more stamina damage if I remember correctly and they tend to be more durable. As for perks in Skyrim - they are a good idea but are underdeveloped. The blade spec and axe spec add critical damage or bleed based on base damage of weapon - negligible amounts. The armor negating property of blunt weapons is... Blunted by the fact that most creatures do not have armour at all, and even npc wearing armour tend to not have armour perks, meaning that their armour class is so low that there is nothing to negate. They compensate either with passive resistances or raw health pool. There was a fun system in another game, Gothic 2. It was mentioned in the game but I'm not sure if it was implented. NPCs that train you mention that when you improve fighting style (1 or 2h), you will also eventually start getting good with the other style due to similarities between them. It was also nice to see character's moveset improve over time.
the best way to do melee combat in Skyrim is to use a mace with a dagger, that's how broken it is. Morrowind's combat makes more sense to me imo, it diversifies a lot of things, especially in magic, while the rest of the games dumb down and combine many skills. Your point about how if you know how to use other weapons you should be able to use x makes sense, but in the previous games before skyrim that was basically determined by your attributes, which were replaced by just health, magic and stamina bars in Skyrim.
Check out the system in Dungeon Rats/Age of Decadence. Postapocalyptic fantasy world with a Roman aesthetic. If you put a point in sword it gives you like 3 points of skill with the weapon, 2 with daggers and 1 with the other melee weapons. A pretty good system imo.
One thing that you actually brought up at the beginning but later did not mention is Morrowind damage calculation weapon dmg + strength + weapon health (and attack type chosen) - maces in morrowind have by far the most durability - especially if you factor in weight as well, they are the lightest and most durable = Daedric Mace - weight : 45.0, durability : 4,800 -- Daedric War Axe - weight : 72.0, durability : 3,200 -- Daedric Longsword - weight : 60.0, durability : 3,200 - So yes in the beginning a sword will have higher damage initially but if you are on a long adventure/journey without the ability to repair your equipment a mace might very well have much better damage over the long run - which if you think about it makes perfect sense, a sharp sword is very dangereous, but it will get blunted realatively quickly, but a mace will almost never fail you. (and will allow you to carry more stuff). (Also best weapon in game that you get in the end is a mace as well so they might have made the weapon class weaker to troll people initially to make them spec in to anything but the mace :D )
In mount and blade warband, the different types of weapons have a very logical and reasonable attributes. Swords do cutting damage which deals high damage in light armored oponents, but crap against armored opponents, but they have long reach and tends to swing faster. Picks, morningstars, spiked clubs, lances, spears, etc deal piercing damage. Where they rely on speed (especially lances) and they are good against mid to heavy armored opponents and drals okay damage to light armored opponents. They tend to be slower and shorter range. Morningstars can also crush the blocks of the oponent which makes it super effective. And lastly, maces, milotary hammers and greathammers, they deal blunt damage. Where blunt damage deals bonus damage against mid to heavy armored oponents. But they have very short rages, and tends to be slow, especially the greathammers. But the bonuses makes it up.
This is why I very much enjoyed Kingdom Come's combat system. You had specific skills for Axes, Maces, and Swords, but even if you picked up a different weapon, your combat ability would only diminish slightly, because of the Defense and Warfare skills. You didn't forget everything you knew about combat, you simply had an unfamiliar weapon. Also, arming swords and especially longswords definitely DO have further reach than axes and maces, and each weapon (not type, specific weapon) has its own ratings for slashing, piercing, and crushing damage. An axe has more crushing damage than a sword, but more slashing damage than a mace, making them more versatile. Get one with a top spike for thrusting capability and it's unmatched for versatility. Even between the same weapon type there are differences though. You can get a chunky cutter of a sword, or one with more of a tapered point for superior thrusting damage. It was a great system, I just hope they add polearms and crossbows for the sequel.
I heard from some where (I can't recall). Throughout history of dueling, it seems like blade weapons like swords/daggers were more dominating than axes/maces as time passed. The later manuscript seems like less and less emphasized on axe/sword. Is it true?
In my limited knowledge i would say as a sword is a sidearm it would be used much more in duels than a battlefield anti-armor weapon like a mace. Also axes and maces have no hand protection so one has to use a shield or be armored at the hands to use them relatively savely. And armor was worn less as time passed, so a sword worked just fine.
In addition to what Pudy15236 said, maces and axes being slower work better in a battle where you are usually trying to his someone who's paying more attention to your neighbor, the slowness is hard to compensate for when your opponent's focus is locked onto you.
To be very effective against armor they generally have to be heavier and more top heavy, meaning they're much harder to swing and recover. Imagine a sledgehammer vs a rapier for an extreme example. Sure, the sledgehammer would crush the rapier user, it couldn't even be blocked, but the rapier has a massive advantage
@@squidfish7144 In addition, you can perform deflectional parry with rapier but VERY hard with a sledge hammer. Due to reach advantage, a rapier can stop sledge hammer by stopping the wielder's hand.
@@squidfish7144 True. _IF_ the opponent is patiently and peacefully waiting for you to build up that massive blow, there's nothing better than a *96* pound daedric warhammer to knock someone -off the ground- 6 feet into the ground. If your opponent is the more aggressive or just impatient type not waiting to be killed by you, the warhammer might not be the optimal choise.
