Lesser Known 1 Mana Commander Cards in Black: ua-cam.com/video/QSdHmFe8sWk/v-deo.html Lesser Known 1 Mana Commander Cards in Blue: ua-cam.com/video/xCBKDxN8iso/v-deo.html Lesser Known 1 Mana Commander Cards in Red: ua-cam.com/video/CY5ng_39Ax8/v-deo.html
Rebuff the Wicked is a 1-cost counterspell in white that protects your permanents. It's a few dollars, in the same camp as Reconnaissance, but you don't see it very often.
"Emerge Unscathed" is my favorite, it's essentially the same thing except for creatures only (protection from color of your choice, which is basically a counterspell), BUT it's got rebound also, which gives you double the value. You can "counter" your opponent's removal spell on their turn, then when it's your turn again, it gets recast, allowing you to choose the color of their blockers and get a free swing in! It's also more flexible in that you can chump block attacks that would normally kill your creature, keep it alive, and swing in the next turn. LOTS of combat shinanigans with Emerge Unscathed.
lazyfigninja Indeed. N A Yeah it's kind of pants. I thought I could get my friends to play EDH online over Cockatrice, but two of them hate Cockatrice so bad they'd rather film their actual decks with a webcam, and the last one doesn't have a physical deck.
Spirit Link - "Whenever enchanted creature deals damage, you gain that much life." Sure, getting double lifelink ain't too shabby, but I prefer giving this to an opponent's creature to essentially negate it's attacks on you whilst healing you by attacking anyone else, delicious.
Everyone knows this card ever since it's been reprinted in Battlebond tho. But yeah it's pretty good, although I prefer Weathered Wayfarer because it can tutor any land, not just plains.
@@Isolanporzellator Land tax can search for lands other than plains too, as long as they are basic lands ;) And it seaches for up to 3 cards, so while Wayfarer is nice for finding your combo pieces, land tax is great at thining out your library.
Another similar card that usually is underrated is weathered pathfinder a 1/1 that paying white and tapping let you to search for a land (any land) and put it on your hand if you control fewer lands than a opponent.
Was really expecting to see Flickering Ward. The ability to give a creature protection then return it to your hand for whatever creature needs it next is very useful.
What I used to abuse flickering ward with was enchantresses so I was paying WW to draw X cards where X was the number of enchantress effects I controlled.
Another of my favorite one mana white cards is Flickering Ward, definitely gives good color protection and being able to return it to your hand to save it or change the color is a good way to spend any extra mana lying around
Well I don't know if it's played a lot (have been out of the game for some time) but I've never seen it until i stumbled upon it when making a no creature deck, it's Inheritance, if a creature is put into the graveyard from play you may pay 3 to draw a card, its a n enchantment that costs 1 white and I have really been enjoying it during the play testing as fairly reliable card draw, people tend to leave it on the board for some reason there's always something more intimidating
It is underplayed. I stumbled upon this card a few months ago and run it in my mono-w angels tribal. I think there are just so many better card draws in other colors that you're hard pressed to put Inheritance in.
@@josephberger699 yeah and paying 3 mana is hard on a white deck unless you're playing green for ramp, but at that point you already have green for far better carddraw.
More importantly than any of those commanders, Festival stops Annihilator triggers on Eldrazi, one of the most devastating and difficult to deal with mechanics in the game.
My favorite underplayed white one drop is Kami of False Hope. It's a colour shifted Spore Frog! It's really good in any reanimator deck that includes white, like a Teysa reanimator build, and Karador decks that try to lock their opponents out with Spore Frog can have another copy in their deck.
A lesser known trick with reconnaissance involves first strike/double strike. When there's a creature with first strike or double strike in combat, the combat dmg steps basically is doubled so you deal the first strike dmg, then you get priority BEFORE the regular damage. That means you get to do your first strike damage and remove it from combat before the opponents non-first strike creature gets to fight back. There are plenty of ways to abuse this. (I had a casual knight deck based around that, it gets a bit insane)
I really like this video. With the exception of Reconnaissance, each card is unique and quite inexpensive. It draws new attention to things out there that hopefully keeps up deck diversity, play patterns, (hopefully) while not leading to crazy price spikes. Nice!
Not sure how popular it is but one of my favorite one white casts is Legion’s Landing. Got it in my Edgar deck. Great to get out an early token for damage/life/skullclamp
I think a lot of people overlook that it is ramp for 1 mana in white. It’s the closest thing to a llanowar elf in white and has other things going on too. I ran it as a wincon in estrid the masked (infinite lifelink vampires and the fact that it is an enchantment doesn’t hurt).
@@Yuzuki1337 ughh black says hello Also to the main comment. Garcia shouldn't be built around hydras. Run instance that offer him protection and control the board with his fighting
Here's my $50 Gargos list for suggestions. I run a small number of Hydras and primarily focus on Gargos' triggered ability with lots of auras and cheap combat tricks. This deck has done a great job hanging with (and beating) much more expensive EDH decks. It contains lots of card draw, and the commander makes almost every instant spell a removal. archidekt.com/decks/273747#Gargos,_$50_EDH Also, here is the source article I used for a lot of my ideas. Tomer at MTGGoldfish put together an excellent Gargos deck tech. www.mtggoldfish.com/articles/budget-commander-gargos-vicious-watcher-25-50-100
@@ashra8281 please don't tell people how commanders "should" be built. Commander needs to keep being the format that admires creativity and encourage diversity.
