I feel like "shader patch" is quite an understating name for what this product grown into. It includes gravel tyres, tons of physics tweaks, functional rain etc. Most of the current functionality probably doesn't have a lot to do with shaders anymore.:-D
With all the love and care AC still gets from the community and incredible modders it will be hard for AC Evo to take over from it's predecessor but lets see what Kunos is cooking.
You already have most of that in RBR: proper pacenotes mods and even a fantastic recce tool, online rallies and full tournaments, and still way better physics with NGP.
also make sure to check out the ai pacenotes mod. we never had such a powerfool tool in any game. you can just create pacenotes using your voice while driving! plus it comes with a bunch of stages for vanilla and modded maps ready to go
BeamNG is the next Richard burns rally assetto Corsa wishes. I say this as someone who probably does 15,000kms a year on gravel road in the oil patch in Canada and drives a truck with 14 inches of wheel travel there isn't another sim that gets dirt and gravel anywhere close to as real as beamNG feels and this includes dirt rally games. The rbr guys will agree
totally agrerd. there is just so much more you can do with beams physics, groundmodels possibilities are endless.. i could be wrong but i think that people who don't see this just dont have enough knowledge on how beamng works at its core
Yep, unless Assetto gets its shit together, makes tyres more consistent between mods and modders start sharing how to get bump stops working well it's pretty much over. You can spend months fine tuning the grip levels of a track to be "just right" only for 90% of people to thinks it's pants because they used a different car/tyres. I spent one day looking into track modding in Beam and am amazed at how much better it deals with surfaces. I haven't given up on Assetto rally yet, but I'm close.
there is a Co-driver mod already available for AC, it will need you to do a "slow run" first but it automatically creates and saves them for future use.
RBR even with NGP barely has a suspension modeling. It doesn't even have a kinematic solver and uses vectors. AC is far ahead of any of the other consumer sims in almost all applications nowadays. It'd be the main advantage over RBR. RBR will likely forever maintain some tire modeling advantages over AC, although the highly un-tweakable nature of the model makes it impossible to ever truly get accurate behavior in most situations. AC theoretically could reach a higher correlation accuracy if the surfaces are limited/support for enough surfaces is added separately. I'm not counting on AC surpassing RBR any time soon or perhaps ever, surely not if Jackson doesn't get involved in the surface modeling.
It's strange that kunos games tend to handle strange over larger bumps , ACC is like that as well I wonder what it is. iRacing , AMS1,RaceRoom seem to handle larger bumps better. Maybe its not suspension but some other component once car leaves the ground
@@GamerMuscleVideos Vanilla AC doesn't support realistic bumpstop curves; or any curve at all really. You can make realistic ones with Cphys, although they'll be undamped and without hysteresis regardless, so not perfect. The suspension bottoms onto the hardstops then instantly launches off of them into the soft rate and the car jumps, instead of the bumpstops absorbing most of the impact. Many cars are also just badly made. I think all of the ACC cars have a too stiff roll stiffness for one based on what I know about real GT3s. All of the AC cars are horrendous. iR and AMS1/rF1 have very filtered vertical inputs that cuts off most of the suspension deflection. AC is accurate in that regard, but it means you need accurate elements too. I'm struggling with some resultant load transfer issues myself too but I'm pretty sure it's just my modeling being wrong. EDIT: The way RBR gets around jumps is by just having inaccurate suspensions. They're all too soft sometimes by a factor of 100% even when maxed out, and the dampers are often not nearly stiff enough in slow speed.
@@GamerMuscleVideos I think it has to do with the fact that the chassis of a vehicle is rigid in AC, there is only suspension travel and tyre physics to deal with it. Thats where I think BeamNG is way ahead on that topic, since the whole vehicle structure is replicated and bend with the rough terrain...
@@GamerMuscleVideos that, but also as far as i know, AC only has a single contact patch per tire. ilja may have made tweaks to increase that but not sure
Nikolay Gryazin recently said something related to suspensions: in RBR/NGP it's easy to drive over ruts with no struggle if you "do no anti-roll bar on the rear" - whilst in real life the ruts make the car have no grip and be really unstable. I supposed this as well just by watching onboards from real WRC/Rally1/Rally2 cars, and have always noticed that such real cars look (at times) much more alive and playful with pretty aggressive behaviors everywhere, and over ruts they behave just crazy edgy - which won't happen in RBR/NGP, let alone other sims. Regardless, the driving experience the suspension model brings is IMO superior in RBR/NGP by much even against BeamNG: they way you have to brake, get on the throttle, handbrake, deal with understeer and force oversteer, etc. Even when watching real WRC onboards, it just feels beautifully and largely relatable.
