"Fuzzy" for overheads comes from the fact that it can be used to break a fuzzy guard. They were originally called "Fuzzy guard breaks" and were eventually just shortened to fuzzy because of course they were.
@@CS.AtheistChannel.VoteBidenAOC For the most part, the names of motion inputs are derived from what they look like in command lists, or what the motion itself resembles; for instance, the quarter-circle forward motion, which has you roll your stick from down to forward, resembles a quarter of a circle. The same goes for the half-circle forward, which has you roll your stick from back to forward. Of course, not every motion input is named for its appearance-the DP is named so after the original move that used it: the Shoryuken, which loosely translates to "dragon punch," hence, "DP." The tiger knee, named after Sagat's attack of the very same name, is another good example. All that said, if you look at the appearance of the original pretzel input, you'll see that it _looks_ like a pretzel.
I suggest we collectively start calling the Fuzzy Overhead by a new, more accurate term: the Superposition Overhead (SP Overhead). Or, if you're feeling fancy, Schrodinger's Overhead
Back in the old days of dinosaurs like me, we used "priority" to refer to startup frames. For example, in Samurai Shodown 2, Hanzo and Galford's running SPD has no startup. If you time it right, you can SPD opponents forever once you've knocked them down, because all the wakeup moves have startup. So the running SPD has "priority" over a wakeup attack.
Yeah, I thought it would be obvious that priority would be which has less startup from neutral? I mean that makes sense to me. If these two moves come out at the same time, which hits first? That one has priority. I guess it makes sense for one move going through another if they collide, but I feel like there's another term for one move countering through another
I guess side note on meaties: The modern version is still often an actual meaty. Most people don't hit with their first active frame when doing oki. Whether its intentional or not is a whole different story. haha.
It just happens to matter less on normals in games that have chaining as you'll be canceling the move on hit anyway. It makes sense for the term to keep the most meaning (and stay intentional) in games where you have to worry about properly linking your moves, and lose it outside of those games.
I always thought DHC was dual hyper combo, and I used that in the old vs. games like XSF, MSHSF, and MvC. Then years later I was told it was delayed hyper combo.
Yeah, "Shoto" basically just describes move patterns nowadays, or to "insult" the FGC from the Smash community. With the whole Kazuya thing. But there's a SHOCKING amount of characters who use a fireball, tatsu type whirlwind kick, and an invincible uppercut. For example, Mario in Smash. Fireball projectile, invincible UpB uppercut, a kick that hits both sides on Down Smash.
Tatsu type move is not a spinning move, but a move that is usually low invincible, anti-projectile and, most importantly, moves forward. Mario's Down Special is closer.
I like the specific way Gerald from Core A Gaming called the "fuzzy" instant overhead. He specified it as a "fuzzy guard break". The guard break part makes it more clear which fuzzy he's talking about. Edit: Gerald didn't come up with that phrase, but he did specify it in one of his popular videos.
To be honest I've heard both versions of meaty often and they both work fine. Funny thing is that I thought trip guard was the opposite of the definition. In other words, I thought trip guard referred to when games didn't let you block while landing after an empty jump. Don't know how that happened.
Jmcrofts... I need you to commentat every EVO; you are true fighting-game loremaster and your experience and knowledge is the truth whether your actively playing or not and master to any of the commentators I do suffer to hear when they stream tournaments. Seriously... just need Jmcroft, ifcyipes, spooky, nerdjosh, the dude with shades from MK11 tournaments, and tastysteve to commentat all fighting game tournaments or at least the majors.
The fuzzy option select you showed with the jump could also be construed as a "chicken block" because of the jump back and presence of air blocking in GG.
Everything is a mix-up until even the attacker has no idea what side they're hitting on. In theory you could have better than 50% block/evade rates if enemy's habits are figured out.
Having been around for... a while... (played original SF2 release on SNES as a kid, feeling old now), I appreciate this video a lot. Learned many new things and also enjoyed seeing how the use of terms and their meaning has shifted.
