The ice golem was more of a troop that isn’t discussed much, atleast as far as I’ve seen. That doesn’t mean it’s not used, I see it pretty often, even I use it. However I included it anyways because it was starting to feel like it’s forgotten sometimes.
Made a whole account for super hog riders because it was the first super troop I had ever heard of so I did that and I love using them so much with a rage gem it's beautiful
Most super troops are heavily underused simply because super wall breakers and sneaky goblins are the best super troops in almost every situation. If we had a third slot, there would be more people using other super troops
Seeing the reduction in HP boost by Apprentice Warden its clear people don't realise how good a support of a troop Apprentice Warden is ... Grand Warden with life gem can boost HP but ut has a cap ... AW on the other hand has no cap!
It's only good with root riders. Useless with air. Most squishy ground armies like hybrid prefer the life gem instead of apprentice warden. Supercell knew it's not used outside root riders so nerfing it won't matter much.
@@Lucy_595 not just Root Riders, the AW boosts hp of anything in its radius! for example during a Ice Golem King Queen dive with an AW .... I've seen them last a lot longer with the boost What Supercell did is screwing up the good stuff! if they care so much why not nerf the Edrags?
@@Rome.s_Greatest_Enemy Those are very specific situations. Any good player knows it's the heroes and equipments that are broken and not any individual troop. Wanting an e drag nerf is something a lower townhall would say who has no idea about th 16 gameplay.
@@Lucy_595nah man, it's used in super bowlers which is the 2nd most used ground attack in top 100 global. and it's used in super skeles, which are stupid broken at the moment
Valks have always been one of my favourite troops to use, especially after training doesn't take resources she has been a go to with ice golem and normal golem, especially with the apprentice warden + warden rage gem they clean up so fast and the ability to tank + take care of multiple defences make them a force to be reconned with
@@hell1942 since I unlocked them I kept using valks + 2 golem with a few healers for queen walk. My strategy is to use queen for pathing on one side, like 2/3 valks to help path on the other side of the queen then send it all in after I get enough of a path clear. Later in the ths get up to the wall wrecker and preferably the log launcher and switch 1 golem for the ice golem and some valks for like 2-3 head hunters and 1 apprentice warden. Currently at max th (rushed after th 12 so still not maxed out but can still do 1 th lower than mine maxed out and guarantee the 2 star
Well Valkyries got indirectly buffed as their th15 and th16 levels were released since their stats are increased by an absurd +400hp per level and decent dps increase.
I was just upgrading my grand warden a few days ago and I decided to use an apprentice in his place, but the apprentice extends the lifespan of certain siege machines, making him even more useful than I previously thought
1. Ice golem is always a viable option as a support troop. Only 15 housing space with 4000 health, has a large freeze that can proc even if the golem is flinged by spring trap. I bring 1 in my barch army, and back in th14 when I don't have root riders, I even bring 2. Its freeze effect is kinda unstable but still good. 2. I still see a LOT of people using hydra to attack my base. It might not be as popular as rr, but definitely isn't a rare troop to be seen.
I think main problem fr less usage of all the super troops is the cap of how many super troops u can boost at a time. IMO they should remove the cap on how many super troops u can boost at a time. But only put the cap on how many super troops u can use in an army.
Super witch will get a buff . I use them . I 3 starred a th 13 using only queen they are powerful but as you said they are slow. Edit:attacking from th 12.
after recent buff and hero equipment the super witch is really strong i 3 star anything with them. bring 6 lightnings 1 eq to take out key buildings, warden walk one corner with rage gem, siege barracks and king on the other corner, place 4 super witches and queen in the middle. go through the town hall with ability and path to eagle artillery with jump and royal champion. root riders work best in cc cause they can join your army and path through walls easily
clash of clans has removed the spawning delay for super witch now, and has also made it so that she immediately summons a big boy after the first one dies, and can do this any number of times through the attack. I hope these changes help her to become better at saving time fail.........it is one of my most favourite troops
if the supercell adds the poweful beasts in the clan capital.. that the entire clan troops gathered to fight with that monster... that would be a next level goosebumbs to me🔥🔥.. it may sounds like some other game's feature.. although this freatue in the clash of clan would be really interesting.. according to my opinion.. what you guys think..🤔🤔😁😁😂😂
Am I do only one using her to funnel? Like, she can destroy those mines and pumps outside for your army.. also, the fan art and clash-a-rama just seems to make her more fun in my basement
@@Chu_Chu_CHUMIMIN_Fridge The really weak and lazy complained about th15. I thought it needed more defense personally. A max base SHOULD be hard to 3 star
for super miner and hog rider. one of the only reasons they are available at th 13 is that. their fast ability and heightened stats makes it very easy to overwhelm th bases where the only decent splash damage was the eagle artillery. even then that thing took way too long to do damage. so to balance those troops. supercell introduced those troops at the th were you get the best splash damage defense i would say. the scattershot. but then it required braincells. in which none of the coc players want to use
its funny his first 2 troop he says i use in my regular attacks with a ice golem super witch pekka super wizards healers and a few smaller troops to fill my camp my exact amount is 2 ice golems 2 super witches 3 pekkas 5 super wizards 4 healers 2 wizards and 1 archer 3 bat spells 4 earthquake spells and 4 freeze spells and a siege barracks im as of right now a TH 13
The ice golem was more of a troop that isn’t discussed much, atleast as far as I’ve seen. That doesn’t mean it’s not used, I see it pretty often, even I use it. However I included it anyways because it was starting to feel like it’s forgotten sometimes.
