I want to recreate the full gameplay of FNAF Security Breach RUIN in Minecraft. And what better way to start than by making the animatronics and make them work! If you're interested in seeing what's next, make sure to subscribe with notifications on so you don't miss the next video! Join the Discord Server for more updates! discord.com/invite/dy4cE2X Become a Channel Member: ua-cam.com/channels/qh4zbarMilTDz2YefeRLtw.htmljoin
Note for when you make the jumpascares in the ruin map 1. Add some shacking effects when they jumpscaring you. 2. Alrough it is a lot more of work, I reccomend to anímate more of the armor stands, not just the legs xD. 3. Remember that some animatronics have special movement (like montys launch attcak) don't remember if rossy has something like that, but take it in consideration). Extra: you could terrifically add the cutscenes from ruin by forcing the players POV one or multiple times (for camera angles) and animating the armor stands
17:55 Monty not stopping to chase the player is reminiscent to the glitch AstralSpiff found with Monty’s AI in Security Breach which would be really cool to recreate for the animatronics AI in Minecraft! Giga Monty returns!!!
I'm just starting to make my own custom fnaf 1 map, but I am NOT standing a chance to cuppa, I mean look at this, this man can do anything in Minecraft Cuppa, you have inspired millions of people on making their own builds and commands by following your lead, it is incredible that you have made this without losing hope.. You are my motivation on making these types of stuff, I love you Cuppa, and I hope you inspire more like you inspired me..
This is crazy complex, very impressive you were able to do this in your pizzaplex map with armour stands and using that many command blocks😳❤️thanks for showcasing the process :) it’s really interesting to see how you made this Cuppa :)
my god, it's genius! free-roam pathfinding was always something i struggled with, and it's impressive how you combined the ai of minecraft's existing mobs into something new the only thing left now is wall detection ...though i guess not having it would be on par with security breach-
This video is great! there are a few improvements you can do to make your commands more efficient, making them less laggy and reducing the total number of command blocks - In the video, you use the data command to tag the zombie `/data merge entity {Tags:["MontyZ"]}`. You should instead use the /tag command `/tag add MontyZ`. This has the added benefit of allowing you to directly remove the MontyZ tag with `/tag remove MontyZ` instead of just changing the data - You used `@e[type=minecraft:player`. There is NO reason why you should use that over `@a` as @a looks for players ONLY. @e is less efficient and more laggy as Minecraft will have to search through every entity in the game to see if they are a player. Even better is using @p as it only checks the closest player - [17:07] You don't need to chain multiple executes in a single command. `/execute as run execute if entity ` is just a more inefficient way of saying `execute as if entity `. This one confuses me as you don't do it in other places? - [24:12] The command: `execute at @e[tag=MontyZ] run tp @e[type=minecraft:player] ^ ^ ^1 facing entity @e[tag=MontyZ]` requires Minecraft to search for MontyZ twice. This is inefficient because it can easily be solved by doing `execute as @e[tag=MontyZ] at @s run tp @a ^ ^ ^1 facing entity @s`. This command requires Minecraft to search through every entity once by adding an `as @e` at the beginning and @s to refer to that entity - [4:37] Instead of spawning an armorstand in front of Monty and having the body face that to have the body face the same direction as the zombie, you can just use `rotated as`. This is how it could work: `execute as @e[tag=MontyZ] at @s rotated as @s run tp @e[tag=MontyBody1] ^ ^ ^ ~ ~`. The command will run as the zombie, then it will run positioned at the zombie's position, then it will run while rotated in the same direction as the zombie. This means we can use relative positioning (~ ~) instead of `facing entity ` after the tp command. - Furthermore, you don't need to use `facing` with an entity. Let's use the command above. If I want to have MontyBody to always face to the LEFT of the zombie, I can use `execute as @e[tag=MontyZ] at @s run tp @e[tag=MontyBody1] ^ ^ ^ facing ^1 ^ ^`. When using rotated as, facing and positioning, you can create Monty without having so many extra invisible armourstands near him. Less armourstands = less lag, more efficiency and less command blocks - [12:55] You actually can have the system work in the day. What you can do is just remove the milk bucket from the wandering trader's HandItems[0] slot. Putting: `data remove entity @e[tag=MontyZ,limit=1] HandItems[0]` in a repeating command block will keep removing the milk item from view. The wandering trader should also have the `{Silent:1b}` tag so you don't hear the milk drink sound
Thank you for this. As you can tell, I'm still learning new things every time, so tips like this help! Hopefully I remember and start to use these in the future!
