I made a Warforged armorer. He’s a mech that is programmed to think he’s human. Whenever someone points out that he’s a mech, his memory glitches, he forgets the last 5 seconds, and does the chicken little “what are we talking about?” thing. Every upgrade to his body feels normal to him and he wonders why the other humans don’t do the same thing. “Why can’t you shoot lightning from your hands? Why isn’t your skin shiny?” Etc…
@@brianmoyachiuz905 He's driving my DM nuts. I had to go meet the king, and the king commented that I seemed "very well Built". I said "oh thank you! I 've been working out." Facepalms all around the table.
@@Winterborn5If you want mechs and laser cannons play shadow run. Not Dungeons and Dragons. This crap class is sci-fi not fantasy. It doesn't fit the world at all ...too high tech and frankly anyone who even wants this in dungeons and dragons doesn't need to play dungeons and dragons. Would a minigun in Skyrim make sense? No. So stop it. Idk wtf they were thinking adding this garbage class to a FANTASY world game. Sci-fi? Sure. Shadow run would be perfect. Dungeons and Dragons? No this is fvckin blasphemy.
@@newbdestroyer9997 Not sure where to begin here... 1: Golems are a thing, and a Warforged is basically a metal golem. The tech glitches just made for a funny backstory. 2: Artificer is an official class in D&D. My character is just an Armorer Artificer with "Ironman" flair. 3: A minigun in Skyrim would be weird...but shooting a flamethrower from your hands is fine. Rapid fire damage from range...seems the same to me. 4: Why the rage? Play how you want. My kids are laughing their ass off at my characters antics...and that's the whole point. If you want to rage about a game, I suggest League of Legends or COD. Maybe Counter-Strike...or hang out in Roblox with the rest of the kids.
I fondly remember the moment my GM allowed me to play a two foot tall koald armourer who was essentially piloting an eight foot tall magical mech into battle
I went kobold too. I didn't bother making the suit bigger than him though. I just gave him the stealth and strength infusion so he could suprise enemiens out of no where with the free gift of the prone condition.
@@Dakarai_Knightsame, but I’m kinda leaning towards the idea of the battlesmith with the big pet mecha monster, and the flavor, spells, and ideas of the armorer
-Play an armorer. -Make armoured suit the tallest possible size. -Choose gnome race. -Make gnome the smallest possible size. -Lie to the other players. -Tell them you're a warforged. -Spend emntire campaign hiding the fact that Ironfist doombringer is actually scrundles mcgee. -Shenanigans ensue.
I’ve had this character concept floating around in my head for a while now - an Armorer Artificer whose studded leather armor is cursed and wraps around him a la Ragman, Moon Knight, or hell, even Venom. Would need to invest in Dex like crazy, but considering all the buffs you can get to Dex checks you can get with your Infusions, the build could EASILY be the party’s Rogue-equivalent.
I've had this idea in my mind lately as well. I have a female Tiefling who actually build my character who doubles as a type of warforged and a mech suit. Both characters are able to act independently of each other, but they shine better than Tony Stark's Arc Reactor when they are together.
With infiltrator armor of tools, guidance and later flash of genius no rogue can hold candle to you, except for single target damage where you kinda suck.
I was this concept of a warforged that was used to be a mindless war machine prototype for a long forgotten kingdom/master wizard, but was shut down before completion and had all their parts rusted away and has woken up with sentience. Now their only goal is to rebuild themselves and find/protect any possible descendants all while hiding their identity and their secrets of how to make artifacts and war machines like themselves.
One of my current characters is a kolbold with this class and subclass. When made him I asked my dm that when my character was in his armor that can he become medium sized. Since that didnt give any major buffs he said yes. Now my kobold is has a mecha. Well at least he feels like he does. To most the suit is just the size of an orc. Big but not giant. But for him every battle is a mecha vs kaiju battle
Kobolds and gnomes alonside warforged and dwarfs are THE Artificer races/ species ( scientifically makes sense, kobolds and gnomes does not share same progenitor aka not genetic related )
Everybody gangster until the quadruple amputee puts on his exosuit. The limb replacement feature is so massively overlooked as a flavor element, allowing you to play handicapped adventurers without detracting from normal gameplay.
@@christopherwilliamsA jfc.....with no limbs......explain how he puts on that suit. Go ahead. Remember.....this is MEDIEVAL FANTASY not fvckin Warhammer 40k. No plasma cannons and fvckin Imperial Walkers around here dude. You need to remember wtf game you're playing. That whole dogshvt class breaks immersion. Everyone is operating in the 1200's but you wanna break out tech from the year 4800. Fvckin stupid.
ThIS IS MY CHARACTER like the dm basically punished him being rude to royalty during a critical moment by having all his limbs chopped off but thanks to arcane armor i didn’t have to be a deadweight in the party 😅😅
Love it! Came up with an one-shot idea but moved before my friends and I could play. Everyone plays an Artificer and we play it like a SWAT team. My idea was they were called B.A.T.S. (Battle Arcana & Tactical Specialists). This one-shot was to build their organization into the world, and if they pulled off the mission, would get funding to expand and recruit other classes/orders to their cause.