Gargos makes 1 mana pumpspells really good, because he turns them into removal. Try Blossoming Defense, Ranger's Guile, Vines of Vastwood, Rancor, Spider Umbra, Snake Umbra, Primal Bellow, Invigorate, Berserk, Withstand Death and Viridescent Wisps (Choose 7-12 spells that you like, more is probably overkill). Elvish Fury is particularly nice because it's a pumpspell with buyback, which gives it great lategame value with Gargos. Whip Silk is an aura that can bounce itself, which can also be used to trigger Gargos multiple times. Hunter's Insight, Rishkar's Expertise and Soul's Majesty are great for card draw. Veil of Summer, Heroic Intervention, Nature's Claim, Krosan Grip, Beast Within and Song of the Dryads are good green disruption cards. Asceticism can regenerate Gargos and also gives your board blanket hexproof. Get some equipments to protect Gargos like Lightning Greaves, Swiftfoot Boots, Magebane Armor (fight damage is noncombat damage) and Darksteel Plate (Since the pumpspells are a lot worse without him, it's important that Gargos sticks on the battlefield). Equipments that give lifelink like Loxodon Warhammer, Shadowspear and Basilisk Collar are great because they give you 8 life everytime Gargos fights. Grafted Exoskeleton is particularly nasty because it allows Gargos to oneshot players with 10 infect damage. Other than that, the only thing Gargos really needs is a ton of ramp. Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Arbor Elf, Sol Ring, Wild Growth, Utopia Sprawl, Gaea's Touch, Extraplanar Lens, Caged Sun, The Great Henge; Nissa, Who Shakes the World; Selvala, Heart of the Wild; Cultivate, Kodama's Reach, Nature's Lore and Skyshroud Claim are good examples. Gargos needs a lot of ramp, so save at least 10, probably closer to 15 card slots total for that. For lands include Castle Garenbrig, Rogue's Passage; Nykthos, Shrine to Nyx; Arcane Lighthouse, Yavimaya Hollow, Ancient Tomb, Cavern of Souls and Gaea's Cradle, depending on your budget (Cavern and Cradle probably aren't worth it for most people, but Yavimaya Hollow would be fantastic because it synergizes so well with Gargos fighting trigger). Fill with forests until you have 36-39 lands (depending on how much ramp you run). The decks main win condition would be commander damage or infect, maybe put in a handful of the best hydras, but no more than 10. If there are any card slots left, fill them with card draw like Sylvan Library or Harmonize, or with tutors like Green Sun's Zenith and Finale of Devastation.
My favourite EDH that I have built is a Rhys, the Redeemed that is entirely one mana spells. I am always impressed with what you can do with just one drops in a multiplayer game!
In all of the years I have played commander, I have literally never ONCE seen anyone ever cast an "Ashes to Ashes" besides me. This card is absolutely incredible value in commander, and the downside, while undeniably still significant, is at least somewhat mitigated by the higher life totals in commander. I'm not claiming it is anywhere close to an auto include, especially at sorcery speed, but its certainly good enough that it doesn't deserve to literally never be cast by anyone I've ever met.
Isolate can kill a sol ring, a deathrite shaman, or a mana vault! If prof keeps making these 1 cmc videos, isolate becomes even more useful! Isolate is also what everybody should be doing now
As soon as I knew the topic I knew Reconnaissance was gonna be mentioned, it such a great card. One that never quite makes my cut, but has a lot of potential, is Defensive Formation. For one White: Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature’s combat damage as you choose among any of the creatures blocking it. In other words, sick of Craterhoof trampling over your board? Now YOU get to decide how the Trample damage is dealt. :P
I know it costs 2 mana and not one, but Brave the Sands is a good white enchantment for any tribal deck. It gives all your creatures vigilance and allows them to block an additional creature each combat.
I think Weathered Wayfarer is a decent one mana white card. It allows you to mana ramp with white, which it doesn't have a lot of. It may be more well known because it was recently printed in the Mystery set, but it's still a decent white card with some ramp.
I found the card Equinox in my collection that be a good match with the other land enchantment card. Very strange old card that enchants a land and counters land destruction spells.
My favourite interaction with Pull From Eternity is Imprint, smack their combo with Mimic Vat away, or perhaps my favourite, shutting down Extraplanar Lense ramp.
I'd like to spotlight two cards that I quite fond of. The first it Martyred Rusalka: it's a 1 mana, 1/1 spirit, that says- "W: Sacrifice a creature: Target creature can’t attack this turn." This has done work for me in my God-Eternal Oketra deck, and even saved some of my key creatures when my board was goaded one game (the rest of my board were tokens or had flying). The second card is Dauntless Bodyguard: it's a 1 mana, 2/1 Human Knight, that says- "As Dauntless Bodyguard enters the battlefield, choose another creature you control. Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn." This is great for protecting one of your key creatures, and as you've said in the video, white's many ways to bring back small creatures. (This one's in my Alesha, Who Smiles at Death deck)
17:48 - have you ever heard of this little gem called Land Tax? It's pretty good - what about Tithe? Or Swords to Plowshares??? You can't tell me what to do :P Looking up some white cards on Scryfall though, I now want to build a goading deck that uses Archery Training to gun down creatures forced to attack me, that seems like a fun, if maybe inefficient, little card to mess with.
The cards I thought the prof was gonna say were: Orim’s Chant, Tithe, Steelshapers Gift, and that white instant that taps a creature but exiles it if you have metalcraft. So I was wrong on all of those and got called out for thinking mana tithe. But I got worthy cause right.
Reconnaissance is absolutely a card I know about and abuse the hell out of. I use it in tons of combat-oriented decks, particularly in ones that need attack triggers.
Thats the good stuff Prof, how bout making this a series and going up the ladder in mana cost? And here are some cards that fit the bill and I rarely see on play. Claim the Firstborn is pretty nasty stuff, taking a Tymna or Thrasios for yourself (recent, but should be more widespread) Burnt offering is something I don't see nearly enough Clout of the Dominus is too specific but its pretty great for some URx commanders as it provides good protection for cheap. Crack the Earth is just some nasty stuff and I love to recur it with the Eternal Witness loop (Dockside combo) Despotic Scepter is pretty good stuff to get rid of plenty of problem Permanents? Can't flicker a demonic pact? To the grave it goes! Storm World is pretty evil, and global, but too bad its in the reserved list. Flickering Ward provides good protection and even repeated constellation triggers, or other kinds of casting triggers due to low cost and the possiblity of returning to your own hand Hex Parasite simply messes with anything involving counters Instill Energy is an amazing enchantment that provides haste and allows you to untap your creature one extra time during your turn, double priest of titania mana, or worse! Library of Leng permits cards that you would discard (as effect, not cost) to be placed on top of your deck, and also sets a limitless hand size. Limited Resources is pretty good for people to hate you! Multani's Presence is a good way to refill if your control friends are causing too much trouble (although I'd recomend running other cards, this is somewhat cheap) Need for Speed grants haste and is a good sac outlet for lands One with nature grants ramp as combat damage is dealt (basic lands only) Orochi leafcaller is a great mana filter, allows for some infinite combos as well Crab umbra provides totem armor and untaps your creature as many times as you can pay Thran turbine provides mana that cant be used to cast spells but can be filtered into abilities
I was surprised Flickeringward isn’t on this list. I often see people across the table look at the card like fifty times whenever I bring it back to my hand too.
Defensive Formation one white enchantment, "Instead of the attacking player, you choose how creatures attacking you deal combat damage.", great for Super Friends decks!
