CGB it was a pleasure to work with you Today on the HBL stream i was the restreamer smurph Thank you for the being Kind, patient, and supportive, of not only me but also the rest of the community. If not for you i wouldent have found the HBL community, I struggle with Social Anxiety and Agoraphobia so it was a huge leap for me to be running the overlay and camera for the stream and learning how many people were watching at the end Honestly almost sent me into a Panic Attack. So i feel the need to thank you for all of this you really did help to make a huge impact on my self confidence and life as a whole.
@ScoobersYT next time, before you say anything (even in RL), just ask yourself "do my words help the audience live a dignified life?" And if the answer is clearly "no" then just stfu.
that was so interesting, it turns out since the evolved sleeper's first ability doesn't have an 'if' rule, it can become a 2/2 at any time. Might be interesting to save it from spells that only affect creatures of a certain power or higher. Also, did the opponent don't get priority there? Cuz they could've turned it back to a 3/3 since they had the mana
@@LeFerret335 Yeah I had to rewatch that to figure out what happened, they must have clicked resolve all, but even if they didn't there isn't much that happens visually to show that the stats changed back to 2/2 so they probably wouldn't even have noticed in time to change course.
@@averycackler6282 could they have paid 2 more to evolve the sleeper again? I'm new to the game, so I don't know if you can respond to something or add something to the stack as it starts resolving (by this I mean that everything resolves except for the last Cut Down on the resolution order (first one casted), can you let everything resolve but that one last spell and do something before it resolves?). Sorry if my question is confusing lol and thanks in advance!(:
@@Westblader No worries! This was a complicated interaction for sure, mostly because it's about The Stack. So in this scenario, the contest is around killing the sleeper with cut down and boosting it out of range. The opponent thought they did it correctly by responding to each removal with an extra pump, the problem is that they didn't know how the first pump's ability is worded. Most cards that are built like this where they have multiple levels that you activate by putting mana into them are worded such that you have to activate them in ascending order. You can't just pay for the highest cost level if you haven't paid for the others first, even if you have the mana to do so. However, depending on the cards design and wordage there can be some traps. For instance, on MTGA you could accidently click the highest level and pay for it, but it won't do anything because you didn't pay for the other levels. The ability fizzles and you feel like an idiot. The wording of the sleeper's first ability is written such that you can revert back to a 2/2 at any point by using that ability. Most cards beforehand would not do this and this opponent was caught off guard. They could have and should have paid for the second one, but they thought the sleeper was still a 3/3 so they let it resolve. I hope that helps to some extent and hope you're enjoying the game!
I didnt still. The stats showed 3/3, but after the first cut down it turned into 2/2. Could someone explain why this happend the way it happened, please ? Thank you
I encountered an opponent playing that exact deck. I was on the draw and in response to my turn 3 glissa, he played the archfiend of the dross. Of course no block when I attacked with Glissa... cause hey why block a glissa with his 6/6, she has deathtouch and firststrike... On his next turn he lost the game xD .
I do think bushwack (instead of cutdown) would be better in this deck with glissa and archfiend being in it. So might as well throw in a couple obliterators too. Not sure what you could remove for them though.
In this specific instance it's not a misplay since he drew a land from Shakedown Heavy so he couldn't play both the Archfiend and Fight Rigging precombat. Still, I think his sequencing was really bad. I suppose he was hoping he'd draw a removal from the Heavy's trigger and win that way, but it wouldn't have worked since opponent could strike the Glissa and survive at 2. I think the best play was to Fight Rigging precombat, target the Heavy and either a/ probably win on the spot or b/let it be striken and save 4 life. Even before that at 10:45 the better play was definitely playing the Archfiend over the Glissa. Opponent is at 4, you have to removals in hands, it's better to play an Archfiend than a Glissa who gets chump blocked everyday on the ground. Not the best showing but hey, it happens ^^
did you miss the win at 12:00 by playing archfiend instead of rigging? I mean i know you cant guarantee you would have put invoke under but you play on faith a lot as you say. if rigging had gone down first and then gotten invoke you could of rigged shakedown heavy played invoke off the rigging and damage would have gone through? maybe im dumb and missing something just wondering
If he played rigging, the lightning stike will kill the shakedown heavy, but the turn after i gues he'll have the win because he will have the demon + invoke, and i doubt the opponent can have 6 damage face unless he had two face spells.