I made a rogue/armorer artificer multiclass because of that infiltrator suit’s advantage to stealth and the have a +12 to stealth even without it, armorer is amazing and you gotta love it
I just started a campaign as one of these guys Rather than mecha, I've actually been focusing on modelling on Brotherhood Paladins from Fallout. The big, tanky Power Armor-wielder is super underrepresented in fiction!
Armorer Artificer is hands down one of my favorite subclasses in D&D, if not my #1 favorite. At the very least it's the class/subclass I've played the most, having made and played *FOUR* different Armorer Artificers so far. And that's not including all the theoretical character builds I've come up with for the Armorer that I haven't had a chance to actually play yet. From a Loxodon Armorer Artificer + Totem Warrior Barbarian multiclass that utilizes their Thunder Gauntlets and Reckless Attack to draw the most aggro possible from enemies, to a Goblin Armorer Artificer + Assassin Rogue + Storm Cleric that sneak attacks with their Lightning Launcher and uses their Channel Divinity to maximize the sneak attack damage, to many many more.
I flavored this more magical. My character had an embedded crest in her chest that she'd tap to summon ethereal armor. A semi radiant version for Guardian and a shadowed set for Infiltrator. The DM allowed this, as long as I still spent the money on "materials" to upgrade the crest. So I still had to save up 1,200g for Plate equivalent AC.
There's so much flavor from this subclass. You can even multiclass to Blade Singer and be a Symphogear user. Protector with Bladesong using the Gauntlets is just Hibiki
It is one of my favourites subclases, I made a really balanced melee armorer 3/chronurgist 17 which has armor of magical strenght having dump strenght and still being great at it, and an inbuilt taunt, healing and insane defense for starters
One of my favorite classes. When i played it i went 3 levels in fighter for battle master and was the party's tank. I also convinced my DM to let me rig up a maul to allow me to use the thunder gauntlets disadvantage and add 2 thunder damage as a bonus when i swung it. It was a lot of fun.
And if your DM tells you that cant play artificer since "didnt fit the medieval fantasy" then just explain to him that the artificer is basically a blacksmith who learn how to combine wizard magic with his crafsmenship Artificer is just like Hiccup from how to train your dragon but with wizard magic, i mean, everything they can do with infusions and subclass features in terms of items is already on vanilla dnd5e, so technically someone should create those items, so... Magic blacksmiths: Dm: you have a robot companion -no, i have a enchanted armor as a friend, like the enchanted armor you make us fight last session who also has personality Dm: but you have that laser gun! -you mean the enchanted stick with spell attacks, just like the fireball staff and the wand of magic missiles you gave to the wizard? Dm: you created boots that let you fly! -those are actually pretty similar to boots of flying form the dmg, dont you think? Dm: you can summon a cannon!!!! - you mean a magical cartoony companion who can sneeze magic to attack my enemies in a comical way and is just a magical enchanted piece of metal or a possesed object? Dm: YOU CAN CREATE IRONMAN ARMOR!!!! - whaaaat? I cannot do that, didnt you reward the party with let us know that we can buy magical armor from the blacksmith in town who is a wizards apprentice so he can add buffs and spells storing for a price? I mean, if a magically blacksmith in town can do it, im sure i can, and put on them some magical stuff too since i have magic, you know,since im basically a magical blacksmith too
If your dm is cool you can make spellwrought tattoos. Get a giftable lvl 1 spell slot. My dm says I can always make a spell I know l, but I can roll to replicate a spell I don't know. Enlarge/Reduce for everyone over a couple days. The magic item is the needle, not the spell tattoo. So they get to keep it until they need it. You can also give away find familiar spells so the party has a little zoo. No need to explain why that's super strong. I'm playing a centaur artificer. There's a warlock blaster riding along. A weapon to surpass metal gear.
Idea: could you combine the thunder gauntlets with the shocking grasp cantrip? If so that effectively doubles the damage and deals both thunder and lightning damage at the same time. Absolutely dastardly
I think I'm gonna do a divine soul sorc/armor artificier multiclass making my creations "machined fueled by the unending cycle of the weave and the divinr powers flowing trough my body.
Armorer is my absolute favorite subclass. Tons of flavor and tons of cool options. Shame that artificers are constantly ignored by them sorcerers on the shore.
Unless you’re homebrewing or your DM is allowing you liberties (or you’re misguiding them), you cannot infuse Radiant Weapon onto the thunder gauntlets until 9th level. Arcane armour is magical, the weapons for both sets are part of the armour: “At 9th level, you learn how to use your artificer infusions to specially modify your Arcane Armor. That armor now counts as separate items for the purposes of your Infuse Items feature: armor (the chest piece), boots, helmet, and the armor's special weapon.” You cannot infuse them at 6th level, as cool as it is (you can only infuse non-magical items). At least by 5e ruling. It is pretty busted too tbh.
Really loving my own Warforged Armorer, stylized as a Voltron-esque Combiner Super Robot piloted by tech centric Fey from an obscure Demiplane in the Feywild.