Defensive Formation offers no substantial benefit for a Superfriends strategy. Your opponent chooses which creatures attack which planeswalkers, and if they go unblocked, they'll deal their damage to planeswalkers they've attacked, with no opportunity for Defensive Formation to do anything. If you have a bunch of blockers, Defensive Formation could help somewhat, but then you've got a bunch of creatures AND a bunch of planeswalkers, which means you were winning anyway. The main applications of Defensive Formation are... 1. Hosing trample. Note the rules behind trample. Defensive Formation effectively lets you pile all would-be trample damage onto your blocking creature. 2. Blocking with multiple creatures and spreading the damage so that the attacking creature can't kill them. For instance, I attack with a 4/4. You block with a 3/3 and a 1/3. You split the damage so each of your blockers takes 2 damage and survives. My attacker dies and I gain nothing. 3. Blocking with multiple creatures and piling all of the damage onto one of them so that only it dies. For instance, I attack with a 20/20. You block with a 1/1 and a 2/2 that has deathtouch. You'd like to keep your deathtouch creature, so you assign all 20 damage to your 1/1. 2/2 lives, and I just traded a 20/20 for a 1/1. Of course, if your opponents are familiar with the card, they will avoid attacking into it until they can find some way to work around your defensive advantage.
Flickering Ward is honestly one of the best white cards ever. I run it in Sram, Senior Edificer for edh and play thingks like Sigil of the Empty Throne and Archon of Sun's Grace for tons of etbs with this card. Plus you can run things like Sigarda's Aid with this to get instant speed protection from color of your choice if a creature you care about would die. It is my favorite white card of all time. Highly underated.
I bought the e55 raycons and I love them. Seriously great bass and clear highs. People never notice im wearing them and if they weren't pumping out Kenny Rogers greatest hits I wouldn't notice either. Thanks Prof
@@TolarianCommunityCollege btw my favorite 1 mana white card is Launch the Fleet. It reads, "This spell costs 1 more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking" it's a game ender if you cast it for a final swing of the hammer. Thanks for replying Prof. Stay fresh homie 😆
One of my favorite 1 White Mana Instant: Valor Made Real. "Target creature can block any number of creatures this turn." Bonus points for great flavor text as well.
Fun fact (based on the second card on the list): there was a group of playtest basic lands that were consecrated versions of the basic land (“consecrated mountain,” “consecrated swamp,” etc.) that had the same effect as lands enchanted by consecrate land. They could not be enchanted or destroyed.
Thank you for continuing to put out content even though the world is on fire. I'm an essential worker so I personally have to get out but it's nice to return home to some much needed distraction. For my white one mana cards I'm going to say, "Rebuff the Wicked", "Porphyry Nodes", and "Silence".
Oh my my my, someone seems to be prone to show off again that the "Tolarian Community College" effect does exist in the secondary market and could swing strong.
Alessandro So the alternative is...? Content creators avoid talking about any card? Anyway, this effect is even less prevalent during a global pandemic when people are hard up on cash. Go look at mtggoldfish, many cards are stagnating/tanking.
@@congruity It's not a critique, don't take me wrong. I just found funny that the Professor said proudly in one of the last few video that he was able to swing the market once or twice, and here we are with a TOP 10 commander underplayed card list.
Reconnaissance also pairs beautifully with Nessian Boar from Theros Beyond Death. It reads "All creatures able to block Nessian Boar must do so" getting the rest of your attackers past, it also reads "Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card." So your opponent will be drawing cards, but you could potentially make them draw their backs out. Then before damage is dealt, remove it from combat.
Defensive Formation lets you negate trample damage and also block and kill big attacking creatures with minimal or no loss of your own creatures. This card effectively gives all your creatures banding, but only when blocking.
I got 3, actually: Abu Ja'far, Alaborn Zealot, and Royal Sentry. These are cheap and amazing early game drops to deter players wanting to attack you since you can easily trade these or whatever fatty they're sending your way.
These cards are pretty bad... Would you play 1 mana deathtouch creatures in EDH? No, these are strict downgrades to something you wouldn't play beforehand. Outside of early game these cards do little to nothing against any well built/resilient deck, hence they are dead. < AKA BAD
How did you bring it back from the graveyard? You can't use its ability for that since it doesn't specifically state it can be used from the graveyard. You would have to do it in response to the enchanted creature dying so it happens before it hits the graveyard.
Gryff`s Boon is great! Love giving my dog "Isamaru, Hound of Konda" wings. If i remember correctly, there are one or two Totem Armor "aura`s" that only cost a single white mana as well! Good Stuff :)
Flickering Ward is basically like Benevolent Bodyguard but at sorcery speed. It has the benefits of being reusable if another color is more important, and can be salvaged by returning itself to your hand for cheap.
I'm a big fan of Flickering Ward. One mana gives protection from any color, but more importantly, one mana returns it to your hand. This can save you from the card disadvantage inherent in auras by saving it from certain doom, and it can also be used to repeatedly trigger enchantress effects. I love tapping Serra's Sanctum for 7 and then playing Flickering Ward four times. Whipsilk is a similar card in green, when you get to that list.
There actually is a white fog with Holy Day for 1 mana. It doesn't prevent attack triggers like Festival, but you can play it at the last moment and use it for politics to protect others, maybe even lock down the strongest board with Isochron Scepter for several turns.
Oh wow, i'm actuall genuinely surprised. Most of these cards are unkown to me and I literally live on edhrec.com and have over 40 decks. Congratulations, professor, a quality video indeed.
I have recently returned to MTG. I played back when 4th edition came out. Your youtube page is one of the best sources for MTG hands down. I listen to this while walking the dogs because of how well presented it is. Its so fucking unique, I cant wait for the you next videos to come out. I hope you are doing well and cant wait to see your videos on the new set coming out here soon.
I'm quite sad I didnt see flickering ward on this list one of the best enchantment cards I've ever seen for 1 mana and a good way to abuse heroic triggers
A favorite of mine, espescially in sunforger decks, is Tithe, it can be found with sunforger and tutor up a mistveil plains, which can then be activated to put silver bullet sunforger targets back into the library for reuse.
I don't know how well known it is, but I'm very fond of Weathered Wayfarer. If you miss any land drop at any point in the game, or if someone else is ramping, it draws you one card every turn until you catch up. That's pretty good.
Authority of the Consuls can be absurdly huge, even outside of a turn one play. Being able to slow aggressive strategies down and recoup life off of it is a much bigger effect than anyone gives it credit for. For one mana, the floor is "soak up an opponent's removal", and the ceiling is "gain at least a dozen life and buy a turn or two more before big attacks happen". I'd argue it's an even better card than Legion's Landing, since it's useful at any point other than "so late that you've already lost".
I’ve been enjoying Loyal Sentry in my white decks since its got pseudo death touch when blocking. But for some fun tricks, his ability to destroy the blocked creature resolves even if he leaves play without assigning combat damage. So if you play him in a deck like Chulane, you can use your general’s ability to bounce the sentry back to your hand before it takes damage, and then cast it again for that sweet draw and ramp.
