Displacement Along Normal, For Each Loop - Houdini Attributes and VOPs ep. 3

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  • Опубліковано 27 жов 2024

КОМЕНТАРІ • 6

  • @oossoonngg
    @oossoonngg  Рік тому +2

    Check out my Patreon (asset files, scenes, and more): www.patreon.com/osong
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  • @philippwelsing9108
    @philippwelsing9108 Рік тому

    Such an awesome series, really. One of the best out there. Att VOP is the magic key to MoGraph in Houdini. So glad I found this. Thank you!

  • @ifaisalstudio
    @ifaisalstudio Рік тому

    These videos are really helpful, I am trying to get hang of Houdini, coming from C4D it becomes a challage often, thank you for sharing, cheers!

    • @oossoonngg
      @oossoonngg  Рік тому +1

      Switching to another app always comes with the pain of fighting the familiarity of old one. But in this case i think it is worth it.

  • @antoniopepe
    @antoniopepe Рік тому

    The for each in this setup seems not necessary, because u dont use any attributes from this(iteration). The copy and transform have a special prim attributes that can export if checked "copynum" that one can be used for random colorizing and for randomizing the noise in the vop. 👍so i think u can skip connectivity and for each. 🙏

    • @oossoonngg
      @oossoonngg  Рік тому +1

      I was mostly referring (well, in my mind at least, commented on that at 6:25 mark) to the situation where you might have to sort points per primitive, or be specifically dependent on actual point number for the VOP to work properly. In this particular case it is redundant though, you are right.