HP Inflation is (Probably) Going to RUIN Honkai Star Rail

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  • Опубліковано 6 січ 2025

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  • @dplayer2693
    @dplayer2693 Місяць тому +1627

    First inflation screws me irl, now it's screwing me ingame

    • @usmansubhani7482
      @usmansubhani7482 Місяць тому +34

      Welcome to the UK

    • @DaRealSk.
      @DaRealSk. Місяць тому +68

      and i’ll be screwing you next

    • @Satyr42
      @Satyr42 Місяць тому +26

      @@usmansubhani7482 Welcome to the entire Western world. We're all screwed.

    • @Iyoverse
      @Iyoverse  Місяць тому +112

      This hits hard in today’s society.

    • @yrn_serios
      @yrn_serios Місяць тому +14

      Can i join?​@@DaRealSk.

  • @godkingvontez1108
    @godkingvontez1108 Місяць тому +766

    On top of hp inflation. They forcing you to play certain characters and teams. So u cant even use the actual characters you like without insane lvls of investment.

    • @mystey1
      @mystey1 Місяць тому +26

      Some are certanly useless in PF and Apoc Shadow

    • @godkingvontez1108
      @godkingvontez1108 Місяць тому +89

      @mystey1 and that shouldn't be the case. We invest time and money into these characters just for them to be damn near unplayable a month later

    • @mihneadragu1116
      @mihneadragu1116 Місяць тому +35

      Right now it's limited to sustain follow up, break teams or brute forcing with Acheron. One of my best friends invested into e2 acheron with her light cone and premium team, managed to obliterate this MOC with premium Acheron and premium Firefly, although his Galagheer almost died but there's that. On the other hand I went through hell and back with Feixiao's premium team and Rappa's because I lack Aventurine and Lingsha, but even then, needing to always be top meta or have absurdly good builds on your characters for each moc12 is unnecessary.

    • @godkingvontez1108
      @godkingvontez1108 Місяць тому +14

      @@mihneadragu1116 and now that we moving into summons its probably gonna be impossible to win with any other team 😂

    • @czsgenesis
      @czsgenesis Місяць тому +21

      i bet that by the time they release their 2nd 3.0 meta team they will create a shit ton of bosses with the break immunity mechanic just to shit on superbreak.

  • @BmanRockhart
    @BmanRockhart Місяць тому +769

    The HP inflation makes me very concerned of what’s coming in 3.x for Amphoreus, given my E1 Himeko SuperBreak Team can’t 36* 2.6 MOC. I only got 35 stars. I’m ready to pull Aglaea & Sunday, but I’m not ready for my Feixiao to hit 200k only to scratch off 8-9% health

    • @suhridguha2560
      @suhridguha2560 Місяць тому +18

      dude noo.... i used e0s0 break himeko for the dino side, got it in 5 cycles. although i have e1 ruan mei so maybe that helps :3

    • @BmanRockhart
      @BmanRockhart Місяць тому +39

      @suhridguha2560 I used my E1 Mei as well, but somehow I always hit that 19 cycle mark, like everytime I attempt it. With HMC & Gallagher too. I could keep trying at it, but honestly, I don’t wanna lose my sanity trying over & over for 80 extra jades

    • @RygarFang1599
      @RygarFang1599 Місяць тому +12

      Note, you can do a 2 x 2 x 2 gear set to get a higher SPD, which is about 17+. Then add Boots SPD 25, you can get about 40+ SPD. Now, you can get more turns in a cycle, a little easier, more turns more damage. Also, DDD is helpful.

    • @Sergmanny46
      @Sergmanny46 Місяць тому +1

      @@RygarFang1599 DDD?

    • @suhridguha2560
      @suhridguha2560 Місяць тому +2

      @@BmanRockhart i got it in 3 tries :3
      what are the speeds on your characters?

  • @ToothpickSamurai
    @ToothpickSamurai Місяць тому +753

    While power creep is inevitable, they really need to slow it down. It's getting really hard to keep up with the state of the game when we have a 1.5mil health increase just cause the new character can pump out more damage. There are people saying "Do you really need to clear all the end game content?" and while the answer is no, it's not like they are giving us anything better to do not to mention that Jades are involved incentivizing people to do it, not to mention it feels extremely bad to have 35/36 stars on moc because you didn't invest in the newest latest and greatest. This level of power creep shouldn't be encouraged just cause a few people don't care, it needs to be toned down so that the foa team isn't immediately gimped just cause Rappa does 5x more damage.

    • @chomperplant2843
      @chomperplant2843 Місяць тому +9

      But they can't slow it down. Unless it is forced upon making useless characters that won't make benefit of money.

    • @ToothpickSamurai
      @ToothpickSamurai Місяць тому +90

      @@chomperplant2843 that is the fallacy of power creep, if it's too fast you force it to be faster until the numbers get too big to make sense. Eventually they would end up in a situation where every new character could completely invalidate the previous characters existence. If they want to keep up this level of power creep they would have to start directly buffing old characters but we both know that they would never do that lest they invalidate the reason to pull new characters.

    • @chomperplant2843
      @chomperplant2843 Місяць тому +8

      @@ToothpickSamurai Well isn't that the marketing plan for Hoyoverse. Rather than buffing old characters to risk losing their income. It would make new units useless.

    • @ToothpickSamurai
      @ToothpickSamurai Місяць тому +47

      @@chomperplant2843 The point of the matter is never to stop the power creep, but to stop increasing it at a ridiculous rate. Cause yes you're right, they need new characters to be better or else they wont sell. But it's currently at a rate that's way too harsh, cause Feixiao just came out last patch and the follow up team is already starting to feel bad since Rappa got released.

    • @chomperplant2843
      @chomperplant2843 Місяць тому +2

      @@ToothpickSamurai But its hard to balance the power creep. Usually companies that makes power creep creates a marketing success. So if it became their only source of income. If it either got leaked whether how useless the kit or how op the kit is. The usual blame is on the players for giving them that kind of mindset.

  • @Eclectic.Nostalgia
    @Eclectic.Nostalgia Місяць тому +214

    Hoyo devs: Our own premium characters are making the game too easy.
    Hoyo devs: Let's fix it by HP inflation..
    Powercrept characters: What about us?
    Hoyo devs: Then we'll give you FREE standard Powercrept characters.

    • @IdeasAreBulletproof
      @IdeasAreBulletproof Місяць тому

      Hoyo: F..K YOU WE REGRET EVER MAKING YOU!!!!!!! YOU ARE SO BAD THAT HELL DOESN'T EVEN WANT YOU!!!!!!!!!!!!!!!!!!111111111111

    • @SuperKevinho1
      @SuperKevinho1 Місяць тому +28

      "Premium characters" are the true problem of this situation. They increase the bar too high and ti frequently. So HP inflation to balancing

    • @yoursleepparalysismonster8391
      @yoursleepparalysismonster8391 Місяць тому +26

      The moment I saw a free Standard 5 Star, I knew it was already shit because all of them have been powercrept from the start. Why would I need them or even gain a duplicate when there's a premium character that can do way better than the Standard 5 Star with eidelons?

    • @BmanRockhart
      @BmanRockhart Місяць тому +16

      @@yoursleepparalysismonster8391 Exactly. Best case scenario of this is Yunli & Clara. As much as folks don’t wanna admit, I’ll be the first to say Yunli is straight up powercreep to Clara, getting free 100% crit dmg on her ult base kit plus having a built in taunt on ult + Sig LC that increases her aggro value. Not to mention, her technique giving her an equivalent of an ult based counter on turn 1 of each fight. This is coming from someone who lost their 50/50 to Yunli & still doesn’t have a Clara yet. Probably just save my ticket for Remembrance path or something, idk

    • @SuperKevinho1
      @SuperKevinho1 Місяць тому +5

      @yoursleepparalysismonster8391
      - because someone dislikes some premium version units (Yunli and Sparkle for example)
      - Budget version of premium units = saved jades (Himeko/Gepard labelled as Firefly/Aventurine Budget maybe is too much, but mine (Himeko)is strong enough to clear all contents)

  • @Sharkfang3
    @Sharkfang3 Місяць тому +251

    I want to everyone to know that Svarog was actually nerfed right before the MoC dropped. Current Svarog has 1.6 million health, he originally had almost 2.1 million health, around 450K more health.

  • @insertnamehere2022
    @insertnamehere2022 Місяць тому +484

    Hoolay really showed me the direction this game was going for the 3 endgame modes, and thats when I realized im done with pulling for meta, I'm not falling for this trap of them artificially inflating the HP of enemies to sell the new 3.X characters
    I'll just pull the characters I like and call it a day, I cant full clear endgame and I never will

    • @Iyoverse
      @Iyoverse  Місяць тому +85

      Your problem is still Blade, brother. 💀

    • @insertnamehere2022
      @insertnamehere2022 Місяць тому +18

      @ I wish he was a 3.X character 😭

    • @gyomeihimejima3982
      @gyomeihimejima3982 Місяць тому +48

      i never really focused on all the meta stuff and have only ever pulled for characters i actually like and find the game 10x more enjoyable 😭😭😭its worth as hell

    • @TheJH1015
      @TheJH1015 Місяць тому +31

      100% agreed, I'm in the same boat. I literally redid my entire pull plan which meant dumping 4 or 5 characters from the 'pull on rerun' category, to the 'full skip and never pull' category.
      Two of which are *Robin and Aventurine.*

    • @reshmin1760
      @reshmin1760 Місяць тому +52

      ​@@TheJH1015 Aventurine is the only "meta" character I really have and even then I didn't even pull him for meta reasons, I just pulled him because I like him lol

  • @jewjewbees
    @jewjewbees Місяць тому +325

    Hp inflation is the laziest form of difficulty increase, i went from zero cycling every MOC for the last year, to 5-6 cycling the last two moc's, and i have very well invested units.