Shepherd of the Flock on the surface is a two mana 3/1 but the one mana instant speed bounce is the real reason to play it. I've caught people off guard many times with it, and when you're running out of cards in your hand you can play the creature portion out of exile, it's all sorts of fun and underrated.
The pleasure of finding underused gems. I felt that way about my mono green spike deck, back in the day. Pretty traditional spike deck that ran land heavy but I had a little more land destruction than you might expect, running 4 creeping molds, 4 wastelands and 4 winter's grasps. =)
Brave the Elements is a card that can win games for one White mana. There are a lot of popular cheap White tutor cards, but perhaps the least-frequently run among them is Quest for the Holy Relic, which is basically a one-mana Stoneforge Mystic, some assembly required.
I've always had a soft spot for Tithe (not Mana Tithe, just Tithe). While not ramp exactly, a one mana instant that puts two not-necessarily-basic Plains in your hand can really cover your fixing in non-Green decks or even just make sure you're making your land drops every turn without a large resource investment. It's a bit monetarily pricey (thanks Reserve List!), but doesn't see much commander play despite being one of the better options for land search in white.
A good semi ramp in white is "tithe". One white and you can get up to two plains cards into your hand. Combine with nemonic wall to double that. The card is also under $1.00 making it cost effective as well.
Reconnaissance is an amazing card. Vigilance is often underrated in EDH and reconnaissance is basically upgraded Vigilance. I love it for just attack trigger attacks (like in Alesha to bring back Dark Confidant who you don't really want to attack with) Good video prof!
I like Kirtar's Desire (pretty much a 1 mana pacifism) and all of the Wards (Red Ward, White Ward, etc. which are enchantment auras for 1 white mana that give protection from the corresponding color. They can be especially fun to use if you are running an Azorius or Esper commander and have access to spells that can change the protections color at instant speed)
Dauntless Bodyguard and Student of Warfare do good work in my Knights tribal deck; I've used the former to help my commander dodge my own board wipes, which helps when you have a commander like Aryel. The latter is always a fun first-turn drop that you can invest into later to get something tougher.
Repeatable card draw! My favorite white 1 drop is inheritance: 3: Draw a card. Use this ability only when a creature is put into the graveyard from play, and only once for each creature put into the graveyard.
Another conditional advantage of festival over fog/holy day is if your opponent has "damage cannot be prevented" effects. Everlasting torment, Bonecrusher giant, Questing beast, Leyline of punishment, Skullcrack, Insult // injury, etc
Lesser Known 1 Mana Commander Cards in Black: ua-cam.com/video/QSdHmFe8sWk/v-deo.html
Lesser Known 1 Mana Commander Cards in Blue: ua-cam.com/video/xCBKDxN8iso/v-deo.html
Lesser Known 1 Mana Commander Cards in Red: ua-cam.com/video/CY5ng_39Ax8/v-deo.html
Rebuff the Wicked is a 1-cost counterspell in white that protects your permanents. It's a few dollars, in the same camp as Reconnaissance, but you don't see it very often.
Came to post Rebuff too, it's a great counter for MonoW.
"Emerge Unscathed" is my favorite, it's essentially the same thing except for creatures only (protection from color of your choice, which is basically a counterspell), BUT it's got rebound also, which gives you double the value. You can "counter" your opponent's removal spell on their turn, then when it's your turn again, it gets recast, allowing you to choose the color of their blockers and get a free swing in! It's also more flexible in that you can chump block attacks that would normally kill your creature, keep it alive, and swing in the next turn. LOTS of combat shinanigans with Emerge Unscathed.
But... Reconnaissance is like, 10 bucks or so.
Yea the one mana protection spells essentially do this a little better, still good though
@@ferdithetank7535 It's 6 at starcity so less elsewhere
"I've been spending a lot of time by myself recently" Haven't we all, Prof, haven't we all.
Clever way of making a joke about the situation without dating the video, really.
Sadly I've also given up paper magic for the duration of the current situation.
God i am dying to play edh but everyhting is shut down i wanna cry
lazyfigninja Indeed.
N A Yeah it's kind of pants. I thought I could get my friends to play EDH online over Cockatrice, but two of them hate Cockatrice so bad they'd rather film their actual decks with a webcam, and the last one doesn't have a physical deck.
@@veggiedragon1000 I found one that ain't too bad called untap.in, haven't done much on it but seems deece
you can also use [pull from eternity] to take out adventuring cards from opponents exile
opponent exiled cards go into opponents graveyard.
@@dungeonmasterforhire3817 right, you can't recast w/ adventure if it's in graveyard instead of exile (that's the whole point)
wow that's a bizare, but awesome idea!
Spirit Link - "Whenever enchanted creature deals damage, you gain that much life." Sure, getting double lifelink ain't too shabby, but I prefer giving this to an opponent's creature to essentially negate it's attacks on you whilst healing you by attacking anyone else, delicious.
In my meta, I run across an izzet Niv combo deck, I loooove putting that on the Niv and foiling their plan
Good on Crypt Rats as well
You stole my idea. I love this card
the opponent would gain the life, not a good idea helping them like that.
@@dungeonmasterforhire3817 not true. It says you. Not owner of the creature
Gryff's Boon is a solid card, using it on opponents stuff is a great idea
add a green flying hate to make that boon a curse
Wait. Scapegoat doesn’t put four goat tokens on the field? 🤓
Do the baa baa baa, ba ba baaa
What is this yugioh lol
POT OF GREED!? WHAT DOES THAT DO?!
No, that would be 'Icatian Town' (no, seriously that is what the card does)
If you're playing commander you can run just as many scapegoats as you can in yugioh right now
There’s a card no one has heard of called “land tax”. I know you don’t know this card but it is good trust me
Everyone knows this card ever since it's been reprinted in Battlebond tho. But yeah it's pretty good, although I prefer Weathered Wayfarer because it can tutor any land, not just plains.
@@Isolanporzellator Land tax can search for lands other than plains too, as long as they are basic lands ;) And it seaches for up to 3 cards, so while Wayfarer is nice for finding your combo pieces, land tax is great at thining out your library.
Another similar card that usually is underrated is weathered pathfinder a 1/1 that paying white and tapping let you to search for a land (any land) and put it on your hand if you control fewer lands than a opponent.
@@Isolanporzellator I just read your comment :P
lol ;)
Was really expecting to see Flickering Ward. The ability to give a creature protection then return it to your hand for whatever creature needs it next is very useful.