@onisparda2546 It's a really solid subclass for low levels! Bein able to get your hands on Heavy Armor just makes you hard to damage by default, and having weapons that are always on you(gauntlets and bolt gun) is a huge plus! I wholeheartedly endorse The Armorer :DD
I think one of my favourite characters ive ever made was an armourer artificer warforged obsessed with self improvement named gort. Funnily enough this video is what hooked me in the idea for him lol
I have a watch suggestion for an older anime movie called Strait Jacket. The setting of that world's narrative the best I can describe would be"Magicpunk", where technology incorporates magic. But if proper precautions aren't taken, the magic corrupts people and turns them into monsters. Then there are special operators called Tactical Sorcerers who fight these monsters. The slang term for them are Strait Jackets due to how crazy they must be, since if their armor and seals take too much damage, they themselves will turn into monsters. Would highly recommend if you haven't seen it before. Awesome video as always and hope everyone has a blessed day!
Played an Githzerai Armorer Artificer through DiA, finished the campaign @ level 14. Loved driving Hell Trucks like Mad Max, repairing them with techno-organic infernal soul machine parts, and tanking my way through hell like the guy in DOOM. Super satisfying (along with receiving the most powerful magic shield in all of 5e)
Shadar Kai Armorer is amusing. Teleport and gain damage res to all damage types until your next turn while also being able to move into or out of combat at will to save others or yourself. 👌
Made an Autognome who transformed into a Mecha in a Spelljammer campaign. This class is super fun to play, but there is a LOT of bookkeeping. Not for the faint of heart.
Currently playing a kobold that leans into his draconic legacy, i’ll go armorer and flavour his armor as basically dragon scales, with elemental spells originating from the suit of armor, and the armor changing color to the corresponding dragon
I remember playing a goblin who is basically in a scrap metal arcana tech mini tank that responded to his own latent spell energy because he knew magic because you can learn how to magic and don’t need to use technology to flavor everything because that gets *hard* He was real smart and extremely addicted to coffee Like every mad inventor should
I just got an awesome idea of a dragonborn barbarian that gets constantly disturbed by his 3 kobold brothers (not blood related, of course), and the three of them are artificers, one is that gunner articifcer (idk the name) the other one is that artificer that makes potions and some scrolls (I'm not sure about that and still don't know the name) and the last one is an armorer 😎👍
A crazy possibility that's easy to overlook: if you combine Lightning Launchers with Rogue and Tempest Cleric, you have the potential to deal a massive critical Sneak Attack that deals over a hundred lightning damage (granted, this is at or near 20 and 1/rest, but still). Kamehamehamother heffer!
I'm currently running a grung armorer, and to be a level 4 tiny frog guy with an AC of 20 and a giant toad bot to pilot and cause absolute mayhem in battle is beyond hysterical
I'm probably late to the party, but one of the other people in the YMBA discord is making an armor model for every damage type not covered by the base 2. My personal favorites so far have gotta be the Juggernaut model for melee with advantage on saves vs forced movement and a pair of big boots for weapons, and the Icarus model for ranged, giving you a hang glider built in to the armor and at-will casts of Jump to make it viable without somewhere high-up, plus a frickin grenade launcher that deals 1d6 fire damage to 1 target and a second d6 to everyone within 5ft of the target. That's not even touching the perfected abilities, which give you the Charge trait and a genuine flight speed, respectively.
I want to play a full metal alchemist inspired armorer/transmuter multiclass. Warforged race taking first 5 levels in artificer and the rest in wizard levels. Taking the feats spell sniper and sharpshooter. Main attack will be a sling when not casting leveled spells or in melee. I have read the feats repeatedly and i think they work simultaneously with the sling when using the cantrip magic stone since it is a spell attack(checks off for spell sniper) and it uses a ranged weapon(checks off for sharpshooter). It just sounds like fun.
My Dm in an arena game helped me come up with a character concept. Thri-Kreen Artillerist (because I need to hold the tool to make the connon), but then I can hold my normal gun in one hand and my cannon in the second main. Then, my smaller hands can hold my tool. Then later, I'll hold my focus in my second smaller hand for my cantrips with the +d8 damage. Late game, I'll shoot out 2 cannons and then either shoot my normal gun with my main action or shoot a cantrip with the bonus damage. The only bad part is that I'll need to decide if i want to wear armor for the infusions or if i want to not so I can get the natural armor from the race
Each of the four Artificer subclasses fit a specific play style. The Artillerist is more of a ranged fighter, the Alchemist is for support, the Battle Master is meant to be an offensive front liner, and the Armorer is meant to be a defensive Tank. But yeah, add 2 points into Fighter and you can be an unstoppable fighting machine! However one bit of advice I’d add is to make up your mind early on which armor model you want to major in; do you mostly want to wear the Guardian or Infiltrator? Because depending on your answer you will need to make either Constitution (Guardian) or Dexterity (Infiltrator) your second highest stat, behind Intelligence obviously. So in order of Highest to lowest your stats should be: Int, Con (Dex), Dex (Con), Wis, Cha, Str.
disgruntled old goblin mechanic with an orange hardhat, a grease stained tank top, big leather gloves, and a P-5000 Powered Work Loader mech suit as guardian armor. as an added bonus he eventually gets the inspiring leader feat and grants everyone 5 temp hp by going over a safety briefing because he's very OSHA compliant
I played two armorer artificer characters, one was brilliant madman that lived by the motto "science is not about why, it's about why the hell not". The character allowed me to embrace my inner wild chaotic stupid. My second character was a warforge armorer artificer and forge domain cleric named Talos, a warforge that was rediscovered in a ancient ruin that used to be an old laboratory/workshop. BTW Talos was inspired by the sentient Greek mythological automation by the same name.
