1. Tasha the Witch Queen. A named character from the Forgotten Realms setting. She was an Oerthian archmage and demonologist. She famously wrote the Demonomicon of Iggwilv, a tome on demonic lore (that is the bookwas an Oerthian archmage and demonologist. She famously wrote the Demonomicon of Iggwilv, a tome on demonic lore (that is the book). 2. Elf Bard. A player character Race/Class combo. Tall, sleek, and pointy-eared, The DnD Elf is a graceful being, most at home in ethereal forests. Their Darkvision and proficiency in either Insight, Perception, or Survival make them excellent stealthy scouts. Elves also have advantage on saving throws against being charmed, and they enter trances instead of going to sleep at night. Often referred to as the ‘jack of all trades’ of the adventuring party, the Bard is a versatile class that can be a huge benefit to teammates, both in battle and in social interactions. 3. Szass Tam, a named character from the Forgotten Realms setting. He was a powerful lich and a member of the eight Zulkirs who ruled the country of Thay. He embraced the traditional habits of the Red Wizards. He was a talented manipulator and planner, working from the shadows through agents, servants, and a vast number of undead minions, including skeletons, zombies, juju zombies, ghouls, ghasts, wights, and vampires, who later were joined by a new breeds of risen creatures created with the help of the god Bane. His undeath gave him almost limitless patience. Tam was quite prepared to abandon servants or allies and plans that failed and simply try again later in a better way. Lucky or unlucky individuals who encountered Tam in person or through a magical projection were surprised to discover him to be calm, learned, sophisticated, and even pleasant. 4. Count Strahd von Zarovich, a named character and the signature villain of the Ravenloft setting. He was a vampire and the dark lord of the valley of Barovia. Comes with a +4 bastard sword! 5. The Lady of Pain, a named character. She was the enigmatic ruler of the city of Sigil, in the Planescape setting. The nature of her being was not clear, but whatever she was, she was not human. While the Lady of Pain was by no means kind or compassionate, she was not necessarily cruel either. She seemed to care about little more than maintaining the status quo of her city. 6. Halfling Druid, a player character Race/Class combo. Halflings are almost identical to the Hobbits of Tolkien’s Middle-earth, though without the thick foot hair and round front doors. Living in peaceful, bucolic communities usually hidden from the conflicts of the world, they’re cheerful and curious. Druids are fairly flexible, able to polymorph into beasts, heal the party, and control the elements to turn a battle in your favor. 7. Aarakocra Ranger, a player character Race/Class combo. The standout feature of the bird-like Aarakocra is their flight. With a large pair of feathered wings sprouting from their back, they were the first playable D&D race that could fly, letting them soar above enemies to pick them off from afar. A hybrid class perfect for any players that love exploration, Rangers are part martial warrior and part spellcaster, and they can be invaluable party members. A popular choice, Rangers are the masters of nature and can take on multiple party roles. They can be both melee and ranged damage dealers, cast control spells, and provide heaps of utility for campaigns with their tracking abilities.
And the missing characters are: Tiefling Sorcerer. A player character Race/Class combo. Tieflings have a devil, demon, or yugoloth somewhere in their ancestry. Horns protrude from their forehead, a tail from their back, and sharp teeth fill their mouths. All Tieflings have some extra resistances to different damage types, and their infernal heritage gives them some extra spellcasting capabilities. Unlike other spellcasters, a Sorcerer has their magic granted through natural means; their powers come from raw ability. It’s quite a complex class, but the offering of versatile spells and cantrips make Sorcerers well-equipped for most dungeon crawling and social interactions. Gith Warlock. A player character Race/Class combo. The Githyanki were once trapped in servitude to the Mind Flayer empire, but they escaped and began new lives as immortals in the Astral Plane. Githyanki have a natural resistance to psychic damage, and all that time traveling the Astral Plane has given them profound Astral Knowledge. Spellcasters who form a pact with an otherworldly patron, the Warlocks are granted incredible powers, making them uniquely strong damage dealers and unlike any other spellcasters. Dwarf Barbarian. A player character Race/Class combo. Like those found in Tolkien’s Middle-Earth, the Dwarfs originated from cave-dwelling clans. They’ve always had a reputation for durability and a handy way with stone. However, the species as a whole has branched out - and they can now be found in varied communities and professions across the multiverse. The embodiment of anger management issues, the Barbarian class is filled with the classic muscle-bound, hot-headed warriors we all know