Fun fact: According to Dimahoo's story, Miyamoto was the canon winner of the Kingdom Grand Prix. Kind of funny given his wish is the most mundane of them all.
Raizing shmups aren't really easy, it's all about rank control and suiciding to keep them tame. This game doesn't have as sharp a bite as a Battle Garegga or Armed Police Batrider, but the more stuff you collect, the harder the game gets. I've played enough of this in MAME and on my Saturn to know, it's not easy in the least bit. The challenge mainly comes from how many bullets to avoid, some stages have very narrow sections, this can be a problem.
Raizing loved to try to make a reappearing cast for it's shooters. All of the cast from Sorcer Striker returns in Kingdom Grand Prix, and then a few come back with Dimahoo. All three games kinda get called part of a series due towards this. Still, I LOVED this game just because of how dymatic it made itself with the entire 'race' element, having other ships trying to race ahead, taking bullets and the like. It's all really makes it feel like it's not 'just' you playing.
No wonder why this game's soundtrack sounds so amazing, it's Hitoshi Sakimoto and his trusty Terpsichorean sound driver. Those recognisable FM patches found in Sega Genesis/Mega Drive games like Verytex, Two Crude Dudes Gauntlet IV, Masters of Monsters, Devilish/Bad Omen and Captain America and the Avengers are spot on.
As for the hitting part, well that one I don't know, Raizing probably figured that collisions would probably take away from the racing aspect of the game due to how hard the game would truly be then. I myself when I play the Saturn version disable the racing aspect via code, this way I can play it as a straight shmup, takes some of the charm away, but takes away the aggravation of trying to place high in the race itself.
Lets hope the latest leak is true and Retro is doing something similar to this for star fox becuase it looks amazing and a really fun idea, and not an f-zero/diddy kong racing reskin with star fox.
I thought this was a racing game because of the name lol Speaking of racing, that Capcom super scaler should’ve been released on the Sega Saturn with ram enabled.
Looks cool but too easy. If you actually lost lives/took damage from getting hit this would be a challenge because it's obviously fast-paced enough. Not getting the point of being able to get hit repeatedly...
Fun fact: According to Dimahoo's story, Miyamoto was the canon winner of the Kingdom Grand Prix.
Kind of funny given his wish is the most mundane of them all.
Still, at least he cared for someone other than himself. That's not a bad lesson to tell someone.
@@ChristopherSobieniak The fairy was looking for a new home for her and her brethren, so...
Raizing shmups aren't really easy, it's all about rank control and suiciding to keep them tame. This game doesn't have as sharp a bite as a Battle Garegga or Armed Police Batrider, but the more stuff you collect, the harder the game gets. I've played enough of this in MAME and on my Saturn to know, it's not easy in the least bit. The challenge mainly comes from how many bullets to avoid, some stages have very narrow sections, this can be a problem.
Raizing loved to try to make a reappearing cast for it's shooters. All of the cast from Sorcer Striker returns in Kingdom Grand Prix, and then a few come back with Dimahoo. All three games kinda get called part of a series due towards this. Still, I LOVED this game just because of how dymatic it made itself with the entire 'race' element, having other ships trying to race ahead, taking bullets and the like. It's all really makes it feel like it's not 'just' you playing.
Chicken is no need!
Racing shump. Nice concept.
No wonder why this game's soundtrack sounds so amazing, it's Hitoshi Sakimoto and his trusty Terpsichorean sound driver. Those recognisable FM patches found in Sega Genesis/Mega Drive games like Verytex, Two Crude Dudes Gauntlet IV, Masters of Monsters, Devilish/Bad Omen and Captain America and the Avengers are spot on.
As for the hitting part, well that one I don't know, Raizing probably figured that collisions would probably take away from the racing aspect of the game due to how hard the game would truly be then. I myself when I play the Saturn version disable the racing aspect via code, this way I can play it as a straight shmup, takes some of the charm away, but takes away the aggravation of trying to place high in the race itself.
it's like a combination of a casual shooting game and racing XD
Dimahoo please!
Lets hope the latest leak is true and Retro is doing something similar to this for star fox becuase it looks amazing and a really fun idea, and not an f-zero/diddy kong racing reskin with star fox.
riiiiight
I thought this was a racing game because of the name lol
Speaking of racing, that Capcom super scaler should’ve been released on the Sega Saturn with ram enabled.
you know, i'd say 'what a strange game', but in the great scheme of things... not really...
此影片AC街機經典遊戲~SHIPPU MAHOU DAISAKUSEN KINGDOM-GRANDPRIX 疾風魔法大作戰 超經典射擊遊戲STG!!
TAIWAN台灣的RUTEN露天拍賣◎遊戲達人◎有賣SEGA SATURN (SS)日本原裝~疾風魔法大作戰KINGDOM-GRANDPRIX 日初版 純日版 盒書完整品哦~!! 值得遊玩及收藏^^
Some of these ships gets reused to/from other games... lol...
Is it me or the speed meter in the bottom left doesn't work at all ?
I cannot finish first ... damn it :)
Why is it like a shmup if it's supposed to be a race?
Why not
Looks cool but too easy. If you actually lost lives/took damage from getting hit this would be a challenge because it's obviously fast-paced enough. Not getting the point of being able to get hit repeatedly...