    • @Mijoulin
      @Mijoulin Місяць тому +5

      This is true, but mihoyo uses also another form of powercreep in giving specific buffs and enemies for the endgame modes that force you to have a good team for each archetype or even element. What other forms of powercreep are preferable in your opinion?
      The worst case scenario in my view is for mihoyo to scale enemy damage up too much, so every team needs a healer and a shielder again and we have to run very suboptimal teams because of it, but maybe even that will happen with time, if they want to release more sustain characters for every archetype.

    • @Azel49
      @Azel49 Місяць тому +33

      👏👏👏 Just gotta say we can't have this level of laziness in terms of difficulty increase. Such a brain-dead solution to making difficulty by slapping more health on an enemy and showcasing older characters being trash in terms of pitiful DPS.

    • @SuperKevinho1
      @SuperKevinho1 Місяць тому +23

      The main problem are the new dps. They are the true cause of this inflation; when you pass from 200k~300k of Jingliu to 600~700k of Acheron is obviously that enemies need to been inflicted, else Acheron oneshot all the contents. Their mistakes is make so huge dps after few time.

    • @immortalspoiler
      @immortalspoiler Місяць тому +1

      There are only 10 levels of MoC last year blud.

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek Місяць тому +8

      ​@@SuperKevinho1Why is everyone blaming Acheron when superbreak is the actual problem?

  • @Sharkfang3
    @Sharkfang3 Місяць тому +442

    Me watching my RRAT and Acheron teams go from 5-cycling last Moc to 8-cycling this MoC despite having better relics.

    • @usmansubhani7482
      @usmansubhani7482 Місяць тому +61

      I used my DoT Acheron team with Meh relics and a Rappa team because that boss is specifically made for Superbreak. The fact you managed to 8 cycle it is actually pretty fast.
      0 cycling is for whales.

    • @Sharkfang3
      @Sharkfang3 Місяць тому +47

      @@usmansubhani7482 I agree that 0 cycling should not be the main goal since you get max rewards at 10 cycles. I'm just shocked with the sudden cycle increase. Doesn't help that Svarog was nerfed by around 400K Health right before the new MoC dropped.

    • @Ocacadordecasadas
      @Ocacadordecasadas Місяць тому

      My acheron took 3 and my break team 2

    • @blueblazedemon
      @blueblazedemon Місяць тому +26

      ​​@@Ocacadordecasadasweird flex but ok lil bro

    • @Ocacadordecasadas
      @Ocacadordecasadas Місяць тому +7

      @@blueblazedemon Was not suposed to be a flex,Just strange you guys took that long

  • @izanagiuzumaki7325
    @izanagiuzumaki7325 Місяць тому +92

    Its sometimes not about " I don't want to pull this unit's BIS "; often times its "I cannot pull everything single ones of this units' BIS. " Not everyone can pull every single character.

    • @GodofGoblins
      @GodofGoblins Місяць тому +4

      Indeed, but that is why people gotta be smart with investments. Example, topaz is bis for feixiao. Not necessary at all. March 7th or moze is more than enough if you got the Robin. Or jiaoqu for acheron. Yes that is bis for her, but again, not required. People still clear moc12 using pela with her instead.
      Just gotta make the important investments, which is almost always your supports. If your supports are strong (Ruan Mei, sparkle, Robin or Sunday,) you will be fine. If you are using an old character like dhil, ok you might wanna consider pulling his sig or an eidolon on his re run. But otherwise, you should be fine. Gotta remember which investments are smart and which are just luxury.

    • @_Nyxus_
      @_Nyxus_ Місяць тому +13

      @@GodofGoblins The problem with this is if to have a character that you like, but you can't use them because they're not good enough, what's the point of playing the game? Smarter investments does make sense if you're only playing the game for the play style, but people invest more into a character they love and they should be able to play those characters. People spend money on characters they like. I started playing because of Boothill but he's already struggling even with his premium team. I personally don't want to pull for more characters I don't like just to get through content because I want to save for ones I like. I put so much time and jades into getting Boothill's team, but at this time what's the point if he'll get powercrept in a single patch or two?

    • @GodofGoblins
      @GodofGoblins Місяць тому

      @@_Nyxus_ Yeah so its all about smart investments man. Example, I love DOT. Dot is not meta, at all. So what did I do? I love Kafka. Well, I invested in my Ruan Mei (E1 S1.) Now my DOT can beat end game.
      This applies to majority of 5 star characters minus niche ones like Argenti who is designed for Pure Fiction. Hell, 1 Eidolon on Jade transforms her into a god in MOC apparently from what I hear. Whoever you love and plan on using for a long time, properly invest in them. Hell, Pokke cleared with DHIL MOC 12. How? He invested in his Sparkle. Sorry but an E0 S0 Dhil without Sparkle aint gonna cut it several months later.
      But some people hear this and go "Oh, so you mean S5 E6?!" Nope, not at all. Literally 1 sig or Eidolon for majority of characters is enough, or good investment in supports. A strong Robin can literally make Arlan beat end game, I am not kidding. Unless you are running a 4 star DPS (minus Qinque) or Yanqing, you should be fine with the limited 5 star if you are smart on how to invest.
      Blade is the only one I can think of where it is rough, because his playstyle doesnt have proper support. So yeah, I feel ya Blade mains. That is rough. Otherwise yeah. Dude, break teams will get nerfed soon. So guess what? I been saving and plan to get Fugue and an E1 Firefly (maybe E2 if I am lucky.) Future problem solved. Thats what I gotta do when Firefly gets old and non meta, which can and will happen. Hope this adds perspective

    • @roxy5079
      @roxy5079 Місяць тому +8

      @@GodofGoblins you avoided every single topic they have brought up. perspective doesnt mean shit when its a totally different discussion.

    • @GodofGoblins
      @GodofGoblins Місяць тому

      @@roxy5079 huh? Who are toy? OK, which aspects you want me to go over?

  • @nevermind9835
    @nevermind9835 Місяць тому +111

    Yes! I’ve upgraded my Feixiao since the last MoC and really improved her stats and.. it’s really discouraging that she is struggling so much more than the last time even though she is much stronger. It does not feel good when your character hits 500k+ and it still feels like they do barely any damage. I’ve was not so bothered by powercreep previously, but such drastic HP inflation will ruin the game if they continue down this road.

  • @pulledporc5334
    @pulledporc5334 Місяць тому +72

    One of the most frustrating things is it's not even a case of needing the newest units to keep up, you need the newest unit AND their signature weapons AND e1/e2 to keep up with the content. It honestly doesn't feel worth going for new characters if I can't guarantee at least their weapon to go with them.

    • @lelolelo5441
      @lelolelo5441 Місяць тому +1

      Thats actually not true at all, u can do just fine pulling only the units and their best teams, no sigs or e1/e2 needed at all, i have no sigs or eidolons and have been clearing just fine with Feixiao and Firefly up until now. Who knows what version 3 is gonna bring tho....

    • @crazykim
      @crazykim Місяць тому +2

      @@lelolelo5441 Yeah idk what the actual signature insanity is about here. I think the vertical investment argument is hella bullshit as well, like how do you say vertical investment is good and powercreep is real at the same time, new characters are needed for new comps that will be the new best things, don't pull for sigs unless you can afford it, you'll get way more mileage out of more characters rather than one slightly stronger character for a while.

  • @danielbarnes1241
    @danielbarnes1241 Місяць тому +51

    Im gonna be so honest hearing that talk at the beginning as a DoT enjoyer had me giving bombastic side eye. Because that shit does not apply at this point. Kafka can't hold that team together for much longer lmao

    • @ladyhdwastaken
      @ladyhdwastaken Місяць тому +4

      I am clearing fast with Sampo (e6) and swan (e0s1) in everything except PF where Kafka swan is objectively better. Kafka feels more like a luxury these days which is fucking insane to me

    • @pandax5359
      @pandax5359 11 днів тому

      ​​@@ladyhdwastaken how... share with me your secrets. DoT is like my favourite team ever in hsr but my kafka and black swan is competing like an old box tv vs a smart tv. I can't full star clear any of the game modes unless acheron slots into that team to help out with aventurine. Even then it's an incredibly close call with what is like a super premium team 🫠

  • @rjlhee3781
    @rjlhee3781 Місяць тому +55

    If they are going to inflate HP, all elements should have Bleed break mechanic. Wherein it scales off of enemies’ HP.

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek Місяць тому +18

      Oh right, that's why people were 36-starring with Luka in the previous MoC 😂

    • @ladyhdwastaken
      @ladyhdwastaken Місяць тому +5

      @@SwieczkaNiweaniewierzeDarekLuka deserves all the good things ❤ absolute chad of a 4*

    • @A.Singularity
      @A.Singularity Місяць тому

      ​@@SwieczkaNiweaniewierzeDarekhe's boothill at home

  • @MurakamiTenshi
    @MurakamiTenshi Місяць тому +229

    The new SU mode is horrendous for HP inflation. I can have all three Scepters at 5000 strength, Acheron doing 3 mil+ Brain-in-a-Vat buff, and the final boss still takes several minutes to complete on Torturous difficulties.

    • @gabrielcruz8339
      @gabrielcruz8339 Місяць тому +46

      @@MurakamiTenshi Yeah, like there was a run that my Scepters was dealing like 10/20 mil per hit and that was like 1/2% of the boss HP.
      After that i just got all possible rewards i could (like 2k jades) and got back to DU, at least there im having fun.

    • @Alphanoob99
      @Alphanoob99 Місяць тому +7

      worst still, have fun trying to get 80 jades by doing a run with only DoT scepters or only speed scepters. Unless you managed to get 7000 ~8000 str scepters somehow, you can pretty much kiss your run goodbye before even starting your final boss battle...

    • @Slash_to_your_heart
      @Slash_to_your_heart Місяць тому +17

      @Alphanoob99 umm..actually- dot only is not that hard- i think that was my easiest one,actually

    • @Alphanoob99
      @Alphanoob99 Місяць тому

      @@Slash_to_your_heart Okay, than I did something truly wrong then

    • @Luke27WT
      @Luke27WT Місяць тому +7

      Bro SU is not on this theme. If you can't clean it, you SU build is wrong. Of it is right, enemies die. There is no hp inflation problem.

