Five Quirky Homebrew Magic Items for you to Steal

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  • Опубліковано 14 жов 2024
  • Drop these magic items into your next adventure and see all the wild ways your players find to use them. I bet they surprise you!
    Art: Mystery Girl
    #dungeonsanddragons #dungeonmaster #dungeon #dndmonsters #dndcharacter #dnd #dnd5e #dnddm #owlbear #owlbearrogue #dndadventure #dndinspiration #pngtuber #dm #gamer #games #gaming #game #gamingcommunity #gamingvideos #ttrpg #ttrpgcommunity #ttrpginspiration #adventure #adventuregame #wildbeyondthewitchlight #witchlight #fey #carnival #module #oneshot #original #homebrew #homebrewcampaign #homebrewgames #npc #magicitem #loot

КОМЕНТАРІ • 6

  • @gustavobalobi3525
    @gustavobalobi3525 2 місяці тому +1

    I love this charming and macabre combinations, glad i found this channel

    • @OwlbearRogue
      @OwlbearRogue  2 місяці тому +1

      @gustavobalobi3525 oh my goodness thank you!! Charmingly macabre is my happy place. So glad you found your way to the cave!

  • @Frederic_S
    @Frederic_S 2 місяці тому +1

    Thank you for the video! I listened through all the giggles 🤭 and I feel quite inspired.

    • @OwlbearRogue
      @OwlbearRogue  2 місяці тому +2

      Awww thank you! I love to hear that!!

  • @tomc.5704
    @tomc.5704 2 місяці тому

    Ooh, I love these.
    That shadowbox is so much fun. And not just for stirring up suspense, although of course that's it's best use --- NPCs can hear the music too, and after you teach the players that, there's even more fun opportunities to be had.
    - They're walking through a haunted tomb, the music box is playing the entire time in the background but they know why and forget about it. Then they meet someone, who seems helpful, and is genuinely helpful, and I'd recommend that they don't hold any ill intentions toward the players. But they don't comment on the music box, because they can't hear it. I just want to see if the player's notice. Or even better, they trust this character and meet them again later on, and are shocked when the music plays.
    - The players walk into a town that had a sinister mystery going on, and inadvertently and immediately blow it wide open. Treat it like a one-shot adventure, and drop them right into the deep end. Pick your favorite undead, your favorite investigator/inquisitor, add in a mountain of drama in the town, and really ham it up. Just a quick introduction of "wait, what's going on?" followed by non-stop chaotic action.
    The hag ring...I'd make one change. When you take the ring off, your eye doesn't magically pop back into place. It simply turns back from a marble into a fleshy eye. If you've put the eye back into place before hand, it's totally fine. But if you haven't...the magic's over. You feel, and bleed, like your eye was just ripped out of its socket, _because it was_. Better put the ring back on quick.
    This also makes it much easier to lose the eye...there's no mechanical penalty for that, other than the ring isn't useful for you anymore. And it's not so bad. And unless they drop the marble eye into an infinite void, it's always possible to get it back.
    And in the meantime, they can always just give the ring to another player -- -oh wait. That would mean taking three points of damage and bleeding from your open eye socket, and until you get it safely back your misplaced eye is much more vulnerable.
    Diva's belt, and dwarven noble lady tiara, 10/10, no notes.
    Mug of drinking is fun. Wonder where they find it...oh! I've got it. It doesn't just orient its handle towards the nearest tavern; if it falls over it can also start rolling across the ground trying to get there! The party finds it gently bumping into a wall (or rock, or door), trying and failing to path its way in a straight line towards the nearest tavern.
    You could even take that a step farther. It's not just enchanted. It's sentient. It has a personality, and an intelligence score of 2. It WANTS to be filled with ale. It will feebly and petulantly protest if filled with water or anything else. If you're taking too long to go to the tavern, it'll try to fall out of your pack when you open it and head there itself. If you let it roll freely on your way back to town, it'll roll faster, faster, joyously leaping and bouncing down the final stretch like a dog running to meet its owner.
    It all depends if your characters need another weird pet, or an unusual magic compas.
    Sebastian, the milk toast horse butler. I'm going to make a few changes, and for a good reason. For flavor reasons (and probably influenced by shikanoko) he's a deer, not a horse. I'm picturing a character like Bambi's father. And mechanically, Sebastian only has 3/5 senses. He can't see or smell. He can only talk and hear while someone is holding him, though he always has a sense of touch. This limits what he can do -- he's not a second Hag's Ring. Sebastian gets lonely when stowed away, but he's too pure to be upset about it. He won't even bring it up. He won't even ask them to hold him, even though those are the best moments of his life. He's an ancient artifact and has spent LONG periods of time alone, deprived of all senses except the feel of the ground, breeze, and sun -- if he was lucky enough to be outside. He's grateful for every moment he has. I don't know how this stone deer carving became sentient, or perhaps cursed into this form, or even if he remembers.
    And then one day, when the players have lowered their guard, I hit them with the "I have no-eye deer" pun. He's a patient creature. He'll bide his time.

    • @OwlbearRogue
      @OwlbearRogue  2 місяці тому

      @tomc.5704 YEEEESSS! Is all I have to say to this! THIS is exactly why I love TTRPGs and why I made the channel! I love how people take nuggets of ideas and make them their own. Sharing ideas always makes them bigger and better. Thank you so much for engaging in a big way! So inspiring!! ♥️