You don’t need to summon engraver in the first combo. Link off I:P and Lacrima for sequence. Use effect to fuse, you have 4 targets in grave, so you leave Lacrima for follow up
Good video, like what you did with the Pitknight Earlie, however linking both Diabellestar and Mu, does make your Mu prone to being bystial'd which would cut you off from your omni
Also you can grab Wanted, and then activate Hollowed and chain wanted to it. Since cards don't leave the field until a chain resolves you can still send Wanted, but if you're going for the Earlie line I can see why you wouldn't.
I have a question if you could help me out please! How would combos look like in this deck if you have combo pieces in your hand so you can’t get them from the deck and special summon them? Like any of the ash, poplar, oak, or flamberge pieces in your hand? I also don’t know how to play through hand traps ):
@coltonfarley5781 the only one that really sucks to open is poplar. If you open ash or oak you're fine. Open ash: just normal summon it without having to search it. Open oak: the effect of ash can summon it from deck OR hand. Same with flamberge, the effects can just summon from hand. As far as poplar goes, you kind of have to play in an awkward way. you'd notnal poplar and get temple, temple would play snake eye diabell to spelk/trap zone. You'd like poplar into relinquished anima, DONT use poplar effect because we need it in GY for the SE diabell effect. Then you SE diabell to summon itself and place poplar in ST zone. And then you can link SE diabell + relinquished anima into closed heaven and gain access to the full fiendsmith line. As for hand traps, it really depends on the hand trap. All of these lines fully invalidate nibiru because they either set up a negate before 5, or they just keep summoning through it. Maybe I'll make another video about how to play through other hand traps!
@@TheShady there are definitely plays through droll, shifter is the big killer, but still not a game over. It depends on the hand. I'll make another video on playing through hand traps
What I need are lines through droll and shifter ..
Here it is! Been waiting for this one! Keep it up man! I appreciate the awesome content!
Hey,
do you mind me asking, why you dont have ceaser on your decklist or endboard ? is it not better ?
great video !!!
You don’t need to summon engraver in the first combo. Link off I:P and Lacrima for sequence. Use effect to fuse, you have 4 targets in grave, so you leave Lacrima for follow up
Good video, like what you did with the Pitknight Earlie, however linking both Diabellestar and Mu, does make your Mu prone to being bystial'd which would cut you off from your omni
Also you can grab Wanted, and then activate Hollowed and chain wanted to it. Since cards don't leave the field until a chain resolves you can still send Wanted, but if you're going for the Earlie line I can see why you wouldn't.
Thanks
Do you have a combo with snake-eye ash+diabellstar?
you should put flamberge in the Earlie zone
I have a question if you could help me out please! How would combos look like in this deck if you have combo pieces in your hand so you can’t get them from the deck and special summon them? Like any of the ash, poplar, oak, or flamberge pieces in your hand? I also don’t know how to play through hand traps ):
@coltonfarley5781 the only one that really sucks to open is poplar. If you open ash or oak you're fine. Open ash: just normal summon it without having to search it. Open oak: the effect of ash can summon it from deck OR hand. Same with flamberge, the effects can just summon from hand.
As far as poplar goes, you kind of have to play in an awkward way. you'd notnal poplar and get temple, temple would play snake eye diabell to spelk/trap zone. You'd like poplar into relinquished anima, DONT use poplar effect because we need it in GY for the SE diabell effect. Then you SE diabell to summon itself and place poplar in ST zone. And then you can link SE diabell + relinquished anima into closed heaven and gain access to the full fiendsmith line.
As for hand traps, it really depends on the hand trap. All of these lines fully invalidate nibiru because they either set up a negate before 5, or they just keep summoning through it. Maybe I'll make another video about how to play through other hand traps!
@@SuperInsaiyan18 Bro, thank you so much. The video of the hand traps would do me and others so well. You are actually the best!
We need that fire king my boy
@@truegrit9202 it's already recorded and going up on monday
@@SuperInsaiyan18much appreciated
How to play through shifter and droll... i thnik then is GG.. shifter definitely
@@TheShady there are definitely plays through droll, shifter is the big killer, but still not a game over. It depends on the hand. I'll make another video on playing through hand traps
@SuperInsaiyan18 I'll be waiting
I need deck profile bro...please ..awesome
@@PatoCruz-i1e it's already up on the channel
rabbit is not worth it to play a mid trap
it literally equates to a spell/trap pop AND a summon negate... How is that not worth?
@ rabbit is fine but trap is a brick imo. Diminishing returns when you have full combo and ip is better then you have bad combo