  • @loonastrawberry
    @loonastrawberry Місяць тому +235

    As soon as I pulled for Acheron, HP inflation happened. I waited for her rerun and got her signature LC cause I saw how everyone was clearing everything with Acheron easily. And now that I have her, suddenly she feels weaker cause of HP inflation ☠️ I hate it here

    • @reshmin1760
      @reshmin1760 Місяць тому +82

      This is why I can never trust someone when they say a DPS is future proof. Not even Acheron, Firefly, and Feixiao are future proof, and they will be treated the same way characters like Blade and Jingliu are currently being treated within a year or less, trust me

    • @Jiii8777
      @Jiii8777 Місяць тому +5

      I just got her and was able to 0c side 2 at e0s1

    • @loonastrawberry
      @loonastrawberry Місяць тому +55

      @@Jiii8777 congrats?... and why should i care? ☠️

    • @Jiii8777
      @Jiii8777 Місяць тому +6

      @@loonastrawberry telling you because she isnt weaker. What you’re experiencing is called a skill issue

    • @handrel1
      @handrel1 Місяць тому

      So whats the catch? You got carried by 3 e2s1 team mates?​@@Jiii8777

  • @Beryl-W4tt
    @Beryl-W4tt Місяць тому +110

    Even 400K damage considered small now 😂, 700K is bare minimum nowadays 😢

    • @kaisedayn7512
      @kaisedayn7512 Місяць тому +14

      My acheron hits 100-200k and I'm satisfied

    • @Ariessss11103
      @Ariessss11103 Місяць тому +4

      Bruh my jingliu hits 200k or lesser

  • @naqeebgamingl5522
    @naqeebgamingl5522 Місяць тому +131

    Im pretty sure even Acheron and Feixiao will be powercreept if they keep doing this.

  • @handrel1
    @handrel1 Місяць тому +109

    When no.1 hoyoshill mr.pokke recommending pulling LC & Eidolons like a default is the sigh the game is getting fucked up

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek Місяць тому +26

      It's not the solution. It's been proven that 1.x characters with eidolons (even E6) will not perform as good as 2.x characters at lower eidolon. All the superbreak characters don't need any eidolons or sig ligtcones to clear. Hoyo should make more enemies that counter break instead of inflating that HP.

    • @Zergling.
      @Zergling. Місяць тому +21

      @@SwieczkaNiweaniewierzeDarek You guys understand that countering break will fuck everyone? not only that you are killing an entire archetype, what do you think if they make a enemy with thorns? the more you attack it the more you get damaged or debuffed, think about it, this types of changes kill not only units but entire mechanics.
      I am going to use the game "slay the spire" has a example, theres a boss in there that will stop your turn of playing cards (the game is turn base with cards) if you do too much actions, now put that in his game, each action you do be it attack or not will increase a countdown and when it reach a x amount your characters lose the entire turn and all enemies advance forwards 100%, now if you have a team that deals alot of damage in short burst you will never interact with this mechanic but for FuA you are almost guarantee to have fun with it.

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek Місяць тому +9

      @@Zergling. I know it would screw some players. I myself have a superbreak team, Rappa literally made this MoC a breeze for me, but I can also see how insanely OP these teams are. I'm not saying every enemy should counter break now, hell nah, I intend to pull Fugue soon, but something has to be done to counter it from time to time, so that people won't brute force every endgame mode with it, and the realese of Fugue is very much going to enable that since you'll be able to have 2 superbreak teams now.

    • @ElHarmonyV
      @ElHarmonyV Місяць тому +3

      ​@@SwieczkaNiweaniewierzeDarekWe already have enemies like this where they lock their Weakness Gauge and oh boy do they ruin the damage output for Break teams while also not hurting other teams to badly.

    • @sf4603
      @sf4603 Місяць тому +4

      ​@@SwieczkaNiweaniewierzeDarek i think the sentiment that they can balance the game by 'nerfing' certain comps with enemy design is sound enough but if thats the case they probably wanna think about what comps the want to raise up as well as which they are nerfing. If they designed a few enemies that were tough for fua superbreak acheron and threw 1.x dps a bone id be fine with that.

  • @OutlawViIe
    @OutlawViIe Місяць тому +24

    Everyone out here talkin about how it's so hard to zero cycle MoC 12 and I'm struggling to do it in 11 just trying to get that last damn star.
    They're gonna keep making it harder and harder to prevent the zero cycling meta, and the only ones losing are the people just barely clearing each cycle. This ish has to stop man.

  • @zerospace101
    @zerospace101 Місяць тому +80

    I hate HP sponges used for artificial difficulty. Especially as a means to try to sell more powerful characters.
    I will see 3.0 and if this becomes too much of a problem where I cannot finish with my characters now, then I will just quite.

  • @rinoakirova1548
    @rinoakirova1548 Місяць тому +50

    Iyo, character powercreep IS the same as HP inflation powercreep. Devs make enemies tougher, to provide incentive in pulling the new characters that have similarly grown stronger in comparison to older characters.
    If characters weren't made stronger by the patch, devs couldn't justify making enemy HP double or triple their current value, because eventually nobody could even clear the content. Don't know where you get the notion that they are separate issues.

    • @SuperKevinho1
      @SuperKevinho1 Місяць тому +16

      EXACTLY! Is what I'm saying everyday.
      The true culprit are the new characters that does x4 dmg of the previous one. Is obviously that if Jingliu did 200k, and now Acheron does 700k, they have to inflating HP

    • @jpegwarrior5431
      @jpegwarrior5431 Місяць тому +1

      I think his point in the video is that enemy HP is increasing significantly faster than character strength, which is part of why some characters like Acheron/Firefly seem to fall off so quickly.

    • @kurjaesitys
      @kurjaesitys Місяць тому

      @@SuperKevinho1 this is so real, I just want new characters to use for different elements, I don't want new characters that are better than the other DPS I already have and WANT to use

  • @QueenMarika1101
    @QueenMarika1101 Місяць тому +21

    imagine how many content creators and players commenting against this absurd hp inflation and rapid powercreep but still hoyo doesnt care

    • @yulfine1688
      @yulfine1688 Місяць тому +7

      no because for one most aren't big creators and two none are CN creators, the CN community is all that matters the rest of us don't matter to them.
      hoyo is a CN company all they care about is CN

    • @ErikaPwnz
      @ErikaPwnz Місяць тому

      Because its just global server, hoyo will do something only if chinese community will complain, but they can do only some nonsense NTR dramas

    • @Rextech472
      @Rextech472 25 днів тому

      Hoyo has a tendency to make games that were loved beforehand get shittier and shittier gameplay due to artificial difficulty but they decide to increase hp of everything making more old characters obsolete

  • @Umbruh_Prime
    @Umbruh_Prime Місяць тому +16

    saving pulls instead of spending on the newest character to try and clear content and get all the rewards, will just give you more pulls in the long run. Getting someone you "need" now will keep you from getting someone you want in the future

  • @Church-of-Tingyun
    @Church-of-Tingyun Місяць тому +26

    I really hate the mentality these devs have that the only way to make something challenging is making the opponent have asinine amounts of HP to the point doing 5 million damage only drops 2% of the opponents HP!

  • @gordonfangirl5185
    @gordonfangirl5185 Місяць тому +16

    Hp inflation made me feel like I was bad at the game. It is the dev way to make people spend more money on the game in the disguise of giving people more of a challenge.

    • @craigtrish2011
      @craigtrish2011 22 дні тому

      Nah people like you tend to actually be bad at the game because I bet you dont even bother reading the boss mechanics or the debuff or mechanics of the stage

    • @gordonfangirl5185
      @gordonfangirl5185 22 дні тому

      @craigtrish2011 First off, you don't have to be rude. Second, it's an actual issue that even people who get a lot of the characters are complaining about. I do debuff it my first thing I do for a boss. I get 3 stars on Level 3 of AS, i get to level 10 of MoC (and the only reason I don't higher is because of not have the right elements), and get 3 star on level 3 on Pure fiction. I am not by anys mean bad at the game

  • @zasshu.7240
    @zasshu.7240 Місяць тому +99

    I agree with your general opinion, and its fine to call the tvs good design
    but that boss is also the WORST case of hp (and even toughness) inflation in the game
    dude has literally 5 million hp
    people without acheron/rappa would not be struggling on that boss ANYWHERE NEAR as much if it had like 60% of the hp to make it more in-line with other bosses

    • @zasshu.7240
      @zasshu.7240 Місяць тому +6

      and yes I know its shared hp, but thats still 500k hp per enemy per phase

    • @deltaspecies1697
      @deltaspecies1697 Місяць тому +16

      ​@@zasshu.7240well for aoe units its quite easy tbh. My JY before sunday cleared it in 3 cycles and he is E1S0. But, on a side note, feixiao is too broken so they are balancing the game around that (i think). And then the next big powercreep will come and the same thing again.

    • @Iyoverse
      @Iyoverse  Місяць тому +1

      They need it though. It's like.. TV Teen Titans or something. lol

    • @flamer1984
      @flamer1984 Місяць тому

      ​@@zasshu.7240 well during the last MoC cycle each of the puppets in past present and eternal show had 576,110 hp per phase so.... its just a case of more enemies share the same hp bar so the boss naturally have more hp to compansate for the fact that there are more target you can hit to damage it, basically it just that the TV is made for AoE compared to the puppets which are made for Blast in reality they have about the same amount of hp but more targets = more overall hp. the tvs even have a bit less hp per target

    • @SuperKevinho1
      @SuperKevinho1 Місяць тому +3

      ​@@deltaspecies1697I'm fact the true problem isn't the HP inflation (it is a consequence), but the new DPS that are too strong. Passing from 200k of Jingliu to 600~700k of Acheron forced the devs (themselves) to inflating the HP. Increase the bar of dps (damages) so high and frequently is the true cause of this shit.
      Ppl complain, but still loves new toys, specially if OP, so we have not way out.