Hopefully there’ll be more videos of you fixing your Fnaf 1 through fnaf 6 maps, making working gameplay for security breach ruin, making working on animatronics for security breach, and working on help wanted 2
Y’know what I thought, I got a couple ideas for your pizzaplex builds. 1. You should make all the characters the same way you did to Monty and ruined Roxy. 2. If we were to look at the cameras in the original pizzaplex build then we should have a way to see Gregory/ yourself in em too like how you did with Cassie. 3. I got an awesome idea for the original build, you should see if you could create a toggle to have Bonnie and foxy in the map too as like all the other characters. Like if you want Bonnie and foxy in the original build then we could toggle to have them in it or just keep it like the original game
When I first saw your video recreating FNAF 1, it inspired me to create my own FNAF 1 recreation in Bedrock. It was a tradition for me to recreate FNAF 1 ever since I was a little kid, but this time I wanted to make something that was truly great, and I'm quite proud of the final product. I've always loved messing with command blocks, but these videos have inspired me to truly learn everything that's possible with commands. Stuff like this is so incredibly impressive and I want to be able to pull these things off myself. Thanks for making this video series. Without it, I would never be so into commands like I am now
3:45 An easier method to have an entity have the same position and rotation as another entity is doing "/execute as @e[tag=entity1] at @s run tp @e[tag=entity2] ~ ~ ~ ~ ~". The fourth and fifth value in a tp command are normally for rotation, so making all 5 values be ~ makes the second entity teleport to the exact position and rotation as the first. You can also offset the rotation by making the fourth value be ~ followed by a number (e.g. ~50) to make the rotation offset by a specific angle. Hopefully this helps for future implementations. :)
Loving this! Though, a question/suggestion? I imagine you plan to do more with this? If not the whole game then at least a few more notable segments, one of which being the Monty boss fight. If you do plan on recreating Monty's boss fight, then wouldn't it make more sense to have his jumpscare command string labeled as "MontyScare" instead? Because "MontyJump" seems more appropriate a title for his jumping animation. Though I suppose "MontyLeap" would also work just as well
After he finishes both Security Breach and RUIN, all that would remain would be UCN and FNAF World. Despite being called a bad game, FNAF World is still played to an extent. Though, would FNAF World even be possible? Better question would be, is CuppaTea even going to attempt it?
4:10 I know that Im being a smartass right now but consider this as an advice please You should've teleported monty armor stands at zombie coords using this command /execute as @e[tag=Monty] at @e[tag=Zombie] positioned ~ ~ ~ run tp @s ~ ~ ~ ~ ~ this way monty armorstands would've rotated the same way zombie
I notice something, since you are telepprted when using the cams, that would make it IMPOSIBLE for you to die when in cameras, or even worse, if you are near them in camera mode, you nned to make sure to not be able to be detected when teleported to camera. 2nd note, i dont know if possible. But you should make the animatronics bigger, maybe try to increase the size of each armor stand? (Since this is a game where you can constantly see the height of the animatronics)
I think it's cool how you did this all purely with command blocks, but my dev brain is crying over how much simpler and more efficient it would've been to set up a data/resource pack 😭 Props to you for sticking completely to command blocks tho, this video was very interesting to watch
Wonderful video. I’ve been trying to make my own Security Breach map and have had difficulties, especially since I’m on bedrock edition. And seeing stuff like this is really cool, I wish I’d have a better setup than what I have now. Any tips, again especially since I’m doing it on bedrock.