Hey GM.. have you seen the videos for AC Evo on their page? I’m not sure AC2 (Evo) is going to be what we all hoped for. It looks like a cookie cutter version of GT7. 😢
That's because I use a camera filter , in real life eyeballs and brain filters bumps out based on the Gforces , thats not in a sim so a more stable cam helps with comfort and motion sickness.
i believe the future of rally, and actually all driving sims, is beamng, the physic it's just too much ahead compared to all other titles and there's almost no limits to what can be done with it
Well, you'll still need to wait for a tonne of updates (and optimisation, and a more competent multiplayer system) before thats even a proper possibility
Beam NG has really advanced stuff and in manny ways its really nice but everything feels really slow motion and kinda sloppy and gloopy , so beam ng is great for lorries monster trucks slow stuff , but super tight and responsive rally cars its always felt really off compared to RBR ,AC,AMS2,Dirt
@@tiagobelo4965 it all will come... it just has so much potential in the way it works..and theres also modding that makes everything you want come true. with the ai pacenotes mod you can actually make pacenotes while driving and using your voice to tell the notes at every corner and they get converterted to an ai voice... thats almost like a game in the game, we never had such an advanced pacenotes system in any game
@@GamerMuscleVideos not sure about the sloppynes there... i have played a lot of rbr, and some ac, but beam is the only one that makes me feel like driving an actual car instead of a computer calculations box... also the fact that it's open to be easily modded is awesome as you can do litteraly anything with it.
NGL watching you drive, the car movement looks goofy as hell, cool for few sessions i guess, but dont see much of a point when RBR exists EDIT: also im a bit unsure how ac physics even with this mod handles big bumps, kunos games are infamous for terrible physics behavior with huge elevation changes, as i said RBR or BeamNG or even dirt rally 2.0 or the newest wrc exist :)
The Yaris has too much grip, the Celica has none. CSP devs took the feedback and basically said, oh well, everyone will have to update their mods for it. It's kind of sad really, you have to make the track grip suit one of the two tyre models and both models ruin the track for every other car. Seriously, WTF?
@@GabenHood Ok, try street tires. For example Audi S1 Kunos. How much grip this car have relative to Celica for example? LESS? or MORE? I need your opinion.
Assetto Corsa doesn't work for rally because of the low poly surfaces / textures and the 2d trees.. No comparison with EA wrc. Also you can't have water splashes for example.. For the moment we are not there
It depends on the mod lol, check riudecanyes by ettieapple or st jean st laurent by superstage, they have incredible backgrounds and trees and look better than any ea wrc track
@@marfrandema1884 Oh I thought you were referring to the surfaces. That is more than likely a texture issue. You are comparing an game that is 10 years newer. AC doesn't have support for PBR textures. Well at least without CSP. But check out what @oigolueb posted.
Yep it's impossible to know what is generally realistic or not unless you have done the exact thing in real life ! This is why all physics programmers for video games are professional race drivers. It's actually impossible to have a reasonable idea of how things behave in reality by having a general idea of physics and by looking at data , videos , reading , talking to real drivers / pilots or using reason and deduction.
assetto corsa physics is too flat, i'm sorry, but this game is born for F1 and Gt Racing on tarmac, i knwo that you think that you can mod everything on this game, but 80% stuff is only graphical improvment. Isn't only about take corner at right speed as real gravel rallycar but there is a lot of thing, the tyre deflecting when drifting in gravel, the suspension that try to bring chassis more leveled possible. all this thing assetto dosen't see too much, not because modders aren't good enough, but simply because the game isn't think about gravel sim. For sure you can do a better mod and work on tarmac.
Obviously early days but great fun non the less - Thanks for all the subs likes and teabags !
What map mod is that?
Now we can do rally with multiplayer????
I feel like "shader patch" is quite an understating name for what this product grown into. It includes gravel tyres, tons of physics tweaks, functional rain etc. Most of the current functionality probably doesn't have a lot to do with shaders anymore.:-D
Bro some of the car physics updates are even better than Kunos. CSP is the GOAT
With all the love and care AC still gets from the community and incredible modders it will be hard for AC Evo to take over from it's predecessor but lets see what Kunos is cooking.
The RBR yearly cycle is too real
Pacenotes uploaded and shared on the Assetto Corsa section of the Discord
Check out WRCG's physics mod!