The fact that so many people are bringing up Flickering Ward tells me that it's not unknown or underplayed enough to make the list.
What I used to abuse flickering ward with was enchantresses so I was paying WW to draw X cards where X was the number of enchantress effects I controlled.
“*pun* PLEASE DONT TURN OFF THE VIDEO” had me cackling.
Another of my favorite one mana white cards is Flickering Ward, definitely gives good color protection and being able to return it to your hand to save it or change the color is a good way to spend any extra mana lying around
Great video. I hope this is the beginning of a cycle of new videos. I would love to see your take on the other colors, especially black!
Yep! Going to cover all the colors!
Well I don't know if it's played a lot (have been out of the game for some time) but I've never seen it until i stumbled upon it when making a no creature deck, it's Inheritance, if a creature is put into the graveyard from play you may pay 3 to draw a card, its a n enchantment that costs 1 white and I have really been enjoying it during the play testing as fairly reliable card draw, people tend to leave it on the board for some reason there's always something more intimidating
It is underplayed. I stumbled upon this card a few months ago and run it in my mono-w angels tribal. I think there are just so many better card draws in other colors that you're hard pressed to put Inheritance in.
@@josephberger699 yeah and paying 3 mana is hard on a white deck unless you're playing green for ramp, but at that point you already have green for far better carddraw.
skullclamp is cheaper cmc and twice the effect.
"First off, we have wayfarer bauble"
That's not white, but still a good card :)
@@GamingBear_Q_E_D I mean, Artifact cards look white and white cards look yellow so.. :p
hello everyone and welcome to the commanders quarters my name is mitch glad to have you here
Go home Mitch, you're drunk!
@@GamingBear_Q_E_D True, though white is very good at retrieving little artifacts/eggs. :3
I'll admit I'm only here because UA-cam cuts off the title before the part where it says it's about white.
Same
Omg the exact same
Yeah
More importantly than any of those commanders, Festival stops Annihilator triggers on Eldrazi, one of the most devastating and difficult to deal with mechanics in the game.
Chris Fellows Moment of Silence is good redundancy but only stops the next combat step, not all of them like Festival.
Words can not express how much I despise annihilator..might throw this card in a deck or two lol
My favorite underplayed white one drop is Kami of False Hope.
It's a colour shifted Spore Frog!
It's really good in any reanimator deck that includes white, like a Teysa reanimator build, and Karador decks that try to lock their opponents out with Spore Frog can have another copy in their deck.
One of my favorite white instants ever....
Faith's Shield
A lesser known trick with reconnaissance involves first strike/double strike. When there's a creature with first strike or double strike in combat, the combat dmg steps basically is doubled so you deal the first strike dmg, then you get priority BEFORE the regular damage.
That means you get to do your first strike damage and remove it from combat before the opponents non-first strike creature gets to fight back. There are plenty of ways to abuse this. (I had a casual knight deck based around that, it gets a bit insane)
Cool list! I'd only ever seen Reconnaissance and Gryff's Boon, the latter is in my Sram deck.
Try remove enchantments in Sram! It’s nuts
I really like this video. With the exception of Reconnaissance, each card is unique and quite inexpensive. It draws new attention to things out there that hopefully keeps up deck diversity, play patterns, (hopefully) while not leading to crazy price spikes. Nice!
Not sure how popular it is but one of my favorite one white casts is Legion’s Landing. Got it in my Edgar deck. Great to get out an early token for damage/life/skullclamp
It is kind of a white ramp spell, I dig that card but still trying to figure out in wich deck I could fit it
I think a lot of people overlook that it is ramp for 1 mana in white. It’s the closest thing to a llanowar elf in white and has other things going on too. I ran it as a wincon in estrid the masked (infinite lifelink vampires and the fact that it is an enchantment doesn’t hurt).
Can't wait for green to see how I can turn my Gargos deck into something that isn't trash with 32 hydras. :D
As if you would have trouble making green good in EDH, blue and green are by far the strongest colours :P
@@Yuzuki1337 ughh black says hello
Also to the main comment. Garcia shouldn't be built around hydras. Run instance that offer him protection and control the board with his fighting
Here's my $50 Gargos list for suggestions. I run a small number of Hydras and primarily focus on Gargos' triggered ability with lots of auras and cheap combat tricks. This deck has done a great job hanging with (and beating) much more expensive EDH decks. It contains lots of card draw, and the commander makes almost every instant spell a removal.
archidekt.com/decks/273747#Gargos,_$50_EDH
Also, here is the source article I used for a lot of my ideas. Tomer at MTGGoldfish put together an excellent Gargos deck tech. www.mtggoldfish.com/articles/budget-commander-gargos-vicious-watcher-25-50-100
@@ashra8281 please don't tell people how commanders "should" be built. Commander needs to keep being the format that admires creativity and encourage diversity.
Gargos makes 1 mana pumpspells really good, because he turns them into removal. Try Blossoming Defense, Ranger's Guile, Vines of Vastwood, Rancor, Spider Umbra, Snake Umbra, Primal Bellow, Invigorate, Berserk, Withstand Death and Viridescent Wisps (Choose 7-12 spells that you like, more is probably overkill). Elvish Fury is particularly nice because it's a pumpspell with buyback, which gives it great lategame value with Gargos. Whip Silk is an aura that can bounce itself, which can also be used to trigger Gargos multiple times. Hunter's Insight, Rishkar's Expertise and Soul's Majesty are great for card draw. Veil of Summer, Heroic Intervention, Nature's Claim, Krosan Grip, Beast Within and Song of the Dryads are good green disruption cards. Asceticism can regenerate Gargos and also gives your board blanket hexproof.
Get some equipments to protect Gargos like Lightning Greaves, Swiftfoot Boots, Magebane Armor (fight damage is noncombat damage) and Darksteel Plate (Since the pumpspells are a lot worse without him, it's important that Gargos sticks on the battlefield). Equipments that give lifelink like Loxodon Warhammer, Shadowspear and Basilisk Collar are great because they give you 8 life everytime Gargos fights. Grafted Exoskeleton is particularly nasty because it allows Gargos to oneshot players with 10 infect damage.
Other than that, the only thing Gargos really needs is a ton of ramp. Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Arbor Elf, Sol Ring, Wild Growth, Utopia Sprawl, Gaea's Touch, Extraplanar Lens, Caged Sun, The Great Henge; Nissa, Who Shakes the World; Selvala, Heart of the Wild; Cultivate, Kodama's Reach, Nature's Lore and Skyshroud Claim are good examples. Gargos needs a lot of ramp, so save at least 10, probably closer to 15 card slots total for that.
