Check out my Patreon (asset files, scenes, and more): www.patreon.com/osong Not a fan of subscriptions? Get the assets directly from my Gumroad page - osong.gumroad.com/l/QTThb See the full playlist in the series :ua-cam.com/play/PLwiP9Y2SCvQgZoTaY0e3DjR0CzltC3yUB.html Thanks for watching! Don't hesitate to leave a comment with suggestions and ideas. my socials: twitter.com/oossoonngg instagram, tiktok: @oossoonngg
The for each in this setup seems not necessary, because u dont use any attributes from this(iteration). The copy and transform have a special prim attributes that can export if checked "copynum" that one can be used for random colorizing and for randomizing the noise in the vop. 👍so i think u can skip connectivity and for each. 🙏
I was mostly referring (well, in my mind at least, commented on that at 6:25 mark) to the situation where you might have to sort points per primitive, or be specifically dependent on actual point number for the VOP to work properly. In this particular case it is redundant though, you are right.
Check out my Patreon (asset files, scenes, and more): www.patreon.com/osong
Not a fan of subscriptions? Get the assets directly from my Gumroad page - osong.gumroad.com/l/QTThb
See the full playlist in the series :ua-cam.com/play/PLwiP9Y2SCvQgZoTaY0e3DjR0CzltC3yUB.html
Thanks for watching! Don't hesitate to leave a comment with suggestions and ideas.
my socials: twitter.com/oossoonngg
instagram, tiktok: @oossoonngg
Such an awesome series, really. One of the best out there. Att VOP is the magic key to MoGraph in Houdini. So glad I found this. Thank you!
These videos are really helpful, I am trying to get hang of Houdini, coming from C4D it becomes a challage often, thank you for sharing, cheers!
Switching to another app always comes with the pain of fighting the familiarity of old one. But in this case i think it is worth it.
The for each in this setup seems not necessary, because u dont use any attributes from this(iteration). The copy and transform have a special prim attributes that can export if checked "copynum" that one can be used for random colorizing and for randomizing the noise in the vop. 👍so i think u can skip connectivity and for each. 🙏
I was mostly referring (well, in my mind at least, commented on that at 6:25 mark) to the situation where you might have to sort points per primitive, or be specifically dependent on actual point number for the VOP to work properly. In this particular case it is redundant though, you are right.