Smash bros players are pretty much convinced that Shoto just means character that originated from a traditional fighting game. Don't ask me why, I have no clue. According to them, the smash bros versions of terry and kazuya are "shotos".
I got fuzzy from dbfz when you would cover up your characters mix up with a assist or special move when the enemy player is getting up from knock down and they can’t tell if you’re going to hit high or low because there some animation is making it “fuzzy” to see. That’s what I thought it was 😂
I actually don't use these wrong. So I was either click baited or I'm incredibly pedantic. But I guess getting click baited into a video about being pedantic in this case is a... Fuzzy Bait. ;)
This was an awesome video, nearly every term I had heard but didn’t have firm grasp on them. Thank you!! In theory could you infinitely meaty someone as they wakeup and keep knocking them down?
A funny anecdote, in 3rd strike, all characters when getting up from being knocked down are standing for a very small window, except Chunli... and that's kind of how I learned the term force stand was by hitting with a meaty fierce with Makoto and doing way too much damage off of it. Lol
Smash call ryu/ken, Terry and kaz shotos because they all share a unique auto turnaround mechanic that was originally only part of ryu and Ken the shotos
for smash, kazuya and terry were called shotos when they released because "shotos" was the shorthand for ryu and ken, so smash players kept calling all the fighting game characters in smash shotos, luckily fgc players in the smash community corrected them and they're mostly considered the fgc characters within the community now
love this one ! I watch a lot of your videos and tournament videos half of the lingo I honestly don't understand. This is very informative! Thanks bud! Keep up the good work! One day I will stay up and watch your live stream! (I'm based in Europe) BTW I don't understand why some people give your vids a thumbs down. You're like the most easy watching and likeable person out there
I didn't know the proper definition of meaty and I've been playing since the 90s lol. Ive always understood it as hitting the person when they are getting up cause that's what I saw when people would use it. No one ever explained exactly what it was before. I'd assume thats the same for most people and why the use of it has changed over the years
I had commented but deleted them so I could say this. Fuzzy... I was taught/read online/ saw in a video I think on this channel that fuzzies referred to a type of animation "glitch" where theres a delay between crouch and stand blocking so there's a chance you get hit by a high while crouching or something like that but now I hear it used as basically a quick crouching block used to avoid throws. I'm pretty sure its just misused by everyone at this point idek what it really is after your explanation now.. option selects? Jumps? Im more than confused man lol. Made even more so because I thought the term originated from street fighter. Nice video though you cleared up some of my confusion and its appreciated
I’m gonna let the comment section lurkers in on a little secret, just because I like you. Smash players have known what a shoto is for a long time. BUT we loved making the FGC boomers, the ones who would say Smash wasn’t a real fighting game, mad. Lemme explain. Anyone who wasn’t clear already, learned when Terry Bogard was added. But we needed a NEW term for these types of characters. So we had to switch from shoto to something else. We played around with a bunch of names for a while. FGC character, “aim-bot” character, but stuff was having difficulty sticking. Around that time, a lot of the older crowd who knew Terry from KoF or FF, tried to spread their agenda like they were missionaries coming to convert everyone to “REAL” fighting games! Everyone saw through it. Kinda cringe. But it’s hard to fight back missionaries by saying, “no thanks, my fighting game is good enough”. So, we learned that we could derail and make them mad by calling Terry a shoto. So we did. And it stuck. Sounds way better than saying FGC character, gets your point across, makes the boomers mad. Once Kazuya dropped, we were already full tilt into calling these characters Shotos, and hilarity ensued. TLDR; Yes we know, no we will not stop.
The one that everyone gets wrong is TripGuard. It actually grinds my gears. A TripGuard is actually when you successfully land from a jump and you have blocked an incoming attack successfully when you land. There is a window of course during landing frames when you can't block. When people get punished for that, people call this for some reason a TripGuard when the creator of the word 'James Chen' has told people time and time again that that's not what it is. Heck UltraDavid has used the term 'Landsies' as a joke to indicate that this isn't a TripGuard and people still call it TripGuard. That's definitely one of the most misused phrases in the FGC for sure.