  • @Azel49
    @Azel49 Місяць тому +27

    Omg dude, this NEEDS to be talked about more. I just played it and yeah, the hard statistics showing the huge incline in HP pools of these enemies is insane. If this is their smooth brain solution for difficulty, then where are the buffs for older characters? Enemies get buffed, but our characters' DPS stays the same... lol cool hoyoverse.

  • @thedg2531
    @thedg2531 Місяць тому +132

    Before I even watch this I was thinking about this yesterday and the hp inflation is so bad if I’m forced to pull for remembrance in 3.0 I think I’d genuinely rather play genshin and drop this game lol. At least in genshin, wuwa and zzz I can play whatever I want but I’m tired of this star rail bs where your favorite character can be borderline unusable

    • @vladys001
      @vladys001 Місяць тому +1

      do you need to 12/36 star all endgame?

    • @sct77
      @sct77 Місяць тому +24

      The game is clearly encouraging players to pull for all archetypes. If all you want to do is play the same boring hypercarry for years then yeah, the game might not be for you. The future of the game is just players bringing whatever the turbulence says they should bring just like it does in PF.

    • @jhopan_3271
      @jhopan_3271 Місяць тому +55

      @@sct77 And people have their preferences. If they like FUA, they’ll play it no matter what. If they don’t care about summon, they won’t get it.

    • @sct77
      @sct77 Місяць тому +4

      @@jhopan_3271 And that's fine, but let's not pretend like this isn't something basically everyone wants. Almost one wants to constantly play the same few characters and thats it.

    • @Ocacadordecasadas
      @Ocacadordecasadas Місяць тому +3

      ​@@sct77especially when this is a turn base game,they will want people to get the new units,there is so much they can do after all

  • @MarkFin9423
    @MarkFin9423 Місяць тому +36

    This is why I laugh in people's faces when they are always saying to just wait for the rerun of a character in a hoyo game. Hoyoverse will never rerun a character unless they are a support that can be marketed next to a hyper-carry, or a DPS that will be made irrelevent by their replacement a patch or two later.
    People waited a very long time for archeon to be rerun and now she's irrelevent because of feixiao. And guess what? When feixiao gets a rerun, it will not be until she gets replaced. That's why you only get 1 chance to roll on hyper carry characters. This is why I advise newer players to only play when a hyper carry banner starts because without a hyper carry, the game gets exponentially harder since you got no supports, no adventurine, sparkle, lingsha, nothing.

    • @ladyhdwastaken
      @ladyhdwastaken Місяць тому +17

      This isn’t really the case in genshin. The power creep in that game exists but it’s literally nothing compared to hi3 or HSR. I can use a standard 1.0 character to clear abyss fast as hell mind you.
      So saying HoYo game is incorrect. Genshin reruns really loved and popular characters frequently cause they understand people will pull for strong units but also have other reasons. HSR and Honkai impact just go “alright here’s some number inflation and you can’t have fun clearing otherwise”. HSR is a little less egregious than HI3 but it’s a lot faster.

  • @VonVoltaire
    @VonVoltaire Місяць тому +32

    Idk how you can downplay character powercreep when we literally have Sunday, Feixiao, and Yunli literally replacing previous characters in their previous teams.
    EDIT: Wait what, Break teams sacrifice everything to buff one character like hypercarries? That's one of the few comps where every character does damage or contributes to the burst phase to the point Lingsha is a dps and Rappa needs the rest of the team to break for her to do the most damage.
    I'm being annoying but I do agree with most of the video lol

    • @lurkera7351
      @lurkera7351 Місяць тому

      Yep slight correction about that part as well everyone knows that superbreak is the same as followup comps where even supports deal decent damage this is with the exception of bh teams where u run hyper break instead

    • @ElHarmonyV
      @ElHarmonyV Місяць тому +3

      Superbreak rn is focused on one character but unlike Hypercarry where 3 characters buff one, Superbreak has 1 character heavily buffing the whole team.

    • @sf4603
      @sf4603 Місяць тому +4

      Ya i dont really get the insistence to seperate hp inflation from character powercreep when they clearly go hand in hand. Hp inflation pushes old units out of the meta while the new units rotate in with higher dmg multipliers.
      If you want old units to stay relevant then hp inflation has to stop but so does powercreep of raw damage multipliers on new units and LCs.

    • @VonVoltaire
      @VonVoltaire Місяць тому

      @@ElHarmonyV lol okay fair enough I concede that

  • @Kyle81290
    @Kyle81290 Місяць тому +29

    Remember when Iyo said that there was no powercreep in the game? good times

    • @Iyoverse
      @Iyoverse  Місяць тому +15

      Boutta delete this video and double down just to keep my word. Lmao

    • @Shoujo_o
      @Shoujo_o Місяць тому +2

      Tbf devs tripled the enemy hp since Iyo said that lol

    • @alterego5475
      @alterego5475 Місяць тому +1

      At the time, powercreep didn't really exist tho. Powercreep now is basically due to unnecessary hp inflation because otherwise, most characters would perform alright without many major issues imo

    • @akatsukigaming4999
      @akatsukigaming4999 Місяць тому

      There's no powercreep in Ba Sing Se
      Not if Iyo can just redefine powercreep lol

  • @Lumiphatom
    @Lumiphatom Місяць тому +63

    Here is the thing, they are doing the same thing in Genshin, but Genshin is also releasing supports that buff the older characters. Honkai needs to do the same or it will kill the game.

    • @SuperKevinho1
      @SuperKevinho1 Місяць тому +24

      Not properly. Genshin good job was to release dps with not a great difference on power: they put a target (7), and they released characters around that target (6-7-8), so they are not forced to HP inflating so frequently or so high. Plus what you said. With Neuvillette and Natlan they increased the target, but the enemies are still weak.
      In HSR they release DPS stronger then the previous ones. If the target was level 8 (Jingliu), they increased it to 12, with a too many units at level 13-14. (3 units at lv.14 are "too many")

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek Місяць тому +16

      Huh? They're not doing the same thing in Genshin. Enemies in the endgame modes are easy af, you can literally clear with anything.

    • @gostttttttttt
      @gostttttttttt Місяць тому +4

      @@SwieczkaNiweaniewierzeDarekindeed, old units are still good.

    • @hakunamakara
      @hakunamakara Місяць тому +15

      Using hyperbloom is still a free clear on one side of the abyss 2 years later and Neuv is still king of the game 1 year later, it's not comparable at all.

    • @lycerisrico8943
      @lycerisrico8943 Місяць тому +1

      This HSR is a pure number game. You can't buff older DPS without giving more buffs to newer DPS. Not gonna deny that older will be viable, but the top meta remains the same, centered around newest DPS. And the HSR endgames/HP pool are always designed for top meta unit

  • @jonathanrobinson198
    @jonathanrobinson198 Місяць тому +8

    “The characters aren’t getting weaker, the enemies are getting stronger.” Yeah, because new characters are stronger than older characters at a base level, which is power creep. Old characters got power creeped.

  • @dmar3651
    @dmar3651 26 днів тому +3

    This is what people have been saying since as early as 1.4
    When you build a game around powercreep, then enemies will scale in turn.
    Anyone who defended it back then, and now suddenly realize it's a thing, were just kidding themselves.

  • @AdamJorgensen
    @AdamJorgensen Місяць тому +14

    The HP inflation is so daft because it's actively making the new player experience worse.

  • @lemonboy7250
    @lemonboy7250 Місяць тому +10

    Everyday i think about the sweaty gamers that cried about how easy MoC is and because of that Hoyo added stage 11 and 12. Now i just open MoC to clear stage 10, try 11 and if i pass, try 12, if i dont i close the game and play other games. im not about this stress.

  • @Sasaaa902
    @Sasaaa902 Місяць тому +28

    They ruining the game.

  • @BlankSama
    @BlankSama Місяць тому +8

    on top of this, what sucks is that the rewards from each mode is not enough to justify whats happening. Like if each mode had like 10/15/20 pulls then I would say that- yeah make sense to pull for strong meta if I get 15 times 3 pull each month

  • @samkoen_
    @samkoen_ Місяць тому +11

    Bro even though I have a fully built Feixiao fua team, I can't pass the MoC 36*. The meta situation is really upsetting, because it makes me feel like all the time I spent farming and gathering resources for my Acheron, for example, is kind of a waste. She would clear MoC with, like, 0 rotation but now, she can't clear 1 phase with, at least, 5 or 6 turns. It’s almost impossible to keep up with the meta right now without paying for the new characters every single patch and I found myself willing to give up on Star Rail multiple times already. I doubt they will stop with this inflation and all the “following the meta” thing, so I can only hope they will slow it down a little before I decide to drop the game(even though I don’t think this will happen with the 3.0 coming soon).

    • @boiledliddo
      @boiledliddo Місяць тому

      what's your Feixao fua team, and what team handles the other side? I cleared MOC at 36 stars with Feixiao team on one side, and Rappa team on the other. Don't use Acheron, she's bad right now.

    • @tuananhdang7385
      @tuananhdang7385 23 дні тому

      don’t wanna sound rude, but it’s probably build issue considering Fei can easily 0 cycle Svarog. Even I can 0 cycle with E0S0 Feixiao and E0S1 Robin sustainless. Otherwise it’s 1-2 cycles. If you’re struggling to clear with Feixiao then the problem is definitely not the MOC

    • @boiledliddo
      @boiledliddo 23 дні тому

      @@tuananhdang7385 the last stage of previous MOC and the current one are actually easy for Feixiao teams. On this current one, I get rid of the wolf robot first, so that terror grip does not become an issue.

  • @Narubodrinch
    @Narubodrinch Місяць тому +12

    Dude, we want more CC like you and Smacks who call out this HP inflation problem!
    Because many people in these communities show hostility and hatred toward those who discuss this problem and often silence them.