For lands include Castle Garenbrig, Rogue's Passage; Nykthos, Shrine to Nyx; Arcane Lighthouse, Yavimaya Hollow, Ancient Tomb, Cavern of Souls and Gaea's Cradle, depending on your budget (Cavern and Cradle probably aren't worth it for most people, but Yavimaya Hollow would be fantastic because it synergizes so well with Gargos fighting trigger). Fill with forests until you have 36-39 lands (depending on how much ramp you run).
The decks main win condition would be commander damage or infect, maybe put in a handful of the best hydras, but no more than 10. If there are any card slots left, fill them with card draw like Sylvan Library or Harmonize, or with tutors like Green Sun's Zenith and Finale of Devastation.
Also, Change of Heart is a one mana card that is underplayed in commander.
I seriously thought this was a YuGiOh reference until I looked it up.
@@CrayonShed "LEGEND OF HEART"
My favourite EDH that I have built is a Rhys, the Redeemed that is entirely one mana spells. I am always impressed with what you can do with just one drops in a multiplayer game!
In all of the years I have played commander, I have literally never ONCE seen anyone ever cast an "Ashes to Ashes" besides me. This card is absolutely incredible value in commander, and the downside, while undeniably still significant, is at least somewhat mitigated by the higher life totals in commander. I'm not claiming it is anywhere close to an auto include, especially at sorcery speed, but its certainly good enough that it doesn't deserve to literally never be cast by anyone I've ever met.
I love Ashes to Ashes. It's a swell.
I play ashes tô ashes!
I play pauper commander. Ashes to Ashes is in every PEDH black deck I've ever touched (Common in The Dark)
Nice, that's going in my wishlist for my Marchesa, the Black Rose deck for sure! Also, that 5th edition art is awesome.
Thank You for this. This card is guud. Will purchase.
Isolate can kill a sol ring, a deathrite shaman, or a mana vault! If prof keeps making these 1 cmc videos, isolate becomes even more useful! Isolate is also what everybody should be doing now
That opening "Whoah" was basically what my friends did to my mono White deck
@@cryosen Everytime
As soon as I knew the topic I knew Reconnaissance was gonna be mentioned, it such a great card.
One that never quite makes my cut, but has a lot of potential, is Defensive Formation.
For one White: Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature’s combat damage as you choose among any of the creatures blocking it.
In other words, sick of Craterhoof trampling over your board? Now YOU get to decide how the Trample damage is dealt. :P
I was gonna type Mana Tithe but the Professor's mind reading has improved.
I know it costs 2 mana and not one, but Brave the Sands is a good white enchantment for any tribal deck. It gives all your creatures vigilance and allows them to block an additional creature each combat.
Great video edit with the stars, drawing the attention to the important text. Thank you for that.
I think Weathered Wayfarer is a decent one mana white card. It allows you to mana ramp with white, which it doesn't have a lot of. It may be more well known because it was recently printed in the Mystery set, but it's still a decent white card with some ramp.
I found the card Equinox in my collection that be a good match with the other land enchantment card. Very strange old card that enchants a land and counters land destruction spells.
My favourite interaction with Pull From Eternity is Imprint, smack their combo with Mimic Vat away, or perhaps my favourite, shutting down Extraplanar Lense ramp.
I'd like to spotlight two cards that I quite fond of.
The first it Martyred Rusalka: it's a 1 mana, 1/1 spirit, that says- "W: Sacrifice a creature: Target creature can’t attack this turn." This has done work for me in my God-Eternal Oketra deck, and even saved some of my key creatures when my board was goaded one game (the rest of my board were tokens or had flying).
The second card is Dauntless Bodyguard: it's a 1 mana, 2/1 Human Knight, that says- "As Dauntless Bodyguard enters the battlefield, choose another creature you control.
Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn." This is great for protecting one of your key creatures, and as you've said in the video, white's many ways to bring back small creatures. (This one's in my Alesha, Who Smiles at Death deck)
Planar Guide. The poor man's creature only Teferi's Protection.
yeah, sad to see it didn't make the list, he's such a great card against combat deck/tokens and when playing blink
This card was one of the first to elicit the, "wait, what is that?" I ever played in commander. Solid card.
8:50 "lighting fast VCR repair" (Laughs in Mr. Plinkett)
17:48 - have you ever heard of this little gem called Land Tax? It's pretty good - what about Tithe? Or Swords to Plowshares???
You can't tell me what to do :P
Looking up some white cards on Scryfall though, I now want to build a goading deck that uses Archery Training to gun down creatures forced to attack me, that seems like a fun, if maybe inefficient, little card to mess with.
Very Nice Professor! I will look forward to the post of the other colors.
Thank you! Cheers!
Kami of False Hope! It's a colorshifted Spore Frog that can save you in a pinch and easily be reanimated in white.
Wait, was that the Professor wearing a Lightning Fast VCR shirt? Is this the crossover I never knew I wanted?
That image has confused me to no end....
I was wondering if I was the only one that noticed or cared!
IT BROKE NEW GROUND
THANK YOU!
We always knew the professor was a HackFraud (tm)
"Defensive formation" is a really good one that I don't see a lot of people running. It makes blocking a real headache
The cards I thought the prof was gonna say were: Orim’s Chant, Tithe, Steelshapers Gift, and that white instant that taps a creature but exiles it if you have metalcraft.
So I was wrong on all of those and got called out for thinking mana tithe. But I got worthy cause right.
Dispatch is the one you're thinking of
Freaky Jiki Thanks. I saw it later but yeah that cards pretty damn strong if you can consistently have metalcraft.
Reconnaissance is absolutely a card I know about and abuse the hell out of. I use it in tons of combat-oriented decks, particularly in ones that need attack triggers.
Thats the good stuff Prof, how bout making this a series and going up the ladder in mana cost?
And here are some cards that fit the bill and I rarely see on play.
Claim the Firstborn is pretty nasty stuff, taking a Tymna or Thrasios for yourself (recent, but should be more widespread)
Burnt offering is something I don't see nearly enough
Clout of the Dominus is too specific but its pretty great for some URx commanders as it provides good protection for cheap.
Crack the Earth is just some nasty stuff and I love to recur it with the Eternal Witness loop (Dockside combo)
Despotic Scepter is pretty good stuff to get rid of plenty of problem Permanents? Can't flicker a demonic pact? To the grave it goes!
Storm World is pretty evil, and global, but too bad its in the reserved list.
Flickering Ward provides good protection and even repeated constellation triggers, or other kinds of casting triggers due to low cost and the possiblity of returning to your own hand
Hex Parasite simply messes with anything involving counters
Instill Energy is an amazing enchantment that provides haste and allows you to untap your creature one extra time during your turn, double priest of titania mana, or worse!
