Interesting how the strongest fighters have some of the slowest attack. I guess difficulty to read does not only come from speed but the animations themselves. Like if someone winds back for a jab, it is easier to dodge than if someone performs a fast, confusing dance (Canon Attack\Hair Attack) before launching a combo. Some moves also look faster than they are (eg. Sandmans uppercut) making you dodge too early This could be a useful game design lesson for Punch Out clones since just making each fighter faster than the last one without other differences would be boring and lock out players with slower reflexes.
Yeah there is a progression in the series. On the NES game, it's more about just reflexes, you can just dodge wherever when you see movement. On SNES it builds into you have to dodge in certain ways, and also have to punch in certain ways. The Wii version has this as well, but it really ramps up having to dodge at certain times. A lot of punches on the Wii version are slower, but can be very hard to dodge. For a certain boxer, a left punch can be slow, and a right punch can be fast, so if you just dodge when you see movement then you will get hit if it's a left punch.
Well, tbh Doc was holding back since it was a sparring session. Doc on his prime woild have been deadly. Imagine a guy spamming One Hit KO Punches that are also unblockable... Just scary...
Interesting how the strongest fighters have some of the slowest attack.
I guess difficulty to read does not only come from speed but the animations themselves. Like if someone winds back for a jab, it is easier to dodge than if someone performs a fast, confusing dance (Canon Attack\Hair Attack) before launching a combo. Some moves also look faster than they are (eg. Sandmans uppercut) making you dodge too early
This could be a useful game design lesson for Punch Out clones since just making each fighter faster than the last one without other differences would be boring and lock out players with slower reflexes.
Yeah there is a progression in the series. On the NES game, it's more about just reflexes, you can just dodge wherever when you see movement. On SNES it builds into you have to dodge in certain ways, and also have to punch in certain ways. The Wii version has this as well, but it really ramps up having to dodge at certain times. A lot of punches on the Wii version are slower, but can be very hard to dodge. For a certain boxer, a left punch can be slow, and a right punch can be fast, so if you just dodge when you see movement then you will get hit if it's a left punch.
All the characters has their own difficulty and tricks and own moves like Nick bruiser is easier then Rick bruiser
who would win in speed?
Former Heavyweight Champion, Chocolate Lover, Star Punch Inventor, Doc Louis.
or
One Clowny Boi.
I'm making a video that has speed comparisons for every game in the Punch Out series.
Well, tbh Doc was holding back since it was a sparring session.
Doc on his prime woild have been deadly.
Imagine a guy spamming One Hit KO Punches that are also unblockable...
Just scary...
The balls would just bounce off doc
I'm more of a clown then Mad clown
Where is mac
esto nose compara a lo de punch out wii
When a 390 pound clown is faster than a 150 pound 20-year old boy, the #1 contender, and the current world champ...
68th: .68s
62nd: .62s
60th: .60s
Perfection
Very cool
Amazing game, and this list is well organized. Very interesting, cheers.
Epic
why did you not include the second hit of several combo attacks
Just to keep the punches in sync.
@@philive1681 makes sense, I feel like Nick's canon attack would be way too long
wait nick's hand crush is faster than rick?
Nick is the champion for a reason
@@valtube6728because rick let him win
I think I saw you in the punch out discord
Yea I'm in there. That's a pretty good discord, a good amount of activity.