    • @rebbudesu5088
      @rebbudesu5088 Місяць тому +1

      Right, theres barely ccs talking about this because their content heavily focus on the character aspect, but not other aspects of combat, enemy design. It's really starting to get dull. These videos that talk about the current state and such are refreshing and entertaining.

  • @Zurph-qs1te
    @Zurph-qs1te Місяць тому +13

    Enemies getting increased HP is a problem.
    But to say this has nothing to do with Characters power creep is silly.
    That's the whole reason they increase the HP, is so the new characters don't 0 cycle effortlessly which results in older characters struggling more.
    Imagine a Fei Xao team agaisn't the first MoC12 we got.

  • @scenicsudan
    @scenicsudan Місяць тому +42

    I was wondering why my Firefly with 1M hit can barly scratch bosses

    • @Ixarus6713
      @Ixarus6713 Місяць тому +10

      @@scenicsudan Same. People say she's op and 99% of the time she is. But she's not a solve-all, even with her break team all geared up.
      I cannot finish apocalyptic shadow right now. I literally do not have the characters or jades for it.

    • @cunnyman
      @cunnyman Місяць тому

      @@Ixarus6713 Firefly is great when you have her E2. It was always the case, it was simply that she could perform decently before. Now, you really NEED that.
      It took me 5 cycles to clear the second half with TV using FF E1. It takes 1 cycle with FF E2.

  • @justincross2212
    @justincross2212 Місяць тому +9

    Remember when people thought that having powercreep in HSR will make the game exciting because it will push the game to greater heights "compared to genshin"? Well whatever happened to them lmaoo

  • @infinitygamecosmic9171
    @infinitygamecosmic9171 Місяць тому +8

    *me fully knowing about the HP inflation and praying that mihoyo will released a HP% damage unit soon becaused the HP% damage mechanic is already in the game.*

    • @darkhime7005
      @darkhime7005 Місяць тому +4

      Welcome to bleed dot bootyhill and break lowcuh comps xd

    • @irena4929
      @irena4929 Місяць тому +1

      Boothill physical dot honest reaction:

    • @ladyhdwastaken
      @ladyhdwastaken Місяць тому +2

      Break Luka and boothill have entered the chat

  • @nk30020
    @nk30020 Місяць тому +11

    Players : We need harder content
    Hoyo : Best we can do is increase the hp

  • @settheray2jerry1
    @settheray2jerry1 Місяць тому +18

    I play at least one DU/SU run a day purely for fun, and only play the endgame modes when they’re about to end. So I still pull for my favorite characters so I can play them in SU, and DU auto builds them anyway. The problem is that jades and other in game resources are locked behind the endgame modes, so if I want to pull for the next character I really want, I have to preform well in the endgame. So I’m caught between going for my favorite characters, and pulling whatever cracked new character I need to clear the endgame but don’t really like. Maybe if they added an extra hard endgame mode that only gave an achievement but no rewards, so the super meta players got to have a challenge without the rest of us feeling like we’re missing out. Or scaled enemy power level to your team, similar to how DU automatically scales your characters.

    • @giangtrinhtruong7952
      @giangtrinhtruong7952 Місяць тому +7

      Regarding your problem, it's not worth it.
      Let me show you some maths: I believe when getting to lategame, you can get 1200 jades easily (Moc8, PF2, AS2) and struggle for the rest 1200, for every 42 days, or on average 200/week. So 1 year ~ 52 weeks ~ 52 x 200 = 10400 jades = 65 pulls, not even enough to get hard pity a characters.
      So the trade off is never worth, however if you play for the challenge then either break f2p or quit.

    • @SuperKevinho1
      @SuperKevinho1 Місяць тому +2

      The solution, should be do at least 1 meta pull (the dps you like the most), so that team make you able to 1) complete content 2) play your favorite team with less anxiety.
      I did it last year: my favorite chara is Himeko, my meta pull has been Jingliu. Able to complete the contents. In 2.0 I pulled Boothill (and FF only to be used as omni breaker for Himeko😂). But I'm lucky because Himeko is eating so good that she now is my strongest team.
      If you hate all the meta units, is unluck.

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek Місяць тому +2

      Only the last level in endgame modes is actually difficult, so you get plenty of jades anyway tbh.

    • @blancka4200
      @blancka4200 Місяць тому

      ​@@giangtrinhtruong7952 Demn, this is a great insight 👍

  • @tetsuclaw
    @tetsuclaw Місяць тому +7

    Mihoyo is based in China and China has laws to regulate gatcha games. One of these laws is that they cannot nerf a character post release. They did try that for both Yae Miko and Neuvilette in Genshin but had to revert the changes back to pre nerf as less than 12 hours after the nerf a lawsuite was filed against them. Gatcha games needs to find ways to sell newer characters and if there was never any power creep how do they entice that? If your 700k hit one shots an enemy still a new characer doing 2 mill hit wont feel any different. If they increase the HP to 1.6 mill then you need to 3 shot with the 700k and 1 shot with the 2 mill so now the 2 mill character is more appealing to use. They can't nerf a character in the terms of balance because companies will nerf characters to the point of being useless so newer characters sell better and thats what the law in china is for.
    The company controls the level of power creep as it controls the power gap for the new characters and the pressure on older comps. Power creep is in Genshin too but it has been a lot slower and I would like to see some harder content so my characters can feel like they can actually get a work out for a change.

    • @starrynight5730
      @starrynight5730 Місяць тому

      That maybe true but they could also just nerf them in the endgame modes like have each characters each cycle get a buff or debuff to allow more weaker units a way to gain strength and allow stronger units a chance to not overpower anything else like for example make firefly max break effect to her scaling less in moc and give himeko an extra 5 percent break effect on her ult and follow up attack

  • @Zorander.
    @Zorander. Місяць тому +33

    If HP inflation continues in HSR then soon many players will go and play another Gacha.
    Some new one, and once that happens, we know that it is over.

    • @IdeasAreBulletproof
      @IdeasAreBulletproof Місяць тому +10

      I think we just need to Accept Gacha itself as a Failed Industry, and we need to show Hoyo as an Example of it.

    • @Jade.051
      @Jade.051 Місяць тому +4

      @@IdeasAreBulletproofIt’s not though, do you know what “failed industry” means?

    • @weirdmilk7017
      @weirdmilk7017 Місяць тому +2

      He is right though Gacha is a failed industry

    • @Jade.051
      @Jade.051 Місяць тому +2

      @@weirdmilk7017 How? Again, do y’all know what “failed industry” means?

    • @gortiluon6399
      @gortiluon6399 Місяць тому +6

      They won't. You underestimate how casual hsr playerbase is.
      Most of the players don't even care about endgame content. Most of the players don't even play the game. They just do the story and pull for characters.

  • @SmackSanRB
    @SmackSanRB Місяць тому +42

    W vid, I was always wondering why my acheron wasnt big ballin no more.

    • @DaRealSk.
      @DaRealSk. Місяць тому +5

      ngl she still is, js requires a lil more skill

    • @SmackSanRB
      @SmackSanRB Місяць тому +5

      @ oh I agree she still does her thing, just a tad bit less yanno.

    • @DaRealSk.
      @DaRealSk. Місяць тому +2

      @@SmackSanRB yeah yeah i get you

  • @bonyknuckledribbons
    @bonyknuckledribbons Місяць тому +11

    as someone who invested a lot into nihility + DOT teams in my account, i'm just rlly sad to see my fav characters that used to be able to clear everything rather easily flat out fail to do so in the new endgame... plus seeing how they're again delving into hypercarry meta again, i doubt DOT will get any love anytime soon 😿 at least jingliu may rise up again with sunday (an unit i didnt even wanna pull for in the first place but I have a feeling he will be the BiS support for a lot of remembrance characters).

    • @luucx7
      @luucx7 Місяць тому +7

      I used my DOT team in this MOC but a complete premium dot team with S1 RM and E1 HuoHuo still took 4 cicles to kill that thing... Every attack felt like I was just tickling svarog

    • @tabletennisstars1227
      @tabletennisstars1227 Місяць тому

      jl will be better but not enough, she just doesnt have enough damage and you need to invest so much to make her work

    • @ladyhdwastaken
      @ladyhdwastaken Місяць тому +1

      I hate Sunday as a character. I will skip him and every summon hypercarry if I have to 😂 Jing will have to live without chicken wing boy and I’ll just save my jades. Helps having e6 Bronya.

    • @ladyhdwastaken
      @ladyhdwastaken Місяць тому

      @@luucx7I used Sampo/swan/kafka interchangeably to test the inflation and all variants took 4 cycles with Ruan as well. E0 on swan and Kafka. S1 swan. 4 cycles on DOT is lowkey great considering it’s an archetype that has gotten no love.

    • @luucx7
      @luucx7 Місяць тому

      @@ladyhdwastaken based sunday hater

  • @kitnoshot9779
    @kitnoshot9779 Місяць тому +7

    The game is just simply starting to feel like a chore to play especially f2p. Its grind this, min max this, do mandatory this. After a while it feels like a full time job. And not only that but the characters i invest time into just collect dust because the game doesnt support them as viable. Its either I have to catch up or just fall behind.

    • @kitnoshot9779
      @kitnoshot9779 Місяць тому +2

      I often wondered if i just simply grew out of games, but no its just a lot of newer games artificially want to take both time and money without a good experience. I think i am gonna go retro gaming.

    • @ChristianPrince-1
      @ChristianPrince-1 Місяць тому

      I just hope P5X doesn't have this kind of problem

    • @soliquidsnake3990
      @soliquidsnake3990 Місяць тому +1

      You hit it on the head. For the first time since release, I’m considering quitting. It’s becoming too much.