@hassanabbas7051 I know hindsight is 20/20 but let's just say the game would've drawn as it did a fight rigging there would've won it with invoke because opponent only had two mana open a single strike doesn't kill heavy and the rigging trigger for cast happens at the same time as adding the counter as shown later, so a 7/5 heavy would've triggered an invoke opponent down to 2 this during combat before attackers trigger? I think and then attack with glissa and shakedown they can untap shakedown but glissa 3 would deal enough to win
I built a fight rigging deck but has Sheoldred's Edicts Nissa and the Drown in Ichor which is great for adding oil counters to the Dross so you don't loose or to the creatures with 1/1s So many ways to build the deck and is just so damn powerful. I also found Woodcaller's Automation a really good card if you don't have the money for the rex as it puts in two bodies and the haste tree folk can kill a planeswalker r player out of nowhere. Plus being able to cast for 4 and get a hasty 3/3 is great.
This is really similar to the list I run for my fight rigging pile but I have beast caller instead of underdog in the 2 drop slot since it can grow and trigger the fight rigging if you aren't able to get one of the 6 power creatures to stick
I like Rootwire Amalgam at 2 for proto and can be cast for 5 later on. It dodges Go for the Throat and late game haste sac for the win can be a thing if need be
12:00 Not playing the Fight Rigging pre-combat seems to be either missing the best outcome (Invoke Despair wins right away) or undervaluing suboptimal outcomes (even missing the Invoke, hitting another Archfiend off the rigging is as good as playing one from hand pre-combat; failing that, good odds you can at least pull a land and guarantee that Archfiend lands post-combat, which misses two damage but it's down to the next turn cycle either way). (Edit: Missed that they held up Lightning Strike to kill Heavy in response, which would make the block not forced.)
Is this video the reason I've been fighting this deck like crazy in standard play? I was curious why. Out of all the games I played today only one wasn't this deck.
Hey CGB, with all the hype around chatGPT, can you use it to write you a deck list using play styles and color types (rakdos/gruul etc) and see how it goes? Maybe a series?
Two things: 1. He did win the first game. You are referring to the second game vs red. 2. The pretty much guaranteed win there would have been to target the chick with the cut down and block the feldon with glissa. That line takes no damage but saves a removal spell for after archfiend hits the battlefield.
@@theoneandonlyflexo Actually, instead of casting Glissa if he casts the Archfiend and leaves one removal spell up then he wins the game. He gave the opponent an extra turn by casting Glissa as Glissa wasn't lethal but Archfiend was. Archfiend has flying, so you don't need to kill the phoenix chick and Phoenix Chick cant block.
Instead of casting Glissa game 2 if he casts the Archfiend and leaves one removal spell up then he wins the game. He gave the opponent an extra turn by casting Glissa as Glissa wasn't lethal but Archfiend was. Archfiend has flying, so you don't need to kill the phoenix chick and Phoenix Chick can't block so the fiend is lethal on his turn.
@@blacklotus1606 Note that they could have made it a 3/3 again, but probably had clicked "resolve all" and missed their chance, not realizing it would change back to a 2/2.
Didn't CGB accidentally throw the game against Mono-Red by playing Fight Rigging AFTER combat? He had Shakedown Heavy on the field, so his Fight Rigging would have triggered the same turn, and he would have been able to cast Invoke Despair for free which would have won him the game instead of leaving the opponent at 2 life and then dying to two Lightning Strikes.
It was a tough decision which he probably didn't think about enough. At that point he could have cast Rigging or Archfiend since he drew the Land from Shakedown untaps. Going for the possible Rex or Invoke with Rigging would have been the better play, but also more risky. You have no idea what your Rigging will get and casting a mana dork for free would have been worse, since the opponent might have lived one more turn to get that last burn spell.
I don't get how that sleeper died. He was pumped to a 3/3, and once the first cut down fizzled on the stack, all of a sudden, the sleeper went down to a 2/2. Why?
hey I was having fun with this deck ow everyone will do it 🤣. But really I just got killed by decks running 100% control and planeswalkers. Nothing but aggro can work in this meta and even that's annlying to play when the first 8 turns are removal spells and the last 4 turns are hoping you pull your finishers.
Love your content, but I think it's a little rude that you never respond to hello or good game in kind. I know if I came up against you in a match I would be excited, and it would feel crappy. Anyway... Thabks for the upload.
CGB it was a pleasure to work with you Today on the HBL stream i was the restreamer smurph
Thank you for the being Kind, patient, and supportive, of not only me but also the rest of the community.
