Smooth Sly... camping with your pals for few weeks while Carmelita is getting brainwashed by very creepy spider lady in haunting castle, even if you did not know where she might be. Smooth, very smooth.
Honestly these games were really a fun extension of what had been built up in other franchises, but using the missions to work to a final heist narrative made it much more satisfying as well as your companions, having come off the PS1 era of games like Spyro, Crash Bandicoot etc, this game won me over with its exploratory hub worlds, unlocking abilities and honestly the length and amount of hub worlds, especially in 2, sure some of them were same locations just a different area, but compared to games before it was a really nice surprise. Having the enemies being able to climb onto the rooftops was also a cool change as well. Concepts and mechanics from this game may be taken for granted now, but this was a nice game changer when I played this in '04 that other PS2 franchise games like Ratchet and Clank would adopt aspects of as well. Also the soundtrack is just smooth.
Walkthrough text: Story: after beating clockwerk in the previous game, the clockwerk parts were collected and stored within cairo museum. But realized that the parts were stolen by klaww gang. Which compose of 5 members doing their evil deeds accross the globe! Gameplay: this game involves stealth focus combat which requires and allows you to be stealthy. Along with stealth mechanics, you have your cane and your abilities stored in your gadget grid! Use these to your advantage. Some of the abilities are automatic and some uses your mp(bottom brown bar). Unlike previous game which is only 1 hit kill, you have a health bar which is a blue bar and you got unlimited lives!Unlike the previous game which you carry a lucky charm on your back. However in this game, you carry treasures on your back. Along with return of currencies(which doesnt have a 99 cap due to removal of lives), clue bottles returns! When you collect them all, you can unlock the safe which is in one of the stages in the hub. Job system: Unlike previous game where you enter the holygraphic markers to enter stages to get treasure keys, you instead go on missions which involves not just stages but in the hub too. If you fail to complete the mission or dont meet the condition or restriction, you have to restart the mission. Upon leaving the stages, you will abandoned your mission. Controls: X: jump, xx: double jump □: swing cane O: use ninja/stealth abilities /\: swing your cane upwards L1: gadget L2: gadget R2: gadget R1: Start: menu Playable characters: your favorites bentley and murray are back. This time their your full control! Bentley controls: □: attack /\: bomb Murray controls: □: punch O: pick up/lift, combo with □: throw Note: these abilities modifies or changes with gadget. Thiefnet: this is brand new as it wasnt in the previous game. You can use your hard earned coins to buy gadgets! You can also sell stuff! Speaking of money, their are some things i wanna tell you of how to get money: Breakables: break these to earn 1-3 coins. Sometimes it comes out as more then 3 Enemies: kill them to earn money Pickpocket: use your can(sly only) to pickpocket enemies. If you get too close, they will notice your pickpocket ruining your chance. Treasures: they come out in 2 forms: Pickpocket: now when you look at the enemies/gaurds pocket, you will see a golden aura. When you see this, he has treasure you can snatch. Pickpocket as your snatching money from him then once his pocket empties, doit one more time to get the treasure. Large treasures: once you find a large treasure sitting on a pedestal with a golden glow, you can grab... WAIT! before you go, im gonna warn you, if you take even one hit, you will lose the treasure. However if you manage to take it safeley to safe house, you can sell it. Bino-u-cam: with this, you can look around and find objectives, clues, enemies, and gaurds. Plus you can view job info above waypoints Waypoints: they are your destination. They come into 2 variants: Sly, bentley, murray symbol: start of job Target symbol: objectives They come out in 3 colors: Blue: sly Pink: murray Green: bentley. Basically the color of bentley and murray skin. And sly clothes and hat. Change characters: You can change characters in the hideout shown on yellow waypoint with the s symbol. Hideout: Select character you want to take out then confirm(you cannot change characters on the go) Thiefnet Walkthrough: INT-Cairo museum-dusk Jump on the drum in the center of the room to jump on the head on top of the fish skeleton. Then head to the tail then jump on the floor ahead of you to witness the cutscene. Sly will pull the lever to pull up the elevator to bring bentley up to the same floor as sly. About bentley: Hes very smart but hes more of a coward and gets scared easily. He complains about everything! Anyways, bentley will work on the computer to get the security down for sly to proceed. He turn spotlights off first, lasers second and gate last. Bentley will go ahead. So we can head through this hallway that had security but its now shut down. Turn right
By the point of the Predator Awakens to Atanamony for Disaster why are you not getting all of the treasures or some of them to pawn off Thief net man? I mean you can get the alarm clock, silent obliteration, and the feral pounce move for Sly much easier that way, and as Bentley said make a ton of coins.
For the electromagnetic train save cash to get the adrenaline burst for that mission then you don't get instant killed or KO'ED when trying to reach the security computers.
