New 2D graphics features - Unite Copenhagen
Вставка
- Опубліковано 26 вер 2024
- Unity is introducing a wide range of new 2D graphics features in 2019: 2D Lights, 2D Shader Graph and 2D Shadows. In this session, Andy walks through, in-editor, how to visually improve a 2D level using all of these new tools and show how they all work together.
Speaker: Andy Touch - Unity Technologies
I love the "love" Unity is giving 2D recently!
This really changes everything, because you don't need a "fake" 2D game - that's 3D in reality - now you can do everything at 2D. Finally.
@@klarnorbert Finally!
Light effects look great.
Amazing, just waiting for the project and classes.
Nice speech!Waiting for the project
Definitely need more disco games!
The 2D lights package is pretty cool. May be a bug, but if anyone has low FPS with 2D Lights then my advice is to limit the number of sprite layers you have in your project to atmost 3-5 or the FPS may suffer.
Another thing to add to my games! Glad to see some 2D stuff coming through. But.. What will it break ? :|
breaks 3D lights, fog..
Soft shadows
14:05 what happened to that feature? Adding sprites/cookies to the light? They only seem to work for the Sprite Light, but not with Point lights like in the video. I assume the point light is the current spot light?
Sorry for the silly question but...
are these features already implemented and people are waiting for THIS project demo or are these new upcoming features ?
once you install the Universal Render Pipeline from the Package Manager you get all these, the demo is just there for you to discover how THEY did it.
@@cornixthethird9860 thanx :)
That blue effect on the back wall isn't working with me. When I look at it, I first see the black circles that are used to mask the background. Maybe they should have used a different shape. Other than that, great looking game.
Thanks to the 2d team. I believe this is the first video from Unite Copenhagen that I really liked and watched in full.
You almost ruin it when you said "this is quite a simple shader". That's not a simple shader :)
Thank you and keep up the good work.
Hey Pedro, do you have the link to the project, please?
@@siarheipilat8152 HI. Maybe I mislead you when I said that the blue effect wasn't working for me. I don't have the project, sorry.
@@pnvgordinho thanks for clearing it up
Coooool! love this and speaker is great too
Where can find tutorials for this? He said at the end they would release some sort of tutorials
good presentation and cool tech! but in the last 1/3rd he was fumbling pretty badly lol
This was really cool!!!
Link to the project, please?
How do you block light from passing trough the wall ?
If you ever find how to do it, pass on the answer to me ^^
@@DatGenKo use a composite shadow proyector and put it behind maping the wall siluet :P
Thank you, really helpful!!!!
Can u check if a specific object is being lit by a specific light or is it just visual
thank you so much 😘
Can you also light "only" specific layers of objects? Like if I have 2 layers P1 and P2. And then set via a script for Player 1 that the global light will only eluminate P1 Layer units. And for Player 2 I would set the global light only to eluminate P2 Units?
Would be the easiest fog of war ever.
Is there a way to get the ray tracing effect using the 2d lights in unity where it creates these cone shadows behind sprites?
normal map influence not working on runtime generated objects if scale.z = 0
Where can I get the project
How render more than one camera when i download and setup the ligthweigth render pipeline?
very good effects
In my project light travels through sprites. My someone please help me?
what layer is Your light and sprite, if they are on the same layer, this may be the problem.
Can we download this project somewhere?
Hi, were you able to find the solution?
why not 3D or 333D or may be D'and'Dy?? CANDY & DANDY
Windows os in mac...?
Me encanta que hayan actualizado esto!!
Macbook run Windows No1
All lights are disabled in the menu
Do you have the link to the project, please?
@@siarheipilat8152 No. I tried to create a new project using the same package in the same unity version. No luck.
@@JK-bh5lr OK thanks for your reply!
The unity showcases needs to have their audience included. It seems lame that they don't include much background audience noises.
hey guys very nice game
+
The way his sentences end in a question every time is so annoying?
Why?
Isn't it fine?
I think it's ok, don't you too?
:-)