So, if I'm reading this right, a "fuzzy guard" is like Schrodinger's defense. It can be either or both of two things depending on what's in front of you at the time.
kazuya :15:03 electric wind god Fisht is not a Dragon punch : ok sweep kicks is not the same as a tasumaki: if beat proyectiles the it is, if not then dont. he has a Beam in smash with devils eye, is that like a fireball?
Lol I kind of use shoto to mean a “jack of all trades” character. Not a zoner, not rushdown, not a grappler, but pretty good at everything. Like I’ve taken to calling Liu Kang and Johnny Cage the shotos of Mortal Kombat - definitely not because they’re main characters at all, but because to me their capability in the context of the game is similar to that of shotos, again in terms of the design dynamic of zoner vs rushdown vs grappler vs ???? - whatever you call the fourth category. Obviously they don’t fit the technical definition (every character in MK has the equivalent of a dragon punch, that was the whole concept of MK’s uppercuts in the beginning) but to me it just makes sense although I know SF fans hate it lol
so what you're saying is that a fuzzy is a quantum entanglement between a super positions of blocking hitting jumping and all other things. Great video a bunch of terms break when they transfer games. anime games to street fighter to smash all the terms tend to not be translated well which is how the whole fuzzy thing happened.
I've only ever known meaties to be hitting your opponent with a later active frame. I used to think it only applied on block, but obviously that's silly. The other aspect of calling hitting your opponent on their wake-up meaty seems silly as well... is that not what okizeme is? Meaties are okizeme but okizeme is not always meaty.
May's already super good in Guilty Gear. If the game had Charge Partitioning, she'd be legit broken. Although, they added a dash button to GG:Strive that enables you to run or dash forward while holding back. It's not the same thing but it can give similar results.
Really good video thanks for this ! But for a 30 minuet video , it would be cool if there were some time stamps so we can come back and immediately go to the part we want
in some cases, this is actually a non-genre-savvy developer thing, rather than a case of a player being ignorant, because they're both technically hitboxes, just with different mechanics. Players mostly think about the two most common types of hitboxes (and refer to them as "hitboxes" and "hurtboxes" for expedience) although, depending on the fine details of how a game's mechanics are implemented, there are as many as 10 different kinds of hitboxes in a game. For a developer that doesn't know player lingo, each of these is just a " hitbox"
They are all hit boxes though, hurtboxes are boxes that detect being hit. It's their function that is different the tool is the same. We could just as easily be in the timeline where "hurtbox" is used for attacking box because they "hurt" and "hitbox" is for the body because that's the part that detects being "hit"
Loved this videos, so informative and as a total casual and FG spectator fascinated by both the language and the mechanics. Just a minor bit of off topic English teacher beef, mate. The meaning of "literally" has not shifted. People just USE it figuratively for emphasis. If a person says "I literally died" they are not really necessarily saying "I figuratively died"- that's a bit different because the analogy is not about "death". Usually what they are doing is simply exaggerating injury- they are telling a creative and mutually understood lie. On the other hand if some poetic soul were to say "I figuratively died", they are more likely to be drawing a direct and probably fairly specific analogy to death- like if you were saying a phase of your life had ended or you lost the will to live. Always find it interesting that people insist on this idea that the contemporary use of 'literally' is "wrong". Language isn't code, somewhat ironically, it's allegory- it isn't that "literal".
Hello big fan here, not tryina correct you but isnt technically speaking your example of a true 50 50 with nago wrong? you did beyblade on block which is 0, command grab is 7frames and dp is 11frames with only upper body invincibility so any low hitting normal should hit both command grab and dp attempt making it just a mix? all of these assuming no active frames like beyblade could be plus etc..
"Professional" For instance, DSP keeps calling himself a former "professional" fighting game player. I don't think that getting 4th place, one year, on a broken port of a game people actively boycotted qualifies one to be a "professional" when they get bodied by no-names in the current (also bad) port of the same game.