  • @AngelMendoza-kb9de
    @AngelMendoza-kb9de Місяць тому +4

    Another thing is that the enemy speed it seems greater than yours. Even at freaking 165 speed on my Silever Wolf.😢

  • @INScrost
    @INScrost Місяць тому +5

    but they are "generous" awwwww
    welcome to "honkai" game
    this is what happen when "honkai" game get what they want it (popularity)

  • @XMS-13
    @XMS-13 Місяць тому +5

    I have a Jingliu with herta cone
    2.6k attack base with newest set jingliu loves alongside
    97% crit rate during skill with 210% critdmg alongside bronya at E2 and she couldn't even do MOC properly so i had to resort to superbreak

  • @nonenoninomae
    @nonenoninomae Місяць тому +4

    It already did after Acheron's arrival. "We have to balance for those with Acheron E6". Yeah? At least BUFF THE OTHER CHARACTERS TOO.
    I miss using Kafka, or Destruction Trailblazer.

  • @stormgalaxypegasus
    @stormgalaxypegasus Місяць тому +6

    If they were gonna do hp sponges why not buffing older character for half-annually reruns? Also DPS powercreep is a thing and will be. But what if the buffer/sustains, which is the core of team build, becomes obsolete as well? I dread the future where Ruan Mei, Robin, and Sunday becomes unusable 😭

    • @yulfine1688
      @yulfine1688 Місяць тому +3

      now why would they do that?
      They won't because hoyo doesn't care it doesn't hurt them unless the CN community says anything nothing will matter
      hoyo only cares about the CN community

    • @stormgalaxypegasus
      @stormgalaxypegasus Місяць тому

      @ Sad but true 😔

  • @EddieBlake215
    @EddieBlake215 Місяць тому +8

    So, here's a good example of HP inflation, Aventurine MoC 12 during September 2 -> October 10 MoC, had 1,089,372 x 2 HP; Aventurine MoC 11 during the latest MoC had 1,004,919 x 2 HP.
    The current MoC 11 is almost the equivalent of MoC 12 from 2 months ago! That's how bad this HP inflation is! Svarog isn't the best example because the poor guy wasn't in MoC 12 before this.
    Also, I'm curious how much the HP will increase in 2.7? 3.0? My ass struggling with 7-8 cycling MoC 12 might end up at 35/36 stars in the future if I don't pull new characters, especially DPS characters... Hope The Herta is up to par or else I'm cooked!

    • @ladyhdwastaken
      @ladyhdwastaken Місяць тому

      Ugh same here. Herta is the only dps I’m interested in pulling for the foreseeable future (and the Kevin kaslana expy but who knows what he does tbh). Last MOC it took me about 8 cycles to clear (0 cycle first side 8 cycle second lmao). This MOC it’s 8 cycles too but 4 each side. So it doesn’t feel egregious YET. But the fact that I used firefly who 0 cycled last MOC and 4 this is hilarious to me. In my defens the 8 cycles was because I used Clara who 2 cycles hoolay but took an entire 6 for first wave cause the enemies literally freaking afk. The concerning thing is firefly being worse despite me having changed nothing. Clara is always consistent so I don’t care either way but Clara is a standard unit who likes to visit my standard pulls often. Firefly is e2 and I saved for months for her. Insane

  • @magdalenas.4
    @magdalenas.4 Місяць тому +1

    4:51 It’s not because of laziness. 😅 It’s because we lack the resources to do so. Leveling up one new character each patch makes it hard to catch up. 🙈

  • @shonenhikada9254
    @shonenhikada9254 Місяць тому +12

    Also the HSR devs back themselves into a corner with Firefly who could clear any enemy due to weakness implant, so in order to encourage sales they could either bloat the enemies HP where firefly become ineffective or stack up the break effect bar which they have already done with Hoolay.

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek Місяць тому

      They simply have to make more enemies that counter break.

    • @yulfine1688
      @yulfine1688 Місяць тому

      @@SwieczkaNiweaniewierzeDarek which then makes break useless including all those chars, they dug their own hole because they're stupid and because they don't care about anyone but the CN community, it matters little how much we complain or what we do.
      Hoyo doesn't change anything until the CN community tells them to.

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek Місяць тому +4

      @@yulfine1688 No, it would limit the usage of superbreak teams in certain scenarios, which would in turn stop and reverse the HP inflation of enemies. Saying "because they're stupid" makes you look like you're having a child's temper tantrum. Don't do that if you're trying to make a point.

  • @immortalspoiler
    @immortalspoiler Місяць тому +3

    14:53 I think this the best way to make the endgame difficult. Just combine the different bosses that synergies each other. Bronya and the DoT puppet is a strong combo.

  • @ignisdracorex6433
    @ignisdracorex6433 Місяць тому +6

    Yeah this was definitely it for me with HSR. I knew when this F***ING game came out that powercreep will be a huge problem but no one believed me then. Low and behold powercreep is a huge problem now. And you know what's the sad part? People will defend this by saying powercreep is essential for gacha games. The problem is however other then it other gacha games it takes a shit tone of time to build our characters so WHEN they get powercreeped it feels so much worse. As a example when i played Dragonball Legends it took me a couple minutes to level up a character and make them ready to go where as in HSR you need a month or two worth farming relics to be able to use them. Sry but not with me. I will not waste my time (and money) for this BS.

    • @GodofGoblins
      @GodofGoblins Місяць тому

      Sounds weird. Relics can take just a day or 2 max when you're at end game. Just get the basic stat and sub Stat requirements, and improve it later. Traces? Ok that takes a while. Thus, pre farm like everybody else when there is a character you want. They literally just did a double drop event too so people can pre farm for Sunday or fugue.
      As for power creep, yes this is inevitable. Card games like yugioh or hearthstone experience this, gachas like genshin or wuthering waves experience this, and this does too. Modern gamers need incentive to pull newer characters. And I'm sorry, but aesthetics or change up in gameplay can only go so far. Wanna know why people are excited for Sunday? Yes because of story and being a husbando, but mainly because he is busted. And don't say older characters are worthless when herta is tier 0 in pf, Dr ratio was free and tier 0.5, hmc is free and busted as hell, etc.
      Basically if you want a character from a year ago to be as good as today's shiny new toy, you're delusional. And guess what? It can still clear end game content but you will have to try harder. Build smart invest smart. Wanna use dhil? Cool, where your sparkle at? Sorry, e0 s0 won't 0 cycle anymore. Get over it. My firefly will someday be low tier too. Oh well. Maybe I should pick up her eidolons to stay relevant. My freaking kafka Sampo team beat moc12 buddy. But it wasn't easy.
      If anyone wants comfort, get the shiny new toy and click auto battle. Otherwise if you wanna use old stuff, invest smart and play well. Or give up. It is what it is

    • @shonenhikada9254
      @shonenhikada9254 Місяць тому

      @@GodofGoblins In on hoyo shill account.

    • @GodofGoblins
      @GodofGoblins Місяць тому

      @shonenhikada9254 please spend more money. They need it. 🙏

  • @darmansbar7900
    @darmansbar7900 Місяць тому +1

    12:25
    Kuro does tho in PGR, they give leaps to old units so they stay relevant
    Also in PGR currency is locked behind participation, not score

  • @i_dont_have_a_youtube_chan8584
    @i_dont_have_a_youtube_chan8584 Місяць тому +5

    Also its not to prevent 0 cycle, its so that the content doesn't feel braindead with new units. Since firefly release, she has constantly been most use unit in both MoC and Apoc. Regardless of what the ememy gimmick, she breaks it so fast that it particularly dont matter so they are going to make boss harder eventually, its basic design logic.
    Like taking fgo example, when merlin got released and enabled dps to just nuke high hp in single turn, they introduced break bar to prevent that. When skadi released snd she just became defacto farming support, they introduced unit irregular enemy count farming. When castoria released and made gsme completely brain dead, they have been creating Challenge quest with overtuned gimmicks to at least make players feel somewhat challenged but still failing since they have to keep in account for f2p setup which at that point wouldn't be able to do anything. They released Oberon to make character be able to do absolute nuclear damage for a turn so they created 90++ farming nodes to match his power level.
    Basically its an after effect of units like an acheron and firefly who just became not only versatile like what DoT was supposed to be but excel so far ahead in damage number that every new dps need to compete with them and if we get new units who can generate potentially higher number like Yunli or Rappa, they are still considered skip material by community cuz they arent as universal as those two or Feixiao

  • @Realisphrase
    @Realisphrase Місяць тому +3

    Ultimately the biggest problem is for new players because of how they have us acquire characters. What you said about vertical investment in the game is kinda key every new 5 star you get on a team is a pretty significant increase.
    The problem with this is that you have to very intentionally build an archetype potentially months before it becomes top tier since you can only get characters from their limited banner. In most other gachas you have at least the ability to get these older characters that work well with the latest and greatest but in star rail you just cant do that.
    Ultimately what matters most is synergy it doesnt really matter if you have feixiao if you dont have robin and you really want adventurine and topaz with topaz being the most replacable. But for new players it could take a very long time to get these archetypes working and they will be powercrept and not worth the investment by that time.
    With how the games core functions work day 1 players shouldnt struggle in the MOC ever because if day 1 players are struggling in a game where the age of your account is nearly as important as how mucch money you put in then how are new players ever supposed to be able to clear. Hopefully theyve just been inflating hp to stop zero cycles and we will level off for a while without any more severe hp inflation.
    As a side note the way cycles work in the MOC also just sucks.

  • @barkor4083
    @barkor4083 26 днів тому +1

    ngl, it's honestly so demotivating from the perspective of a newer and more casual player. I only just reached the level where I could reasonably take on higher MOC levels... only for basically all my progress to be taken away by the HP inflation
    it's just, I make one step forward, and the devs push me back by two

  • @Mystra
    @Mystra Місяць тому +12

    I'm so on board with this as in with your take. Because the way you do power creep or challenge correctly is new and fun mechanics. HP inflation is the most boring and annoying way to scale content.

  • @Afeenah
    @Afeenah Місяць тому +2

    I think a point you miss is that the reason that they can make HP inflation like this is so that they can sell better and better characters, it's like the inflation death loop from real life economics.

    • @ChaosPrototypeIX
      @ChaosPrototypeIX Місяць тому +2

      Yeah we get that is the point, but people are getting in general burned out of that.