There are easier ways to get a martial weapon proficiency too beyond just dipping into Fighter or taking a feat. You could for example use a race that has certain martial weapon proficiencies, such as certain elf races or the Githyanki who can just use their Knowledge abilities to give themselves weapon proficiency any time they take a long rest. Alternatively, there are rules in the Player's Handbook or Dungeon Master's Guide (I forget which one) that allow you to spend gold and time straight up learning new proficiencies you don't have as a downtime activity, with the limit being twice your Intelligence modifier (minimum of 1). Which, you know, being an Artificer...
I made a Warforged Armorer he was human then got his soul bonded to the armor. I can swing the tide in any fight with him. You can do so much yes your damage isn't the best but I think you can control the battlefield like no one else. I hit multiple guys to make sure the group is protected. I'm hard as hell to hit because AC is through the roof and my saving throws are great because of Flash of Genius. The Armorer is a ton of fun.
If there were an item to boost to the side as a reaction when you have to make a DEX Save, i would also say Armored Core could have been an inspiration... and that sh-t has been around since the 1990's!
I took a small dip into blade singer and I have been enjoying being nearly untouchable in most combat, the only thing I feel like I am lacking as a melee is damage output.
I made a Warforged armorer. He’s a mech that is programmed to think he’s human. Whenever someone points out that he’s a mech, his memory glitches, he forgets the last 5 seconds, and does the chicken little “what are we talking about?” thing. Every upgrade to his body feels normal to him and he wonders why the other humans don’t do the same thing. “Why can’t you shoot lightning from your hands? Why isn’t your skin shiny?” Etc…
Bro that’s sick ❤😂
I love that 😂 that's metal 🤘
@@brianmoyachiuz905 He's driving my DM nuts. I had to go meet the king, and the king commented that I seemed "very well Built". I said "oh thank you! I 've been working out."
Facepalms all around the table.
@@Winterborn5If you want mechs and laser cannons play shadow run. Not Dungeons and Dragons. This crap class is sci-fi not fantasy. It doesn't fit the world at all ...too high tech and frankly anyone who even wants this in dungeons and dragons doesn't need to play dungeons and dragons. Would a minigun in Skyrim make sense? No. So stop it. Idk wtf they were thinking adding this garbage class to a FANTASY world game. Sci-fi? Sure. Shadow run would be perfect. Dungeons and Dragons? No this is fvckin blasphemy.
@@newbdestroyer9997 Not sure where to begin here...
1: Golems are a thing, and a Warforged is basically a metal golem. The tech glitches just made for a funny backstory.
2: Artificer is an official class in D&D. My character is just an Armorer Artificer with "Ironman" flair.
3: A minigun in Skyrim would be weird...but shooting a flamethrower from your hands is fine. Rapid fire damage from range...seems the same to me.
4: Why the rage? Play how you want. My kids are laughing their ass off at my characters antics...and that's the whole point. If you want to rage about a game, I suggest League of Legends or COD. Maybe Counter-Strike...or hang out in Roblox with the rest of the kids.
Even funnier is picking duregar dwarf as your race, now you're both Iron Man and the Hulk
Hulk Buster
I fondly remember the moment my GM allowed me to play a two foot tall koald armourer who was essentially piloting an eight foot tall magical mech into battle
I played a 3 foot Fairy piloting a 7 foot mech.
I went kobold too.
I didn't bother making the suit bigger than him though. I just gave him the stealth and strength infusion so he could suprise enemiens out of no where with the free gift of the prone condition.
did that by riding my medium size steel defender as a battle smith
I played a 2 foot 8 inches rock gnome, who was still a kid, who also came straight out of gundam.
…..oh my god I never thought of that idea. I’m writing this down-would you mind if I wrote this down-I’m writing this down.
Witches at the Wharf really outdid themselves with this subclass.
I love it! 😂
fighter of the fjords
Shamans from the shallows
😅😅🤣
Magicians of the marine
I’m a simple man, I see my fave subclass from an awesome UA-camr, I watch
a man of culture i see
I was between armorer and battlesmith for my fav. I think early game battlesmith and late armorer for favs.
😢😢😅😅😢😢😢😢😮😅😮🎉😂@@skeleton3078
@@Dakarai_Knightsame, but I’m kinda leaning towards the idea of the battlesmith with the big pet mecha monster, and the flavor, spells, and ideas of the armorer
-Play an armorer.