What level was the best? In my opinion I loved jean bisons first level the most as a child and to this day! Also arpeggio and the contessa levels were fun too but frustrating.
Well there challenging I agree as they require more of a stealthy approach to them, then the other areas. For those areas here are hints as the Nasterchief1 youtube's best Sly Cooper Player. Smoke Bomb: works great on all guards to get out of a hairy situation just be careful of Spotlights, Lasers, Tanks, Mecha Eggs, other guards, and or Air Planes on rare occasions as you make your escape with this move. You can also use it too stealth slam to eventually silent obliterate guards from the front after smoke bombing them. Just make sure to high tail it from guards if it's the stealth slam, and for the voice modulator mission for pickpocketing against vulture guards this is a handy move!!!! Thus also if pick pocketing guards, and getting caught smoke bomb to get out of detection most of time, and continue to pickpocket guards with shiny loot in their back pockets/ have any. Combat Dodge: Medium and Small Guards avoiding attacks just be careful about security mentioned before and any chances of flashlight guards catching you. Knockout Dive: All Guards are too aggressive in attacks for this move so best to avoid using it at all costs. Insanity Strike: As Longplay archive has shown off use this move only on small toucan guards hitting all that give Sly Trouble or if a combination of Wolf and Bat Guards are pursuing you in combat hitting them all as seen with the duck guards in the first vault location where they appear. Otherwise if flashlight guards high tail it out of there using a another move to help make your escape hint: Smoke Bomb, Voltage Attack, Stealth Slide, and Paraglider depending on the situation. Stealth Slide: For escape purposes if you have enough ground to work with, getting around faster except on inclining hills. Voltage Attack: In combat where you can instant kill guards in big combat situations, and or if there's guards that are in front of you that will get in your way medium or small guards when trying to be stealthy or if there's are situations where more than one guard in the region keeping mind to back swipe flashlight guards, and the stealth slam won't work or get caught due to it's noise. Unless, the guard or guards are really close to be able to hear you, and this is the case for flashlight guards also avoiding invincible security measures too. P.S. Small Toucan guards will make that loud attack takedown noise when killed by this attack so only for combat, and stealth when no other guards are in the area. Alarm Clock: Distract Flashlight guards only as you throw this one like Bentley's trigger bomb choosing a cleared out or empty rooftop with no deadly obstacles when throwing it. Only problem in the HD Collection that I think is a gameplay glitch for non-mission stuff with this move is that it only has 80% success rate against Flashlight guards for distracting them. Otherwise in "Jail Break" use a bell if there nearby. Once you reach the final episode you can use a magnificent near full proof strategy of Alarm Clock + Music Box on any guard in game as the music box acts as a countermeasure if the guards are distracted. Also in the HD Collection Small toucan guards unless it's a mission will be 50% distracted by this move. P.S. Really don't use it for medium and small guards if you don't have the combination technique yet. Paraglider: This one is a no brainer for most gamers no real explanation here. Rage Bomb: Best for Flashlight Guards a combination of the Alarm Clock and Insanity Strike put in a snooze bomb or reduction bomb triggering kind of way. Just make sure to hightail it out there after use as a Combination of smoke bomb helps with this move. Silent Obliteration: This move again of course doesn't need explanation. Music Box: I gone into full detail about this one mostly just realize unlike Bentley's version in takes 5 Seconds for the guards to fall asleep after a Music Box is deployed. Thief Reflexes: A downright unless move never use this one at all costs. Just Sly Cooper's Slow Upgraded move from the first game. Lightning Spin: This move is fast yet noisy so for intense combat against all type of guards this your go to move. So when Bentley saids:"Gadzooks that's a nice one!" he means for combat for all guards. Feral Pounce: Useful for actually getting around the environment fast unlike stealth slide just make sure to be careful of guards, and spotlights. Also for reaching one clue bottle, and for making gaps where you don't have ninja spire jump points or can't use just a paraglider to reach on lower elevations. Shadow Power: Basically Sly's Upgraded invisible move from the first game use it to get past flashlight guards awesomely enough spotlights, and also only in the HD Collection for Medium and Small Guards in Sly 2 Band of Thieves. If it's the classic version John Bison's medium and small guards and Arpeggio's small guards will still see you coming even when your invisible.
