Vol'jin is always so much fun. Yesterday I lost a duo's game while we were highrolling so incredibly hard, but in the final rounds we met the Vol'Jin + Saurfang duo and eventually faced an entire board of 50k/50k minions. The Saurfang gave his buddy to the vol'jin player, allowing him to make huge minions really fast.
I'm not surprised that they enabled Voljin again since the health scaling is what makes this broken, and they removed the health swap part of the hero power, but since they changed the buddy to include health, it's broken again lol. Also, the false implicator was tripling its stats each turn because it had its own stats then adding 2x its own stats.
played basicaly that exact game a few hours ago. when you dont know where the attack ends and the hp starts it gets crazy. i just faced murloc so they got a bunch of scam but they cant have poison on everything.
A lot of these comments look like people didnt get past 2 mina before having to open their mouths. I am very intrigued to continue the game! I am wear the imp os at 400something+/500something+
Btw - this is tripling every turn, not doubling. If you’re a 10/10, you give +10/+10 to a minion in the shop, eat and gain +20/+20, so 10/10=>30/30 is x3.
Im not going to lie, I think that's cool and disguisting at the same time, but it makes me really dislike the F2P part, rolling bad heroes in buddy meta is awful
Magnetic stacking. How it goes - you put boomboxer on the field, then non-golden magnetic minion on the board. then you start magnetizing mechs to magnetic minion. Boomboxer gets a copy of each magnet. then you make a triple out of the non-golden magnetic, and it goes to your hand. You put a new non-golden magnetic on the board, and magnetize your stacked golden magnetic to it. Boomboxer gets this whole stack again. Repeat each turn until you get out of money or time, the latter will happen more and more with each stack, because your gold with dozens of accordotrons becomes silly.
As terrible as the games with silly numbers for stats are they've definitely made me better about grabbing scam and playing it properly alongside whatever real units I have lol
This is really entertaining. but i feel he really highrolled and everything was perfect. Of course his small plays are a really good lecture on how to optimize, but finding 3 false implicator every turn and playing voljin seems like i even i could figure this out. I would like to see replays where the game is difficult and direction decisions decide the game, there a noob like me can learn
He did it early with the demons. This still works well if you have to hard roll that whole turn he hits on. Especially with the 2 Malchazzars. Half way into the turn after if you aren't hitting your looking for a way to survive and buff the shop for your 1 demon and make it to 5 for shellemental. At that point you probably hit top 3. If you manage to buff really well without exactly highrolling you can get a board stat in the low 1000s. You never beat that gally without the early high roll though probably. He hits hard and early but has a rather mediocre game after the fact. Well played but not highrolling. My point I think is most people have a really good turn or 2 in a game. When synergy and that rng collide early, the scalability goes through the roof and the whole game is a highroll by product of being very lucky very early. The perfect game with this goes into the millions.
BeterBabbit YT: ua-cam.com/video/bpBlm35FGpg/v-deo.html
BeterBabbit Twitch: twitch.tv/beterbabbit
I'd love to know how you and Peter know each other (and how / where / who you OG players learnt so many comps from!!)
21:39 think you are pretty close at figuring out the meta
Vol'jin is always so much fun.
Yesterday I lost a duo's game while we were highrolling so incredibly hard, but in the final rounds we met the Vol'Jin + Saurfang duo and eventually faced an entire board of 50k/50k minions.
The Saurfang gave his buddy to the vol'jin player, allowing him to make huge minions really fast.
The random leeroy off the death rattle at 15:17 monkaS
That gallywix thought he was set and then the combat loaded in and he probably got so sad
I bet the mech high roller felt disgusted
I would of not played for the rest of the day lmao.
he froze the 4 attk minion, not the lasso btw
oh.. thanks!
Thank you so much… 🥹🥹🥹
I thought that was obvious lol, don't know how bunny missed it
Wow it's almost like he acknowledged that seconds later in the vid.
So, you stopped the video right there
I'm not surprised that they enabled Voljin again since the health scaling is what makes this broken, and they removed the health swap part of the hero power, but since they changed the buddy to include health, it's broken again lol.
Also, the false implicator was tripling its stats each turn because it had its own stats then adding 2x its own stats.
Definitely freezing for the manasaber attack
yup he did that, BB explained that in the video
played basicaly that exact game a few hours ago. when you dont know where the attack ends and the hp starts it gets crazy. i just faced murloc so they got a bunch of scam but they cant have poison on everything.
insane game
If this is too strong, wouldn't changing Voljin to "friendly minions" be enough to balance it?
A lot of these comments look like people didnt get past 2 mina before having to open their mouths. I am very intrigued to continue the game! I am wear the imp os at 400something+/500something+
Btw - this is tripling every turn, not doubling. If you’re a 10/10, you give +10/+10 to a minion in the shop, eat and gain +20/+20, so 10/10=>30/30 is x3.
Россия тоже Вас смотрит, красиво играете и вкусно монтируете ролики. ❤
Can someone please explain it to me how the minions keep the stats except the demon. Spellcraft should by for one turn?
If we're talking about Shellemental's spellcraft, those stats are permanent
I got a tarecgosa with 1.9 million attack one time lol
Im not going to lie, I think that's cool and disguisting at the same time, but it makes me really dislike the F2P part, rolling bad heroes in buddy meta is awful
Manasaber premium in that comp!
How did the mech board get so big?
Magnetic stacking. How it goes - you put boomboxer on the field, then non-golden magnetic minion on the board. then you start magnetizing mechs to magnetic minion. Boomboxer gets a copy of each magnet. then you make a triple out of the non-golden magnetic, and it goes to your hand. You put a new non-golden magnetic on the board, and magnetize your stacked golden magnetic to it. Boomboxer gets this whole stack again. Repeat each turn until you get out of money or time, the latter will happen more and more with each stack, because your gold with dozens of accordotrons becomes silly.
Hit 81k/2.3 million In health on this build the other night
As terrible as the games with silly numbers for stats are they've definitely made me better about grabbing scam and playing it properly alongside whatever real units I have lol
What the actual fuck
your chair is kind of art, right?
even when they try to knife them in a game, they cant touch women
Yep, spot on. Duos is alot more difficult then solo 😢
How🫡
犯規了
How could you not see the obvious freeze? The reason being stats. There are no other high attack minions, therefore he froze.
will be great if you can lower the game music...
He froze shop on turn 1 so he was guaranteed to swap attack with the mana saber again on turn 2. *edit* which chat later points out lol.
This is really entertaining. but i feel he really highrolled and everything was perfect.
Of course his small plays are a really good lecture on how to optimize, but finding 3 false implicator every turn and playing voljin seems like i even i could figure this out.
I would like to see replays where the game is difficult and direction decisions decide the game, there a noob like me can learn
He did it early with the demons. This still works well if you have to hard roll that whole turn he hits on. Especially with the 2 Malchazzars. Half way into the turn after if you aren't hitting your looking for a way to survive and buff the shop for your 1 demon and make it to 5 for shellemental. At that point you probably hit top 3. If you manage to buff really well without exactly highrolling you can get a board stat in the low 1000s. You never beat that gally without the early high roll though probably.
He hits hard and early but has a rather mediocre game after the fact. Well played but not highrolling.
My point I think is most people have a really good turn or 2 in a game. When synergy and that rng collide early, the scalability goes through the roof and the whole game is a highroll by product of being very lucky very early. The perfect game with this goes into the millions.