I think if your opponent is wearing mail armor, you can do more damage with a sword but if they're wearing a more full segmented armor than you can cause more damage with a mace.
Mail is pretty much cut proof. Unless you're thrusting hard enough to burst rings (which in the age of only mail, swords weren't pointy enough for that) you are only doing percussive damage. You get more percussive damage with a mace.
I would say that with the enchantment system and upgrades from smithing dealing with enemies isn't that much of a problem regardless of weapons, and differences like that might be useful legend difficulty where game goes straight up unfair in how much advantage over you enemies have, but below, I think it's still matters of preference than anything And talking about preferences I must admit that one thing annoying me is that if we go for maxing stats, there aren't much choice, in the long run, the strongest weapons period are dragon bone and yeah you cant get some enchantments or effects from other unique weapons but if you have enchantment and smithing maxed out you can make up for these with raw damage easily (but honestly I prefer their esthetic over Deadric which are strongest in base game, while dragon bone are addition from DLCs) same with armors, and here there is even harder for unique effects that can't be replicated with enhancements to some extent
As someone who only managed to do HEMA very briefly before my uni cut the society's finding, what happens when you are parried after attempting an attack with a mace? We had axes, maces and polearms etc available for practice but you had to progress through stages similar to belts in karate to use them. I only practiced with a shortsword and a recreation of a Roman Gladius as the society closed before I could get any further. I was always curious what it feels like because with a sword the concentration of mass is in the hilt and the lever for attack is your wrist, while with a mace the concentration of mass is in the head and the lever for attack is in your elbows. What does it feel like when the force is stopped or redirected with a mace?
it'll probably suck and you get second hit right after parry that you can't really block cause opponent has sword leverage at hilt but that's kinda useless to know because if you have a mace, why not have a shield lol? that's like the point of it being short, if you don't want shield - get two handed mace or halberd or something
One thing I’d like to see put back into Elder Scrolls in TES6 is the spear. They’d have to have a separate animation set, but that shouldn’t be to much of a problem. Having a reach weapon would be great, especially with mounted combat (using shorter weapons and having to attack to the side while running past in Skyrim was awkward, though still not as awkward as trying to dismount during a fight).
I think Shadiversity did one on this but I would be curious to see Metatron's take as well. From what I understand it's primarily the greatest danger to the wielder and often doesn't perform better enough than a mace to risk hitting yourself. Also wind up telegraph is bad in all combats. Or I guess you could expend the energy to constantly spin it. It can entangle weapons but that's only good if you are stronger than your opponent and don't mind giving up striking in favor of grappling. More rule of cool than practical. Fun to see in movies though.
@@TealWolf26 That's mostly fantasy flails. Real flails are usually more handle than chain, so you don't hit yourself. The most famous real flails were the two handed ones used by the Hussites.
One important thing to note, however, is that enemy armor values in Skyrim are very low generally, even if they have a lot of armor. They simply don't get access to the same tempered armor that the player does and they often aren't even wearing a full set. Even once you get to the 3rd perk of Bone Breaker, ignoring 75% of armor, if they only have say 150 armor you aren't really gaining a whole lot of extra damage.
OMG STOP, THAT WAS TOO CUTE. omg. I gave our dog a mini mace plushie before, it was amazing..but.. he only holds it by the head and whack people with the handle
If I remember correctly, in Skyrim, stamina consumption and speed was related to weapon speed, and maces were generally heavier (except that very light two handed mace which was actually faster than a sword). Or was it just a mod?
Yes. The power-blow from a 96 pounds daedric warhammer would know even the strongest boss to the ground, staggering them. But it took up much valuable space for carrying loot.
Kingdom Come: Deliverance has a pretty good system as far as weapon and armor logic goes i feel, armor penetration/damage is down to the specific area of armor you hit opposed to just hitting a body center mass or on the head that has a certain amount of defensive protection points based on the armor the defender is wearing. then again skyrim is like 8 years older than KCD but they still had alot more $ to put into the game than warhorse studios did
Elder Scrolls Online works this way as well but a little more added to it. Axes have bleed damage, maces ignore an amount of armor, swords increase your damage, and daggers increase your weapon critical chance.
Interesting video. The damage formulas however, look misleading. There is no simple addition as + sign would imply. & sign IMHO looks more appropriate.
I would suggest you to try Mount & Blade, it’s combat system us very good and you actually have to get used to certain weapons and learn to use them it has spears, lances, pikes and many other weapons that, at least for me, feel certainly good and immersive
The Morrowind system could be improved by adding a similarity modifier to the other skills. e.g. mace skill is 75% similar to one-handed swords and spears only 50%, so when you get experience with one-handed swords, you get 75% of that experience added to the mace skill and 50% of that amount of experience is added to spears. That way, your weapon skills don't get completely out of whack and you keep the feeling of having worked towards your skills.
I think a better solution would be that not the other skills are actually improved, but if, say, 75% of your longsword skill is higher than your blunt weapon skill, then 75% of the longsword skill is used instead of the actual blunt weapon skill...
Maybe they should do the same thing with armor? Instead of dividing it in light and heavy armor they should make 1 skill and make specific perks (way more perks). This could make more room for other new skills like sailing or something like that
I finally have a high end gaming pc dedicated to flight sim, but Oblivion is calling to me! Random question, but with all of the super heavy mods to make it pure eye candy, are there any lefties out there who have a left-handed mod?? I’ll always remember playing it on my 360 and wishing I could put a shield in my right and weapon in my left.
