Fall out 4 has some excellent enviromental storytelling for those who are observant. Vault 75 is thought to be the Origin of the Gunners. where they came from because if you read the terminals it becomes clear there was a revolt from within.
Vault-Tec is EVIL. You missed something at Wildwood cemetery. The glowing mushrooms can be used for crafting, but they are also a light source to pull the player to areas where loot is. You won't always find loot, sometimes its just mushrooms for the sake of being mushrooms. You should go back and look closer around the base of the big tree in the center. There was more than mushrooms. 😊 The robot repair kits work like stimpaks for your companions. If any of your robots are so damaged they need repair, they will have a marker. Ada "healed" on her own because she wasn't so damaged that she needed the repair kit. When your robots need a repair kit they will go down like they powered off.
Them are some good effects to have on your armor, if you can fund anything with the assassin's effect, or the troubleshooter effect, pick those yp as well. Seeing as your getting into using vats, there are vats enhancing peices you can pick up too. Yeah, starfeild sucks, I think bathesdas best game production days are behind them. Yeah, gunners are a faction separate from the raiders, pretty tough too. You were way too happy with that bobblehead 🤣. Oh Dude, the lore on Vault-Tec is pretty dark. They did some pretty evil stuff to vault dwellers all through fallout lore.
@@appalachiansapper12b64 I still don’t know how wide of a scope the effects range. I’m looking forward to see what’s out there! Thanks for the tips. Dude it’s only the second bobble head I found lol
Nice seeing JT play Fallout4. I have more than 500 hours in that game. Never did pistols though. Amazing how much can be done with them.
@@andreasschaufler oooooo I’m excited to get my build locked down 🤓🤓🤓
Fall out 4 has some excellent enviromental storytelling for those who are observant. Vault 75 is thought to be the Origin of the Gunners. where they came from because if you read the terminals it becomes clear there was a revolt from within.
@@tedzaleschook I’m enjoying digging into the lore.
Vault-Tec is EVIL.
You missed something at Wildwood cemetery.
The glowing mushrooms can be used for crafting, but they are also a light source to pull the player to areas where loot is. You won't always find loot, sometimes its just mushrooms for the sake of being mushrooms.
You should go back and look closer around the base of the big tree in the center. There was more than mushrooms. 😊
The robot repair kits work like stimpaks for your companions. If any of your robots are so damaged they need repair, they will have a marker. Ada "healed" on her own because she wasn't so damaged that she needed the repair kit.
When your robots need a repair kit they will go down like they powered off.
@@Reese-Dancer oh ok. I needed clarity with the robot repair kits. Thanks!
I’ll look into the cemetery again!
Them are some good effects to have on your armor, if you can fund anything with the assassin's effect, or the troubleshooter effect, pick those yp as well. Seeing as your getting into using vats, there are vats enhancing peices you can pick up too. Yeah, starfeild sucks, I think bathesdas best game production days are behind them. Yeah, gunners are a faction separate from the raiders, pretty tough too. You were way too happy with that bobblehead 🤣. Oh Dude, the lore on Vault-Tec is pretty dark. They did some pretty evil stuff to vault dwellers all through fallout lore.
@@appalachiansapper12b64 I still don’t know how wide of a scope the effects range. I’m looking forward to see what’s out there! Thanks for the tips.
Dude it’s only the second bobble head I found lol