So with each iteration of FF1, while they do various things to balance (mostly making easier) the rest of the game, Chaos tends to be harder. My headcanon is that this is intentional, and each game is an iteration of the time loop where Chaos wins, and gets stronger.
12:08 I think that's just because of how familiar you are with the path. The way I remember it, when you talk to all the townsfolk, everywhere, you pick up the pieces of information that you need to figure out what to do next. So there's a scant narrative to things, but at least a tiny bit of explanation But when you know the path, you don't have to talk to those people. (In a modern game, you'd need to. There would be cutscenes and conversations and backstories.) So when you know the path, you can forget why things are where they are. It's not a ton of explanation and may not answer the exact question, but ... Anyway; thanks for sharing these examinations 💙💙 I think you might enjoy checking out Final Fantasy Renaissance - but maybe you already have 💙
So the thing with this version of the game is that they used the boss stats from the PSP version but didn't include the GBA/PSP extra content. So what this means is that you're somewhat expected to have much more powerful stuff to fight Chaos that simply don't exist in this version. By comparison, in the NES version he has all of 2000 HP.
From what i Figure you were expected to do at least the first two bonus dungeons before Chaos as most of the equipment loot there is worse than late game equipment in the base game. Also MP also made bosses easier as you could spam your higher level spells easier.
The temple of fiends changed a lot when the game got 'fixed'. In the original version, there are no phoenix downs, no high potions, half of the spells did literally nothing, and your magic didn't scale up as you got stronger. That last dungeon was purely a test of endurance, where even if overpowered, it wasn't uncommon to reach Chaos with half of your party dead, and out of healing items. He wasn't that difficult in general, but after a series of grueling battles with very finite resources, it was a scary fight. The pixel remaster made the game way, way easier. It's not even particularly grindy (well, money can be a major issue) compared to the original, and you're way stronger and virtually everything else remains the same. Chaos was just a clumsy way to balance things out since the other bosses go down so easily.
Yeah, I would be curious how different the challenge would be in the original. I expect a lot. And I totally get them wanting to scale up the bosses, it makes sense when you're characters are stronger. They just scaled Chaos specifically up a bit too much.
@@Xephrost_Gaming if you know which broken mechanics to avoid, FF1(NES) is a pretty easy game all-in-all. It's pretty easy to do a low-level run and beat the game at level 13. The trick, of course, is either figuring out or already knowing which things are broken and thus to just avoid. My personal favourite flavour of FF1 is the fullhack FF-1, (full bugfixes), and though it's difficult, I've used the speedrun corridor to beat it at lvl 8 with a party of time mages before. (Before you even get slots for the good buffing magic!)
I see no reason to not use boosts from the beginning if it mainly reduces the grind. There's no reason to pointlessly waste your time if you don't want to. Just my two cents for future videos :D
I actually just remembered that the final boss just spams particle beam the entire fight which would be challenging/obnoxious to deal with without good healing. I didn't even think about the mini/toad sections. Good to know that items can get through those sections for potentially including FF3 in future series.
That's actually a good question. I know there are a lot of bosses that you SHOULD use certain jobs against. But I don't recall any that you have to use a certain job.
@@Xephrost_Gaming you got that flying boss thats weak to the dragoons jump, even the townfolk tells you that, he casts aoe soells wich do a little if danage
Im surprised you are saying how grindy this game is. I started playing final fantasy and started with one and could get trough without much trouble (given i didnt have 4 black mages so money was probably more leniant) im also only at the mermaids a level 35 so maybe itll get worse.
It's really noticable with the difference between the gold enemies drop versus cost of spells. So some amount of grindiness is affording things. Which will depend on how many mages you have (and having to buying healing items when you don't have a white/red mage doesn't help).
it's not black mages only, it's black mages and black wizards.... Edit: nvm, you addressed it - pretty funny imo - and yeah, i know i'm being that guy - but much like you, don't care :P
So with each iteration of FF1, while they do various things to balance (mostly making easier) the rest of the game, Chaos tends to be harder. My headcanon is that this is intentional, and each game is an iteration of the time loop where Chaos wins, and gets stronger.
12:08
I think that's just because of how familiar you are with the path.
The way I remember it, when you talk to all the townsfolk, everywhere, you pick up the pieces of information that you need to figure out what to do next. So there's a scant narrative to things, but at least a tiny bit of explanation
But when you know the path, you don't have to talk to those people. (In a modern game, you'd need to. There would be cutscenes and conversations and backstories.) So when you know the path, you can forget why things are where they are.
It's not a ton of explanation and may not answer the exact question, but ...
Anyway; thanks for sharing these examinations 💙💙
I think you might enjoy checking out Final Fantasy Renaissance - but maybe you already have 💙
chaos was balanced around the fact that you completed the optional dawn of souls dungeons. which doesnt exist in the pixel remaster.