Oh my god this is so cool!! So that means the Ruin build will be completely functional? Also will you be revisiting the regular SB map? I have so many questions, either way. Great job again!
Hey CuppaTeaExe, I hope this message finds you well and full of creative energy! I've been a big fan of your UA-cam channel for a while now, and I've always admired your dedication to crafting detailed and immersive environments within Minecraft, particularly your fantastic work with FNAF locations. I'm writing to you today with an exciting proposition that I think could be right up your alley: how about building "Return to Blody Nights" in Minecraft? As someone who's already adept at bringing iconic gaming locations to life within Minecraft, I believe you'd be the perfect candidate to tackle the challenge of recreating the eerie and atmospheric world of "Blody Nights" in blocky form. Imagine the thrill of navigating the familiar hallways, solving puzzles, and facing off against terrifying adversaries-all within the sandbox world of Minecraft. Your expertise in crafting immersive experiences within Minecraft could truly shine with this project, and I have no doubt that your audience would be thrilled to join you on this adventure. Looking forward to seeing what you create next!
Yo CuppaTeaExe you always make your maps and animatronics so good that I was thinking about downloading it but you did a phenomenal job keep making those good progress👍👍👍
I like how most of this video is "I'm gonna have to do something really hard to achieve in Minecraft and from the sound of my voice I might not know how to do it.... so anyway here it is working perfectly"
GOD DAMN THIS BRIT HAS DONE IT AGAIN!!! I play bedrock and I SUCK at commands. Also. Will you make Roxy and Monty able to jump??? Keep this work up and ur gonna be famous
One way you could make the animation a bit more smooth is if you used block displays instead of armor stands. They would cause way less lag, and have built in animation features.
Hi, a small question here. How do you make hands of your characters? I'm trying to make a detailed Freddy model and teleport it to the player, but i can think of a way to make his hands.
maybe for the things that we pass though you can use particles effects like identifying if you can pass though or not and the object in the AR world. just a thought.
You should make your own fnaf fan game just for Minecraft using your own ideas and would be exclusive to Minecraft and it would be Able to make it free for everyone to play because it’s your fan game.
Will this be an update for the map? After all u did release the first pizzaplex a long time ago, would be interesting to be able to avoid animatronics and die to them of course.
I want to recreate the full gameplay of FNAF Security Breach RUIN in Minecraft. And what better way to start than by making the animatronics and make them work!
If you're interested in seeing what's next, make sure to subscribe with notifications on so you don't miss the next video!
Join the Discord Server for more updates! discord.com/invite/dy4cE2X
Become a Channel Member: ua-cam.com/channels/qh4zbarMilTDz2YefeRLtw.htmljoin
Good luck 💀🙏🙏🙏🙏
Are you also doing normal security breach
Nice
Note for when you make the jumpascares in the ruin map
1. Add some shacking effects when they jumpscaring you.
2. Alrough it is a lot more of work, I reccomend to anímate more of the armor stands, not just the legs xD.
3. Remember that some animatronics have special movement (like montys launch attcak) don't remember if rossy has something like that, but take it in consideration).
Extra: you could terrifically add the cutscenes from ruin by forcing the players POV one or multiple times (for camera angles) and animating the armor stands
Hey, doesn't this means you will need to make a version of each animatronic for the AR world? (Simce they do look diferent there)
17:55 Monty not stopping to chase the player is reminiscent to the glitch AstralSpiff found with Monty’s AI in Security Breach which would be really cool to recreate for the animatronics AI in Minecraft! Giga Monty returns!!!
THE RESURRECTION OF GIGA MONTY
giGa MOntY! LeTz gOoOoO!
GIGA MONTY
Well, you can also say it as ULTRA MONTY
He even recreated the horde at 20:12
The mad lad has done it again. He’s on his way to UCN at this point
oh UCN would be cool, it's basically would just be reused code with a toggle on or off
FR
i dont even think UCN would be super hard, just a lot of what hes done already. would take a while to do though.