If not for you i wouldent have found the HBL community, I struggle with Social Anxiety and Agoraphobia so it was a huge leap for me to be running the overlay and camera for the stream and learning how many people were watching at the end Honestly almost sent me into a Panic Attack. So i feel the need to thank you for all of this you really did help to make a huge impact on my self confidence and life as a whole.
@@Sreboocsyikes take.
@ScoobersYT next time, before you say anything (even in RL), just ask yourself "do my words help the audience live a dignified life?" And if the answer is clearly "no" then just stfu.
@smurph123452zq
Hey man,
can I see a VOD somewhere?
thanks
“They really do move in herds” 🤣 what a fitting comment for the video
You looked so smug when Crokeyz conceded, I LOVE it
dude has the best smug face in the business
@♢ The Dream Arena Though Crime’s arch nemesis will always be that Irish wizard…
The evolved sleeper + cut down interaction was very educational for me 😅
that was so interesting, it turns out since the evolved sleeper's first ability doesn't have an 'if' rule, it can become a 2/2 at any time. Might be interesting to save it from spells that only affect creatures of a certain power or higher. Also, did the opponent don't get priority there? Cuz they could've turned it back to a 3/3 since they had the mana
@@LeFerret335 Yeah I had to rewatch that to figure out what happened, they must have clicked resolve all, but even if they didn't there isn't much that happens visually to show that the stats changed back to 2/2 so they probably wouldn't even have noticed in time to change course.
@@averycackler6282 could they have paid 2 more to evolve the sleeper again? I'm new to the game, so I don't know if you can respond to something or add something to the stack as it starts resolving (by this I mean that everything resolves except for the last Cut Down on the resolution order (first one casted), can you let everything resolve but that one last spell and do something before it resolves?). Sorry if my question is confusing lol and thanks in advance!(:
@@Westblader No worries! This was a complicated interaction for sure, mostly because it's about The Stack. So in this scenario, the contest is around killing the sleeper with cut down and boosting it out of range. The opponent thought they did it correctly by responding to each removal with an extra pump, the problem is that they didn't know how the first pump's ability is worded. Most cards that are built like this where they have multiple levels that you activate by putting mana into them are worded such that you have to activate them in ascending order. You can't just pay for the highest cost level if you haven't paid for the others first, even if you have the mana to do so. However, depending on the cards design and wordage there can be some traps. For instance, on MTGA you could accidently click the highest level and pay for it, but it won't do anything because you didn't pay for the other levels. The ability fizzles and you feel like an idiot. The wording of the sleeper's first ability is written such that you can revert back to a 2/2 at any point by using that ability. Most cards beforehand would not do this and this opponent was caught off guard. They could have and should have paid for the second one, but they thought the sleeper was still a 3/3 so they let it resolve. I hope that helps to some extent and hope you're enjoying the game!
I didnt still. The stats showed 3/3, but after the first cut down it turned into 2/2. Could someone explain why this happend the way it happened, please ? Thank you
Tyrranax is the kind of creature i love, we went sooo long getting by with wimpy creatures i had forgotten how good it is to have a good one.
Shouldnt you have played fight rigging pre combat in case you hit something like the rex or invoke?
yeah that was a throw fer sure
@@nathanielhill6416 agreed
Yeah, even if it was not invoke a rex is good there too. Misplays definitely happen. I hate misclicks more lol.
I encountered an opponent playing that exact deck. I was on the draw and in response to my turn 3 glissa, he played the archfiend of the dross. Of course no block when I attacked with Glissa... cause hey why block a glissa with his 6/6, she has deathtouch and firststrike... On his next turn he lost the game xD .
If you're here for the crokeyz duel, it's at 13:05. But you should just stay and watch the whole video anyways cuz it's CGB
We need a Golgari deck that combines the "6 power creatures + Fight Rigging" Fight Club with the "Phyrexian Obliterator + fight spells" Fight Club.
Just put Obliterator with some bushwhacks in the deck but then you are not triggering fight rigging right away
I do think bushwack (instead of cutdown) would be better in this deck with glissa and archfiend being in it. So might as well throw in a couple obliterators too. Not sure what you could remove for them though.
11:40 is there any reason not to block first with a first strike deathtouch?