Luigi is my favorite shoto, his combogame is so meaty
Ok but why is Luigi actually a shoto
-Fireball
-Spinning Attack
-Strong uppercut
@@LucDaMan4 Exactly.
All of the above.
Lol indeed he is a shoto
his mustache is fuzzy
@@LucDaMan4 Luigi is just a shoto that decided to borrow Potemkin's homework and have awkward neutral but a grab that murders you in exchange.
"Meaty is a spectrum" is my favorite quote from this whole video
Great. Now i want it on a shirt.
my doctor said I'm a low functioning meaty
Mine too! I dont know i just love spectrums
quoted from core-a gaming
@@icicletheweavile3056 really? which video
"Fuzzy" for overheads comes from the fact that it can be used to break a fuzzy guard. They were originally called "Fuzzy guard breaks" and were eventually just shortened to fuzzy because of course they were.
Before Fuzzies we had straight up unblockables like in Darkstalkers.
"What´s a 50/50?"
It´s every time Yun jumps in SF4. In fact, it was like a 1/4.
Ah yes, the fabled and terrifying 25/25/25/25.
Fair and balanced and i love it 😩
@@BlueDragon7100 The only thing more terrifyingly legendary than the dreaded 10/0 MU
@@BlueDragon7100 fear the millia mix
The 20/20/20/20/20
@@V2ULTRAKill as a Millia Main, we don't have that much privilege actually. We just get to do like 2 50/50s back to back.
Time Stamps:
2:23 Priority
4:17 Meaty
8:10 Charge Partitioning
10:02 Instant Overhead
11:15 Trip-Guard
13:09 Shoto
15:32 50/50s and Mixups
18:56 Neutral, Zoning, Spacing, and Footsies
21:57 Pretzel Motion
23:21 Fuzzy
Thank you, I went ahead and added these to the description
I would disagree on pretzel. Pretzel is any motion that isn't the common motions for specials. Qcf. Hcf. Charges. Dp. Etc.
@@CS.AtheistChannel.VoteBidenAOC For the most part, the names of motion inputs are derived from what they look like in command lists, or what the motion itself resembles; for instance, the quarter-circle forward motion, which has you roll your stick from down to forward, resembles a quarter of a circle. The same goes for the half-circle forward, which has you roll your stick from back to forward. Of course, not every motion input is named for its appearance-the DP is named so after the original move that used it: the Shoryuken, which loosely translates to "dragon punch," hence, "DP." The tiger knee, named after Sagat's attack of the very same name, is another good example. All that said, if you look at the appearance of the original pretzel input, you'll see that it _looks_ like a pretzel.
I suggest we collectively start calling the Fuzzy Overhead by a new, more accurate term: the Superposition Overhead (SP Overhead). Or, if you're feeling fancy, Schrodinger's Overhead
The fuzzy for overheads is fuzzy guard break shortened, apparently.
I reckon JM stands for jolly man. How is this guy always so happy!.
He plays fighting games everyday.. That's why 😂😂
Doing what he loves
@@DonQuixe fighting games are stressful
@@pleaseshutup7053 yeah they are
@@pleaseshutup7053 that's why good sportsmanship is important
Back in the old days of dinosaurs like me, we used "priority" to refer to startup frames. For example, in Samurai Shodown 2, Hanzo and Galford's running SPD has no startup. If you time it right, you can SPD opponents forever once you've knocked them down, because all the wakeup moves have startup. So the running SPD has "priority" over a wakeup attack.
what a nightmare, getting command grabed to death with no escape ^^
@@zobdos There's some timing and spacing involved, but it's not too hard to execute with practice. There may be an escape but I never found one.
Yeah, I thought it would be obvious that priority would be which has less startup from neutral? I mean that makes sense to me. If these two moves come out at the same time, which hits first? That one has priority.