I would love to see him make ucn
Hes been on his way to ucn since pizzeria sim
Cuppatea: (Spends hours creating the most impressive and awesome freeroam system ever) "alright now that i'm finished with the example..."
💀
True that
20:12 He even recreated Giga Monty! True immersion
Im impressed at the accuracy to the game, having multiple montys simultaneously is such a neet detail to add
“Or I can use something that’s already in Minecraft to make my life more easier.”
Greatest quote from Cup I’ve ever heard.
Monty has a wandering trader and a zombie in him… Who knew he’s the new stitchwraith here 👀
MontyDuo new theory
We need matpat here now
MatPat's retired
It's uhh
The new guy now
What's his name again? Tom?
@@terrantitanium6441Yep! It's Tom!
@@terrantitanium6441all I remember is that he has a British accent
I'm just starting to make my own custom fnaf 1 map, but I am NOT standing a chance to cuppa, I mean look at this, this man can do anything in Minecraft
Cuppa, you have inspired millions of people on making their own builds and commands by following your lead, it is incredible that you have made this without losing hope..
You are my motivation on making these types of stuff, I love you Cuppa, and I hope you inspire more like you inspired me..
Good luck on your fnaf 1 map
Hope your map goes well
Do good
So can you!
I love commandblock-heavy videos like this. They’re so fun to watch and see different people’s methods
Oh my God you're finally doing the main game of security breach...I thought it would be a lot longer until this point!
Lots of plans for the RUIN build!!
@@CuppaTeaExewill you do a tutorial of all of your builds on both java and bedrock
You hqve done what every minecraft/fnaf fan has ever wanted to do @CuppaTeaExe
@@RealMichael3364
No 💀
@@RealMichael3364 Why would they, and bedrock works different then java?
This is crazy complex, very impressive you were able to do this in your pizzaplex map with armour stands and using that many command blocks😳❤️thanks for showcasing the process :) it’s really interesting to see how you made this Cuppa :)
Bro is a god at Minecraft commands.. HOW?!?!?!? 😭
You deserve to get 1M subs. This is insane. Actually no, EVERY Minecraft player needs to see this
Can’t wait to see the withereds with your new armor stand style
The commands and the amount of armour stands used is ✨Incredible✨, the details with the animatronics is 🔥🔥🔥
I love that you finally make security breach fully functional thanks!!!
my god, it's genius!
free-roam pathfinding was always something i struggled with, and it's impressive how you combined the ai of minecraft's existing mobs into something new
the only thing left now is wall detection
...though i guess not having it would be on par with security breach-
This video is great! there are a few improvements you can do to make your commands more efficient, making them less laggy and reducing the total number of command blocks
- In the video, you use the data command to tag the zombie `/data merge entity {Tags:["MontyZ"]}`. You should instead use the /tag command `/tag add MontyZ`. This has the added benefit of allowing you to directly remove the MontyZ tag with `/tag remove MontyZ` instead of just changing the data
- You used `@e[type=minecraft:player`. There is NO reason why you should use that over `@a` as @a looks for players ONLY. @e is less efficient and more laggy as Minecraft will have to search through every entity in the game to see if they are a player. Even better is using @p as it only checks the closest player
- [17:07] You don't need to chain multiple executes in a single command. `/execute as run execute if entity ` is just a more inefficient way of saying `execute as if entity `. This one confuses me as you don't do it in other places?