That Evolved Sleeper + Cut Down interaction was interesting
I would have definitely missed the downgrade too
but why did it die? i mean, was it not pumped enough already ?🤔
There was the 1 mana ability on the stack. It devolved to a 2/2. So cut down killed it. I definitely didnt know that would work that way.🤣
@@vanikkan872 oh i see, that's logic and crazy at the same time😁
@@matteomarchese7792 i had to watch the moment twice till i understood what happend🤣
@@vanikkan872 yeah, i totally missed the downgrade part😁
12:30. I wonder if the right play is to do Fight Rigging over the Archfiend. It would have lead to Invoke or a Dino.
In this specific instance it's not a misplay since he drew a land from Shakedown Heavy so he couldn't play both the Archfiend and Fight Rigging precombat.
Still, I think his sequencing was really bad. I suppose he was hoping he'd draw a removal from the Heavy's trigger and win that way, but it wouldn't have worked since opponent could strike the Glissa and survive at 2. I think the best play was to Fight Rigging precombat, target the Heavy and either a/ probably win on the spot or b/let it be striken and save 4 life.
Even before that at 10:45 the better play was definitely playing the Archfiend over the Glissa. Opponent is at 4, you have to removals in hands, it's better to play an Archfiend than a Glissa who gets chump blocked everyday on the ground.
Not the best showing but hey, it happens ^^
did you miss the win at 12:00 by playing archfiend instead of rigging? I mean i know you cant guarantee you would have put invoke under but you play on faith a lot as you say. if rigging had gone down first and then gotten invoke you could of rigged shakedown heavy played invoke off the rigging and damage would have gone through?
maybe im dumb and missing something just wondering
If he played rigging, the lightning stike will kill the shakedown heavy, but the turn after i gues he'll have the win because he will have the demon + invoke, and i doubt the opponent can have 6 damage face unless he had two face spells.
@hassanabbas7051 I know hindsight is 20/20 but let's just say the game would've drawn as it did a fight rigging there would've won it with invoke because opponent only had two mana open a single strike doesn't kill heavy and the rigging trigger for cast happens at the same time as adding the counter as shown later, so a 7/5 heavy would've triggered an invoke opponent down to 2 this during combat before attackers trigger? I think and then attack with glissa and shakedown they can untap shakedown but glissa 3 would deal enough to win
47:14 'yeah yeah yeah, wittness the future, how many counterspells u think they have lined up ? ' XD
I built a fight rigging deck but has Sheoldred's Edicts Nissa and the Drown in Ichor which is great for adding oil counters to the Dross so you don't loose or to the creatures with 1/1s So many ways to build the deck and is just so damn powerful. I also found Woodcaller's Automation a really good card if you don't have the money for the rex as it puts in two bodies and the haste tree folk can kill a planeswalker r player out of nowhere. Plus being able to cast for 4 and get a hasty 3/3 is great.
13:01 no pre combat fight rigging? ? ?
that deck can hit! best one I've played in a while
This is really similar to the list I run for my fight rigging pile but I have beast caller instead of underdog in the 2 drop slot since it can grow and trigger the fight rigging if you aren't able to get one of the 6 power creatures to stick
I like Rootwire Amalgam at 2 for proto and can be cast for 5 later on. It dodges Go for the Throat and late game haste sac for the win can be a thing if need be
12:00 Not playing the Fight Rigging pre-combat seems to be either missing the best outcome (Invoke Despair wins right away) or undervaluing suboptimal outcomes (even missing the Invoke, hitting another Archfiend off the rigging is as good as playing one from hand pre-combat; failing that, good odds you can at least pull a land and guarantee that Archfiend lands post-combat, which misses two damage but it's down to the next turn cycle either way).
(Edit: Missed that they held up Lightning Strike to kill Heavy in response, which would make the block not forced.)
Is this video the reason I've been fighting this deck like crazy in standard play? I was curious why. Out of all the games I played today only one wasn't this deck.
Looking forward to seeing your version of standard superfriends. Really fun deck.
Two ideas:
-Unnatural growth with green dominus.
-Spelldancer with cut your losses.
Hey CGB, with all the hype around chatGPT, can you use it to write you a deck list using play styles and color types (rakdos/gruul etc) and see how it goes? Maybe a series?
If you'd cast the fight rigging on the last turn of the first game you would've won.
Two things:
1. He did win the first game. You are referring to the second game vs red.
2. The pretty much guaranteed win there would have been to target the chick with the cut down and block the feldon with glissa. That line takes no damage but saves a removal spell for after archfiend hits the battlefield.
@@theoneandonlyflexo Actually, instead of casting Glissa if he casts the Archfiend and leaves one removal spell up then he wins the game. He gave the opponent an extra turn by casting Glissa as Glissa wasn't lethal but Archfiend was. Archfiend has flying, so you don't need to kill the phoenix chick and Phoenix Chick cant block.