-Make armoured suit the tallest possible size.
-Choose gnome race.
-Make gnome the smallest possible size.
-Lie to the other players.
-Tell them you're a warforged.
-Spend emntire campaign hiding the fact that Ironfist doombringer is actually scrundles mcgee.
-Shenanigans ensue.
Character concept: an Orc who was exiled from his clan for not being strong enough and used technology to make a suit of armor to make up for it.
I’ve had this character concept floating around in my head for a while now - an Armorer Artificer whose studded leather armor is cursed and wraps around him a la Ragman, Moon Knight, or hell, even Venom. Would need to invest in Dex like crazy, but considering all the buffs you can get to Dex checks you can get with your Infusions, the build could EASILY be the party’s Rogue-equivalent.
I've had this idea in my mind lately as well. I have a female Tiefling who actually build my character who doubles as a type of warforged and a mech suit. Both characters are able to act independently of each other, but they shine better than Tony Stark's Arc Reactor when they are together.
With infiltrator armor of tools, guidance and later flash of genius no rogue can hold candle to you, except for single target damage where you kinda suck.
Or spawn flavor if you subclass as warlock
Ooooh! I LIKE this idea!
I was this concept of a warforged that was used to be a mindless war machine prototype for a long forgotten kingdom/master wizard, but was shut down before completion and had all their parts rusted away and has woken up with sentience. Now their only goal is to rebuild themselves and find/protect any possible descendants all while hiding their identity and their secrets of how to make artifacts and war machines like themselves.
I just love how you can be iron man on a medieval world thanks to the armorer artificer
One of my current characters is a kolbold with this class and subclass. When made him I asked my dm that when my character was in his armor that can he become medium sized. Since that didnt give any major buffs he said yes. Now my kobold is has a mecha. Well at least he feels like he does. To most the suit is just the size of an orc. Big but not giant. But for him every battle is a mecha vs kaiju battle
Kobolds and gnomes alonside warforged and dwarfs are THE Artificer races/ species ( scientifically makes sense, kobolds and gnomes does not share same progenitor aka not genetic related )
My little brother is doing the same with his hobgoblin character but is going from a short medium to a tall medium
I have a kobold and I'm thinking of going with this
Love this artificer subclass. I recommend a 2 level dip as war wizard. Get int to initiative, some handy spells and defensive reactions.
Everybody gangster until the quadruple amputee puts on his exosuit. The limb replacement feature is so massively overlooked as a flavor element, allowing you to play handicapped adventurers without detracting from normal gameplay.
@@christopherwilliamsA jfc.....with no limbs......explain how he puts on that suit. Go ahead. Remember.....this is MEDIEVAL FANTASY not fvckin Warhammer 40k. No plasma cannons and fvckin Imperial Walkers around here dude. You need to remember wtf game you're playing. That whole dogshvt class breaks immersion. Everyone is operating in the 1200's but you wanna break out tech from the year 4800. Fvckin stupid.
ThIS IS MY CHARACTER like the dm basically punished him being rude to royalty during a critical moment by having all his limbs chopped off but thanks to arcane armor i didn’t have to be a deadweight in the party 😅😅
I'm playing a goblin artificer currently. She'll go Armorer. Making a S.C.U.B.A suit (Self Contained Utility Battle Armor)
Love it! Came up with an one-shot idea but moved before my friends and I could play. Everyone plays an Artificer and we play it like a SWAT team. My idea was they were called B.A.T.S. (Battle Arcana & Tactical Specialists). This one-shot was to build their organization into the world, and if they pulled off the mission, would get funding to expand and recruit other classes/orders to their cause.
I made a rogue/armorer artificer multiclass because of that infiltrator suit’s advantage to stealth and the have a +12 to stealth even without it, armorer is amazing and you gotta love it
I used the armorer artificer mixed with lizardfolk to make essentially a Yautja from Predator.
I just started a campaign as one of these guys
Rather than mecha, I've actually been focusing on modelling on Brotherhood Paladins from Fallout. The big, tanky Power Armor-wielder is super underrepresented in fiction!
i mean there super solider 2 heart and 3 lung ..and stuff...most people maybe get flak and flashlight...maybe and the might be slight use....
@@bogdanv1353the emperor provides
Space Marines from wh40k, Spartans from Halo,Rhino from spiderman
Armorer Artificer is hands down one of my favorite subclasses in D&D, if not my #1 favorite. At the very least it's the class/subclass I've played the most, having made and played *FOUR* different Armorer Artificers so far. And that's not including all the theoretical character builds I've come up with for the Armorer that I haven't had a chance to actually play yet.
From a Loxodon Armorer Artificer + Totem Warrior Barbarian multiclass that utilizes their Thunder Gauntlets and Reckless Attack to draw the most aggro possible from enemies, to a Goblin Armorer Artificer + Assassin Rogue + Storm Cleric that sneak attacks with their Lightning Launcher and uses their Channel Divinity to maximize the sneak attack damage, to many many more.