For Bentley and Murray now here's what's best for them regarding every move. Trigger Bomb: Like the Alarm Clock, yet better as Bentley can autoactivate his bombs after putting asleep any type of guard indeed!!!!!!!!! The best means of stealth indeed!!!!!!!! Size Destabilizer: If in fights reduces guards damage against Bentley after he hits them like with Voltage Attack/ Fist of Flames, and allows him to kill them easier. Flash Light Guards by Episodes 4-8 Three hits, and Medium and Small Guards always 2 hits, except by episodes 6-7 with medium guards 3 hits, and shielded medium guards 4 hits. Snooze Bomb: Not as handy as Bentley's version in Sly Cooper Thieves in time as Bentley holds this move the same as he carries the eagle egg kind of slowly. Best for when the binocumom isn't the best choice for putting the guards to sleep at a distance having only one when being stealthy. Also only fight with move/ deploying multiple ones when dealing with hoards of Medium and Small guards on certain rooftops being careful of spotlights for certain ones with a combo of trigger bomb and normal bombs of course. Adrenaline Burst: Best for a Quick escape or to avoid deadly invincible obstacles from hurting Bentley. A great move for dealing with the electromagnetic train mission!!!!!!!! Health Extractor: Do I say any more? Like with Trigger Bentley can deploy move at any time to suck health out of guards. Also this a silent take down throw move use it for stealth purposes to take down one guard at a time anywhere!!!!!!! So darn awesome indeed!!!!!!!! :D :D :D :D :D Hover Pack: Best for getting air big time just remember to double jump before using it, and Bentley can awesomely enough go up to high heights faster then most of the time Sly can unless you use the Mega Jump cheat move for him and get across gaps to reach locations with heights also. Reduction Bomb: Best for Flashlight Guards and with a combination of your sleep darts and snooze bombs at a safe distance when starting it for sleep darts of course. Useful for again silent takedowns if you don't need to get any health off a flashlight guard. Temporal Lock: Sly's Stun Move from the last game make sure when you use it the guards don't see you from the front after it wears off as it useful for deploying snooze bomb/reduction bomb, and normal bomb placing to take down guards!!!!!!!! :D :D :D :D :D Murray Fist of Flames: Useful for silent stealth takedowns, and also for instantly killing any guard in this game except for type as long as you remember to press the selected button with it like Voltage Attack move!!!!!!!! P.S. Small Bird Guards are 100% fire proof this attack will not work on them. Turnbuckle Launch Murray can do a awesome crouch jump reach higher heights in the air. Atlas Strength: Murray is able to run and jump while he carries a guard now!!!!!!!! It's important to keep in mind that if Murray tries to jump on a jump pad while holding a guard he'll drop them instead. Juggernaut Throw: An awesome upgrade to the stomp move as any guard that is throw by Murray will instantaneously explode on collision!!!!!!!! Raging Inferno Flop: Murray can deploy a awesome fiery thunder flop that instantaneously incinerates any guard except for one type!!!!!!!! P.S. Small Bird guards are 100% fire proof this attack will not work on them. Berserker Charge: Best for a hasty retreat if Murrray's health gets too low or for ramming into flashlight guards on the ground to take them out or stun them just be careful of bottomless pits, and spotlights. Guttural Roar: Useful for getting medium and small guards the most to back to off Murray if Berserker Charge isn't a opinion for a retreat situation. Diablo Fire Slam: Barely are going to use this move as Murray can slam down guards near other guards he carrying to take them out in a fiery fashion. Helpful for when you don't want to make noise in a stealth situation, and take out guards usually to get to missions in the very last episode. P.S. Small bird guards are 100% fire proof this attack will not work on them.
My final hints for the levels that people don't know of always for Jail Break and A Tangled Web use the stationary barrels to avoid flashlight guards, and tanks. Using voltage attack whenever there's not a height to smack off a guard to their death, and for also any wolf guard that hides within a statue stationed not near a height location smack off or if a spotlight is beaming on that said roof top. Also never hit explosive barrels using the spin attack to hit medium and small guards into them. This also the case for the final chapter with the explosive barrels. Also I really don't think this needs to be said, but pick pocket valuables off shiny looted guards whenever you see them despite the detection issues, and always go after the treasures like in Sly Cooper Thieves in Time only doing them when collecting all the clue bottles, stealth take down any guard right away that doesn't have any shiny loot, yet if you pickpocket those guards in the Contessa Areas/ the last level you won't have to worry about moving around a bit to have to collect the coins, and before beginning any mission with pickpocketing during missions also. This way you'll make plenty of cash to purchase any move in the entire game. This is easier by waiting get the paraglider, then going back to episodes 3 and 4 easier to get at the treasures/ get back to the safe house with them. Also for treasures using the shadow power/ smoke bomb to help take back treasures to avoid flashlight guards helps a lot also, yet the shadow power works easier in the HD Collection in definitely.
Man what is your problem? You had enough cash to get the paraglider right near the beginning of a tangled web? It makes traveling in these games ten times easier. I only say this as getting the clue bottles would have been ten times easier actually.
Hd collection is not exactly the ideal way to play these games. Theres missing content and a number of glitches. Word of advice, stick to the PS2 originals
I don't think there are some breakable glitches, however, seeing Sly's hat just messing around is funny and a little annoying. What really ticks me off is that some soundtracks are either replaced or not played correctly.