  • @wheattins9250
    @wheattins9250 Місяць тому +3

    This is why I’m currently burned out with Star Rail. I gave up trying to get max stars clears since I can’t keep up with the constant new character releases.

    • @panjibp9270
      @panjibp9270 Місяць тому +1

      30/36 is bare minimum and stress-free
      No points going 36

  • @DosBuko
    @DosBuko 28 днів тому +1

    Ive always been insecure with my dmg because everyone in my class has been saying they been doing big dmg. Although i am doing so much, im just not clearing MoC and SU/DU higher difficulties faster. Not losing but a run is so long and it annoys me. After knowing its hp inflation and not my characters, i felt a bit more comfortable but still irritating how the hp issue is still here

    • @ruri_nee
      @ruri_nee 28 днів тому

      SU/DU does not depend on your builds and raw damage. you just need good blessings and curios. try to run first half with 2 sustains(it will be long ang boring but safe) and only pick defense blessings and everything will be fine!

  • @PLBiohazard
    @PLBiohazard Місяць тому +17

    When my premium Break team (Firefly, Lingsha, Ruan Mei and HMC) took an eternity to kill the Banana group, not gonna lie. I was a bit puzzled 😶

    • @reshmin1760
      @reshmin1760 Місяць тому +17

      Tbf that boss is basically a Rappa check 😭

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek Місяць тому

      I pulled for Rappa and they were literally so easy to me 😅

    • @darkhime7005
      @darkhime7005 Місяць тому +7

      That floor made me pull up my break Himeko and cleared it faster than my FF.

    • @dellaisnotaduck
      @dellaisnotaduck Місяць тому +3

      That boss is for AOE units

    • @koko-hh2bq
      @koko-hh2bq Місяць тому

      It's honestly not too bad for Firefly premium team, you just gotta be smart. Save Lingsha's ult for the second wave, make sure the TVs are happy as long as they aren't locked yet, and sometimes you gotta let one of the TVs be unbroken to give you energy/SP/action advance.

  • @user89389
    @user89389 Місяць тому

    Really really good video. If I could, I would make this a must-watch for every HSR player. :D
    I think part of the dissatisfaction we're feeling right now is that with FuA arriving (especially Feixiao FuA), we got a glimpse into a proper team. It's as you explained - it's a chain reaction of everyone supporting everyone, and pushing each other to the maximum, and it works beautifully.
    But it's precisely because of how great it is that we're growing to understand and notice how dysfunctional the hypercarry setups are. IMO these problems have always been there, we just weren't aware; this was the staple, we had no reason to question how good it is. Now we do. Now we see how it should be done, and it makes us notice the problems we didn't see before. Imo the HP inflation is essentially just highlighting the problem with a bright neon colour, so you cannot miss it even if you're trying to ignore it.
    Imo it's easier to imagine teams as a puzzle. You have various puzzle pieces (characters, relics, LC, etc.) that make up the picture (team), and you're looking at the finished image (the damage).
    FuA has all the puzzle pieces, and each piece was made to fit with multiple others. Essentially you can swap the around, use the ones you like better and still end up with a completed puzzle that looks nice and fits together seamlessly.
    Hypercarry has some very beautiful puzzle pieces... but it's not complete. There are still holes in it, and you can take a piece from somewhere to fill in the gap, and it more or less fits, but the picture doesn't come together fully, the connection isn't seamless, and you can tell that this is not a cohesive, well put together picture like the FuA one was. It's never going to feel as satisfying because you'll always be feeling this, you'll always feel that things don't fully fit, or that something is missing.
    And I think that's the real issue here. Hypercarry and many other team types lack those perfectly fitting puzzle pieces, the glue that holds the team together. I'm not entirely sure what it is yet. Perhaps it is a character and/or a relic set that can take those massive, massive buffs placed on a singular character and periodically dish out damage based on how well buffed that target is.
    Essentially you would have more than one damage source that scaled with how well you buffed your DPS, making the traditional hypercarry setup (where everyone is there to buff one character as much as possible) actually optimal.
    Who knows? Maybe remembrance could solve the problem, a character who buffs a singular character with their servant taking stats based on that buffed character, and acting periodically.
    I feel like once we have one (or in the best case scenario, at least two) character like that for each archetype, the teams will start coming together much like the FuA ones, where there is cohesion between mechanics, a clear goal, and a method to the madness instead of just... trying to squeeze out the most damage from a character, which is what we're currently doing in hypercarry with subpar results.
    Ofc, this doesn't solve the HP problem. But it's much easier to tackle HP problems when your team actually works well together and everyone supports each other... see, FuA team.

  • @TheGeekyRedMage
    @TheGeekyRedMage Місяць тому +4

    I'm going to be honest, as someone you mainly uses the free characters the game gives you to clear these post game modes, this has been the case for a long while. Since during 1.x in fact. It's just more noticeable now since it's affecting limited time units.
    At the end of the day, post game content such as MoC, PF, and AS are not "well crafted" game modes to challenge the player, they are designed in a predatory manner to tempt players to summon on the gacha. This is just one of the many pitfalls of games designed as a gacha, and is why I reject the notion that post game content should be the main content that people should focus on in these types of games. And if the game no longer becomes fun when you do so, then it's not worth playing.

  • @ToadimusPrime
    @ToadimusPrime Місяць тому +1

    I took a break and returned a year later, and I noticed I'm struggling while using the same team. Not really struggling, but I'm just not killing things as fast as I used to.

  • @crescent401
    @crescent401 Місяць тому +6

    this is the first time I can't full star MOC :( I'm done with chasing meta I'll just do what I can pull who I like and done.

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek Місяць тому +1

      I couldn't get through Hoolay on floor 12 the last time (Fuxuan couldn't keep up). But this one was a breeze to me, probably thanks to Rappa.

    • @darkhime7005
      @darkhime7005 Місяць тому +5

      ​@@SwieczkaNiweaniewierzeDarek fu against hoolay is such a masochist move xD that guy attacks soo fast fu can't keep up. That's why i use houhou instead at least she can outheal hoolay attacks.

    • @Ixarus6713
      @Ixarus6713 Місяць тому

      It's been that way for a while with me. Firefly was the first time I got remotely close, but I still can't get the last 2...

    • @yamirellik5720
      @yamirellik5720 Місяць тому

      I've cleared every moc since Robins 1st banner now I can't clear 11

  • @Eggkao
    @Eggkao 24 дні тому +1

    Tbh I’m thinking about quitting since my biggest problem is saving up for a character. It would be good for a patch, but in a few months about 4-5 new characters would now be better than it. Sad how the devs did not take this into consideration.

  • @peterbabicki8252
    @peterbabicki8252 Місяць тому +7

    Horizontal investment is more beneficial to a player that is struggling than vertical investment.
    You can clear any and all content with E0 characters, but you'll have a much harder time clearing content if you're missing certain characters. Invest in characters; not eidolons! If you're not having any issue then pull for whoever you want, and if you're into 0 cycles then sure, invest in some eidolons.

    • @AngelOnerom
      @AngelOnerom Місяць тому +7

      He is a whale and pulls pretty much all characters with their Sigs (+ Eidolons) so he doesn't know what he's talking about. You're completely right; unless you're spending significant amount of money into the game, vertical investment is a no go. Just keep pulling for the newer units @E0S0 (forming synergistic teams, obviously) and it's easy peasy. Maybe you can pull a couple of the most broken Eidolons FOR SUPPORTS (this is Key) like Ruan Mei or Robin E1 if you really want to min-max.

    • @peterbabicki8252
      @peterbabicki8252 Місяць тому +1

      @AngelOnerom It's something I encounter often; someone struggling with certain content and I asked them what teams they're using, their teams are a bad match-up but they're the only teams they have _(like someone I know who went heavy into Acheron and her team only to have two bosses with 40% Lightning Resistance.)_

    • @Iyoverse
      @Iyoverse  Місяць тому +4

      Vertical investment doesn't = whale out on a single thing. It means invest (smartly) in the 1-2 teams you are building so they can clear everything in that moment, then move on to the next. A player struggling in this game is not due to hori vs vert investment at a base level. Each player's problem is different and, to be honest based on the data we already have from HoyoLabs, Prydwen, etc. the newer players have some of the strongest options in the game for free.
      March 8th is a multifaceted DPS. Gallagher is their best F2P healer. Ratio is Ratio. Clara & Himeko have had huge come ups since their release, & you're guaranteed at least 3 5-stars before the end of Belebog. Ima keep it a buck, some players just make bad decisions early on (probably cause they don't know any better), then blame it on the game. We've all been there before.

    • @peterbabicki8252
      @peterbabicki8252 Місяць тому +2

      @Iyoverse yeah, some players make bad choices, and Relic investment is the usual culprit, but as a general rule you're better to get characters over eidolons - especially if you're F2P as it will be tough enough to even build out some of these teams in the first place.

  • @anonymousloserqwq
    @anonymousloserqwq 13 днів тому +1

    My blade used to do decently well against bosses and endgame. And even though now he has better relics, better lc, Jade & Robin, he can't clear a majority of endgame now. So I have to use Feixiao and Acheron for everything. And this is on my alt account, where i specifically rolled for characters if they were meta, before making a list of characters to get on each account. On my main I am suffering. I can't SURVIVE current content because i skipped Lingsha. My main goal is to get every character across both accounts, but with how things are going i worry if I could even do that. The game wants you to get the current character so they make buffs aimed towards the current meta in egc.

  • @falstroemeria
    @falstroemeria Місяць тому +5

    on one hand i do wanna say vertical is best but e2 sparkle aint even enough to be on the level of sunday..

    • @humam9189
      @humam9189 Місяць тому +3

      Not to mention that someone has done a comparison of E6 sparkle and e0 Sunday and guess what? Sunday is the winner 😂

  • @bowietheslowie
    @bowietheslowie Місяць тому +2

    I don't see what the difference is in making old bosses harder by increasing their HP, or making new bosses hard by just giving them bigger health pools to begin with. It's simply a way to keep old bosses in the MOC, which i don't think is bad. I will probably quit the game at some point due to this inflation/powercreep - it feels disgusting to have built my account across multiple months, and feeling weaker than when i started.