Cool vid bro
Now do OVERRATED troops next
e-drags are definitely gonna be there
@@gomer691only
@@gomer691they better be the top of the list. They’re straight garbage.
Are there any though? If its not good people wont use it
@@oliver-04 e drags. They suck but people use them because they’re easy
Half of the units mentioned I use, it's so nice to hear people talking about them. Ice Golem, Super Witch and Apprentice Warden are so much fun.
You know it's going to be a good day when Havoc uploads
Clan capital troops are pretty fun
Made a whole account for super hog riders because it was the first super troop I had ever heard of so I did that and I love using them so much with a rage gem it's beautiful
Most super troops are heavily underused simply because super wall breakers and sneaky goblins are the best super troops in almost every situation. If we had a third slot, there would be more people using other super troops
I pushed to 5679 cups without super barbarians ;)
Using Super Witch Smash at TH13 rn. They're hella fun and with a few clean-up troops and a little bit of practice you won't time fail trust me.
Using it at TH16. I am getting back to back three stars in legends league. shit is broken af. and so fun to use since the buff
But the biggest issue with super witch smash is time fail.
Nah ! Root rider's feet pics 🤣🤣🤣
Send pls
@@coolawesomemaxwtf
Clash universe likes to simp feets like archer queen and root rider but havoc never archer queen FEET!
@@Grootdareally? Clash universe used to simp archer queen feet for real.
@@coolawesomemaxcmon man 😂
Seeing the reduction in HP boost by Apprentice Warden its clear people don't realise how good a support of a troop Apprentice Warden is ...
Grand Warden with life gem can boost HP but ut has a cap ... AW on the other hand has no cap!
It's only good with root riders. Useless with air. Most squishy ground armies like hybrid prefer the life gem instead of apprentice warden. Supercell knew it's not used outside root riders so nerfing it won't matter much.
@@Lucy_595 not just Root Riders, the AW boosts hp of anything in its radius! for example during a Ice Golem King Queen dive with an AW .... I've seen them last a lot longer with the boost
What Supercell did is screwing up the good stuff! if they care so much why not nerf the Edrags?
@@Rome.s_Greatest_Enemy Those are very specific situations. Any good player knows it's the heroes and equipments that are broken and not any individual troop. Wanting an e drag nerf is something a lower townhall would say who has no idea about th 16 gameplay.
@@Lucy_595 its not about being lower or above .... what I'm saying Supercell always nerfs the good stuff
@@Lucy_595nah man, it's used in super bowlers which is the 2nd most used ground attack in top 100 global. and it's used in super skeles, which are stupid broken at the moment
Nah broooo
Ice Golem such a key troops in lots of the strats, especially when you are playing non-flying troops. Free freeze
15 housing space is not free brada
@@SUTH_33 while it is not actually free, but you got 2in1 deals on ice golem, Tank and free freeze
@@SUTH_33 ofc it has to cost SOMETHING you dork
Ya it's awesome troop
Super Witch does more dps than the big boys. Although you did say damage which is true, but as far as dps goes the witch takes the lead. 2:20
Valks have always been one of my favourite troops to use, especially after training doesn't take resources she has been a go to with ice golem and normal golem, especially with the apprentice warden + warden rage gem they clean up so fast and the ability to tank + take care of multiple defences make them a force to be reconned with
Th?