- [24:12] The command: `execute at @e[tag=MontyZ] run tp @e[type=minecraft:player] ^ ^ ^1 facing entity @e[tag=MontyZ]` requires Minecraft to search for MontyZ twice. This is inefficient because it can easily be solved by doing `execute as @e[tag=MontyZ] at @s run tp @a ^ ^ ^1 facing entity @s`. This command requires Minecraft to search through every entity once by adding an `as @e` at the beginning and @s to refer to that entity
- [4:37] Instead of spawning an armorstand in front of Monty and having the body face that to have the body face the same direction as the zombie, you can just use `rotated as`. This is how it could work: `execute as @e[tag=MontyZ] at @s rotated as @s run tp @e[tag=MontyBody1] ^ ^ ^ ~ ~`. The command will run as the zombie, then it will run positioned at the zombie's position, then it will run while rotated in the same direction as the zombie. This means we can use relative positioning (~ ~) instead of `facing entity ` after the tp command.
- Furthermore, you don't need to use `facing` with an entity. Let's use the command above. If I want to have MontyBody to always face to the LEFT of the zombie, I can use `execute as @e[tag=MontyZ] at @s run tp @e[tag=MontyBody1] ^ ^ ^ facing ^1 ^ ^`. When using rotated as, facing and positioning, you can create Monty without having so many extra invisible armourstands near him. Less armourstands = less lag, more efficiency and less command blocks
- [12:55] You actually can have the system work in the day. What you can do is just remove the milk bucket from the wandering trader's HandItems[0] slot. Putting: `data remove entity @e[tag=MontyZ,limit=1] HandItems[0]` in a repeating command block will keep removing the milk item from view. The wandering trader should also have the `{Silent:1b}` tag so you don't hear the milk drink sound
Thank you for this. As you can tell, I'm still learning new things every time, so tips like this help! Hopefully I remember and start to use these in the future!
@@CuppaTeaExe Could you do in a video how to make a complete and explained animatronic?
Cuppa: **saying stuff about command blocks**
Me who knows nothing about coding in mc: I like your funny words magic man!
THEM BEING FREE ROAMING IS AWESOME!!!!!!!!!!! You’ve come so far with command blocks!!!!!!! the farthest I’ve ever gone is making a wall disappear!
Hopefully there’ll be more videos of you fixing your Fnaf 1 through fnaf 6 maps, making working gameplay for security breach ruin, making working on animatronics for security breach, and working on help wanted 2
Y’know what I thought, I got a couple ideas for your pizzaplex builds.
1. You should make all the characters the same way you did to Monty and ruined Roxy.
2. If we were to look at the cameras in the original pizzaplex build then we should have a way to see Gregory/ yourself in em too like how you did with Cassie.
3. I got an awesome idea for the original build, you should see if you could create a toggle to have Bonnie and foxy in the map too as like all the other characters. Like if you want Bonnie and foxy in the original build then we could toggle to have them in it or just keep it like the original game
When I first saw your video recreating FNAF 1, it inspired me to create my own FNAF 1 recreation in Bedrock. It was a tradition for me to recreate FNAF 1 ever since I was a little kid, but this time I wanted to make something that was truly great, and I'm quite proud of the final product. I've always loved messing with command blocks, but these videos have inspired me to truly learn everything that's possible with commands. Stuff like this is so incredibly impressive and I want to be able to pull these things off myself. Thanks for making this video series. Without it, I would never be so into commands like I am now
Great job cuppa! You’ve taught me so much, and I’m ready to do pizza sim! Can’t wait to see what you do with ruin!
You have no idea how long I've been waiting for this
This looks amazing well done cuppa tea exe I love the video your amazing builder well done m8
3:45 An easier method to have an entity have the same position and rotation as another entity is doing "/execute as @e[tag=entity1] at @s run tp @e[tag=entity2] ~ ~ ~ ~ ~". The fourth and fifth value in a tp command are normally for rotation, so making all 5 values be ~ makes the second entity teleport to the exact position and rotation as the first. You can also offset the rotation by making the fourth value be ~ followed by a number (e.g. ~50) to make the rotation offset by a specific angle. Hopefully this helps for future implementations. :)
Loving this! Though, a question/suggestion?
