Witch's Strike is so annoying to use. You either need to hard draw it to keep it from being telegraphed, or you need to set up a chain where your CL1 is getting negated by their CL2, with your Traptrick at CL3 setting Witch's Strike. On a related note, it probably wouldn't be a terrible idea to put in a Waking the Dragon package for similar purposes, even if it's side decked. A giant bird does well for having something that hard requires battle to get over (Sphreeze style OTKs aside), and Exterio at can help deal with further S/T Follow ups. Not to mention just slotting a Waking the Dragon onto your field with Traptrick/Tracks in response to a board wipe. Point is that it's less conditional on your opponent, since they only need a board wipe, instead of them needing a singular negate, and them to actually use it. But it really does depend on the match up; with the recent banning of Savage and Baronne, fewer decks will just have access to activation negates outside of an Apollousa - but most of your most relevant monsters can't have their activations negated by another monster anyways (Lady/Lovely are kinda your only real good ways to make Witch's Strike live in this case).
For witches strike, don't forget you can also Rollback it from the GY. It's something else your opponent will have to keep track of once both are there and live - the mental game is real. While hard negates are rare-er, they're not fully invisible... that said, I also really personally have an attachment to the card, so at the end of the day, chalk that up to my tech choice.
Fair suggestion; I think either could work and have pretty much the same effect. Waboku just still allows them to attack, which while relevant vs. Tenpai, still results in the same of giving you another turn.
@@YGOrganizationQuincymccoy It's also relevant for Zeus reasons. If the object is to buy a turn, preventing the alt-summoning condition of Zeus seems relevant.
Because the Labrynth stuff is very much a side engine, and not the focus of the deck. Big Welcome works great if you are running the two smaller Lab mons, but in this deck, I'm not because I'd rather set the traps I draw to gain their effects rather than discard them. Sure, its GY effect exists, but you don't really need that to win. If anything, you could even cut down the Lab engine even further, but I think I found the happy place with the ratios I landed on.
@@YGOrganizationQuincymccoy Quin if you try 3 storvie, 2 chandraglier, 1 lady and 1 lovely with 2-3 big welcome, you have 5 ways to put cards into gy and you gain power going 2nd. Discarding storvie and Back jack going second is maybe more powerful than anything else in this paleo trap deck and you set a disruption for next turn. Just try it properly and you will see big difference
@@YGOrganizationQuincymccoy To also add on to what thankar is saying, you keep acting as though Back Jack is an exclusive once per turn effect. You can, in fact, chain his scry 1 and set effect to his scry 3 and rearrange effect, annoyingly enough. Or was it every time you disturbed your Back Jack stack, you revealed 3 non-traps, because every time you blind fired a Back Jack after disturbing the stack, you revealed a non-trap.
That's fair! I'll definitely try it, I'm not dismissing it as it's own good deck, I just think Lab is much better focused on Lab stuff in a leaner, meaner, more focused way. As far as Back Jack, fully admit I have room for improvement there! I'm not the best pilot of specific decks that values/rewards a lot of expertise, if for no other reason than my focus is on building all the decks rather than building just one thing expertly. But I appreciate those tips for the next time I do a build with Jackie
Witch's Strike is so annoying to use. You either need to hard draw it to keep it from being telegraphed, or you need to set up a chain where your CL1 is getting negated by their CL2, with your Traptrick at CL3 setting Witch's Strike.
On a related note, it probably wouldn't be a terrible idea to put in a Waking the Dragon package for similar purposes, even if it's side decked. A giant bird does well for having something that hard requires battle to get over (Sphreeze style OTKs aside), and Exterio at can help deal with further S/T Follow ups. Not to mention just slotting a Waking the Dragon onto your field with Traptrick/Tracks in response to a board wipe. Point is that it's less conditional on your opponent, since they only need a board wipe, instead of them needing a singular negate, and them to actually use it.
But it really does depend on the match up; with the recent banning of Savage and Baronne, fewer decks will just have access to activation negates outside of an Apollousa - but most of your most relevant monsters can't have their activations negated by another monster anyways (Lady/Lovely are kinda your only real good ways to make Witch's Strike live in this case).
For witches strike, don't forget you can also Rollback it from the GY. It's something else your opponent will have to keep track of once both are there and live - the mental game is real.
While hard negates are rare-er, they're not fully invisible... that said, I also really personally have an attachment to the card, so at the end of the day, chalk that up to my tech choice.
Threatening roar instead of Waboku?
Fair suggestion; I think either could work and have pretty much the same effect. Waboku just still allows them to attack, which while relevant vs. Tenpai, still results in the same of giving you another turn.
@@YGOrganizationQuincymccoy It's also relevant for Zeus reasons. If the object is to buy a turn, preventing the alt-summoning condition of Zeus seems relevant.
Why no big welcome labrynth and stovie torbie? Mediocre deck list
Because the Labrynth stuff is very much a side engine, and not the focus of the deck. Big Welcome works great if you are running the two smaller Lab mons, but in this deck, I'm not because I'd rather set the traps I draw to gain their effects rather than discard them. Sure, its GY effect exists, but you don't really need that to win. If anything, you could even cut down the Lab engine even further, but I think I found the happy place with the ratios I landed on.
@@YGOrganizationQuincymccoy Quin if you try 3 storvie, 2 chandraglier, 1 lady and 1 lovely with 2-3 big welcome, you have 5 ways to put cards into gy and you gain power going 2nd. Discarding storvie and Back jack going second is maybe more powerful than anything else in this paleo trap deck and you set a disruption for next turn. Just try it properly and you will see big difference
@@YGOrganizationQuincymccoy To also add on to what thankar is saying, you keep acting as though Back Jack is an exclusive once per turn effect. You can, in fact, chain his scry 1 and set effect to his scry 3 and rearrange effect, annoyingly enough. Or was it every time you disturbed your Back Jack stack, you revealed 3 non-traps, because every time you blind fired a Back Jack after disturbing the stack, you revealed a non-trap.
That's fair! I'll definitely try it, I'm not dismissing it as it's own good deck, I just think Lab is much better focused on Lab stuff in a leaner, meaner, more focused way.
As far as Back Jack, fully admit I have room for improvement there! I'm not the best pilot of specific decks that values/rewards a lot of expertise, if for no other reason than my focus is on building all the decks rather than building just one thing expertly. But I appreciate those tips for the next time I do a build with Jackie