Thank you for your work! this is an extremely quick and aggressive system. I find it highly attractive because it allows such engaging battles resolved far closer to a real life time expenditure than any other system I have ever encountered. Well done!
Some people dislike the large numbers of dice used in Sharp Practice. To me they represent well the ‘feel’ of musket fire - a drizzle of shots, clunking onto the table, will they hit the target?
I'd agree. The number of dice represents the vagaries of black powder weapons. It makes average results more likely but does also allow the odd great shot or dreadful volley.
I reckon we adopt the use of 2D casualty pieces ( ie cookie cutter shape ) . I believe it would add more to the Death and carnage look of damage to the Game Table scenery as the battle runs across it
Thank you for your work! this is an extremely quick and aggressive system. I find it highly attractive because it allows such engaging battles resolved far closer to a real life time expenditure than any other system I have ever encountered. Well done!
Some people dislike the large numbers of dice used in Sharp Practice. To me they represent well the ‘feel’ of musket fire - a drizzle of shots, clunking onto the table, will they hit the target?
I'd agree. The number of dice represents the vagaries of black powder weapons. It makes average results more likely but does also allow the odd great shot or dreadful volley.
I mean the sound of dice falling is literally a little like musket fire.
Sounds great! I'm looking forward to hearing more about it.
thanks where do you find the figures
Nicely done clear and easy to use systems
Great video Nick.
If a group is partially obscured by a building, e.g. peeking around a corner, how are shots, which are directed towards them, allocated?
Are kills removed from the table? Pretty sure they are, but don't see it written anywhere.
I reckon we adopt the use of 2D casualty pieces ( ie cookie cutter shape ) . I believe it would add more to the Death and carnage look of damage to the Game Table scenery as the battle runs across it
Rusty Gold, excellent idea!