I think this is a good direction for the game, some numbers just need to be tweaked and of course the bugs need to fixed. Other than that, I don't have complaints
i really like asymmetry design, but it can often damage balance. best of luck to the balancing team as they deal with unforseen overpowering. i hope they stick with this design philosophy despite the difficulties.
Fourth lol lol lol lol. This is great, I had a suspicion it wasn't counting correctly when my walking stuka only had single digit kills when it clearly took out way more models
There is french babe doing COH3 videos? Why nobody told me before?! GImme link! Quick! Also: great video as always, tightrope. Best COH3 content out there. Also: i wonder if those bugs are there from release or perhaps something got broken with latest update. I cant believe such major bugs would be overlooked for 2 years.... wait a minute...its coh3, i would.
"the Afrikakorp PAK38 gets 25% more Movespeed, meaning it can outrun infantry" - Yeah, I always thought these shirtless German Pak-Crew are absolute animals. Hilarious. xD
What mushroom are you on? Coh3 wehr kettenkrad has a no vet binocular that sees so far, dak recon tractor can wallhacks and has insane native vision, while having 2 barrage, self smoke, and cheap af. Coh2 wehr pioneer beats all early game vision, 222 with scope is literal wall hack. Okw kubel has minimap wallhacks, the 251 spotting truck has a no commander no vet recon sweep and crazy vision. If anything allies suffer, In coh3 Usf scouts literally has no vision buff before this patch, and the 4x4 nerfed so many times it doesn't even work as a recon vehicle. Brits had to give up firepower on a mainline for spotting scope, and Stuart scope is somehow a timed ability. Coh2 Soviet is literally blind without paying for mortar flare which costs plenty across multiple times, Usf has it's recon locked behind commander and has made Usf meta so stale. Brits had to spam sections with artillery observers so you may just have that one squad somewhere next to cover that can see the enemy when needed.
9:42 Alvin and the chimpmunks trying to stop a tiger
Great analysis, Tightrope! Your work is highly appreciated mate!
thank you tightrope for your content and hard work! keep it up dude
感謝你的辛勞分享,真的很有用
thanks for the thorough breakdown tightrope!
I think this is a good direction for the game, some numbers just need to be tweaked and of course the bugs need to fixed. Other than that, I don't have complaints
i really like asymmetry design, but it can often damage balance. best of luck to the balancing team as they deal with unforseen overpowering. i hope they stick with this design philosophy despite the difficulties.
Looks like a big patch fix is coming after this video.
Darn it, I _KNEW_ the kill stuff was weird as heck! Glad to see proof, to know that I wasn't just crazy!
Fourth lol lol lol lol. This is great, I had a suspicion it wasn't counting correctly when my walking stuka only had single digit kills when it clearly took out way more models
once these bugs get fixed coh3 will be so good!!!
There is french babe doing COH3 videos? Why nobody told me before?! GImme link! Quick! Also: great video as always, tightrope. Best COH3 content out there. Also: i wonder if those bugs are there from release or perhaps something got broken with latest update. I cant believe such major bugs would be overlooked for 2 years.... wait a minute...its coh3, i would.
YOUR A GOD
Where is the veterancy sheet for the Dak?
Scroll across dude
"the Afrikakorp PAK38 gets 25% more Movespeed, meaning it can outrun infantry" - Yeah, I always thought these shirtless German Pak-Crew are absolute animals. Hilarious. xD
explosive kill = no skill = no exp
shooting kill = skill = exp
maybe that's the logic?
3:00 我就說COH3 不好,果然很有問題
Why the germans never has scouts in COHs? xDDD
What mushroom are you on?
Coh3 wehr kettenkrad has a no vet binocular that sees so far, dak recon tractor can wallhacks and has insane native vision, while having 2 barrage, self smoke, and cheap af.
Coh2 wehr pioneer beats all early game vision, 222 with scope is literal wall hack. Okw kubel has minimap wallhacks, the 251 spotting truck has a no commander no vet recon sweep and crazy vision.
If anything allies suffer,
In coh3 Usf scouts literally has no vision buff before this patch, and the 4x4 nerfed so many times it doesn't even work as a recon vehicle. Brits had to give up firepower on a mainline for spotting scope, and Stuart scope is somehow a timed ability.
Coh2 Soviet is literally blind without paying for mortar flare which costs plenty across multiple times, Usf has it's recon locked behind commander and has made Usf meta so stale. Brits had to spam sections with artillery observers so you may just have that one squad somewhere next to cover that can see the enemy when needed.
Wait.. so they want veteran units to be unique but till vet 3 everyone gets the same shit?
Lol it seems like they nerfed a lot of stuff too
ANNND THE PF IS NERFED SO FAST
Third lol lol lol
second lol lol
First lol