Hi, where can I find it? Thanks
I really need to start sim racing again
I said the same thing two weeks ago! Csl dd to be delivered tomorro!!
got a link for the rally car please GM? cant find it in his patreon
Nordschleife Gravel Version - WHEN?! Looks tasty, def try this
there already is one
Project cars 2 let you do nordschleife in full snow and has great awd/rally physics.
I hope they add Rally support and more Hill climb stuff into AC-Evo. I'd even buy it via DLC if required, as I know not everyone loves rallying...
ACE could be the next rally playground, hopefully
I made some pace notes for Pikes Peak Gravel. I can put them on the discord.
with pacenotes and multiplayer/rally career mode this will 100% become better than rbr
You already have most of that in RBR: proper pacenotes mods and even a fantastic recce tool, online rallies and full tournaments, and still way better physics with NGP.
Gravel nordschleife online servers would be amazing
WRC generations also got a physics mod,
I tried it, but my graphics card got fried.
I just linked this. I've been putting alot of hours into that game. It's the best rally game at the moment imo, especially with the modded physics.
This is good news with how EA WRC turned out! Thanks for the run down as always bud!
Awesome! Don’t forget to do a review of the latest update for R3E. Simply awesome!…;)
Appreciate you too.
Thanks for your hard work
Hammer!
VUNDARBAR !!
>shaders patch
>(looks inside)
>major physics improvements
AMS2 would have enormous rally potential, the down sides of physics wont bother in the dirt..
Actually, I believe it does, I love how cars feelin the Rallycross tracks. I´d like them to tackle more off road motorsports.
Stupid question: Why is it called Shaders Patch when it has to do with gravel physics?
Because it started out as a patch to make AC look better, and then branched out into better physics, weather, etc. the dev is a SAINT.
@@cmbaileytstc Devs*
Have you tried BeamNG rallying GM?
also make sure to check out the ai pacenotes mod. we never had such a powerfool tool in any game. you can just create pacenotes using your voice while driving! plus it comes with a bunch of stages for vanilla and modded maps ready to go
How long till we see a Rally Spa? Sideways over Eau-rouge and up Radillion sounds like FIRE!
BeamNG is the next Richard burns rally assetto Corsa wishes. I say this as someone who probably does 15,000kms a year on gravel road in the oil patch in Canada and drives a truck with 14 inches of wheel travel there isn't another sim that gets dirt and gravel anywhere close to as real as beamNG feels and this includes dirt rally games.
The rbr guys will agree
totally agrerd. there is just so much more you can do with beams physics, groundmodels possibilities are endless..
i could be wrong but i think that people who don't see this just dont have enough knowledge on how beamng works at its core
Thanks for the insight. Have bought BeamNG recently but didn't find the time yet. Now I'm looking forward to my first trials even more 😆
+1
Yep, unless Assetto gets its shit together, makes tyres more consistent between mods and modders start sharing how to get bump stops working well it's pretty much over. You can spend months fine tuning the grip levels of a track to be "just right" only for 90% of people to thinks it's pants because they used a different car/tyres. I spent one day looking into track modding in Beam and am amazed at how much better it deals with surfaces. I haven't given up on Assetto rally yet, but I'm close.
@@GabenHood yep! only when you start modding, and looking deeper into it, you truly understand how much beam is so much better in so many ways
aye its me Jared the beamng dev from the sim racing expo!, came across your video again, miss hanging out :D!!
Hope to see you at this year's expo !
@@GamerMuscleVideos heck yes, I'll have to start some new 3D prints for my Crocs lol
We already got some Dakar Tracks
Dude, looks like fun, but I don't see it any way this will overcome RBR.
Too much there for real rally fans.
At this rate Ilja will fix the tire/kerb model in AC sometime soon 😂 AC Evo has BIG shoes to fill
Does AC still have that problem where with big maps the engine gets buggy and the road has wired bumps and bugs the further out you go in the map
That has been fixed months ago if not a year ago!
CSP fixed that issue years ago
@@DB_1973 I think I last loaded up AC properly 2 years ago
Will definitely check this out if they add pace notes
Pace notes are coming
there is a Co-driver mod already available for AC, it will need you to do a "slow run" first but it automatically creates and saves them for future use.
@@AshHobson we will create the best one. With 3d editor, 3d hints and voice mapper
@@nick2121f awesome! I look forward to it!
Game changer! 😂
Pikes Peak in BeamNG = the way to go!