I agree with you, Sucker Punch knew what they were working with and meant to have these games played on the original system. Sanzaru botched the ports for sure. Miz Ruby's dance music being off, the binocular UI not stretching to the corners of the screen, the voice acting fading into the characters' speech. All just a few examples of why the PS2 versions are still the definitive versions.
@@jesseking1403 The fading voice only actually happens in the digital versions of Sly 2 on PS3. In the Vita version, it doesn't happen at all. It's a bit of a mystery, but my guess is that they ported the trilogy carelessly. I find that error to be the most annoying one.
@@jesseking1403 Also sometimes guards getting stuck in cervices as they chase after you, the alarm clock gadget I hear being less effective in non-mission areas against rooftop guards especially/ somewhat for flashlight guards, and the only other glitches cutscene ones. Also in Sly Cooper Thieves in Time which has less glitches thank goodness sometimes in missions flashlight guards detecting you as your behind them on some rare occasions even when you don't touch them at all. I will say though in Sly 2 Band of Thieves on the HD Collection the lighting has improved better so you can see guards coming kind of better/ where they are in places where it was darker lighting in the PS2 version and I believe the Shadow Power actually works better against all medium and small guards instead of not against them in the last three episodes of the classic edition for getting past them undetected. As the gun turret segments are easier to deal with obstacles, and prevent the gun from overheating just a bit because of the better lightning, Murray is able to fire his tank faster/ more accurately against other tanks, and the spinning log challenge mini game controls are better where you probably don't need the hover pack to help keep Bentley safe from the water better. Yet I do like the dark atmosphere lightning tones just a bit where in both versions of Sly 3 Honor Among Thieves disappointedly enough the lightning is too bright most of the time in environments for my taste.
okay, im just wondering why you kept slamming the guards when you didnt fully pick their pockets which wouldve gotten loot to sell to help with the buying of the power ups?
Why don't you use the Voltage Attack move against the guards in detection moments as it's an instant kill move, and it's less noisy than the stealth slam move when dealing with other guards close by for stealth purposes? I mean I hope for the rest of this long play you go back and get the treasures you missed in previous episodes once getting the paraglider of course. :D Or do you not like instant kill attacks, and prefer some combat action in games not preferring stealth unless necessary?
So strange how Sly 1 is like 4 hours and Sly 2 is closer to 12. Damn. This is like how Uncharted 1-2-3 are 7 hours on average and then Last of Us 2 is 20-25 hours.
ya i just watched the sly 1 one and was surprised they got through it so fast. it was like my 1st PS2 game so it took me a bit to get through, but dang. and i don't think i collected all clues when going through levels - i'm pretty sure i left it until i beat the game then got them. would have helped a lot to have those powerups i think.. Sly 2 was my favorite of them all - i replayed it several times
I think the only sly games likely to get into speedrun events like GDQ or ESA are 1, which has been in them a fair few times iirc, and *possibly* 4, though that would definitely be stretching it.
Words can not describe how much I love these games
I just reinvested in a ps3 to play the trilogy again. For at least the 100th time. Sly is one of my favorite game series ❤
I just bought a PS vita to do the same lol and for ratchet and clank trilogy
Same thing cept psnow on ps4
Same here but if you got PS4 the trilogy is on PS Now
Mine Too. 😊
Normal characters: Why do I hear boss music?
Sly Cooper enemies: *Why do I hear bass music?*
Dead ass XD
Still own my PS2 copies of all 3 games.
Dang, you lucky!
Same, can never give these up.
My cousin took my sly Cooper collections cd he is America and I'm in India and can't ask him to give it to me now 😁
Same here. I bought them new back in the day, so I got off lucky.
I could feel the anger resonate from you playing the Contessa's Map, And I want you to know. I understand deeply
Same
Where’s the timestamp?
I’m playing that map rn it’s so dumb
Which one? The prison or the castle?
I'm smoking some weed while watching my childhood game being played right
Same right nowwwww
My nigga
On god nigga
my friends im a little late but im here
yo
this was me and my brotehrs fav game. i miss those days im 20 now and i wish i could relive watching him play this with me
A game can bind siblings together. Never underestimate the joy and power of a good game.
@@theeyeoftheyinyangs 💜💜💜✨
sly cooper you and his friends are legend.
You mean you and your friends.
Can't wait to re-play this again this week my childhood!
Smooth Sly... camping with your pals for few weeks while Carmelita is getting brainwashed by very creepy spider lady in haunting castle, even if you did not know where she might be.
Smooth, very smooth.
Till this day Sly Cooper holds a very special place in my heart and that will never change
Thanks for doing this awesome game
This is such a good game
Honestly these games were really a fun extension of what had been built up in other franchises, but using the missions to work to a final heist narrative made it much more satisfying as well as your companions, having come off the PS1 era of games like Spyro, Crash Bandicoot etc, this game won me over with its exploratory hub worlds, unlocking abilities and honestly the length and amount of hub worlds, especially in 2, sure some of them were same locations just a different area, but compared to games before it was a really nice surprise. Having the enemies being able to climb onto the rooftops was also a cool change as well. Concepts and mechanics from this game may be taken for granted now, but this was a nice game changer when I played this in '04 that other PS2 franchise games like Ratchet and Clank would adopt aspects of as well. Also the soundtrack is just smooth.