I have noticed that in Oblivion there are way more unique bladed weapons than blunt weapons sadly. Although I gotta say, Calliben's Grim Retort is a superb mace to have especially at lower levels. Oh and Perdition's Wrath is an axe (still considered a Blunt weapon in-game) which is great at dealing with large groups of enemies at once. Blessings of Stendarr upon ye.
Normally the only advantage was it's low weight if you wanted to carry many weapons with different enchantments. In Morrowind higher tier materials would make for a heavier weapon, except glass being the lightest among normal weapons. There was one particular (daedric, so quite heavy) dagger you could get from killing the Night Mother of Dark Brotherhood, it dealt a fair amount of damage, but it's enchantment paralyzed _AND_ absorbed much health per second.
Yes there is a stagger effect in Morrowind when heavier weapons dealing damage. A full power blow from a warhammer would knock most opponents to the ground, a sort of "stagger effect." The opponent couldn't defend or attack until up on their feet again. (My other comment was an answer to my misreading your question as "is there a *dagger* effect?)
Warriors sometimes make the mistake of thinking that there are no tactics with a mace. They assume that the sword is all about skill and the mace is only about strength and stamina. As a veteran instructor of mace tactics, I can tell you they are wrong.
Wielding a mace properly is all about timing and momentum. Once the swing of the mace has begun, stopping it or slowing it down is difficult. The fighter is committed to not just the blow, but also the recoil. Begin your strike when the opponent is leaning forward, hopefully off balance. It is completely predictable that he will lean backward, so aim for a point behind his head. By the time the mace gets there, his head will be in it's path.
The mace should be held at the ready, shoulder high. The wind-up should not extend past the shoulders by more than a hand's width. When swinging, lead with the elbow. As the elbow passes the height of your collarbone, extend the forearm like a whip. The extra momentum will drive the mace faster and harder, causing far more damage.
At the moment of impact, let the wrist loosen. The mace will bounce and hurt a stiff wrist. Allow the recoil of the blow to drive the mace back into the ready position, thereby preparing the warrior for a quicker second strike.
"It is completely predictable that he will lean backward"
I'm pretty sure there are side-stepping footworks in European martial arts.
The problem with top-heavy weapon is: due to inertia, it's not effective in parrying. However if use in formation (preferable with good armour too), maces could be very very effective.
@@chengkuoklee5734
a mace is a one handed weapon so using one without a shield would be stupid.
@@windhelmguard5295
I see what you did here
hey you i know you
You missed one thing, Maces in Morrowind deal a lot of stamina damage so they do have an edge over longswords. They also work better with enchantments but thats less significant.
In a way it makes them more effective vs Armor becouse a knocked down/low on stamina morrowind opponent is kinda a punching bag... that would help if you cannot simply burst them down with the "long blade" type weapon due to high armor rating and actually need to have a fight of attricion.
Wow. TIL
Thank you for defending Morrowind.
I love Metatron, but he is simply wrong in his assessment that Skyrim is better when it comes to any kind of combat.
While you might be correct on what you say, there is one problem with that: Splitting training/experience. In Skyrim, using maces and swords level the same skill, so they are effective no matter what weapon you start with or end with. In Morrowind/Oblivion, you have two separate skills for the weapons, meaning that if you start with mastering swords, maces will deal laughably pitiable damage even if the opponent is highly armored. This means that a mace ends up being worse against armored opponents even if they deal more stamina damage because the base damage would be low. This argument only really works if you start with maces and end with maces, in which case why even talk about that in the first place, you are already using the mace primarily if not exclusively.
I think what Metatron's point was is that Skyrim has a more realistic approach to the weapons, as they share the same skill meaning that your training/experience with one transfers over to the other, and maces can still be preferred against armored opponents with perks added into the calculation.
@@jayray651 But that isn't realistic. Training with a cutting/thrusting tool is very different from training with a heavy blunt tool. And lets not forget that you have to get perks to unlock the "blunt force" part of a mace's damage in Skyrim, as if you were hitting people with the butt of the weapon before magically realizing that maces are better at clobbering enemies with the business end.
None of the games are realistic, but Morrowind at least tries to even things out with different attack styles and mastery, which is a more realistic approach than Skyrims "hurr durr smash smash" attitude with all its weapons.
@@A_Potato_of_Infinite_Wisdom I mean, im just correcting what he missed, I am not comparring morrowind and Skyrim coz both had horrible combat systems but i belive thats not why we love them. Tho tbh I would prolly say morrowind was better in that regard, looks dumber and sluggish but there is more to it then in skyrim that is kinda limited to smacking stuff and slurping the same 1 potion... in morrowind you slurp a greater variety of potions lol
One thing bothers me in Skyrim with maces though :
how does one decapitates using a mace ?
It's laziness from the devs part when it comes to the animation.
With a lot of skill....and very messily.
You hit really really hard in just the right spot, idk but for some reason the decapitations feel more brutal with maces and hammers just the idea that you're not cutting the neck but rather tearing it off.
Determination
With sufficient velocity.
If you've got to travel, by the Nine Divines, stay on the roads! The wilderness just isn't safe anymore. We've had sightings, you see. The Daedra...
And then the cliff racers arrived!