@@hell1942 since I unlocked them I kept using valks + 2 golem with a few healers for queen walk. My strategy is to use queen for pathing on one side, like 2/3 valks to help path on the other side of the queen then send it all in after I get enough of a path clear. Later in the ths get up to the wall wrecker and preferably the log launcher and switch 1 golem for the ice golem and some valks for like 2-3 head hunters and 1 apprentice warden. Currently at max th (rushed after th 12 so still not maxed out but can still do 1 th lower than mine maxed out and guarantee the 2 star
I've been using the ice hound alot as part of my loot raiding it works nicely as a tank & extra spell
Havoc isn’t pregnant but he always delivers 😅😅😂😂
How clever 🙃
That was smooth
okay, I'm stealing this
if I knew where he lived he would be
wtf
Well Valkyries got indirectly buffed as their th15 and th16 levels were released since their stats are increased by an absurd +400hp per level and decent dps increase.
Oh my God 8:51 is a clip of my Lalo attacks with Ice hound posted recently 😂🩵
I was just upgrading my grand warden a few days ago and I decided to use an apprentice in his place, but the apprentice extends the lifespan of certain siege machines, making him even more useful than I previously thought
1. Ice golem is always a viable option as a support troop. Only 15 housing space with 4000 health, has a large freeze that can proc even if the golem is flinged by spring trap. I bring 1 in my barch army, and back in th14 when I don't have root riders, I even bring 2. Its freeze effect is kinda unstable but still good.
2. I still see a LOT of people using hydra to attack my base. It might not be as popular as rr, but definitely isn't a rare troop to be seen.
Super witches with the warden nuke is no joke;just that it is less used
Havoc always puts out informational and entertaining content
yo havoc i legitimately use every troop in this list daily 😂
Ngl, as a th12 guy, I use both troops ICE GOLEMS & SUPER B**ch*s for wars & they are just too overpowered (as compared to my e-drag spam army).
E drags are actually harder to use for the average player when it comes to 3 starring a base, no wonder ice golems work better for you.
Ya it's so fun to use S B**ch*s🥵🔥😌
Super witches are my current go to troop to use at town hall 14, they are so strong and never get talked about
It’s always a great day when havoc uploads❤❤
Its always a good day when Havoc Uploads
Hydra is my go to army from th13 and still using in th15 its easy 3 star for with 98% hit rate
I like how they always nerf ground attacks if they are to strong but never nerf air attacks
2:50 Thousand yard stares
Lmao 🤣
Love your clash of clans videos 💛💛💛
I don't get why ice gollem doesn't have faster movement speed
Balancing
Its a golem
ice=slow
I would like to use dragon riders in th 14, what army is recommended with them?
I think main problem fr less usage of all the super troops is the cap of how many super troops u can boost at a time. IMO they should remove the cap on how many super troops u can boost at a time. But only put the cap on how many super troops u can use in an army.
I have been using QC supercharge superhog hybrid paired with battle drill since TH13 and it's so good on Th14 too
Super witch will get a buff . I use them . I 3 starred a th 13 using only queen they are powerful but as you said they are slow.
Edit:attacking from th 12.
Can't wait to watch this later
thanks for still making such cool and interesting coc videos
Appreciate the weekly uploads!❤.
i like how casually super witches appear on this video and im using it in all my attacks before this videos release HAHA
You should make more Clash Royale/Clash of Clans things only OG remember
after recent buff and hero equipment the super witch is really strong i 3 star anything with them. bring 6 lightnings 1 eq to take out key buildings, warden walk one corner with rage gem, siege barracks and king on the other corner, place 4 super witches and queen in the middle. go through the town hall with ability and path to eagle artillery with jump and royal champion. root riders work best in cc cause they can join your army and path through walls easily
the problem with dragon rider was his death damage area considering it's a ranged troop
Havoc: Valkyrie is considered the worst troop for a long while now …
Me who went through maxing TH-8 to TH-11 with Valkyries: Daym!
Havoc is one of the most entertaining ans education supercell creators and I really appreciate your work although your not gonna see this likely❤
I feel the resurgence of Valkyrie in high Town Halls, starting at TH12 because of Overgrowth Spell.
I want to see havoc recording video with face cam , just want to see havoc explaining and expression
Bro i came to ur video after a long time and ure still as good at it as ever
I don’t use Super Witches often, but they are fun when I do. 😁
if they revamp the Dragon Rider like it shoots missile from its mouth when it dies to the building, that would be cool
aboyut the superwitch thing... yesterday. it hurted my feelings when i saw i got 3 starred
the valkyrie is probably one of my favorite troops thematically and gameplay wise but i never use her
Just started using super hogs and yeah they are amazing w miners and hogs!