I imagine you plan to do more with this? If not the whole game then at least a few more notable segments, one of which being the Monty boss fight. If you do plan on recreating Monty's boss fight, then wouldn't it make more sense to have his jumpscare command string labeled as "MontyScare" instead? Because "MontyJump" seems more appropriate a title for his jumping animation. Though I suppose "MontyLeap" would also work just as well
These builds are amazing and you did such a good work on them and inspired me to try to create my own
What about Monty and Roxy leap?
Also this is really cool man good job!
Your gonna kill this man 💀
After he finishes both Security Breach and RUIN, all that would remain would be UCN and FNAF World. Despite being called a bad game, FNAF World is still played to an extent. Though, would FNAF World even be possible? Better question would be, is CuppaTea even going to attempt it?
It would be too cool if you make your own fnaf game based on the study of almost every fnaf that you made before (an original fangame in Minecraft). -
This is the greatest you made i ever seen
Man this man deserves more subscribers for taking his time to make these cool things for us to see
4:10 I know that Im being a smartass right now but consider this as an advice please
You should've teleported monty armor stands at zombie coords using this command /execute as @e[tag=Monty] at @e[tag=Zombie] positioned ~ ~ ~ run tp @s ~ ~ ~ ~ ~ this way monty armorstands would've rotated the same way zombie
No worries! I'll keep this in mind for later use! : )
Amazing work dude!
Can't wait to see the next part of your adventure 👀
I notice something, since you are telepprted when using the cams, that would make it IMPOSIBLE for you to die when in cameras, or even worse, if you are near them in camera mode, you nned to make sure to not be able to be detected when teleported to camera.
2nd note, i dont know if possible. But you should make the animatronics bigger, maybe try to increase the size of each armor stand? (Since this is a game where you can constantly see the height of the animatronics)
dude is what would happen if ZombieCleo's stand skills and Mumbo's redstone combined forces. Absolutely legendary.
19:55 Giga monty moment
Make an entirely different CUSTOM Fnaf with CUSTOM animatronics and make it a free roam map!
I can’t describe how you accomplished the impossible!!!!My mind has completely blown!!!! Great job!!!!🎉🎉🎉🎉🎉🎉
Will you add the mechanic of Monty jumping just like he does in security breach
I think it's cool how you did this all purely with command blocks, but my dev brain is crying over how much simpler and more efficient it would've been to set up a data/resource pack 😭
Props to you for sticking completely to command blocks tho, this video was very interesting to watch
20:08 Giga Monty? More like Giga Zombie
Bro is gonna get DMCA'd by Steel Wool if he continues this fire cooking🔥
Wonderful video. I’ve been trying to make my own Security Breach map and have had difficulties, especially since I’m on bedrock edition. And seeing stuff like this is really cool, I wish I’d have a better setup than what I have now. Any tips, again especially since I’m doing it on bedrock.
you’re an absolute legend for making that happen mate
W VID THAT'S SO COOL!
Oh my god this is so cool!! So that means the Ruin build will be completely functional? Also will you be revisiting the regular SB map? I have so many questions, either way. Great job again!
This Guy Is Awsome!
Hey CuppaTeaExe,
I hope this message finds you well and full of creative energy! I've been a big fan of your UA-cam channel for a while now, and I've always admired your dedication to crafting detailed and immersive environments within Minecraft, particularly your fantastic work with FNAF locations.
I'm writing to you today with an exciting proposition that I think could be right up your alley: how about building "Return to Blody Nights" in Minecraft?
As someone who's already adept at bringing iconic gaming locations to life within Minecraft, I believe you'd be the perfect candidate to tackle the challenge of recreating the eerie and atmospheric world of "Blody Nights" in blocky form. Imagine the thrill of navigating the familiar hallways, solving puzzles, and facing off against terrifying adversaries-all within the sandbox world of Minecraft.
Your expertise in crafting immersive experiences within Minecraft could truly shine with this project, and I have no doubt that your audience would be thrilled to join you on this adventure.
Looking forward to seeing what you create next!