Today I heard this for the first time playing Oblibion!! (for the first time)
you missed the part where hitting someone with a mace stuns them and takes more stam in morrowind
Stamina in Morrowind was an underappreciated statistic.
@Gabriel Saldanha especially when you've maxed out strength.
lol but they called Stamina Fatigue, meaning you need more fatigue?
@@justiciar1964 no shit stam fatigue whatever stop trying to be that guy thats fights over nothing but yeah he kinda skimmed over than part
I'll be that guy just to piss you off ♥
Have you seen those warriors from Hammerfell? They've got curved swords. CURVED. SWORDS.
Let's not forget that in Skyrim, maces and axes swing slower than sword while they do more damage, one of the few things Skyrim did better than other Elder Scrolls games
That's really boring, though, considering that you can make each weapon in a lot of different ways when it comes to just straight damage.
I found the axe and mace swings way too slow though. They just have so little momentum, its completely unrealistic and doesn't make for fun gameplay. It seems only to be there for balance reasons
Morrowind has a way more interesting way of handling it. With Stam damage and knockdowns.
Morrowind is the only tes game this century where stamina/fatigue actually mattered
@@samiezzi6143 Oblivion fatigue was brutal. I remember using orc berserk and it fucking knocked my character out it.
@@WarriorofChrist612 I never had issues with fatigue in oblivion. Unless it was using spells that drain fatigue... pretty funny to make a spell that just knocks you out
Most importantly, what does M'aiq have to say about swords and maces?
M'aiq carries two weapons, to be safe. What if one breaks? That would be most unlucky.
one thing you are completely ignoring is item condition in morrowind.
you see in morrowind items have different condition levels to start with and that is where it does the mace some justice.
you see in morrowind the steel long sword has an item health of 900, whereas the mace has a health of 1800 so the mace takes twice as long to break and is therefore able to deal full damage for much longer, additionally, while strength dictates how much damage you deal, increasing strength also increases the damage your weapons will suffer so the higher durability of the mace becomes more and more important as you level up.
I was just playing Morrowind like an hour ago, thats insane
I was playing Morrowind for the first time this long for a week now :D
Either of you use maces?
@@overlorddante never used it, I only played with sword and destruction magic mainly
Mercury Retrograde is in full effect, all the guys are playing video games cause the women are crazy.
@@MarkVrem No idea what you're on about.
But I agree that women are crazy.
Morrowind is my favorite for one simple reason, and that is . . . .
SPEARS! SPEARS! SPEARS! SPEARS!
And crossbows
Animated Armoury mod adds halberds and spears to skyrim with proper animation
Skyrim and Oblivion have no spears implying that they're shit.
Morrowind: What a grand and intoxicating innocence.
@@monarch6216
Morrowind had throwing stars and poison darts. You could be a ninja, a samurai, a knight, or whatever wanted to be.
It doesn't just stop there lol. Go look at their spells.
@@TheTyrial86 In Morrowind you also had a glorious ability to wear armor pieces from different sets each, several shirts and a skirt. Ah, the times...
P.S. And since you could enchant every single piece, you ended up being waaaaay stronger than you could ever hope to become in Skyrim.
the weight of a weapon in morrowind helps to determines stamina use per strike, but more importantly the determines the glorious stagger/knockdown chance...... a 2-3 second nonmagical Dice Roll paralysis with no enchantment can't be overstated....
should discuss the ingame models next though, the morrowind ebony mace is just great.
Have you heard of the High Elves?
Gah...
@@yoursexualizedgrandparents6929 BRUUU
Im a high elf
I haven't heard of the High Elves. Please tell me about them.
@@justiciar1964 Well we are like humans but better. Also pointy ears. ;)
Thank you for appreciating both Morrowind and Obkivion ❤
Who needs these when I have a fork with an absurdly high chaos damage enchantment
Curved swords. CURVED SWORDS
I'd love to meet you someday, and talk about medieval weapons and armour (or any weapons and armour really. Not just medieval)
Honestly, I feel like a blend of Skyrim's specialization perks and Morrowind's nuanced RPG "every trait affects everything" approach would be fantastic. I missed the class system when it was cut in Skyrim, and I think a mix of class systems and specialized perks could allow for incredible amounts of customization if done well.
I love Elder Scrolls so much. Next playthrough I do I am definitely using a mace. Never used one before in-game. It'll be a nice change!
Have fun!
@David Price I only ever did that one. Usually in my playthroughs it's sword and dagger or sword and magic. haha
Your puppy is so cute. The image of that puppy holding either a mace or a sword is funny.
Thanks, my puppy appreciates
Perfect timing.
I've started anew and I'm beside myself as to which weapon I'll be choosing
Oblivion's soundtrack is so damn BEAUTIFUL!!!
Maces don't get enough love. I'm currently playing a mace-weilding, potion-chugging Khajiit, and he's an absolute blast to play. I love that maces feel heavy, they've got that big, ponderous windup, and they land so frickin hard. Swinging a mace is gratifying in a way that stabby-slashy business just isn't. Thanks for putting a spotlight on this under-appreciated weapon.
Morrowind has slash, thrust and chop guys. I miss that middle ground. Today it's either full on crazy fencing simulation like KC:Deliverance or one click slashing combat like Skyrim. Like you can no longer have something well though of but not too complex.
