[Rigify Course] Ogre Rig #6-1: Raw Copy and "Muscle Bones" (Theory)

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  • Опубліковано 27 вер 2024

КОМЕНТАРІ • 4

  • @markomarksome4116
    @markomarksome4116 Місяць тому

    Hi Todor, i have a problem and maybe you can help me. I am using your poduct (Blender UE5 rig addon) I followed all the steps with tweak, deformation etc... I even added the voxel heat diffuse addon.
    When i try to bind the mesh skin to the skeletton, it first enlarges the mesh extremely after the binding. I did then undo, alt + p (clear and keep transformation) and set the scale to 1.
    After that i try it again and this time the character mesh gets smaller by arround 30%. when i look at the tweak and deformation sceletton scale, the tweak scale is set to 1 and deformation skeletton scale to 0.01. Is this how its suposed to be? (Its automaticly set like that) I even tried to set the deformation scale to 1 but then all the bones get extremely small.
    What can be the issue? what can u recommend?? Thanks in advance (I am using blender 4.2 and all the needed addons are using the right addon version for blender 4.2)

  • @Damian_h
    @Damian_h Місяць тому

    Bro can u show how to rig properly a necktie with 3 chains of bones 2 for each side of the neck and one long chain for the tie. The only solution i found is 1 single line of bones simulating all the the necktie but this approach is not optimal if u want a more organic simulation with wiggle bone addon and some constrains behave weird sometimes.

  • @syam.k.yenubari
    @syam.k.yenubari Місяць тому

    If possible please explain other bone types and their practical applications.thank you

  • @RosserRaconia
    @RosserRaconia Місяць тому

    Amazing new upgrade