I guess it makes sense for one move going through another if they collide, but I feel like there's another term for one move countering through another
@@zobdosas a smash player this is normal to me
in smash, Mario is literally more of a Shoto than Kazuya. Think about that for a second.
I guess side note on meaties: The modern version is still often an actual meaty. Most people don't hit with their first active frame when doing oki. Whether its intentional or not is a whole different story. haha.
9/10 it’s probably not
@@b1akn3ss93 in strive it pretty much has to be as a result of the game having two frame throws. If your timing isn't meaty you'll just get thrown
@@alexanderdenison2950 or youre millia where timing is meaty just because you need time to transition from disk into the left right 50/50
It was probably just people seeing it, didn't know what it was, heard someone say "meaty", and came to the wrong conclusion
It just happens to matter less on normals in games that have chaining as you'll be canceling the move on hit anyway. It makes sense for the term to keep the most meaning (and stay intentional) in games where you have to worry about properly linking your moves, and lose it outside of those games.
I always thought DHC was dual hyper combo, and I used that in the old vs. games like XSF, MSHSF, and MvC. Then years later I was told it was delayed hyper combo.
I really appreciate how you used different games to showcase each item. Major props
See: any Metroid Dread forum literally anywhere. "I'm softlocked!"
No, you're just stuck.
sir this is fighting games
Lol I remember being “soft locked” in super Metroid, then I got gud randomly one day and beat the game in 2 hours no problem.
I’m so happy you made this 2 years ago!! I am getting into fighting games and y’all throw around terms like crazy!! Thanks dude!
Completely off topic, but that Urien hopping forward to push the grounded guy into his wall is FILTHY and I love it
Yeah, "Shoto" basically just describes move patterns nowadays, or to "insult" the FGC from the Smash community. With the whole Kazuya thing.
But there's a SHOCKING amount of characters who use a fireball, tatsu type whirlwind kick, and an invincible uppercut.
For example, Mario in Smash. Fireball projectile, invincible UpB uppercut, a kick that hits both sides on Down Smash.
Tatsu type move is not a spinning move, but a move that is usually low invincible, anti-projectile and, most importantly, moves forward. Mario's Down Special is closer.
@@uandresbrito5685 mario's down special is FLOOD XD
@@cerdi_99 True, I meant the old one
I like the specific way Gerald from Core A Gaming called the "fuzzy" instant overhead. He specified it as a "fuzzy guard break". The guard break part makes it more clear which fuzzy he's talking about.
Edit: Gerald didn't come up with that phrase, but he did specify it in one of his popular videos.
The fact that so many different fighting games were shown for the examples is beautiful
To be honest I've heard both versions of meaty often and they both work fine.
Funny thing is that I thought trip guard was the opposite of the definition. In other words, I thought trip guard referred to when games didn't let you block while landing after an empty jump. Don't know how that happened.
Never heard the word 'meaty' so many times in my life 😂
Jmcrofts... I need you to commentat every EVO; you are true fighting-game loremaster and your experience and knowledge is the truth whether your actively playing or not and master to any of the commentators I do suffer to hear when they stream tournaments.
Seriously... just need Jmcroft, ifcyipes, spooky, nerdjosh, the dude with shades from MK11 tournaments, and tastysteve to commentat all fighting game tournaments or at least the majors.
Never heard of these "new" meanings for meaties and trip guards before. Weird.
The fuzzy option select you showed with the jump could also be construed as a "chicken block" because of the jump back and presence of air blocking in GG.
Everything is a mix-up until even the attacker has no idea what side they're hitting on. In theory you could have better than 50% block/evade rates if enemy's habits are figured out.
Having been around for... a while... (played original SF2 release on SNES as a kid, feeling old now), I appreciate this video a lot. Learned many new things and also enjoyed seeing how the use of terms and their meaning has shifted.
Smash bros players are pretty much convinced that Shoto just means character that originated from a traditional fighting game. Don't ask me why, I have no clue. According to them, the smash bros versions of terry and kazuya are "shotos".