and love. Based on figures like Conan or Boudica, they are heavy hitters who excel in battle. Dragonborn Paladin. A player character Race/Class combo. Dragonborn resemble humanoid dragons, though D&D lore flip-flops on exactly how this species got their draconic features. However it happened, the Dragonborn’s scaly, wingless appearance makes them one of the most recognizable species. Their signature Breath Weapon helps in that department, too. Often taking the leadership role and becoming the face of the party, the Paladin is a charismatic hybrid class, dealing in both spellcasting and melee combat. The DnD Paladin excels in both striker and support mode, with strong damage and healing options in equal measure. They hit hard, they heal hard, and with chunky AC and armor proficiencies, they can tank pretty well too. Surely there’s nothing a Paladin can’t do? (Ranged combat - that’s one thing Paladins can’t really do.) Mind Flayer. Also known as illithids, meaning "mind flayer" or "mind ruler" in Undercommon, and sometimes referred to as ghaik by the githyanki, were sadistic aberrations feared by sentient creatures on many worlds across the multiverse due to their powerful psionic abilities. From their twisted lairs deep in the Underdark, these alien entities sought to expand their dominion over all other lifeforms, controlling their minds to use them as obedient thralls. They consumed their victims' very personality by extracting and devouring their brains while they were still alive. Comes with an Intellect Devourer, a psionic aberration that takes the form of a walking brain. They were servants of the mind flayers and were one of the most dreaded threats of the Underdark, with their power to consume intelligence and possess host bodies. They were also known as brain-dogs and rochnon.
Disappointing: 90% of reviewers for these specific MiniFigs saying they have never played D&D. Slightly more disappointing: Any review of anything sayjng they didn't bother LookingUp who a character is, or even MisPronouncing names you have heard official pronunciations spoken countless times.
I'm a DM and I've been making videos for this exact reason, lots of reviewers haven't had the chance to play and I feel like LEGO is the perfect medium to be using for all sorts of Dungeons & Dragons settings!
The best Lego CMF ever!
I have the full series, plus some repeats! Absolute favorite cmf series so far. Also good to have you back!
That's a super minifig series. My favourite figure from this line is the dracula, fits perfectly in my Halloween display 🙂
Based on seeing these figures it looks like a fantastic franchise.
I don't know. anything about this show but the figures are pretty cool!
You can scan the QR code at the bottom of the package to know which fig you will get
Lucky.
I want the Bard.
1. Tasha the Witch Queen. A named character from the Forgotten Realms setting. She was an Oerthian archmage and demonologist. She famously wrote the Demonomicon of Iggwilv, a tome on demonic lore (that is the bookwas an Oerthian archmage and demonologist. She famously wrote the Demonomicon of Iggwilv, a tome on demonic lore (that is the book).
2. Elf Bard. A player character Race/Class combo. Tall, sleek, and pointy-eared, The DnD Elf is a graceful being, most at home in ethereal forests. Their Darkvision and proficiency in either Insight, Perception, or Survival make them excellent stealthy scouts. Elves also have advantage on saving throws against being charmed, and they enter trances instead of going to sleep at night. Often referred to as the ‘jack of all trades’ of the adventuring party, the Bard is a versatile class that can be a huge benefit to teammates, both in battle and in social interactions.
3. Szass Tam, a named character from the Forgotten Realms setting. He was a powerful lich and a member of the eight Zulkirs who ruled the country of Thay. He embraced the traditional habits of the Red Wizards. He was a talented manipulator and planner, working from the shadows through agents, servants, and a vast number of undead minions, including skeletons, zombies, juju zombies, ghouls, ghasts, wights, and vampires, who later were joined by a new breeds of risen creatures created with the help of the god Bane. His undeath gave him almost limitless patience. Tam was quite prepared to abandon servants or allies and plans that failed and simply try again later in a better way. Lucky or unlucky individuals who encountered Tam in person or through a magical projection were surprised to discover him to be calm, learned, sophisticated, and even pleasant.
4. Count Strahd von Zarovich, a named character and the signature villain of the Ravenloft setting. He was a vampire and the dark lord of the valley of Barovia. Comes with a +4 bastard sword!
5. The Lady of Pain, a named character. She was the enigmatic ruler of the city of Sigil, in the Planescape setting. The nature of her being was not clear, but whatever she was, she was not human. While the Lady of Pain was by no means kind or compassionate, she was not necessarily cruel either. She seemed to care about little more than maintaining the status quo of her city.