What is y’all’s favorite region of Skyrim? Personally, mine is the Reach.
The Rift or Eastmarch
I live in Falkreath. Lovely weather, nice lake view.
Whiterun, the Rift and then Haafingar.
Alik'r Desert.
Haafinger
paradoxically the two most powerful weapons in Morrowind (Sunder and Mace of Aevar Stone-Singer) are maces though
... no?
Trueflame is the absolute apex of Morrowind's weaponry, followed by Hopesfire and the Spear of the Hunter. If you want to go vanilla, Goldbrand/Eltonbrand, Umbra, Daedric Claymore/Dai-katana, Spear of Bitter Mercy, Keening and Chrysamere. They do ridiculous amounts of damage. The two you mentioned do not come even close to the best weapons category - the only blunt weapon that would come even close to qualifying would be the Skull Crusher, but it still falls short of it.
I'm happy to see an analysis on my beloved video game series. For me, one-handed longswords have the best reach and speed ratio out of all weaponry in the series. Daggers are good as long as you can successfully land most of the hits. Interesting to see in the video that maces are just plain weaker than swords in terms of damage output.
Oblivion in Skyrim is my favorite game and also my friend favorite game his name is bobbin with beverage and also my Uncle Bubba loves Skyrim in Oblivion we all love the swords in the mace
Wonderful video, thank you, Raf! I love your vids about The Elder Scrolls (other too, of course) and you made me want to play it again. Maybe I will run my Oblivion or Skyrim. :D Also, you look great wearing that shiny armour of yours. I miss your long hair sometimes - it matches with armour very well in my opinion. Have a nice day, noble ones!
Thank you. Strangely enough, this inspired me to do a few revisions to the weapon learning and experience in an RPG I've been working on.
You just casually pick my three favorite games of all time, lol. Anybody else waiting for Elder Scrolls VI to come out? :D
I have used maces but, normally I always use a longsword - because .... I just really like them I guess. I also always use a longbow - partly because I love archery, but mostly because they're great for assassinations and long range attacks, while still remaining unseen. Also for hunting, of course. I use them both equally as much. On some occasions I'll use a dagger - great for up close and personal attacks in close quarters. Where there's not enough room to swing a larger weapon. Maces however, are seriously deadly weapons when used well. Or if it's all you can get your hands on at the time. ;) Axes on rare occasions, but I don't much care for the warhammers at all. Great games. Love the video.
Make sure not to work too hard, and get some rest aswell. Would love to see the return of the long hair ;) i actually was inspired to grow mine out partly due to yourself, it is now about halfway down the chest in length, much love dude.
In morrowind the iron/steel mace does more fatigue damage than iron and steel swords, and thusly more likely to stun or knock down the enemy/etc.
When I have a Mace, I actually enjoy thrusting. 'Specially when they have the Shield, just satisfying to see someone get backed up or a surprised Shield Arm (hit their nose with Shield)
Oh my gosh I'm creating a new character in Morrowind right this second! Haha so awesome that this popped up right now 😁
Do a mace run.
I think maces sbould have a slightly longer reach than their physical length compared to swords would dictate, because the point of contact, the "sweet spot" for energy transfer on a sword is not at the tip, whereas with a mace or axe it pretty much is. The balance is way forward.
Great video. Great content for gamers. Made me want to play Skyrim again.
Great Analysis! I miss watching your videos.
Love your stuff Metatron!
Oblivion balances in the sense that a mace weights less than a longsword...
I don't know why this is the case but it's the case
You've made me wanna give maces a go in Skyrim, thank you, good sir!
I've barely played morrowind and the comment section has told me more plus your video that I did not know. Gotta try morrowind again.
Thanks to you, I think I’m gonna give a go in Skyrim with warhammers and maces. Thanks, Metatron!
I hadn't seen your armour yet, it's very nice. I hope to get one for larp someday.
Morrowind's *staves* I really liked, not for their damage but for their speed and light weight. I always carried a stave with me. More than for roleplay I preferred to equip a stave whenever walking around in the wilderness. Good for taking care of roaming nixhounds, and a reach long enough to keep those pesky cliff racers at bay. I loved *spears* too, longer reach, less versatile attack.
I also liked the 3 different attacks, adding more roleplay and need for tactical decisions into Morrowind, my favorite TES game.
Have you heard of the high elves?
No
the guys smoking weed in a van, or the arrogant magic wielders?
@@adroitdroid5989 .....yes
I don't know you, and i don't care to know you.
@@Augusto9588 I heard they're reforming the Dawnguard. Vampire hunters.
The idea in Morrowind is that Blunt is the most diverse weapon Skill. It includes maces, Hammers, staffs and Clubs and each Blade Skill only includes two types of swords: the shortsword and Dagger or the longsword and claymore respectively. So while most Blunt weapons are inferior, you will be able to use a larger variety of them than with longblade and shortblade. So while less realistic than oblivions, it is much more balanced in a few ways.
True, the blunt weapons in Morrowind were more diverse. On top they were usually heavier thus adding to the "stagger chance" (tied to the weight of the weapon, and the power built up in your attack). Furthermore all blunt weapons (heavier weapons more) damaged the armour (light, medium, heavy) of the opponent, eventually disabling any armour piece reaching zero HP. A few hard blows from a heavy warhammer could leave that pesky opponent naked.