I got fuzzy from dbfz when you would cover up your characters mix up with a assist or special move when the enemy player is getting up from knock down and they can’t tell if you’re going to hit high or low because there some animation is making it “fuzzy” to see. That’s what I thought it was 😂
Fighting games are like math, tough, but satisfying when it clicks
7:30 Sounds like Meaty has become Synonymous with Okizeme
Crofts upload?? Pog
now i understand why brian_f end SO MANY rounds with weird jumping attacks that magically caught the opponent
Finally! FINALLY! I think I now understand what charge partioning actually is.
My pet peeve is commentators using “point”, “round”, “game”, “set”, and “match” interchangeably
"Set" being used by the Koreans to mean "game" really bother me...
I actually don't use these wrong. So I was either click baited or I'm incredibly pedantic. But I guess getting click baited into a video about being pedantic in this case is a... Fuzzy Bait. ;)
26:24 is a great example of scrodingers cat
Man, I thought I didn't make mistakes with those, but I used Pretzel exactly as he described lol.
This was an awesome video, nearly every term I had heard but didn’t have firm grasp on them. Thank you!!
In theory could you infinitely meaty someone as they wakeup and keep knocking them down?
You can try to keep meaty-ing them but they can just block
man really pulled a "this is (not) a fuzzy" in the thumbnail
Surprised you didn't do Option Select, something that's actually really easy to comprehend but is misused
Some people squirm too which is when u fuzzy when there's no mix up
A funny anecdote, in 3rd strike, all characters when getting up from being knocked down are standing for a very small window, except Chunli... and that's kind of how I learned the term force stand was by hitting with a meaty fierce with Makoto and doing way too much damage off of it. Lol
Hell in sfv people even call an attack that hits 3f after the opponent wakes up (and so wins over a 3f on priority) a meaty
Smash call ryu/ken, Terry and kaz shotos because they all share a unique auto turnaround mechanic that was originally only part of ryu and Ken the shotos
for smash, kazuya and terry were called shotos when they released because "shotos" was the shorthand for ryu and ken, so smash players kept calling all the fighting game characters in smash shotos, luckily fgc players in the smash community corrected them and they're mostly considered the fgc characters within the community now
i actually knew all of these.(bar "charge partitioning"), proud of myself.
love this one ! I watch a lot of your videos and tournament videos half of the lingo I honestly don't understand. This is very informative! Thanks bud! Keep up the good work! One day I will stay up and watch your live stream! (I'm based in Europe) BTW I don't understand why some people give your vids a thumbs down. You're like the most easy watching and likeable person out there
I didn't know the proper definition of meaty and I've been playing since the 90s lol. Ive always understood it as hitting the person when they are getting up cause that's what I saw when people would use it. No one ever explained exactly what it was before. I'd assume thats the same for most people and why the use of it has changed over the years
I had commented but deleted them so I could say this. Fuzzy... I was taught/read online/ saw in a video I think on this channel that fuzzies referred to a type of animation "glitch" where theres a delay between crouch and stand blocking so there's a chance you get hit by a high while crouching or something like that but now I hear it used as basically a quick crouching block used to avoid throws. I'm pretty sure its just misused by everyone at this point idek what it really is after your explanation now.. option selects? Jumps? Im more than confused man lol. Made even more so because I thought the term originated from street fighter. Nice video though you cleared up some of my confusion and its appreciated
in the context of smash kazuya is def a shoto, he even has a projectile
Loved the concept of this video, same applies to card game terminology as well, people don't use terms correctly
This video is part of the canon now, people are going to be referring to it for years
Kazuya’s Jump kick is a lite tatsu, but sure thing he’s not a shoto.
A 50/50 mixup example is any character that can throw a slow projectile and teleport to either side before the projectile hits the opponent.
"Trip guard" evolving into being an attack is fkn hilarious
You said "shoto", I heard "shota" and had to rewind, lol.
with charge partitioning sf4 actually has it too. chunli's dash ultra is one\
I’m gonna let the comment section lurkers in on a little secret, just because I like you.