Even though this game is almost 20 years old dude this game is so fucking great
Breaker Alpha Foxtrot this is the wizard do you read me sitting duck?
This is Peking Duck, I hear you Blizzard.
A great series with great characters and a great story.
this was my favorite sly game. i played it through several times
Walkthrough text:
Story: after beating clockwerk in the previous game, the clockwerk parts were collected and stored within cairo museum. But realized that the parts were stolen by klaww gang. Which compose of 5 members doing their evil deeds accross the globe!
Gameplay: this game involves stealth focus combat which requires and allows you to be stealthy. Along with stealth mechanics, you have your cane and your abilities stored in your gadget grid! Use these to your advantage. Some of the abilities are automatic and some uses your mp(bottom brown bar). Unlike previous game which is only 1 hit kill, you have a health bar which is a blue bar and you got unlimited lives!Unlike the previous game which you carry a lucky charm on your back. However in this game, you carry treasures on your back. Along with return of currencies(which doesnt have a 99 cap due to removal of lives), clue bottles returns! When you collect them all, you can unlock the safe which is in one of the stages in the hub.
Job system:
Unlike previous game where you enter the holygraphic markers to enter stages to get treasure keys, you instead go on missions which involves not just stages but in the hub too. If you fail to complete the mission or dont meet the condition or restriction, you have to restart the mission. Upon leaving the stages, you will abandoned your mission.
Controls:
X: jump, xx: double jump
□: swing cane
O: use ninja/stealth abilities
/\: swing your cane upwards
L1: gadget
L2: gadget
R2: gadget
R1:
Start: menu
Playable characters: your favorites bentley and murray are back. This time their your full control!
Bentley controls:
□: attack
/\: bomb
Murray controls:
□: punch
O: pick up/lift, combo with □: throw
Note: these abilities modifies or changes with gadget.
Thiefnet: this is brand new as it wasnt in the previous game. You can use your hard earned coins to buy gadgets! You can also sell stuff!
Speaking of money, their are some things i wanna tell you of how to get money:
Breakables: break these to earn 1-3 coins. Sometimes it comes out as more then 3
Enemies: kill them to earn money
Pickpocket: use your can(sly only) to pickpocket enemies. If you get too close, they will notice your pickpocket ruining your chance.
Treasures: they come out in 2 forms:
Pickpocket: now when you look at the enemies/gaurds pocket, you will see a golden aura. When you see this, he has treasure you can snatch. Pickpocket as your snatching money from him then once his pocket empties, doit one more time to get the treasure.
Large treasures: once you find a large treasure sitting on a pedestal with a golden glow, you can grab... WAIT! before you go, im gonna warn you, if you take even one hit, you will lose the treasure. However if you manage to take it safeley to safe house, you can sell it.
Bino-u-cam: with this, you can look around and find objectives, clues, enemies, and gaurds. Plus you can view job info above waypoints
Waypoints: they are your destination. They come into 2 variants:
Sly, bentley, murray symbol: start of job
Target symbol: objectives
They come out in 3 colors:
Blue: sly
Pink: murray
Green: bentley.
Basically the color of bentley and murray skin. And sly clothes and hat.
Change characters:
You can change characters in the hideout shown on yellow waypoint with the s symbol.
Hideout:
Select character you want to take out then confirm(you cannot change characters on the go)
Thiefnet
Walkthrough:
INT-Cairo museum-dusk
Jump on the drum in the center of the room to jump on the head on top of the fish skeleton. Then head to the tail then jump on the floor ahead of you to witness the cutscene.
Sly will pull the lever to pull up the elevator to bring bentley up to the same floor as sly.
About bentley:
Hes very smart but hes more of a coward and gets scared easily. He complains about everything!
Anyways, bentley will work on the computer to get the security down for sly to proceed.
He turn spotlights off first, lasers second and gate last. Bentley will go ahead. So we can head through this hallway that had security but its now shut down. Turn right
I have been playing sly cooper since i was 4 on the ps2 and i have to give it to you your a pro
By the point of the Predator Awakens to Atanamony for Disaster why are you not getting all of the treasures or some of them to pawn off Thief net man? I mean you can get the alarm clock, silent obliteration, and the feral pounce move for Sly much easier that way, and as Bentley said make a ton of coins.
3:51:24 What's going on down there? It looks like spice production has fallen behind... Wait? It's completely stopped!
I love sly cooper the Second one is my favorite one 😁
For the electromagnetic train save cash to get the adrenaline burst for that mission then you don't get instant killed or KO'ED when trying to reach the security computers.