So the thing with this version of the game is that they used the boss stats from the PSP version but didn't include the GBA/PSP extra content. So what this means is that you're somewhat expected to have much more powerful stuff to fight Chaos that simply don't exist in this version. By comparison, in the NES version he has all of 2000 HP.
From what i Figure you were expected to do at least the first two bonus dungeons before Chaos as most of the equipment loot there is worse than late game equipment in the base game. Also MP also made bosses easier as you could spam your higher level spells easier.
"A submarine that doesn't let you breathe is not a submarine. It's just lead shoes with extra steps."
Great joke! lol
you can get all magic and class change before marilith.
Edit: Oh, cause she's not immune to blind fyi.
Don't push yourself too hard about release schedule at the expense of your sanity or video quality. I like your content
Xephrost_Gaming: i fear no man, but that thing
*looks at chaos
Is so unbalanced
Every turn based RPG series has a point where the game turns on me.
once you go Black Mage you don't go Back, Mage
You should do this with all white mages too, in honor of the 8 Bit Theater joke
Oh man, been a minute since I thought about 8 Bit Theater lol. Use to watch it all the time in computer class in high school, it was so good!
4 WHM Party has been a thing since before 8BT
That was classic challenge run even before that joke was made. Sullla and few other people have done Solo White Mage on the NES version.
A lot of those random locations you have to go to are hinted at, you just need to talk to literally every NPC.
The temple of fiends changed a lot when the game got 'fixed'. In the original version, there are no phoenix downs, no high potions, half of the spells did literally nothing, and your magic didn't scale up as you got stronger. That last dungeon was purely a test of endurance, where even if overpowered, it wasn't uncommon to reach Chaos with half of your party dead, and out of healing items. He wasn't that difficult in general, but after a series of grueling battles with very finite resources, it was a scary fight.
The pixel remaster made the game way, way easier. It's not even particularly grindy (well, money can be a major issue) compared to the original, and you're way stronger and virtually everything else remains the same. Chaos was just a clumsy way to balance things out since the other bosses go down so easily.
Yeah, I would be curious how different the challenge would be in the original. I expect a lot. And I totally get them wanting to scale up the bosses, it makes sense when you're characters are stronger. They just scaled Chaos specifically up a bit too much.
@@Xephrost_Gaming if you know which broken mechanics to avoid, FF1(NES) is a pretty easy game all-in-all. It's pretty easy to do a low-level run and beat the game at level 13.
The trick, of course, is either figuring out or already knowing which things are broken and thus to just avoid.
My personal favourite flavour of FF1 is the fullhack FF-1, (full bugfixes), and though it's difficult, I've used the speedrun corridor to beat it at lvl 8 with a party of time mages before. (Before you even get slots for the good buffing magic!)
Ribbon plus Protect Ring is busted in this game.
"Astos? More like your ASS is TOAST!"
Shadow Wizard Money Gang!
We love casting spells.
Bingeing, No worries over here, Great stuff
Maybe you could add a FF6 challenge with only black magic (as soon as you unlock Espers)
I see no reason to not use boosts from the beginning if it mainly reduces the grind. There's no reason to pointlessly waste your time if you don't want to. Just my two cents for future videos :D
I had to hit lvl 99 for my solo red mage and still had to fight him 3 times to win
No FF3 Black Mage only? It *is* doable by using items for the Toad and Mini spells
I actually just remembered that the final boss just spams particle beam the entire fight which would be challenging/obnoxious to deal with without good healing. I didn't even think about the mini/toad sections. Good to know that items can get through those sections for potentially including FF3 in future series.
I dont think its possible because ff 3 has bosses that only can be beaten by certain jobs i think?
That's actually a good question. I know there are a lot of bosses that you SHOULD use certain jobs against. But I don't recall any that you have to use a certain job.
@@Xephrost_Gaming you got that flying boss thats weak to the dragoons jump, even the townfolk tells you that, he casts aoe soells wich do a little if danage
Im surprised you are saying how grindy this game is. I started playing final fantasy and started with one and could get trough without much trouble (given i didnt have 4 black mages so money was probably more leniant) im also only at the mermaids a level 35 so maybe itll get worse.
It's really noticable with the difference between the gold enemies drop versus cost of spells. So some amount of grindiness is affording things. Which will depend on how many mages you have (and having to buying healing items when you don't have a white/red mage doesn't help).
@@Xephrost_Gaming yeah, that makes a lot of sense. Thank you
Also can I say what a downgrade black wizards from mages are. The little black mages are so adorable and cute.
Tiamat is weak to "Break".
Has anyone told you that you have the same accent/dialect as JoshScorcher?
it's not black mages only, it's black mages and black wizards....
Edit: nvm, you addressed it - pretty funny imo - and yeah, i know i'm being that guy - but much like you, don't care :P
There is always a place in our hearts for that guy.