My favorite was always the war ax, it's kind of the .40 Cal of one handed weapons in Skyrim but it just fits my character aesthetic and play style as a full on tank Nord
I'm writing a TTRPG where weapons are classified under handedness, finesse, and weighted. Finesse and weighted refer to where the balance of the weapon is, closer to the hand or the business end, and handedness is just how many hands you need to operate the weapon. It's both very simple and extremely realistic. Players can be proficient in, let's say, single-handed finesse weapons, so they can add the bonus to daggers and one handed swords alike.
when I played skyrim my fav weapon setup was left handed sword right handed mace left handed sword power attack was pretty fast thrust oblivion I switched between sword shield and claymore because blades blunt didn't really matter was 1 or 2 handed
How about an analysis on the how the different countries acted differently in warfare? Like what was the difference in French vs German vs Italian styles of armour, strategy, what would they prioritize what were their levels of wealth etc...
I feel like that would be an amazing video!
Preference of weapons you ask? Well, I admit, I generally prefer swords for style and fluidity in games, but I generally pick my loadout to fit for the job ahead. So, if games make the effort to differentiate between slashing, piercing and bludgeoining damage, I will change accordingly (if I find my loadout unperforming).
For example, when I took on Kalameet on my first playthrough and didn't deal satisfying damage, I looked up his defensive stats and found he was most vulnerable to bludgeoning weapons and quickly upgraded a mace to +10 or +11 and finally dealt good damage. However, I did struggle with getting used to the lower reach and fucked up spacing a bit. Before that I've been mainly using the halberd and Longswords.
Thanks metatron. More videos like this man. As a kid I always went with two handed swords, then moved to sword and shield. Now I just go for a really big fucking maul/any blunt weapon because why not crush the shit out of things.
There is couple of things you missed.
In morrowind, maces do more stamina damage if I remember correctly and they tend to be more durable.
As for perks in Skyrim - they are a good idea but are underdeveloped.
The blade spec and axe spec add critical damage or bleed based on base damage of weapon - negligible amounts.
The armor negating property of blunt weapons is... Blunted by the fact that most creatures do not have armour at all, and even npc wearing armour tend to not have armour perks, meaning that their armour class is so low that there is nothing to negate. They compensate either with passive resistances or raw health pool.
There was a fun system in another game, Gothic 2. It was mentioned in the game but I'm not sure if it was implented. NPCs that train you mention that when you improve fighting style (1 or 2h), you will also eventually start getting good with the other style due to similarities between them.
It was also nice to see character's moveset improve over time.
the best way to do melee combat in Skyrim is to use a mace with a dagger, that's how broken it is.
Morrowind's combat makes more sense to me imo, it diversifies a lot of things, especially in magic, while the rest of the games dumb down and combine many skills. Your point about how if you know how to use other weapons you should be able to use x makes sense, but in the previous games before skyrim that was basically determined by your attributes, which were replaced by just health, magic and stamina bars in Skyrim.
Check out the system in Dungeon Rats/Age of Decadence. Postapocalyptic fantasy world with a Roman aesthetic. If you put a point in sword it gives you like 3 points of skill with the weapon, 2 with daggers and 1 with the other melee weapons. A pretty good system imo.
One thing that you actually brought up at the beginning but later did not mention is Morrowind damage calculation weapon dmg + strength + weapon health (and attack type chosen) - maces in morrowind have by far the most durability - especially if you factor in weight as well, they are the lightest and most durable = Daedric Mace - weight : 45.0, durability : 4,800 -- Daedric War Axe - weight : 72.0, durability : 3,200 -- Daedric Longsword - weight : 60.0, durability : 3,200 - So yes in the beginning a sword will have higher damage initially but if you are on a long adventure/journey without the ability to repair your equipment a mace might very well have much better damage over the long run - which if you think about it makes perfect sense, a sharp sword is very dangereous, but it will get blunted realatively quickly, but a mace will almost never fail you. (and will allow you to carry more stuff). (Also best weapon in game that you get in the end is a mace as well so they might have made the weapon class weaker to troll people initially to make them spec in to anything but the mace :D )
Damn dude next elderscrools game you should be a master armorer in one of their games
In mount and blade warband, the different types of weapons have a very logical and reasonable attributes. Swords do cutting damage which deals high damage in light armored oponents, but crap against armored opponents, but they have long reach and tends to swing faster.
Picks, morningstars, spiked clubs, lances, spears, etc deal piercing damage. Where they rely on speed (especially lances) and they are good against mid to heavy armored opponents and drals okay damage to light armored opponents. They tend to be slower and shorter range. Morningstars can also crush the blocks of the oponent which makes it super effective.
And lastly, maces, milotary hammers and greathammers, they deal blunt damage. Where blunt damage deals bonus damage against mid to heavy armored oponents. But they have very short rages, and tends to be slow, especially the greathammers. But the bonuses makes it up.
This is why I very much enjoyed Kingdom Come's combat system. You had specific skills for Axes, Maces, and Swords, but even if you picked up a different weapon, your combat ability would only diminish slightly, because of the Defense and Warfare skills. You didn't forget everything you knew about combat, you simply had an unfamiliar weapon. Also, arming swords and especially longswords definitely DO have further reach than axes and maces, and each weapon (not type, specific weapon) has its own ratings for slashing, piercing, and crushing damage. An axe has more crushing damage than a sword, but more slashing damage than a mace, making them more versatile. Get one with a top spike for thrusting capability and it's unmatched for versatility. Even between the same weapon type there are differences though. You can get a chunky cutter of a sword, or one with more of a tapered point for superior thrusting damage. It was a great system, I just hope they add polearms and crossbows for the sequel.
last time I was this early there were no Skyrim remakes!