9:09:00 sly is worried about the other 3 percent
3:39:07 Sly's eyes lit up
What level was the best? In my opinion I loved jean bisons first level the most as a child and to this day! Also arpeggio and the contessa levels were fun too but frustrating.
Thats literally my opinion too
@@nothare1 My favorite is dimitri and Rajun’s.
Well there challenging I agree as they require more of a stealthy approach to them, then the other areas. For those areas here are hints as the Nasterchief1 youtube's best Sly Cooper Player. Smoke Bomb: works great on all guards to get out of a hairy situation just be careful of Spotlights, Lasers, Tanks, Mecha Eggs, other guards, and or Air Planes on rare occasions as you make your escape with this move. You can also use it too stealth slam to eventually silent obliterate guards from the front after smoke bombing them. Just make sure to high tail it from guards if it's the stealth slam, and for the voice modulator mission for pickpocketing against vulture guards this is a handy move!!!! Thus also if pick pocketing guards, and getting caught smoke bomb to get out of detection most of time, and continue to pickpocket guards with shiny loot in their back pockets/ have any.
Combat Dodge: Medium and Small Guards avoiding attacks just be careful about security mentioned before and any chances of flashlight guards catching you.
Knockout Dive: All Guards are too aggressive in attacks for this move so best to avoid using it at all costs.
Insanity Strike: As Longplay archive has shown off use this move only on small toucan guards hitting all that give Sly Trouble or if a combination of Wolf and Bat Guards are pursuing you in combat hitting them all as seen with the duck guards in the first vault location where they appear. Otherwise if flashlight guards high tail it out of there using a another move to help make your escape hint: Smoke Bomb, Voltage Attack, Stealth Slide, and Paraglider depending on the situation.
Stealth Slide: For escape purposes if you have enough ground to work with, getting around faster except on inclining hills.
Voltage Attack: In combat where you can instant kill guards in big combat situations, and or if there's guards that are in front of you that will get in your way medium or small guards when trying to be stealthy or if there's are situations where more than one guard in the region keeping mind to back swipe flashlight guards, and the stealth slam won't work or get caught due to it's noise. Unless, the guard or guards are really close to be able to hear you, and this is the case for flashlight guards also avoiding invincible security measures too. P.S. Small Toucan guards will make that loud attack takedown noise when killed by this attack so only for combat, and stealth when no other guards are in the area.
Alarm Clock: Distract Flashlight guards only as you throw this one like Bentley's trigger bomb choosing a cleared out or empty rooftop with no deadly obstacles when throwing it. Only problem in the HD Collection that I think is a gameplay glitch for non-mission stuff with this move is that it only has 80% success rate against Flashlight guards for distracting them. Otherwise in "Jail Break" use a bell if there nearby. Once you reach the final episode you can use a magnificent near full proof strategy of Alarm Clock + Music Box on any guard in game as the music box acts as a countermeasure if the guards are distracted. Also in the HD Collection Small toucan guards unless it's a mission will be 50% distracted by this move. P.S. Really don't use it for medium and small guards if you don't have the combination technique yet.
Paraglider: This one is a no brainer for most gamers no real explanation here.
Rage Bomb: Best for Flashlight Guards a combination of the Alarm Clock and Insanity Strike put in a snooze bomb or reduction bomb triggering kind of way. Just make sure to hightail it out there after use as a Combination of smoke bomb helps with this move.
Silent Obliteration: This move again of course doesn't need explanation.
Music Box: I gone into full detail about this one mostly just realize unlike Bentley's version in takes 5 Seconds for the guards to fall asleep after a Music Box is deployed.
Thief Reflexes: A downright unless move never use this one at all costs. Just Sly Cooper's Slow Upgraded move from the first game.
Lightning Spin: This move is fast yet noisy so for intense combat against all type of guards this your go to move. So when Bentley saids:"Gadzooks that's a nice one!" he means for combat for all guards.
Feral Pounce: Useful for actually getting around the environment fast unlike stealth slide just make sure to be careful of guards, and spotlights. Also for reaching one clue bottle, and for making gaps where you don't have ninja spire jump points or can't use just a paraglider to reach on lower elevations.
Shadow Power: Basically Sly's Upgraded invisible move from the first game use it to get past flashlight guards awesomely enough spotlights, and also only in the HD Collection for Medium and Small Guards in Sly 2 Band of Thieves. If it's the classic version John Bison's medium and small guards and Arpeggio's small guards will still see you coming even when your invisible.
For Bentley and Murray now here's what's best for them regarding every move.
Trigger Bomb: Like the Alarm Clock, yet better as Bentley can autoactivate his bombs after putting asleep any type of guard indeed!!!!!!!!! The best means of stealth indeed!!!!!!!!