I flavored this more magical. My character had an embedded crest in her chest that she'd tap to summon ethereal armor. A semi radiant version for Guardian and a shadowed set for Infiltrator. The DM allowed this, as long as I still spent the money on "materials" to upgrade the crest. So I still had to save up 1,200g for Plate equivalent AC.
You can use booming blade and weapon infusions to have tons of damage and utility even without multiattack, it´s insane
This subclass is cool as shit. You never fail to impress me with how well you show off these subclasses. Well done as always dude!
I can say from experience that the Armorer is a wonderfully flexible tank
Every video I watch on this channel always makes me go "Oh, I'm gonna play this class for m'y next character."
There's so much flavor from this subclass. You can even multiclass to Blade Singer and be a Symphogear user. Protector with Bladesong using the Gauntlets is just Hibiki
Kobold Armorer who seeks revenge on the Gnomes.
Artificer is one of my favorite classes. I’m looking forward to the videos on the rest of the arti subclasses.
It is one of my favourites subclases, I made a really balanced melee armorer 3/chronurgist 17 which has armor of magical strenght having dump strenght and still being great at it, and an inbuilt taunt, healing and insane defense for starters
Great content, thanks for making this dnd 5e breakdown fun and easy to understand for new DMs and players alike.
One of my favorite classes. When i played it i went 3 levels in fighter for battle master and was the party's tank. I also convinced my DM to let me rig up a maul to allow me to use the thunder gauntlets disadvantage and add 2 thunder damage as a bonus when i swung it. It was a lot of fun.
My favorite Friday ritual is listening to your newest video while I do my jobs roof inspection at night. Amazing way to pass the time!
And if your DM tells you that cant play artificer since "didnt fit the medieval fantasy" then just explain to him that the artificer is basically a blacksmith who learn how to combine wizard magic with his crafsmenship
Artificer is just like Hiccup from how to train your dragon but with wizard magic, i mean, everything they can do with infusions and subclass features in terms of items is already on vanilla dnd5e, so technically someone should create those items, so... Magic blacksmiths:
Dm: you have a robot companion
-no, i have a enchanted armor as a friend, like the enchanted armor you make us fight last session who also has personality
Dm: but you have that laser gun!
-you mean the enchanted stick with spell attacks, just like the fireball staff and the wand of magic missiles you gave to the wizard?
Dm: you created boots that let you fly!
-those are actually pretty similar to boots of flying form the dmg, dont you think?
Dm: you can summon a cannon!!!!
- you mean a magical cartoony companion who can sneeze magic to attack my enemies in a comical way and is just a magical enchanted piece of metal or a possesed object?
Dm: YOU CAN CREATE IRONMAN ARMOR!!!!
- whaaaat? I cannot do that, didnt you reward the party with let us know that we can buy magical armor from the blacksmith in town who is a wizards apprentice so he can add buffs and spells storing for a price? I mean, if a magically blacksmith in town can do it, im sure i can, and put on them some magical stuff too since i have magic, you know,since im basically a magical blacksmith too
I would love to see the other two artificier subclasses
If your dm is cool you can make spellwrought tattoos. Get a giftable lvl 1 spell slot. My dm says I can always make a spell I know l, but I can roll to replicate a spell I don't know.
Enlarge/Reduce for everyone over a couple days. The magic item is the needle, not the spell tattoo. So they get to keep it until they need it. You can also give away find familiar spells so the party has a little zoo. No need to explain why that's super strong.
I'm playing a centaur artificer. There's a warlock blaster riding along.
A weapon to surpass metal gear.
I’m having fun playing the battle smith, I’ll prolly play this next
Idea: could you combine the thunder gauntlets with the shocking grasp cantrip? If so that effectively doubles the damage and deals both thunder and lightning damage at the same time. Absolutely dastardly
Lightning Launcher + Crossbow Expert + Longshot = Sniper Rifle(Finger of God)
could you explain this further? :) Are you talking about using a lightning launcher and a one handed crossbow at the same time?
As usual love the anime refernces, and jokes
Love this subclass. My DM and I just finished designing a new model I can swap into for my character.
I assure you, a large race wearing the beef daddy armor gets passwall almost for free
I think I'm gonna do a divine soul sorc/armor artificier multiclass making my creations "machined fueled by the unending cycle of the weave and the divinr powers flowing trough my body.
Armorer is my absolute favorite subclass. Tons of flavor and tons of cool options. Shame that artificers are constantly ignored by them sorcerers on the shore.
Next character will be using this.. thank you ahead of time for providing me the means to acquire the tears of my dm!
I’ve been wondering which subclass to make my artificer and now I know I want to make him a armorer
Spell storing item:
armourers can put 'Blur' or similar into your TANK's non-magical armour...
Great video! Seen a few on Armorer but this has been the most enlightening as to the possibilities!
One of my favorite subclasses, Thanks it was a fun watch
You are easily in my top 2 D&D channels, with DnD Shorts - excellent job, keep up the great work!