I heard from some where (I can't recall). Throughout history of dueling, it seems like blade weapons like swords/daggers were more dominating than axes/maces as time passed. The later manuscript seems like less and less emphasized on axe/sword. Is it true?
In my limited knowledge i would say as a sword is a sidearm it would be used much more in duels than a battlefield anti-armor weapon like a mace. Also axes and maces have no hand protection so one has to use a shield or be armored at the hands to use them relatively savely. And armor was worn less as time passed, so a sword worked just fine.
In addition to what
Pudy15236 said, maces and axes being slower work better in a battle where you are usually trying to his someone who's paying more attention to your neighbor, the slowness is hard to compensate for when your opponent's focus is locked onto you.
9:04 What if your mace had a spike? If you held it close to your body, i don't think it would be hard to thrust with it.
Is there any reason to not use blunt force weapons? A sword can't cut through plate armor, but a mace can bash a head in just as well either way.
To be very effective against armor they generally have to be heavier and more top heavy, meaning they're much harder to swing and recover. Imagine a sledgehammer vs a rapier for an extreme example. Sure, the sledgehammer would crush the rapier user, it couldn't even be blocked, but the rapier has a massive advantage
@@squidfish7144 In addition, you can perform deflectional parry with rapier but VERY hard with a sledge hammer. Due to reach advantage, a rapier can stop sledge hammer by stopping the wielder's hand.
@@squidfish7144 True. _IF_ the opponent is patiently and peacefully waiting for you to build up that massive blow, there's nothing better than a *96* pound daedric warhammer to knock someone -off the ground- 6 feet into the ground. If your opponent is the more aggressive or just impatient type not waiting to be killed by you, the warhammer might not be the optimal choise.
Awesome topic. All my RPG and MMORPG games I play I use only maces and warhammers
I think if your opponent is wearing mail armor, you can do more damage with a sword but if they're wearing a more full segmented armor than you can cause more damage with a mace.
Mail is pretty much cut proof. Unless you're thrusting hard enough to burst rings (which in the age of only mail, swords weren't pointy enough for that) you are only doing percussive damage. You get more percussive damage with a mace.
I would say that with the enchantment system and upgrades from smithing dealing with enemies isn't that much of a problem regardless of weapons, and differences like that might be useful legend difficulty where game goes straight up unfair in how much advantage over you enemies have, but below, I think it's still matters of preference than anything
And talking about preferences I must admit that one thing annoying me is that if we go for maxing stats, there aren't much choice, in the long run, the strongest weapons period are dragon bone and yeah you cant get some enchantments or effects from other unique weapons but if you have enchantment and smithing maxed out you can make up for these with raw damage easily (but honestly I prefer their esthetic over Deadric which are strongest in base game, while dragon bone are addition from DLCs) same with armors, and here there is even harder for unique effects that can't be replicated with enhancements to some extent
As someone who only managed to do HEMA very briefly before my uni cut the society's finding, what happens when you are parried after attempting an attack with a mace?
We had axes, maces and polearms etc available for practice but you had to progress through stages similar to belts in karate to use them. I only practiced with a shortsword and a recreation of a Roman Gladius as the society closed before I could get any further.
I was always curious what it feels like because with a sword the concentration of mass is in the hilt and the lever for attack is your wrist, while with a mace the concentration of mass is in the head and the lever for attack is in your elbows.
What does it feel like when the force is stopped or redirected with a mace?
it'll probably suck and you get second hit right after parry that you can't really block cause opponent has sword leverage at hilt
but that's kinda useless to know because if you have a mace, why not have a shield lol? that's like the point of it being short, if you don't want shield - get two handed mace or halberd or something
And dont forget to start a fight with Fus to gain a free atack on the stunned oponent.
One thing I’d like to see put back into Elder Scrolls in TES6 is the spear. They’d have to have a separate animation set, but that shouldn’t be to much of a problem. Having a reach weapon would be great, especially with mounted combat (using shorter weapons and having to attack to the side while running past in Skyrim was awkward, though still not as awkward as trying to dismount during a fight).
An elder scrolls Metatron video
Finally and thank you 🥰
Now Skyrim turning like Kingdom Come Deliverance now we need a mace to attack the full plate armor in Skyrim
Could you do a video on the differences between historical and fantasy flails?
I think Shadiversity did one on this but I would be curious to see Metatron's take as well. From what I understand it's primarily the greatest danger to the wielder and often doesn't perform better enough than a mace to risk hitting yourself. Also wind up telegraph is bad in all combats. Or I guess you could expend the energy to constantly spin it. It can entangle weapons but that's only good if you are stronger than your opponent and don't mind giving up striking in favor of grappling. More rule of cool than practical. Fun to see in movies though.
@@TealWolf26 That's mostly fantasy flails. Real flails are usually more handle than chain, so you don't hit yourself. The most famous real flails were the two handed ones used by the Hussites.