6. Halfling Druid, a player character Race/Class combo. Halflings are almost identical to the Hobbits of Tolkien’s Middle-earth, though without the thick foot hair and round front doors. Living in peaceful, bucolic communities usually hidden from the conflicts of the world, they’re cheerful and curious. Druids are fairly flexible, able to polymorph into beasts, heal the party, and control the elements to turn a battle in your favor.
7. Aarakocra Ranger, a player character Race/Class combo. The standout feature of the bird-like Aarakocra is their flight. With a large pair of feathered wings sprouting from their back, they were the first playable D&D race that could fly, letting them soar above enemies to pick them off from afar. A hybrid class perfect for any players that love exploration, Rangers are part martial warrior and part spellcaster, and they can be invaluable party members. A popular choice, Rangers are the masters of nature and can take on multiple party roles. They can be both melee and ranged damage dealers, cast control spells, and provide heaps of utility for campaigns with their tracking abilities.
And the missing characters are:
Tiefling Sorcerer. A player character Race/Class combo. Tieflings have a devil, demon, or yugoloth somewhere in their ancestry. Horns protrude from their forehead, a tail from their back, and sharp teeth fill their mouths. All Tieflings have some extra resistances to different damage types, and their infernal heritage gives them some extra spellcasting capabilities. Unlike other spellcasters, a Sorcerer has their magic granted through natural means; their powers come from raw ability. It’s quite a complex class, but the offering of versatile spells and cantrips make Sorcerers well-equipped for most dungeon crawling and social interactions.
Gith Warlock. A player character Race/Class combo. The Githyanki were once trapped in servitude to the Mind Flayer empire, but they escaped and began new lives as immortals in the Astral Plane. Githyanki have a natural resistance to psychic damage, and all that time traveling the Astral Plane has given them profound Astral Knowledge. Spellcasters who form a pact with an otherworldly patron, the Warlocks are granted incredible powers, making them uniquely strong damage dealers and unlike any other spellcasters.
Dwarf Barbarian. A player character Race/Class combo. Like those found in Tolkien’s Middle-Earth, the Dwarfs originated from cave-dwelling clans. They’ve always had a reputation for durability and a handy way with stone. However, the species as a whole has branched out - and they can now be found in varied communities and professions across the multiverse. The embodiment of anger management issues, the Barbarian class is filled with the classic muscle-bound, hot-headed warriors we all know and love. Based on figures like Conan or Boudica, they are heavy hitters who excel in battle.
Dragonborn Paladin. A player character Race/Class combo. Dragonborn resemble humanoid dragons, though D&D lore flip-flops on exactly how this species got their draconic features. However it happened, the Dragonborn’s scaly, wingless appearance makes them one of the most recognizable species. Their signature Breath Weapon helps in that department, too. Often taking the leadership role and becoming the face of the party, the Paladin is a charismatic hybrid class, dealing in both spellcasting and melee combat. The DnD Paladin excels in both striker and support mode, with strong damage and healing options in equal measure. They hit hard, they heal hard, and with chunky AC and armor proficiencies, they can tank pretty well too. Surely there’s nothing a Paladin can’t do? (Ranged combat - that’s one thing Paladins can’t really do.)
Mind Flayer. Also known as illithids, meaning "mind flayer" or "mind ruler" in Undercommon, and sometimes referred to as ghaik by the githyanki, were sadistic aberrations feared by sentient creatures on many worlds across the multiverse due to their powerful psionic abilities. From their twisted lairs deep in the Underdark, these alien entities sought to expand their dominion over all other lifeforms, controlling their minds to use them as obedient thralls. They consumed their victims' very personality by extracting and devouring their brains while they were still alive. Comes with an Intellect Devourer, a psionic aberration that takes the form of a walking brain. They were servants of the mind flayers and were one of the most dreaded threats of the Underdark, with their power to consume intelligence and possess host bodies. They were also known as brain-dogs and rochnon.
God those minifigure packs. What was wrong with the old packaging.
Disappointing: 90% of reviewers for these specific MiniFigs saying they have never played D&D.
Slightly more disappointing: Any review of anything sayjng they didn't bother LookingUp who a character is, or even MisPronouncing names you have heard official pronunciations spoken countless times.
I'm a DM and I've been making videos for this exact reason, lots of reviewers haven't had the chance to play and I feel like LEGO is the perfect medium to be using for all sorts of Dungeons & Dragons settings!
Marry me