Library of Leng permits cards that you would discard (as effect, not cost) to be placed on top of your deck, and also sets a limitless hand size.
Limited Resources is pretty good for people to hate you!
Multani's Presence is a good way to refill if your control friends are causing too much trouble (although I'd recomend running other cards, this is somewhat cheap)
Need for Speed grants haste and is a good sac outlet for lands
One with nature grants ramp as combat damage is dealt (basic lands only)
Orochi leafcaller is a great mana filter, allows for some infinite combos as well
Crab umbra provides totem armor and untaps your creature as many times as you can pay
Thran turbine provides mana that cant be used to cast spells but can be filtered into abilities
I was surprised Flickeringward isn’t on this list. I often see people across the table look at the card like fifty times whenever I bring it back to my hand too.
oh man all those tempest era cards take me back to high school classics
Defensive Formation one white enchantment, "Instead of the attacking player, you choose how creatures attacking you deal combat damage.", great for Super Friends decks!
Defensive Formation offers no substantial benefit for a Superfriends strategy. Your opponent chooses which creatures attack which planeswalkers, and if they go unblocked, they'll deal their damage to planeswalkers they've attacked, with no opportunity for Defensive Formation to do anything. If you have a bunch of blockers, Defensive Formation could help somewhat, but then you've got a bunch of creatures AND a bunch of planeswalkers, which means you were winning anyway.
The main applications of Defensive Formation are...
1. Hosing trample. Note the rules behind trample. Defensive Formation effectively lets you pile all would-be trample damage onto your blocking creature.
2. Blocking with multiple creatures and spreading the damage so that the attacking creature can't kill them. For instance, I attack with a 4/4. You block with a 3/3 and a 1/3. You split the damage so each of your blockers takes 2 damage and survives. My attacker dies and I gain nothing.
3. Blocking with multiple creatures and piling all of the damage onto one of them so that only it dies. For instance, I attack with a 20/20. You block with a 1/1 and a 2/2 that has deathtouch. You'd like to keep your deathtouch creature, so you assign all 20 damage to your 1/1. 2/2 lives, and I just traded a 20/20 for a 1/1.
Of course, if your opponents are familiar with the card, they will avoid attacking into it until they can find some way to work around your defensive advantage.
“But it also gives you wings pleasedontturnthevideooff-“ you got me prof, that there did me a funny, by law I must thumbs up the video now
Flickering Ward is honestly one of the best white cards ever. I run it in Sram, Senior Edificer for edh and play thingks like Sigil of the Empty Throne and Archon of Sun's Grace for tons of etbs with this card. Plus you can run things like Sigarda's Aid with this to get instant speed protection from color of your choice if a creature you care about would die. It is my favorite white card of all time. Highly underated.
I bought the e55 raycons and I love them. Seriously great bass and clear highs. People never notice im wearing them and if they weren't pumping out Kenny Rogers greatest hits I wouldn't notice either. Thanks Prof
Glad you like them!
@@TolarianCommunityCollege btw my favorite 1 mana white card is Launch the Fleet. It reads, "This spell costs 1 more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking"
it's a game ender if you cast it for a final swing of the hammer. Thanks for replying Prof. Stay fresh homie 😆
One of my favorite 1 White Mana Instant: Valor Made Real. "Target creature can block any number of creatures this turn." Bonus points for great flavor text as well.
Fun fact (based on the second card on the list): there was a group of playtest basic lands that were consecrated versions of the basic land (“consecrated mountain,” “consecrated swamp,” etc.) that had the same effect as lands enchanted by consecrate land. They could not be enchanted or destroyed.
Thank you for continuing to put out content even though the world is on fire. I'm an essential worker so I personally have to get out but it's nice to return home to some much needed distraction. For my white one mana cards I'm going to say, "Rebuff the Wicked", "Porphyry Nodes", and "Silence".
Oh my my my, someone seems to be prone to show off again that the "Tolarian Community College" effect does exist in the secondary market and could swing strong.
Alessandro
So the alternative is...?
Content creators avoid talking about any card?
Anyway, this effect is even less prevalent during a global pandemic when people are hard up on cash. Go look at mtggoldfish, many cards are stagnating/tanking.
Lol these cards wont get expensive
@@congruity It's not a critique, don't take me wrong.
I just found funny that the Professor said proudly in one of the last few video that he was able to swing the market once or twice, and here we are with a TOP 10 commander underplayed card list.
Reconnaissance also pairs beautifully with Nessian Boar from Theros Beyond Death. It reads "All creatures able to block Nessian Boar must do so" getting the rest of your attackers past, it also reads "Whenever Nessian Boar becomes blocked by a creature, that creature's controller draws a card." So your opponent will be drawing cards, but you could potentially make them draw their backs out. Then before damage is dealt, remove it from combat.
I see that the prof is still hip with the kids
Defensive Formation lets you negate trample damage and also block and kill big attacking creatures with minimal or no loss of your own creatures.
This card effectively gives all your creatures banding, but only when blocking.
I got 3, actually: Abu Ja'far, Alaborn Zealot, and Royal Sentry. These are cheap and amazing early game drops to deter players wanting to attack you since you can easily trade these or whatever fatty they're sending your way.
These cards are pretty bad... Would you play 1 mana deathtouch creatures in EDH? No, these are strict downgrades to something you wouldn't play beforehand. Outside of early game these cards do little to nothing against any well built/resilient deck, hence they are dead. < AKA BAD
Flickering Ward is one of my favourites. I still remember the first time brought it back from the graveyard and the look on my opponents faces.
How did you bring it back from the graveyard? You can't use its ability for that since it doesn't specifically state it can be used from the graveyard. You would have to do it in response to the enchanted creature dying so it happens before it hits the graveyard.
Dude, this was great! Can't wait for green and black!
Gryff`s Boon is great!
Love giving my dog "Isamaru, Hound of Konda" wings.
If i remember correctly, there are one or two Totem Armor "aura`s" that only cost a single white mana as well!
Good Stuff :)
8:10 Moment of Silence does the same thing here, if you want to double up.
8:00 i prefere "moment of silence".
Same effect but can be placed at anytime. Found it in lgs's foil binder for $0.50
I feel like Inheritance is a notable card that should have been included, but lots of fun cards here! Thanks for the video, Prof.
Thanks for watching!
3 mana draw a card is already a terrible rate, add on another white pip, and a limitation/requirement on when it can be used... Pretty bad tbh
@@Jonathan-qk5ed see, but 3 mana to draw a card really builds in white, and especially in a color with so many answers, card draw is key.