Why green?
RBR even with NGP barely has a suspension modeling. It doesn't even have a kinematic solver and uses vectors. AC is far ahead of any of the other consumer sims in almost all applications nowadays. It'd be the main advantage over RBR.
RBR will likely forever maintain some tire modeling advantages over AC, although the highly un-tweakable nature of the model makes it impossible to ever truly get accurate behavior in most situations. AC theoretically could reach a higher correlation accuracy if the surfaces are limited/support for enough surfaces is added separately.
I'm not counting on AC surpassing RBR any time soon or perhaps ever, surely not if Jackson doesn't get involved in the surface modeling.
It's strange that kunos games tend to handle strange over larger bumps , ACC is like that as well I wonder what it is. iRacing , AMS1,RaceRoom seem to handle larger bumps better. Maybe its not suspension but some other component once car leaves the ground
@@GamerMuscleVideos Vanilla AC doesn't support realistic bumpstop curves; or any curve at all really. You can make realistic ones with Cphys, although they'll be undamped and without hysteresis regardless, so not perfect. The suspension bottoms onto the hardstops then instantly launches off of them into the soft rate and the car jumps, instead of the bumpstops absorbing most of the impact.
Many cars are also just badly made. I think all of the ACC cars have a too stiff roll stiffness for one based on what I know about real GT3s. All of the AC cars are horrendous.
iR and AMS1/rF1 have very filtered vertical inputs that cuts off most of the suspension deflection. AC is accurate in that regard, but it means you need accurate elements too. I'm struggling with some resultant load transfer issues myself too but I'm pretty sure it's just my modeling being wrong.
EDIT: The way RBR gets around jumps is by just having inaccurate suspensions. They're all too soft sometimes by a factor of 100% even when maxed out, and the dampers are often not nearly stiff enough in slow speed.
@@GamerMuscleVideos I think it has to do with the fact that the chassis of a vehicle is rigid in AC, there is only suspension travel and tyre physics to deal with it. Thats where I think BeamNG is way ahead on that topic, since the whole vehicle structure is replicated and bend with the rough terrain...
@@GamerMuscleVideos that, but also as far as i know, AC only has a single contact patch per tire. ilja may have made tweaks to increase that but not sure
Nikolay Gryazin recently said something related to suspensions: in RBR/NGP it's easy to drive over ruts with no struggle if you "do no anti-roll bar on the rear" - whilst in real life the ruts make the car have no grip and be really unstable. I supposed this as well just by watching onboards from real WRC/Rally1/Rally2 cars, and have always noticed that such real cars look (at times) much more alive and playful with pretty aggressive behaviors everywhere, and over ruts they behave just crazy edgy - which won't happen in RBR/NGP, let alone other sims. Regardless, the driving experience the suspension model brings is IMO superior in RBR/NGP by much even against BeamNG: they way you have to brake, get on the throttle, handbrake, deal with understeer and force oversteer, etc. Even when watching real WRC onboards, it just feels beautifully and largely relatable.
Hey GM.. have you seen the videos for AC Evo on their page? I’m not sure AC2 (Evo) is going to be what we all hoped for. It looks like a cookie cutter version of GT7. 😢
Where did you see these videos?
Assetto Corsa evolution is a mod for AC1
@@GamerMuscleVideos it is? 🤯
@@GamerMuscleVideos forgive me … I haven’t had my tea 🙏. 🤣
You need better rally cars tho, Verdes Garage and ACTK rally mods are the best, suspensions are on point
ACTK is bad and verdes is meh, the best is Kronos
@@oigolueb ive tryed everyone and i think all of them are quite good, need to try them with the new physics still
@@RogueBeatsARG try kronos mods, they are way better than those, if you liked them, you will love the others, trust me
i will stick with the real Rally games for this kind of racing. This does not look the same as other good Rally games I have.
video been out for 2 minutes but is 13 mins long. Will make a comment pretending like I watched it all...
Ohhhh… it’s got grip so I guess that would make it a SimCade per all sim racing Tubers.
Not once have I equated grip to realistic / unrealistic , I can't speak for other UA-camrs.
The car is getting bumps but the driver camera is not
That's because I use a camera filter , in real life eyeballs and brain filters bumps out based on the Gforces , thats not in a sim so a more stable cam helps with comfort and motion sickness.
Takes a break from racing Subs to make a vid.
Thought this was for the vanilla game, shame.
