Construct 3 Tutorial #35 - CASTLE RUN - Audio part 1 - Sound FX

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  • Опубліковано 18 лис 2024

КОМЕНТАРІ • 10

  • @corvus7535
    @corvus7535 4 роки тому +1

    Sei una leggenda! Grazie per il tutorial :)

  • @MarkWilder68
    @MarkWilder68 3 роки тому +1

    I just finished your mini golf Putt-Putt tutorial and it was great however when I went back to add my sounds they all lag. They're almost a half a second delay. Is there anyway to fix that.
    You haven't mentioned any special settings for music or Sound but if there is can you please tell me what it is to make it stop lagging?
    Thanks

    • @Marlin-Gamedev
      @Marlin-Gamedev  3 роки тому

      Awesome! I hope it helps. As for the audio delay, I have heard about this issue before. There's a forum post on the C3 website about it where Ashley (C3 creator) explains that there's an unknown issue with Chrome browsers and android devices causing the audio issues. He goes on to say it's most likely a "misconfiguration" within the device it's playing on (android, laptop, desktop, etc...). About a month ago, he said that he "filed an issue with Google" and "they are aware of it" and that the problem is NOT with Construct.
      Sorry I don't have a fix for this. In many cases that I've read about, it looks like the issue resolves itself over time. I hope it does so for you soon :(

  • @ahmetbaykara.mp3
    @ahmetbaykara.mp3 Рік тому +1

    Are "choose" and "random" expressions similar to each other? What is the difference? Can we use "random(0, 2) for the same jump SFX variation? I liked your file organization, by the way, It's dope!!!

    • @Marlin-Gamedev
      @Marlin-Gamedev  Рік тому

      They are similar but do have differences in their results. Choose is used when you have very specific values to "choose" from and only want to return those specific values... Random is used when you're dealing with number and decimal values. Your example "random(0,2)" would return a value between 0.0 and 2.0. An example of a "random" value could be 1.4 or 0.7 or 1.2967 (etc.)... I actually should have used a string variable for the sound fx. Then it would make more sense to use "choose" instead of random.
      Hope this helps!!
      And thanks for admiring my organization skills ;)

  • @qmerk2661
    @qmerk2661 2 роки тому +1

    is it bad that i put a big row of springs down, just so i can hear that sound for a bit?🤣 lmao! did u make that sound? cuz its great!

    • @Marlin-Gamedev
      @Marlin-Gamedev  2 роки тому +1

      Might be bad for anyone else that can hear it 😂
      I didn't make the spring sound. I think I recorded it off of a YT video

    • @qmerk2661
      @qmerk2661 2 роки тому +1

      @@Marlin-Gamedev 😂

  • @paintmeteor3834
    @paintmeteor3834 3 роки тому +1

    Is the music made in Bandlab?

    • @Marlin-Gamedev
      @Marlin-Gamedev  3 роки тому

      I have no idea. I downloaded the tracks off of opengameart under the creative commons license. Some pretty cool tunes for the project, if you ask me :)