Congratulations! In the 2nd test hand you had the two names already because you had alert that you activated and you tossed the extinguished for the diabellstarr in the beginning of the combo
Dang lost the die rolls and still came out on top! I just need to get better. I've been avoiding the Synchron plays but I'm starting to warm up to it now with Rescue Ace.
What are some things you like and dislike about this current formats power level? I play tear rn, something I’m realizing is almost every deck minus unchained and somewhat infernoble is doing big combos without restrictions to anything. On the other hand every deck that’s not purrely has a lot of power one-ofs accessible through engine that you would much rather not draw. The interruptions between every deck are pretty diverse so we aren’t in halq/Linkross days which is nice but the power level seems pretty high.
Yes every deck seems to be able to push thru their plays more or less unhindered forcing us to break boards or play blowouts counters. Race- get turbulence off and boom uphill battle Unchained - it’s mainly just high king Caesar and readable backrow and don’t play into a Zeus Mannadium - unbeatable board, need droplet (with trap) or super poly fast otk Mikanko - I have no idea what they do at the highest level, never played against them at a super competitive lvl except from them reflecting damage for game Purrely - seems like the most simple deck, just so much text it’s easy for forgot some of their effects that linger, but a well timed book or GY interruption makes short work, but if they draw 4 they clap back too hard. Tear- shifter pass, kap, but most of the effects here target making things intractable until they god mill, double hand trap seems to stun this pretty hard, they make me wanna play bystials… every deck is strong in their own way.
@@MSTTV double handtrap is generally pretty effective, specifically ash scheiren imperm reino will cook unless I draw scream/danger to extend. My R-ace matchup is the scariest thing for me, I have to practice it way more. Mikanko feature matches from Indy and Richmond do a pretty good job of showcasing the deck imo. Purrely is hyper consistent, but the hate cards people side for it will hit insanely hard. Mannadium and infernoble will fold to droll if they are an average player or new to the deck, but you still have to do more if they are experienced with the deck. Unchained does it’s own thing, tbh I don’t struggle with it at all as tear but I also haven’t played insane players on it.
@@MSTTV do you think s:p will get limited and do you think it deserves it? Also I think ishizus should die as a tear player but I kinda want compensation buffs that I’m 99% sure we won’t get. I’ll probably move to infernoble if ishizus die + no compensation buff + Isolde stays at 1 or more.
I like that R-ace actually plays a mix of spells, monsters, and a few traps. For the last decent while it seemed like either spell and or monster heavy decks rained Supreme with the exception of very trap heavy decks. Besides unfair stuff like Order or D barrier I haven't seen many traps just in decks as engine. For the most part at least. I'm sure there's exceptions from the last few formats. I guess tear had a few traps too but I feel like they're more valuable to rescue ace.
The 2 missing extra deck card: TYPHON and Abyss Dweller ( it was suppose to be after the Synchros)
Congratulations! In the 2nd test hand you had the two names already because you had alert that you activated and you tossed the extinguished for the diabellstarr in the beginning of the combo
Ty, sometimes the extra trap I end up using emergency to reset it
Congrats dude!
Legends🤣 Hope to see you guys soon again💪🙏
the eldlitch alt art mat is one of the best mats konami has released its so cool
Congrats!
Any tips for master duel ladder? Thinking 3 dark witches makes sense and 3 maxx c for emergency until it’s release. Regardless, great video!
Dang lost the die rolls and still came out on top! I just need to get better. I've been avoiding the Synchron plays but I'm starting to warm up to it now with Rescue Ace.
Do you personally like the Gold cards? I personally love them but everyone hates on them :(
It’s just faster to avoid them during turbulence
4:18 Tom what are we doing now?? 😅 3 different rarity’s of super poly
Look, I’m not proud of it, but last year I gave away a clean set in that binder so this is what I get…
What are some things you like and dislike about this current formats power level? I play tear rn, something I’m realizing is almost every deck minus unchained and somewhat infernoble is doing big combos without restrictions to anything. On the other hand every deck that’s not purrely has a lot of power one-ofs accessible through engine that you would much rather not draw. The interruptions between every deck are pretty diverse so we aren’t in halq/Linkross days which is nice but the power level seems pretty high.
Yes every deck seems to be able to push thru their plays more or less unhindered forcing us to break boards or play blowouts counters.
Race- get turbulence off and boom uphill battle
Unchained - it’s mainly just high king Caesar and readable backrow and don’t play into a Zeus
Mannadium - unbeatable board, need droplet (with trap) or super poly fast otk
Mikanko - I have no idea what they do at the highest level, never played against them at a super competitive lvl except from them reflecting damage for game
Purrely - seems like the most simple deck, just so much text it’s easy for forgot some of their effects that linger, but a well timed book or GY interruption makes short work, but if they draw 4 they clap back too hard.
Tear- shifter pass, kap, but most of the effects here target making things intractable until they god mill, double hand trap seems to stun this pretty hard, they make me wanna play bystials… every deck is strong in their own way.
My expectation is that every deck will take a hit eventually but based on how long they have been in the format in terms of how hard they will be hit
@@MSTTV double handtrap is generally pretty effective, specifically ash scheiren imperm reino will cook unless I draw scream/danger to extend. My R-ace matchup is the scariest thing for me, I have to practice it way more.
Mikanko feature matches from Indy and Richmond do a pretty good job of showcasing the deck imo.
Purrely is hyper consistent, but the hate cards people side for it will hit insanely hard.
Mannadium and infernoble will fold to droll if they are an average player or new to the deck, but you still have to do more if they are experienced with the deck.
Unchained does it’s own thing, tbh I don’t struggle with it at all as tear but I also haven’t played insane players on it.
@@MSTTV do you think s:p will get limited and do you think it deserves it? Also I think ishizus should die as a tear player but I kinda want compensation buffs that I’m 99% sure we won’t get. I’ll probably move to infernoble if ishizus die + no compensation buff + Isolde stays at 1 or more.
Is there any upcoming events your going to? I need your signature to complete my deck.
None for this year, I’ll be going somewhere next year for sure whether it be commentary or playing
i net deck but put in gilti-gearfreid like you said.
I like that R-ace actually plays a mix of spells, monsters, and a few traps. For the last decent while it seemed like either spell and or monster heavy decks rained Supreme with the exception of very trap heavy decks. Besides unfair stuff like Order or D barrier I haven't seen many traps just in decks as engine. For the most part at least. I'm sure there's exceptions from the last few formats. I guess tear had a few traps too but I feel like they're more valuable to rescue ace.
Am I missing something I only count 13 cards in the Extra Deck?
3 Fusions
2 Synchros
1 Linkuriboh
2 S:P
1 Dharc
1 Hiita
1 I:P
1 Phoenix
1 Accesscode
following thread
Um typhon and Abyss dweller
its pretty clear that this deck knows how to go second.
11:38, ngl if you were playing cards 2-3 years from the future (HAT 2014 vs Dino Rabbit 2011/12) you probably deserved to lose lol
Wee woo deck good
First