Just send me the track. I can increase the pit box quantity
hes not even using the latest version, there are 22 pit boxes in V5
i believe the future of rally, and actually all driving sims, is beamng, the physic it's just too much ahead compared to all other titles and there's almost no limits to what can be done with it
Well, you'll still need to wait for a tonne of updates (and optimisation, and a more competent multiplayer system) before thats even a proper possibility
Beam NG has really advanced stuff and in manny ways its really nice but everything feels really slow motion and kinda sloppy and gloopy , so beam ng is great for lorries monster trucks slow stuff , but super tight and responsive rally cars its always felt really off compared to RBR ,AC,AMS2,Dirt
@@tiagobelo4965 it all will come... it just has so much potential in the way it works..and theres also modding that makes everything you want come true. with the ai pacenotes mod you can actually make pacenotes while driving and using your voice to tell the notes at every corner and they get converterted to an ai voice... thats almost like a game in the game, we never had such an advanced pacenotes system in any game
@@GamerMuscleVideos not sure about the sloppynes there... i have played a lot of rbr, and some ac, but beam is the only one that makes me feel like driving an actual car instead of a computer calculations box... also the fact that it's open to be easily modded is awesome as you can do litteraly anything with it.
Not sure about the physics being much ahead. Certainly the "soft body" stuff is amazing.
NGL watching you drive, the car movement looks goofy as hell, cool for few sessions i guess, but dont see much of a point when RBR exists
EDIT: also im a bit unsure how ac physics even with this mod handles big bumps, kunos games are infamous for terrible physics behavior with huge elevation changes, as i said RBR or BeamNG or even dirt rally 2.0 or the newest wrc exist :)
I was chucking it about whalst chatting 😂👍
Just try it. Yaris suspension handle this pretty well.
The Yaris has too much grip, the Celica has none. CSP devs took the feedback and basically said, oh well, everyone will have to update their mods for it. It's kind of sad really, you have to make the track grip suit one of the two tyre models and both models ruin the track for every other car. Seriously, WTF?
@@GabenHood Ok, try street tires. For example Audi S1 Kunos. How much grip this car have relative to Celica for example? LESS? or MORE? I need your opinion.
@@nick2121f surfaceFX prepared surface or normal?
Huh. I have never heard someone pronounce celica that way.
Assetto Corsa doesn't work for rally because of the low poly surfaces / textures and the 2d trees.. No comparison with EA wrc. Also you can't have water splashes for example.. For the moment we are not there
Saying AC has low poly surfaces is false!
@@DB_7392 Look a mountain in AC vs one in EA WRC.. but again one was thought to be a rally game the other q racing one
It depends on the mod lol, check riudecanyes by ettieapple or st jean st laurent by superstage, they have incredible backgrounds and trees and look better than any ea wrc track
@@marfrandema1884 Oh I thought you were referring to the surfaces. That is more than likely a texture issue. You are comparing an game that is 10 years newer. AC doesn't have support for PBR textures. Well at least without CSP. But check out what @oigolueb posted.
nice
2rd comment! Never seen a comment section so empty. Well besides my channel. In all seriousness I think I'll stick to dirt rally 2 for my rally needs.
you dont seems like a person who would know a thing about the matter of rally driving. how is it that you can comment on simulated rally physics?
Yep it's impossible to know what is generally realistic or not unless you have done the exact thing in real life !
This is why all physics programmers for video games are professional race drivers.
It's actually impossible to have a reasonable idea of how things behave in reality by having a general idea of physics and by looking at data , videos , reading , talking to real drivers / pilots or using reason and deduction.
@@GamerMuscleVideos put a disclaimer in your videos, when you do not know about the matter
@@lxvideostuff7200 put a disclaimer in your comments, when you talk nonsense so other people can know.
@@gaspermedved5803 where is your argument, about the nonsense?
assetto corsa physics is too flat, i'm sorry, but this game is born for F1 and Gt Racing on tarmac, i knwo that you think that you can mod everything on this game, but 80% stuff is only graphical improvment. Isn't only about take corner at right speed as real gravel rallycar but there is a lot of thing, the tyre deflecting when drifting in gravel, the suspension that try to bring chassis more leveled possible. all this thing assetto dosen't see too much, not because modders aren't good enough, but simply because the game isn't think about gravel sim. For sure you can do a better mod and work on tarmac.
🤣🤣🤣🤣🤣🤣🤣🤣
can't be worse then any shit that Codemasters does including WRC which is a game that should force codemasters to sell it to someone with a brain
Rbr overrated