Flickering Ward is basically like Benevolent Bodyguard but at sorcery speed. It has the benefits of being reusable if another color is more important, and can be salvaged by returning itself to your hand for cheap.
Flickering ward is even better in an enchantress build
I'm a big fan of Flickering Ward. One mana gives protection from any color, but more importantly, one mana returns it to your hand. This can save you from the card disadvantage inherent in auras by saving it from certain doom, and it can also be used to repeatedly trigger enchantress effects. I love tapping Serra's Sanctum for 7 and then playing Flickering Ward four times.
Whipsilk is a similar card in green, when you get to that list.
Prof: im sure we've all experienced having our commanders Darksteel Mutationed
Also Prof: flashbacks to early game knights episode
Literally had to put a ninja trick to get It out XD
There actually is a white fog with Holy Day for 1 mana. It doesn't prevent attack triggers like Festival, but you can play it at the last moment and use it for politics to protect others, maybe even lock down the strongest board with Isochron Scepter for several turns.
Oh wow, i'm actuall genuinely surprised. Most of these cards are unkown to me and I literally live on edhrec.com and have over 40 decks.
Congratulations, professor, a quality video indeed.
need to spend more time on scryfall ;). I'd come across like four of them researching a mono-white deck over the past few days
I have recently returned to MTG. I played back when 4th edition came out. Your youtube page is one of the best sources for MTG hands down. I listen to this while walking the dogs because of how well presented it is. Its so fucking unique, I cant wait for the you next videos to come out. I hope you are doing well and cant wait to see your videos on the new set coming out here soon.
I'm quite sad I didnt see flickering ward on this list one of the best enchantment cards I've ever seen for 1 mana and a good way to abuse heroic triggers
Decent card, but abusing Heroic triggers is completely out of the picture since Heroic has little to no good cards...
Love the Animal Crossing callout!
A favorite of mine, espescially in sunforger decks, is Tithe, it can be found with sunforger and tutor up a mistveil plains, which can then be activated to put silver bullet sunforger targets back into the library for reuse.
Healer's Hawk.
No, really.
Legit though
I know right? Storm Crow go home. Any aggro equipment deck needs this.
I don't know how well known it is, but I'm very fond of Weathered Wayfarer. If you miss any land drop at any point in the game, or if someone else is ramping, it draws you one card every turn until you catch up. That's pretty good.
Just a heads up raycons are just overpriced and you can get very similar headphones for half the price.
Authority of the Consuls can be absurdly huge, even outside of a turn one play. Being able to slow aggressive strategies down and recoup life off of it is a much bigger effect than anyone gives it credit for. For one mana, the floor is "soak up an opponent's removal", and the ceiling is "gain at least a dozen life and buy a turn or two more before big attacks happen". I'd argue it's an even better card than Legion's Landing, since it's useful at any point other than "so late that you've already lost".
first?
I’ve been enjoying Loyal Sentry in my white decks since its got pseudo death touch when blocking. But for some fun tricks, his ability to destroy the blocked creature resolves even if he leaves play without assigning combat damage. So if you play him in a deck like Chulane, you can use your general’s ability to bounce the sentry back to your hand before it takes damage, and then cast it again for that sweet draw and ramp.
Shepherd of the Flock on the surface is a two mana 3/1 but the one mana instant speed bounce is the real reason to play it. I've caught people off guard many times with it, and when you're running out of cards in your hand you can play the creature portion out of exile, it's all sorts of fun and underrated.
The pleasure of finding underused gems. I felt that way about my mono green spike deck, back in the day. Pretty traditional spike deck that ran land heavy but I had a little more land destruction than you might expect, running 4 creeping molds, 4 wastelands and 4 winter's grasps. =)
Thank you Prof. Seeing hidden gems that are off the main-stream are good to see occasionally. It encourages diversity in decks and gameplay.
The cards are cool but my favorite piece of the video are the numerous Merfolk used for the examples!
Brave the Elements is a card that can win games for one White mana.
There are a lot of popular cheap White tutor cards, but perhaps the least-frequently run among them is Quest for the Holy Relic, which is basically a one-mana Stoneforge Mystic, some assembly required.
I've always had a soft spot for Tithe (not Mana Tithe, just Tithe). While not ramp exactly, a one mana instant that puts two not-necessarily-basic Plains in your hand can really cover your fixing in non-Green decks or even just make sure you're making your land drops every turn without a large resource investment. It's a bit monetarily pricey (thanks Reserve List!), but doesn't see much commander play despite being one of the better options for land search in white.
Aegis of Honor, Awe Strike, Blaze of Glory, Burst of Energy, Coalition Flag, Daru Mender, and Defensive Formation. All really cool 1 cost white cards.
Great content! Addresses the constant struggle between cards that are good both early and late game. Looking forward to a cycle of these videos.
I got the Raycons for my dad for christmas and he LOVES them! Great sponsorship prof, and great videos! Stay safe!
3:30
Yes professor
I feel the power of cEDH awakening inside you
A good semi ramp in white is "tithe". One white and you can get up to two plains cards into your hand. Combine with nemonic wall to double that. The card is also under $1.00 making it cost effective as well.
Kirtar's Desire, Resistance Fighter, Holy Day, Guilty Conscience, Pay No Heed.
A bunch of weird ones I run on occasion.
Number three: sol ring. This underrated card gives you 2 colorless mana for the price of one, an undeniable benefit!
Reconnaissance is an amazing card. Vigilance is often underrated in EDH and reconnaissance is basically upgraded Vigilance. I love it for just attack trigger attacks (like in Alesha to bring back Dark Confidant who you don't really want to attack with)
Good video prof!
On the topic of Darksteel Mutation-like effects, it should also be noted that Consecrate Land neatly counters Imprisoned in the Moon!
I like Kirtar's Desire (pretty much a 1 mana pacifism) and all of the Wards (Red Ward, White Ward, etc. which are enchantment auras for 1 white mana that give protection from the corresponding color. They can be especially fun to use if you are running an Azorius or Esper commander and have access to spells that can change the protections color at instant speed)
Dauntless Bodyguard and Student of Warfare do good work in my Knights tribal deck; I've used the former to help my commander dodge my own board wipes, which helps when you have a commander like Aryel. The latter is always a fun first-turn drop that you can invest into later to get something tougher.
Repeatable card draw! My favorite white 1 drop is inheritance:
3: Draw a card. Use this ability only when a creature is put into the graveyard from play, and only once for each creature put into the graveyard.
Another conditional advantage of festival over fog/holy day is if your opponent has "damage cannot be prevented" effects. Everlasting torment, Bonecrusher giant, Questing beast, Leyline of punishment, Skullcrack, Insult // injury, etc