  • @devinfranco2819
    @devinfranco2819 Місяць тому +7

    I felt the HP inflation happened early on since, patch 2.0.

    • @kuruzaru
      @kuruzaru Місяць тому +2

      It started hard with MoC11 and 12

    • @dante19890
      @dante19890 Місяць тому +1

      it started even earlier in 1.X

    • @kuruzaru
      @kuruzaru Місяць тому +1

      @@dante19890 Of course but it's normal. In 1.0 you have nothing. No leveled units, no weapons, trash relics ect. So changes are normal here and understandable.
      We had first HUGE hp inflation with MoC11 and 12.
      With Acheron+ it was only worse and worse with every patch. It's a Pay2Win game now. Or you need to be a meta slave if you want to be a F2P and get every jade. Current state of the game is not ok.

    • @dante19890
      @dante19890 Місяць тому +1

      @kuruzaru yeah that's true. But we saw the writings on the wall pretty quickly with new more powerful characters combined with HP increases in endgame.
      It was pretty evident even in 1.X that we were gonna have a powercreep problem

  • @andyo5554
    @andyo5554 Місяць тому +1

    I dont know if it was always like this but I noticed that the enemies has more turns than usual.

  • @tdof7217
    @tdof7217 Місяць тому +6

    Most of my friends quit because they felt like the game forced them to play characters they didn't like months after spending money on units that no longer felt strong. Hell, I barely play nowdays too and will probably quit if my e2 acheron and feixiao fall off after 3.0 . Not rewarding this practice anymore, hsr didn't give us a chance to show our support for the game, they just kept ruining our units

  • @mtheroes3296
    @mtheroes3296 Місяць тому +1

    I haven't watched the video, but HP inflation is so evident if you do an old characters ascension mats. Just got aventurine from his rerun, and the enemy required for it had like max 200k hp compared to a newer one.

  • @jackybit5308
    @jackybit5308 Місяць тому +3

    Wait till you see the 4.7mln x2 hp boss in 3.0😂

  • @MrGoodra17
    @MrGoodra17 Місяць тому +2

    I've been clearing all endgame modes with E0S1 Yunli/E0S0 Topaz/E1S1 Robin/E0S0 HuoHuo and E0S1 Acheron/E0S1 Swan/E0S0 Kafka/E4 Gallagher but I can feel its getting harder and harder, especially because I don't play suberbreak and Fei Xiao.
    But as long as I can clear without the most meta teams I won't complain too much

  • @ZhaneBadguy
    @ZhaneBadguy Місяць тому +3

    Its sad. The game feels more limiting the more characters come out. You need to play a certain team, characters, LCs. I know they want to sell new characters but it feels like they're FORCING you to get them. And I lost almost all 50-50 so there's no way I can keep up with that amount of wasted tickets.

  • @Proxy606
    @Proxy606 Місяць тому +1

    Me watching the playerbase melt down as I’m chilling in luofu(I just started)

  • @someoneinasia
    @someoneinasia Місяць тому +2

    HP inflation is the laziest form of increasing difficulty.

  • @griponreality254
    @griponreality254 Місяць тому +1

    Yeah, I barely log in to HSR anymore because unlike Genshin, power creep inflation makes me feel like there is no reason to pull. The story enemies are easy enough for any casual team, but endgame makes me feel like I both cannot and have to forego 5/6 characters to invest vertically.

  • @joshsolders5543
    @joshsolders5543 Місяць тому +3

    I want to say that HP inflation isn't inherently a problem... if there was some form of buffing going on for older characters. They don't need to be on par with new characters, but enough that they can compete. And I guess since this game isn't E7 (althought they still have problems because they refuse to nerf anything directly and just start powercreeping a lot too), we won't get that. And the argument that Eidolons existing means they don't need to add stuff is dumb. Having a character need multiple copies to compete with a newer character's single copy just means that older players can compete with those characters. Those that want to get that character have to evaluate how much to invest to get a functioning character. Powercreep is necessary for a game, but you can't design your game so that the only option is to pull the new character.
    Since they want to avoid mindless zero cycling, it baffles me that they create characters with such high damage numbers and health scaling. Maybe you wouldn't have zero cycling so often if you didn't create characters that can easily and repeatedly deal like a third of a bosses's health in one attack.

    • @inFAMOUSJakey
      @inFAMOUSJakey Місяць тому

      epic seven route wont work for this game (directly buffing units) because epic seven pve has different pattern and you cant just use 2-3 teams and clear all pve contents
      you have to bring in certain units to overcome the gimmick and such
      star rail however is just straight up dps check
      he is mention all these different team but at the end they are just doing things to do dmg and thats it
      there is no real gimmick behind the boss because there arent variety of units to counter those gimmicks
      so only way to increase the difficulty at the end is boss just doing more dmg, having more hp
      and do counter that, they sell you character simply give you more dps as of rn

    • @joshsolders5543
      @joshsolders5543 Місяць тому

      @@inFAMOUSJakey even so, that doesn't mean that older units should be so weak that players that don't already own them would be advised to avoid them at all cost because they need eidolons to keep up with the meta.
      But tbh, I think they might change that boss philosophy soonish They have made apocalyptic shadow, so its not illogical for them to make more complicated bosses. Especially since they did that before like Phantylia. They need to just bring up some of the older units and enemies, and probably bring over some ideas from apocalyptic shadows. They have shown they know how, and I understand they were trying to flesh out team archtypes, but the bosses that can contend with that power are hidden away in such high content that you kind of forget they are there until its the last day of that 2 week period

  • @alexmejia5451
    @alexmejia5451 Місяць тому +2

    lmao just looking at the first wave of second half on floor twelve for the current moc is crazy each one of the puppet bosses have close to 800k health meanwhile the Svarog of the past barely has more then that 😭 health power creep go crazyyyyy

  • @humbertolopezdimitri2593
    @humbertolopezdimitri2593 Місяць тому +9

    It is an interesting thoery if the whole inflation stuff is specifically to target 0 cycles. But even still, it shouldn't be done to make us pull the newer character and not use the older ones or the ones we like

  • @candlemancy
    @candlemancy 29 днів тому

    I know MoC is like endgame and stuff, but despite building a few pretty strong teams that usually worked for me, I was never able to fully clear. I don't have too many limited characters so now it just feels like I can't do anything

  • @papag4446
    @papag4446 Місяць тому +3

    "Is not enough" - kendrick

  • @ahnhyungseobhaveyoulearnth8286
    @ahnhyungseobhaveyoulearnth8286 Місяць тому +1

    forget MOC its happening with mobs in the outter world too. not by a lot but its taking longer to kill the mobs compared to the start of 2.0 and im someone who doesnt farm or play the modes, so i just go for clearing the mobs and story bosses, which has always worked but??? doing the same damage as before just doesnt work anymore and it kinda sucks. i dont really wanna pull for anyone else, after i got my argenti the first time he came around (i only really pull for characters i really really like) but its getting ridiculous. im still not gonna bother farming since im just here for the stories but it makes getting to those stories longer for no reason.

  • @ShockSmile
    @ShockSmile Місяць тому +9

    My E0 S1 70CR/200CD Acheron took 7 cycles to clear the Svarog
    me: man! I'm scared, my favorite characters Acheron and Firefly are becoming useless
    Seele, Blade, JingLiu, JinYuan, DIL mains: first time?

    • @АндрейАлгазин-н8н
      @АндрейАлгазин-н8н Місяць тому +1

      dot team 4 cycles

    • @gortiluon6399
      @gortiluon6399 Місяць тому +1

      With Acheron you're supposed to go for TV's

    • @darkhime7005
      @darkhime7005 Місяць тому +1

      @@ShockSmile there probably is a problem on your supports cause my E0S1 64/245 Acheron only took 4 cycles on auto to clear svarog. My FF took 5 cycle to clear the TV but when i try it again with super break himeko i did it on 4 cycles.

    • @ShockSmile
      @ShockSmile Місяць тому

      @@darkhime7005 if you are asking if i have Jiaoqiu, i don't. i used Pela and SW
      My FF also took 5 cycles

    • @darkhime7005
      @darkhime7005 Місяць тому

      @@ShockSmile hmm.. Have you tried using lil gui instead of sw?

  • @ImSorryNova
    @ImSorryNova Місяць тому +1

    I fell like they just have to increase the lvl cap from 80-90 for characters or have more floors in moc so we can get more jades to compensate for the difficulty increase.

  • @Grayewicked
    @Grayewicked Місяць тому +6

    "Firefly's (or Boothill/Rappa) team works the same way"
    Isn't Super Break quite literally being memed as like... HMC/Lingsha showcase team, and that it makes it so that everyone's a DPS?

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek Місяць тому +6

      Yup, Superbreak teams are literally a different breed

    • @koko-hh2bq
      @koko-hh2bq Місяць тому

      Pretty much, and that's honestly the beauty of super break teams. You don't just have one carry doing the heavy-lifting, everyone (except Ruan Mei) is a super break DPS.

    • @ladyhdwastaken
      @ladyhdwastaken Місяць тому

      Boothill doesn’t need HMC or Lingsha. That’s a team he can run for sure but he’s not bound to them. No BH slander!
      I know it’s a meme cause HMC and Lingsha are cracked both on their own and together but leave Bootyhill out of this 😂

  • @koko-hh2bq
    @koko-hh2bq Місяць тому +2

    I don't mind if the content is more difficult because the boss mechanics are more difficult, i.e. banana tv boss. That to me is fine because at least the damage I was doing before still feels impactful, I just gotta play with my brain awake.
    I hate it though when previous bosses who were not so difficult in terms of mechanics get like 5 billion HP to make up for it. It just feels bad to play against as you're failing not because you were doing mechanics wrongly, but because their HP is just too damn high.
    Even more annoying if that boss has hard mechanics + inflated HP, which is the worst combo.