Smash players have known what a shoto is for a long time. BUT we loved making the FGC boomers, the ones who would say Smash wasn’t a real fighting game, mad.
Lemme explain.
Anyone who wasn’t clear already, learned when Terry Bogard was added. But we needed a NEW term for these types of characters. So we had to switch from shoto to something else. We played around with a bunch of names for a while. FGC character, “aim-bot” character, but stuff was having difficulty sticking. Around that time, a lot of the older crowd who knew Terry from KoF or FF, tried to spread their agenda like they were missionaries coming to convert everyone to “REAL” fighting games!
Everyone saw through it.
Kinda cringe.
But it’s hard to fight back missionaries by saying, “no thanks, my fighting game is good enough”. So, we learned that we could derail and make them mad by calling Terry a shoto.
So we did.
And it stuck.
Sounds way better than saying FGC character, gets your point across, makes the boomers mad.
Once Kazuya dropped, we were already full tilt into calling these characters Shotos, and hilarity ensued.
TLDR; Yes we know, no we will not stop.
The one that everyone gets wrong is TripGuard. It actually grinds my gears. A TripGuard is actually when you successfully land from a jump and you have blocked an incoming attack successfully when you land. There is a window of course during landing frames when you can't block. When people get punished for that, people call this for some reason a TripGuard when the creator of the word 'James Chen' has told people time and time again that that's not what it is. Heck UltraDavid has used the term 'Landsies' as a joke to indicate that this isn't a TripGuard and people still call it TripGuard. That's definitely one of the most misused phrases in the FGC for sure.
Option Select, the quantum tangle in fighting game.
So, if I'm reading this right, a "fuzzy guard" is like Schrodinger's defense. It can be either or both of two things depending on what's in front of you at the time.
Good vid, man. Been playing fighting games for 30 years and had no clue what these kids were talking about. LOL.
Schrodinger's cat was fuzzy
Awesome explanation! Thanks for this! Great video JM!
kazuya :15:03
electric wind god Fisht is not a Dragon punch : ok
sweep kicks is not the same as a tasumaki: if beat proyectiles the it is, if not then dont.
he has a Beam in smash with devils eye,
is that like a fireball?
I’m surprised that Oki wasn’t here
Lol I kind of use shoto to mean a “jack of all trades” character. Not a zoner, not rushdown, not a grappler, but pretty good at everything. Like I’ve taken to calling Liu Kang and Johnny Cage the shotos of Mortal Kombat - definitely not because they’re main characters at all, but because to me their capability in the context of the game is similar to that of shotos, again in terms of the design dynamic of zoner vs rushdown vs grappler vs ???? - whatever you call the fourth category.
Obviously they don’t fit the technical definition (every character in MK has the equivalent of a dragon punch, that was the whole concept of MK’s uppercuts in the beginning) but to me it just makes sense although I know SF fans hate it lol
so what you're saying is that a fuzzy is a quantum entanglement between a super positions of blocking hitting jumping and all other things.
Great video a bunch of terms break when they transfer games. anime games to street fighter to smash all the terms tend to not be translated well which is how the whole fuzzy thing happened.
Thank you for the cool way of showing the meaning.
I've only ever known meaties to be hitting your opponent with a later active frame. I used to think it only applied on block, but obviously that's silly. The other aspect of calling hitting your opponent on their wake-up meaty seems silly as well... is that not what okizeme is? Meaties are okizeme but okizeme is not always meaty.
at the last second BUT WHICH one of the 60 frames of that last second JIM! WHICH FRAME!!!!!! :P
the fuzzy situations where you're in 2 different states at the same time (superposition) should be called quantums LOL.
I wish you talked about the term "Oki" or okizeme. probably spelled it wrong
May's already super good in Guilty Gear. If the game had Charge Partitioning, she'd be legit broken. Although, they added a dash button to GG:Strive that enables you to run or dash forward while holding back. It's not the same thing but it can give similar results.