The topic of this video should be the underrated 7😎
I actually as a th14 have saved comps using all these troops to varying degrees. Except Valk. I don't use her past like th11.
clash of clans has removed the spawning delay for super witch now, and has also made it so that she immediately summons a big boy after the first one dies, and can do this any number of times through the attack. I hope these changes help her to become better at saving time fail.........it is one of my most favourite troops
I usually see people using valkries but I hadn't seen any single person using super valkries😂😂😂
Listen to this on low vol b4 bed nhl the super witch one got me off guard
First
yo what song was playing in the background that was a legit vibe
trust me as a casual dragon rider attacker its indeed the best for air attack
if the supercell adds the poweful beasts in the clan capital.. that the entire clan troops gathered to fight with that monster... that would be a next level goosebumbs to me🔥🔥.. it may sounds like some other game's feature.. although this freatue in the clash of clan would be really interesting.. according to my opinion.. what you guys think..🤔🤔😁😁😂😂
Under 20 mins guys👇
Hello
First 20 seconds
Me too
Super hogs are too op , but take much housing space 😢
I rushed TH 11 so I could unlock the super witch at 12. Been using her ever since non-stop 🥰
Tbh ice golems with bats at th11 can easily 3 star any th11 base and 3 star almost every single th12 base, unless it has 3 multi tower infernos
Havoc what’s your opinion of RR honestly
No way ice golem underrated 😂
It's used in lot of sui attacks or smash
I use icegolems all the time to tank for my troops and have a early big freeze
More ranking videos pls
Have you all wonder why archers have lipstick over the years of animations?
Whenever I deploy the Archer Queen, I deploy an AW next to her.
i love playing super witches with healers its really fun
Justice for wizards no one talked about it not even in this video.
Ice golem is very import in attack when you want to hero dive
The ice golems are like the middle child of the game
Am I do only one using her to funnel? Like, she can destroy those mines and pumps outside for your army.. also, the fan art and clash-a-rama just seems to make her more fun in my basement
Ive been using full valk armies for years now
Back in the days i used to play with witches and valkyries 😂
the editing is better here, than the lqst vid
I’ve seen this clip many times, where’s the full vid??
ice hound isn't that much used because the freeze last for way too few seconds, way less than ice golems. its nit underrated its just bad
not just freeze, but freeze + ice pops
Havoc knew what he was doing 😏
8:19 Rip blimp😢
Finally.. valkery is raise again.. thanks to RR ❤
i always use ice golem, like a must have in every army
All troops work because supercell removed ALL defense for a max th16…. Its pathetic
No it's because of root riders
@@BASON_AKERTON The game is completely defenseless
@@dabec7463people were complaining that TH15 was too defensively overpowering.
And th16 is defensively weak.
Maybe TH17 will be the one to balance it.
@@Chu_Chu_CHUMIMIN_Fridge The really weak and lazy complained about th15. I thought it needed more defense personally. A max base SHOULD be hard to 3 star
@@dabec7463exactly, when people say it’s too hard…. Isn’t that like the fucking point of a strategy game’s end game?
for super miner and hog rider. one of the only reasons they are available at th 13 is that. their fast ability and heightened stats makes it very easy to overwhelm th bases where the only decent splash damage was the eagle artillery. even then that thing took way too long to do damage. so to balance those troops. supercell introduced those troops at the th were you get the best splash damage defense i would say. the scattershot. but then it required braincells. in which none of the coc players want to use
Dragon rider is op in CC at Town hall 8 with dragon zap
In our clan, we always donate ice golems in cwl
Super hog rider can 3 star in the playground of super troups in each and every way you can just spam them
My whole clan actually uses Ice Hounds for war defense
10 years🗿, 1.3 million subscribers 🥲
Finally found your base😁
This video is underrated
IT JUST STARTED
We need the ice dog to be 35 housing space so I can use it aging higher up
super witches are a part of my main army for 1y now
"Let's do this" Is back
its funny his first 2 troop he says i use in my regular attacks with a ice golem super witch pekka super wizards healers and a few smaller troops to fill my camp my exact amount is 2 ice golems 2 super witches 3 pekkas 5 super wizards 4 healers 2 wizards and 1 archer 3 bat spells 4 earthquake spells and 4 freeze spells and a siege barracks im as of right now a TH 13
0:32 raviety
Walkyrie/Rootrider-Spam SLAPS
TH13, 20valk, 2 yeti, 2 Bdragon, 4HH and 4 healers and then 2 rage, 2 heal, 2invis and a poison with log launcher clears almost every base no problem.
ngl, im one of those ppl that didnt know icehound existed