Unless you’re homebrewing or your DM is allowing you liberties (or you’re misguiding them), you cannot infuse Radiant Weapon onto the thunder gauntlets until 9th level. Arcane armour is magical, the weapons for both sets are part of the armour:
“At 9th level, you learn how to use your artificer infusions to specially modify your Arcane Armor. That armor now counts as separate items for the purposes of your Infuse Items feature: armor (the chest piece), boots, helmet, and the armor's special weapon.”
You cannot infuse them at 6th level, as cool as it is (you can only infuse non-magical items). At least by 5e ruling. It is pretty busted too tbh.
Really loving my own Warforged Armorer, stylized as a Voltron-esque Combiner Super Robot piloted by tech centric Fey from an obscure Demiplane in the Feywild.
Honestly fucking LOVE these videos, both this and the Drakewarden are now on my list of subclasses I NEED to play! Great vids ❤❤
I'm so glad you used a G Gundam clip.
Show did not get enough love
That's awesome and I never thought about being a back up tank like you talked about.
Great Video 👍
Honestly love the Armorer and Coop and MegasXLR are great Armorer Inspiration 😎
combine this with rune knight for a true mecha build
Playin as an Armorer Hill Dwarf rn so I can just already use some martial weapons bc of the race feature "Dwarven Combat Training" XD
About to make one next week any feedback?
@onisparda2546 It's a really solid subclass for low levels! Bein able to get your hands on Heavy Armor just makes you hard to damage by default, and having weapons that are always on you(gauntlets and bolt gun) is a huge plus! I wholeheartedly endorse The Armorer :DD
I think one of my favourite characters ive ever made was an armourer artificer warforged obsessed with self improvement named gort. Funnily enough this video is what hooked me in the idea for him lol
Another amazing video. Keep it up.
0:16 This looks like the origin story of the robot uprising.
Sorcerers of the Shoreline is a litteral masterpiece
This subclass is some of the most badass shit I have ever seen come out of DND
I have a watch suggestion for an older anime movie called Strait Jacket. The setting of that world's narrative the best I can describe would be"Magicpunk", where technology incorporates magic. But if proper precautions aren't taken, the magic corrupts people and turns them into monsters. Then there are special operators called Tactical Sorcerers who fight these monsters. The slang term for them are Strait Jackets due to how crazy they must be, since if their armor and seals take too much damage, they themselves will turn into monsters. Would highly recommend if you haven't seen it before. Awesome video as always and hope everyone has a blessed day!
Played an Githzerai Armorer Artificer through DiA, finished the campaign @ level 14. Loved driving Hell Trucks like Mad Max, repairing them with techno-organic infernal soul machine parts, and tanking my way through hell like the guy in DOOM. Super satisfying (along with receiving the most powerful magic shield in all of 5e)
Shadar Kai Armorer is amusing. Teleport and gain damage res to all damage types until your next turn while also being able to move into or out of combat at will to save others or yourself. 👌
"A fire extinguisher of Continual Flame."
I see what you did there. 😆
I already know the people who made this subclass had just watched some iron man
Yeah...someone saw Iron Man and said 'I want that in D&D'.
Made an Autognome who transformed into a Mecha in a Spelljammer campaign. This class is super fun to play, but there is a LOT of bookkeeping. Not for the faint of heart.
Whenever I get a group to play with, I'm building a Warforged artificer with the armorer subclass.
Currently playing a kobold that leans into his draconic legacy, i’ll go armorer and flavour his armor as basically dragon scales, with elemental spells originating from the suit of armor, and the armor changing color to the corresponding dragon
One level dip in fighter would help you with concentration checks as well as getting an extra +1AC with defensive fighting style
I know someone did this. Put fireball on a Dagger or something and use catapult
Delayed fireball infused on a gold coin, reverse pickpocket someone. 😂
Talk about flavoring, well you could just be an enchantment wizard that like to fight in front line too
love this so much do conquest paladin next
Holy shit this is perfect for this one character concept i have been trying to realise
I remember playing a goblin who is basically in a scrap metal arcana tech mini tank that responded to his own latent spell energy because he knew magic because you can learn how to magic and don’t need to use technology to flavor everything because that gets *hard*
He was real smart and extremely addicted to coffee
Like every mad inventor should
I just got an awesome idea of a dragonborn barbarian that gets constantly disturbed by his 3 kobold brothers (not blood related, of course), and the three of them are artificers, one is that gunner articifcer (idk the name) the other one is that artificer that makes potions and some scrolls (I'm not sure about that and still don't know the name) and the last one is an armorer 😎👍
A crazy possibility that's easy to overlook: if you combine Lightning Launchers with Rogue and Tempest Cleric, you have the potential to deal a massive critical Sneak Attack that deals over a hundred lightning damage (granted, this is at or near 20 and 1/rest, but still). Kamehamehamother heffer!
Litterally just watched this while making my Halloween costume for 2023. My costume? Samurai yoroi.