Size Destabilizer: If in fights reduces guards damage against Bentley after he hits them like with Voltage Attack/ Fist of Flames, and allows him to kill them easier. Flash Light Guards by Episodes 4-8 Three hits, and Medium and Small Guards always 2 hits, except by episodes 6-7 with medium guards 3 hits, and shielded medium guards 4 hits.
Snooze Bomb: Not as handy as Bentley's version in Sly Cooper Thieves in time as Bentley holds this move the same as he carries the eagle egg kind of slowly. Best for when the binocumom isn't the best choice for putting the guards to sleep at a distance having only one when being stealthy. Also only fight with move/ deploying multiple ones when dealing with hoards of Medium and Small guards on certain rooftops being careful of spotlights for certain ones with a combo of trigger bomb and normal bombs of course.
Adrenaline Burst: Best for a Quick escape or to avoid deadly invincible obstacles from hurting Bentley. A great move for dealing with the electromagnetic train mission!!!!!!!!
Health Extractor: Do I say any more? Like with Trigger Bentley can deploy move at any time to suck health out of guards. Also this a silent take down throw move use it for stealth purposes to take down one guard at a time anywhere!!!!!!! So darn awesome indeed!!!!!!!! :D :D :D :D :D
Hover Pack: Best for getting air big time just remember to double jump before using it, and Bentley can awesomely enough go up to high heights faster then most of the time Sly can unless you use the Mega Jump cheat move for him and get across gaps to reach locations with heights also.
Reduction Bomb: Best for Flashlight Guards and with a combination of your sleep darts and snooze bombs at a safe distance when starting it for sleep darts of course. Useful for again silent takedowns if you don't need to get any health off a flashlight guard.
Temporal Lock: Sly's Stun Move from the last game make sure when you use it the guards don't see you from the front after it wears off as it useful for deploying snooze bomb/reduction bomb, and normal bomb placing to take down guards!!!!!!!! :D :D :D :D :D
Murray
Fist of Flames: Useful for silent stealth takedowns, and also for instantly killing any guard in this game except for type as long as you remember to press the selected button with it like Voltage Attack move!!!!!!!! P.S. Small Bird Guards are 100% fire proof this attack will not work on them.
Turnbuckle Launch Murray can do a awesome crouch jump reach higher heights in the air.
Atlas Strength: Murray is able to run and jump while he carries a guard now!!!!!!!! It's important to keep in mind that if Murray tries to jump on a jump pad while holding a guard he'll drop them instead.
Juggernaut Throw: An awesome upgrade to the stomp move as any guard that is throw by Murray will instantaneously explode on collision!!!!!!!!
Raging Inferno Flop: Murray can deploy a awesome fiery thunder flop that instantaneously incinerates any guard except for one type!!!!!!!! P.S. Small Bird guards are 100% fire proof this attack will not work on them.
Berserker Charge: Best for a hasty retreat if Murrray's health gets too low or for ramming into flashlight guards on the ground to take them out or stun them just be careful of bottomless pits, and spotlights.
Guttural Roar: Useful for getting medium and small guards the most to back to off Murray if Berserker Charge isn't a opinion for a retreat situation.
Diablo Fire Slam: Barely are going to use this move as Murray can slam down guards near other guards he carrying to take them out in a fiery fashion. Helpful for when you don't want to make noise in a stealth situation, and take out guards usually to get to missions in the very last episode. P.S. Small bird guards are 100% fire proof this attack will not work on them.
My final hints for the levels that people don't know of always for Jail Break and A Tangled Web use the stationary barrels to avoid flashlight guards, and tanks. Using voltage attack whenever there's not a height to smack off a guard to their death, and for also any wolf guard that hides within a statue stationed not near a height location smack off or if a spotlight is beaming on that said roof top. Also never hit explosive barrels using the spin attack to hit medium and small guards into them. This also the case for the final chapter with the explosive barrels. Also I really don't think this needs to be said, but pick pocket valuables off shiny looted guards whenever you see them despite the detection issues, and always go after the treasures like in Sly Cooper Thieves in Time only doing them when collecting all the clue bottles, stealth take down any guard right away that doesn't have any shiny loot, yet if you pickpocket those guards in the Contessa Areas/ the last level you won't have to worry about moving around a bit to have to collect the coins, and before beginning any mission with pickpocketing during missions also. This way you'll make plenty of cash to purchase any move in the entire game. This is easier by waiting get the paraglider, then going back to episodes 3 and 4 easier to get at the treasures/ get back to the safe house with them. Also for treasures using the shadow power/ smoke bomb to help take back treasures to avoid flashlight guards helps a lot also, yet the shadow power works easier in the HD Collection in definitely.
Man what is your problem? You had enough cash to get the paraglider right near the beginning of a tangled web? It makes traveling in these games ten times easier. I only say this as getting the clue bottles would have been ten times easier actually.