@@michaedove3562 You're absolutely right. Thats the best line. Really goes to show you how important certain choices are
Ahhh enjoying the fun brews part of the meta before it’s solved
0:41 I think 'Club Jurassic' sounds like a better name : )
Instead of casting Glissa game 2 if he casts the Archfiend and leaves one removal spell up then he wins the game. He gave the opponent an extra turn by casting Glissa as Glissa wasn't lethal but Archfiend was. Archfiend has flying, so you don't need to kill the phoenix chick and Phoenix Chick can't block so the fiend is lethal on his turn.
I like the new Nissa in this deck - well in most lists with green I at least have 1 copy of her.
First game you could have won id played fight riggin before the 6/6 flyer. Put the counter on shakedown heavy and cast invoke instantaneously.
Fun deck! Your Mono Black Aggro deck is amazing have 69% winrate with it.
how can the evolved sleeper come back from 3/3 to 2/2 ? is this a bug ?
The abilities don’t add +1/+1, they set it’s stats. Last ability to resolve set it to 2/2 then cut down resolved.
@@spencersutton oh wow, thanks for the explanation.
@@blacklotus1606 Note that they could have made it a 3/3 again, but probably had clicked "resolve all" and missed their chance, not realizing it would change back to a 2/2.
Didn't CGB accidentally throw the game against Mono-Red by playing Fight Rigging AFTER combat? He had Shakedown Heavy on the field, so his Fight Rigging would have triggered the same turn, and he would have been able to cast Invoke Despair for free which would have won him the game instead of leaving the opponent at 2 life and then dying to two Lightning Strikes.
It was a tough decision which he probably didn't think about enough. At that point he could have cast Rigging or Archfiend since he drew the Land from Shakedown untaps. Going for the possible Rex or Invoke with Rigging would have been the better play, but also more risky. You have no idea what your Rigging will get and casting a mana dork for free would have been worse, since the opponent might have lived one more turn to get that last burn spell.
@@musicneverd_es Ah ok, I forgot he didn't draw the land until after the draw from Shakedown. That makes way more sense
I would eventually like to see Lightning Strike, Play With Fire, Mechanized Warfare and Phoenix Chick banned.
I don't get how that sleeper died.
He was pumped to a 3/3, and once the first cut down fizzled on the stack, all of a sudden, the sleeper went down to a 2/2.
Why?
there was still a "make sleeper a 2/2" on the stack, which resolved in between the first and second cut downs.
13:03 is nonsense, you had him on the ropes man
I usually always forfeit the match as soon as I see my opponent playing mono blue "I counter everything BS"..😂
I named my version of this deck Dross Fight (like boss fight)
It's Timmy time!
lmao You got LSed : D
Bit of a punt in game 2 not playing the fight rigging before combat, invoke would've killed him
Game 2 shoulda played archfiend oops
They do come in heards lol
11:43 seems a bad sequence. If you would have blocked and played the flyer and then killed the two other creatures you might have killed them.
hey I was having fun with this deck ow everyone will do it 🤣. But really I just got killed by decks running 100% control and planeswalkers. Nothing but aggro can work in this meta and even that's annlying to play when the first 8 turns are removal spells and the last 4 turns are hoping you pull your finishers.
I asked for a heart... and I got one lol !!! Now I don't know what to do .. Much appreciated tho :)
LOL! Knocking on Crokeyz and this is literally his Deck. Card for card. I think they don't watch each others videos.... hehe
Nah it's not, I played Crokeyz fight rigging deck recently and it was different, albeit, slightly
Expensive deck felled by mono blue lol
"Success is walking from failure to failure with no loss of enthusiasm." ---Winston Churchill
Fight Rigging is such a Hearthstone card
I am always so happy when cgb loses to MR.
Yo
I get too triggered by the turn 1 Consider. I scoop too often to it
You are weak
@@yavivanov6650 you right
Love your content, but I think it's a little rude that you never respond to hello or good game in kind. I know if I came up against you in a match I would be excited, and it would feel crappy. Anyway... Thabks for the upload.
Classic Crokeyz L. I don't know who they are and I've never heard their name before. Lol.
Wow wish you would get off Standard and play Brawl or Historic! Expand your horizons dude!!
lol P
Ayy lmao
Fast forwarded through the mono blue match. It's not even fun or interesting to watch.