Sounds like the definition of Fuzzy is pretty... fuzzy.
shoto is a social construct
Really good video thanks for this ! But for a 30 minuet video , it would be cool if there were some time stamps so we can come back and immediately go to the part we want
Isn't Makoto the only character to ~actually~ use shotokan? Ryu and Ken use Ansatsuken Karate.
so when's the next crofts vs doya match?
So mixing up knockdown opponents isn’t called okizeme in 2d fighters?
Man this video taught me a lot about fighting game terminology.. Learned a lot!! 😁
Let's rename fuzzy guard Schroëdinguard
Seriously who's out here misusing meaty? I don't think I've heard anyone use it wrong.
My biggest pet peeve (although not exclusive to fighting games) is when people only use the term "hitbox" even when they are talking about the hurtbox
in some cases, this is actually a non-genre-savvy developer thing, rather than a case of a player being ignorant, because they're both technically hitboxes, just with different mechanics. Players mostly think about the two most common types of hitboxes (and refer to them as "hitboxes" and "hurtboxes" for expedience) although, depending on the fine details of how a game's mechanics are implemented, there are as many as 10 different kinds of hitboxes in a game. For a developer that doesn't know player lingo, each of these is just a " hitbox"
They are all hit boxes though, hurtboxes are boxes that detect being hit. It's their function that is different the tool is the same. We could just as easily be in the timeline where "hurtbox" is used for attacking box because they "hurt" and "hitbox" is for the body because that's the part that detects being "hit"
@@jackg6887 I've spoken with developers who live in that timeline lol
This is very genre dependent, the term hitbox is used for hit and hurt boxes in shmups for instance.
@@Ihavenolifeorvideos almost like its just semantics cos most devs just say collision box
I appreciate this educational video. I feel like I am ignorant in in some basic Fighting Game vocabulary.
2:22
Start of content.
Although I know all of these terms, this is a fun video. Keep up the great work.
Double Luigi. Not entirely sure what it means and at this point I'm kinda afraid to ask.
Loved this videos, so informative and as a total casual and FG spectator fascinated by both the language and the mechanics. Just a minor bit of off topic English teacher beef, mate. The meaning of "literally" has not shifted. People just USE it figuratively for emphasis. If a person says "I literally died" they are not really necessarily saying "I figuratively died"- that's a bit different because the analogy is not about "death". Usually what they are doing is simply exaggerating injury- they are telling a creative and mutually understood lie. On the other hand if some poetic soul were to say "I figuratively died", they are more likely to be drawing a direct and probably fairly specific analogy to death- like if you were saying a phase of your life had ended or you lost the will to live. Always find it interesting that people insist on this idea that the contemporary use of 'literally' is "wrong". Language isn't code, somewhat ironically, it's allegory- it isn't that "literal".
I just watch some fighting game vids. Mostly DBFZ. And I always hear a lot of jargons I don't understand.
Hello big fan here, not tryina correct you but isnt technically speaking your example of a true 50 50 with nago wrong? you did beyblade on block which is 0, command grab is 7frames and dp is 11frames with only upper body invincibility so any low hitting normal should hit both command grab and dp attempt making it just a mix? all of these assuming no active frames like beyblade could be plus etc..
You are cancelling beyblade into DP so they will get counterhit into full combo
Surprised there are no time stamps
"Professional"
For instance, DSP keeps calling himself a former "professional" fighting game player. I don't think that getting 4th place, one year, on a broken port of a game people actively boycotted qualifies one to be a "professional" when they get bodied by no-names in the current (also bad) port of the same game.
Can you Fuzzy OS the Fuzzy after the snap?
Thank you for all of the great information fellow fighting games enthusiast 🎮
Someone send this to LTG
Very informative and easy to follow! Great video!
15:32 what's the game called?
Tourist are still not allowed to travel to Japan.
I don’t use any of this jargon. I just keep it simple I use terms like Open a can of whoop ass and Damn I took the L
Mario from Smash Bros is a shoto