9:07:29 bentley is excited
9:07:35 bentley's heart is broken
I love this game
Great game 👌
I just wish the 4 game of sly cooper was on ps2 but I know they can’t make that happen
Hd collection is not exactly the ideal way to play these games. Theres missing content and a number of glitches. Word of advice, stick to the PS2 originals
I don't think there are some breakable glitches, however, seeing Sly's hat just messing around is funny and a little annoying. What really ticks me off is that some soundtracks are either replaced or not played correctly.
I agree with you, Sucker Punch knew what they were working with and meant to have these games played on the original system. Sanzaru botched the ports for sure. Miz Ruby's dance music being off, the binocular UI not stretching to the corners of the screen, the voice acting fading into the characters' speech. All just a few examples of why the PS2 versions are still the definitive versions.
I play it on the ps2
@@jesseking1403 The fading voice only actually happens in the digital versions of Sly 2 on PS3. In the Vita version, it doesn't happen at all. It's a bit of a mystery, but my guess is that they ported the trilogy carelessly. I find that error to be the most annoying one.
@@jesseking1403 Also sometimes guards getting stuck in cervices as they chase after you, the alarm clock gadget I hear being less effective in non-mission areas against rooftop guards especially/ somewhat for flashlight guards, and the only other glitches cutscene ones. Also in Sly Cooper Thieves in Time which has less glitches thank goodness sometimes in missions flashlight guards detecting you as your behind them on some rare occasions even when you don't touch them at all. I will say though in Sly 2 Band of Thieves on the HD Collection the lighting has improved better so you can see guards coming kind of better/ where they are in places where it was darker lighting in the PS2 version and I believe the Shadow Power actually works better against all medium and small guards instead of not against them in the last three episodes of the classic edition for getting past them undetected. As the gun turret segments are easier to deal with obstacles, and prevent the gun from overheating just a bit because of the better lightning, Murray is able to fire his tank faster/ more accurately against other tanks, and the spinning log challenge mini game controls are better where you probably don't need the hover pack to help keep Bentley safe from the water better. Yet I do like the dark atmosphere lightning tones just a bit where in both versions of Sly 3 Honor Among Thieves disappointedly enough the lightning is too bright most of the time in environments for my taste.
4:35:43 pain.
4:35:40 that has happend to me so many times.
Sly Cooper 2: Band of Thieves
I completely forgot i had this game lol
okay, im just wondering why you kept slamming the guards when you didnt fully pick their pockets which wouldve gotten loot to sell to help with the buying of the power ups?
Que tanto te tardas para terminar ese episodio
Why don't you use the Voltage Attack move against the guards in detection moments as it's an instant kill move, and it's less noisy than the stealth slam move when dealing with other guards close by for stealth purposes? I mean I hope for the rest of this long play you go back and get the treasures you missed in previous episodes once getting the paraglider of course. :D Or do you not like instant kill attacks, and prefer some combat action in games not preferring stealth unless necessary?
So strange how Sly 1 is like 4 hours and Sly 2 is closer to 12. Damn.
This is like how Uncharted 1-2-3 are 7 hours on average and then Last of Us 2 is 20-25 hours.
ya i just watched the sly 1 one and was surprised they got through it so fast. it was like my 1st PS2 game so it took me a bit to get through, but dang. and i don't think i collected all clues when going through levels - i'm pretty sure i left it until i beat the game then got them. would have helped a lot to have those powerups i think.. Sly 2 was my favorite of them all - i replayed it several times
1:19:31 Carmalita's lipstick is gone.
Visual oversight glitch I guess?
As a Lil kid I never got to beat this game ima watch it and see how it ends because 10+ years later I still wanna knoe
gracias me faltaba algunas botellas en la 1eera mision saludos me suscribo
9:22:03 sly what happened to that guy
Can you do sly 3 honor among thieves next time
Yes
Thanks
Sly cooper se le levanta la gorra ebel minuto: 14:06
I wish theyd play this at GDQ but its clearly way too long of a game. Bravo to the developers for that though.
I think the only sly games likely to get into speedrun events like GDQ or ESA are 1, which has been in them a fair few times iirc, and *possibly* 4, though that would definitely be stretching it.
I love the game sly cooper this is david merrill
Uhhhhhhhhh… 1:02:17 what did you do?
There was a LOT of glitches in the game
lol at 1:02:00
The tank mission is the worst mission ever
5:21:24 SUCKAS
Ja grajem w sly2 demo hidden demo in ratchet and clank3 up arnel arsneal🐬😈😡💩😈💩😡🖕🏿💤🕊🤑
1:40:02 the dress code says
Ninguém e br
RICO DE MATA google kita the house 🏠🏡🏠🏡🏠🏡🏠🏡
11:04:11 lol
Love sly 2 my favourite sly game in the series 👍🏼👍🏼👍🏼