When ya said that we can't outrun him it reminds me of the giga monty the glitch momty that keeps chasing us xD
I hate to ask this question, but when can we expect the Security Breach Ruin map to be released? I’m just curious? 🤔
This is absolutely amazing, love it
14:19 Just at that moment the ad came on ☠️
That is super freaking awesome!!!
Hey cuppa! You could also use /item to modify the wandering traders hands to remove the milk bucket every time it tries to use it
22:55 “So this now wraps up everything to do with Monty’s main mechanic” How should we tell him Monty has a leap attack?
I can already tell this is going to be amazing
Yo CuppaTeaExe you always make your maps and animatronics so good that I was thinking about downloading it but you did a phenomenal job keep making those good progress👍👍👍
I like how most of this video is "I'm gonna have to do something really hard to achieve in Minecraft and from the sound of my voice I might not know how to do it.... so anyway here it is working perfectly"
😮 I am fazboozeled at this wizardry keep up the great work you blow my mind every time you upload!
GOD DAMN THIS BRIT HAS DONE IT AGAIN!!! I play bedrock and I SUCK at commands. Also. Will you make Roxy and Monty able to jump??? Keep this work up and ur gonna be famous
One way you could make the animation a bit more smooth is if you used block displays instead of armor stands. They would cause way less lag, and have built in animation features.
Giga Monty! Add Giga Monty!
Your video’s are the only thing stopping me from having a lower attention span than a goldfish
WELP! He’s done it again folks, amazed me and tons of other people and also proved how much is literally possible with Minecraft
Bro this guy is absolutely unbelievable. Incredible work!
suggestion
When on the cameras in the AR world, change the Cassie head to be one with the Vanny mask on too
Again fantactic work well done
W cuppa part idfk i lost count, but this is very cool well done, still sad you werent able to do giga monty :(
Wow this look pretty awesome when monty and ruin roxy walk around
Hi, a small question here. How do you make hands of your characters? I'm trying to make a detailed Freddy model and teleport it to the player, but i can think of a way to make his hands.
I literally asked him if he was able to recreate one of the games bc of the new update. I didnt expect this to happen😊 btw try ucn!
Could you make a video on how to make Monty.
A masterpeace again 😁
Tea Man is BACK!!!!!!
Mate never fails to impress
I had a nice nap halfway through. W vid! For a second I forgot my most important medicine had a national shortage.
Cuppa, when do you think the ruin map will be up for download? I'm definitely not rushing you, I just can't wait to play it myself.
20:00 he accidentally just recreated the gigamonty glitch from the game xddd (where a lot of monty spawns)
Yo could you do a tutorial on how to make the animatronics
really technical, I love it :)
Hey, great work, just wondering if you will put the ruin map on mcpedl like you did with the sb world? Have a great day/night, goodbye.
I have been waiting for this very video!
You should make a multiplayer fnaf map that you can play with your friends
This is actually insane
Tutorial on how to make the detailed armour stand animatronics
maybe for the things that we pass though you can use particles effects like identifying if you can pass though or not and the object in the AR world. just a thought.
You should make your own fnaf fan game just for Minecraft using your own ideas and would be exclusive to Minecraft and it would be Able to make it free for everyone to play because it’s your fan game.
Add it would be cool if one fan game was just for minecraft itself
Good job don't forget help wanted 2!!!!
Please make the Granny horror game with all functional. I think that will be cool.
Thanks for the videos, you're best)
Bro is becoming my idol day after day thanks for this great content it cheers my rough life up
You should the security breach gameplay full in Minecraft (please make it bedrock too)
Will this be an update for the map? After all u did release the first pizzaplex a long time ago, would be interesting to be able to avoid animatronics and die to them of course.
Wow thats really cool
Your so good at building
21:19 Are we going to ignore how he said infinite and then didn’t actually select infinite?
I get that many seconds is basically infinite but still
If I need zombies to patrol, I just use invisible villagers that change position when the zombie gets too close.
Are you still working on mc help wanted 2? Good video btw