@@somerando1073 Cool, I'm not studied on flails so good to hear there were some more practical ones.
One important thing to note, however, is that enemy armor values in Skyrim are very low generally, even if they have a lot of armor. They simply don't get access to the same tempered armor that the player does and they often aren't even wearing a full set. Even once you get to the 3rd perk of Bone Breaker, ignoring 75% of armor, if they only have say 150 armor you aren't really gaining a whole lot of extra damage.
OMG STOP, THAT WAS TOO CUTE. omg.
I gave our dog a mini mace plushie before, it was amazing..but.. he only holds it by the head and whack people with the handle
A true mace lover !
Cheers
Nice video man
If I remember correctly, in Skyrim, stamina consumption and speed was related to weapon speed, and maces were generally heavier (except that very light two handed mace which was actually faster than a sword). Or was it just a mod?
A thing to consider about morrowind weapons is that their weight affects their potential for staggering opponents.
Yes. The power-blow from a 96 pounds daedric warhammer would know even the strongest boss to the ground, staggering them. But it took up much valuable space for carrying loot.
Kingdom Come: Deliverance has a pretty good system as far as weapon and armor logic goes i feel, armor penetration/damage is down to the specific area of armor you hit opposed to just hitting a body center mass or on the head that has a certain amount of defensive protection points based on the armor the defender is wearing. then again skyrim is like 8 years older than KCD but they still had alot more $ to put into the game than warhorse studios did
Meanwhile I focus more on Axes. Just been a thing since I fell in love with the Madness Axe in Oblivion. (Just likes how it looked.)
Man, I should go back to Morrowind. It's so fun.
Elder Scrolls Online works this way as well but a little more added to it. Axes have bleed damage, maces ignore an amount of armor, swords increase your damage, and daggers increase your weapon critical chance.
In Morrowind you have one handed shortswords as well. That is the real "pair" of the mace. Like the steel shortsword: 7-12 VS steel mace 3-14.
Interesting video. The damage formulas however, look misleading. There is no simple addition as + sign would imply. & sign IMHO looks more appropriate.
I have a char. Warrior of stendar with an Mace and shield + crossbow. Like, the vigilante of stendar running around with the mage Outfit.
One on one, mono e mono, mace to face. A true honorable bludgeoning!!!
I would suggest you to try Mount & Blade, it’s combat system us very good and you actually have to get used to certain weapons and learn to use them it has spears, lances, pikes and many other weapons that, at least for me, feel certainly good and immersive
Bannerlord due this March!
The Morrowind system could be improved by adding a similarity modifier to the other skills. e.g. mace skill is 75% similar to one-handed swords and spears only 50%, so when you get experience with one-handed swords, you get 75% of that experience added to the mace skill and 50% of that amount of experience is added to spears.
That way, your weapon skills don't get completely out of whack and you keep the feeling of having worked towards your skills.
I think a better solution would be that not the other skills are actually improved, but if, say, 75% of your longsword skill is higher than your blunt weapon skill, then 75% of the longsword skill is used instead of the actual blunt weapon skill...
@@silkwesir1444 But then it takes a really long time for your blunt skill to catch up to your longsword skill before it's of any use.
Maybe they should do the same thing with armor? Instead of dividing it in light and heavy armor they should make 1 skill and make specific perks (way more perks). This could make more room for other new skills like sailing or something like that
i never played daggerfall and arena, i wonder how they treated the maces/swords
The background music gave me flashbacks to multiple meme compilations
I finally have a high end gaming pc dedicated to flight sim, but Oblivion is calling to me! Random question, but with all of the super heavy mods to make it pure eye candy, are there any lefties out there who have a left-handed mod?? I’ll always remember playing it on my 360 and wishing I could put a shield in my right and weapon in my left.
I have noticed that in Oblivion there are way more unique bladed weapons than blunt weapons sadly. Although I gotta say, Calliben's Grim Retort is a superb mace to have especially at lower levels. Oh and Perdition's Wrath is an axe (still considered a Blunt weapon in-game) which is great at dealing with large groups of enemies at once.
Blessings of Stendarr upon ye.
Rattle your god damn head!
When I play video-games: (starts listing tes series)
I like your style...
Now that you put it that way, I like Skyrim's system a lot more than I originally did. Huh.
Isn´t there a stagger effect in Morrowind? I remember being able to stun-lock opponents with maces.
Normally the only advantage was it's low weight if you wanted to carry many weapons with different enchantments. In Morrowind higher tier materials would make for a heavier weapon, except glass being the lightest among normal weapons. There was one particular (daedric, so quite heavy) dagger you could get from killing the Night Mother of Dark Brotherhood, it dealt a fair amount of damage, but it's enchantment paralyzed _AND_ absorbed much health per second.
Yes there is a stagger effect in Morrowind when heavier weapons dealing damage.
A full power blow from a warhammer would knock most opponents to the ground, a sort of "stagger effect."
The opponent couldn't defend or attack until up on their feet again.
(My other comment was an answer to my misreading your question as "is there a *dagger* effect?)
heres a question. how good is the advise from the 1 hand skill book mace edquit (can't spell the name) would trying to folow it in rl work or not.
Master and expert strikes in morrowind(when WS reach 75-100) you get way better attacks with blunt than edge
Lol, Metatron: "Make maces great again!!" You ought to add MMGA hats to your shop. ;P