I'm currently running a grung armorer, and to be a level 4 tiny frog guy with an AC of 20 and a giant toad bot to pilot and cause absolute mayhem in battle is beyond hysterical
I'm probably late to the party, but one of the other people in the YMBA discord is making an armor model for every damage type not covered by the base 2. My personal favorites so far have gotta be the Juggernaut model for melee with advantage on saves vs forced movement and a pair of big boots for weapons, and the Icarus model for ranged, giving you a hang glider built in to the armor and at-will casts of Jump to make it viable without somewhere high-up, plus a frickin grenade launcher that deals 1d6 fire damage to 1 target and a second d6 to everyone within 5ft of the target. That's not even touching the perfected abilities, which give you the Charge trait and a genuine flight speed, respectively.
I made a power ranger using 3 levels in this class and 17 in fighter eldritch knight.
I want to play a full metal alchemist inspired armorer/transmuter multiclass. Warforged race taking first 5 levels in artificer and the rest in wizard levels. Taking the feats spell sniper and sharpshooter. Main attack will be a sling when not casting leveled spells or in melee. I have read the feats repeatedly and i think they work simultaneously with the sling when using the cantrip magic stone since it is a spell attack(checks off for spell sniper) and it uses a ranged weapon(checks off for sharpshooter). It just sounds like fun.
My Dm in an arena game helped me come up with a character concept. Thri-Kreen Artillerist (because I need to hold the tool to make the connon), but then I can hold my normal gun in one hand and my cannon in the second main. Then, my smaller hands can hold my tool. Then later, I'll hold my focus in my second smaller hand for my cantrips with the +d8 damage. Late game, I'll shoot out 2 cannons and then either shoot my normal gun with my main action or shoot a cantrip with the bonus damage. The only bad part is that I'll need to decide if i want to wear armor for the infusions or if i want to not so I can get the natural armor from the race
Looks like a Gearsman from Pathfinder in that opening picture though.
I use my varient human armorer as a mandalorian Smith. Magic missile works as whistling birds
I love all the nicknames for the publisher xD. I love orb readers of the ocean
Each of the four Artificer subclasses fit a specific play style. The Artillerist is more of a ranged fighter, the Alchemist is for support, the Battle Master is meant to be an offensive front liner, and the Armorer is meant to be a defensive Tank.
But yeah, add 2 points into Fighter and you can be an unstoppable fighting machine!
However one bit of advice I’d add is to make up your mind early on which armor model you want to major in; do you mostly want to wear the Guardian or Infiltrator?
Because depending on your answer you will need to make either Constitution (Guardian) or Dexterity (Infiltrator) your second highest stat, behind Intelligence obviously.
So in order of Highest to lowest your stats should be: Int, Con (Dex), Dex (Con), Wis, Cha, Str.
"Extra protection from bears and stuff"
Looks at suspicious bg3 save file
6:04 6:51 This guy made me pull out my copy of Tasha's to confirm these... can't believe he was right! :O
disgruntled old goblin mechanic with an orange hardhat, a grease stained tank top, big leather gloves, and a P-5000 Powered Work Loader mech suit as guardian armor. as an added bonus he eventually gets the inspiring leader feat and grants everyone 5 temp hp by going over a safety briefing because he's very OSHA compliant
I played two armorer artificer characters, one was brilliant madman that lived by the motto "science is not about why, it's about why the hell not". The character allowed me to embrace my inner wild chaotic stupid. My second character was a warforge armorer artificer and forge domain cleric named Talos, a warforge that was rediscovered in a ancient ruin that used to be an old laboratory/workshop.
BTW Talos was inspired by the sentient Greek mythological automation by the same name.
I didn't realize most of these things before designing my warflorged armorer, i found an enchanted amulet and now my ac is 21 at level 4
We love our adventures in Faerun...
I love to dip a little bit in war caster
I’m actually playing as a sentient rat in my next play through and I am definitely playing with a gundam
There are easier ways to get a martial weapon proficiency too beyond just dipping into Fighter or taking a feat. You could for example use a race that has certain martial weapon proficiencies, such as certain elf races or the Githyanki who can just use their Knowledge abilities to give themselves weapon proficiency any time they take a long rest. Alternatively, there are rules in the Player's Handbook or Dungeon Master's Guide (I forget which one) that allow you to spend gold and time straight up learning new proficiencies you don't have as a downtime activity, with the limit being twice your Intelligence modifier (minimum of 1). Which, you know, being an Artificer...
Since it replaces limbs I made a warforged in a wheel chair that I am trying to convince my DM to let me become the Warhammer 40k Lord of Skulls.
I made a Warforged Armorer he was human then got his soul bonded to the armor. I can swing the tide in any fight with him. You can do so much yes your damage isn't the best but I think you can control the battlefield like no one else. I hit multiple guys to make sure the group is protected. I'm hard as hell to hit because AC is through the roof and my saving throws are great because of Flash of Genius. The Armorer is a ton of fun.
If there were an item to boost to the side as a reaction when you have to make a DEX Save, i would also say Armored Core could have been an inspiration... and that sh-t has been around since the 1990's!
I quite liked the Chainmail to Brainmail actually
I took a small dip into blade singer and I have been enjoying being nearly untouchable in most combat, the only thing I feel like I am lacking as a melee is damage output.