So proud of Tom! Very surprised with the results. Terrain, PV, deployment all seemed to favor the clanners. Not sure what to take from this other than it was fun to watch! The production value of these is getting really high!
Thanks man - luck of the dice to some extent, and a mission which benefitted comstar. The large hill also probably influenced the clan’s movement towards the left flank
@@thomberg3457 Luck is always there. Managing it is what its all about. And you did! Congrats. Use those luck rerolls early next time ;) I'm still trying to figure out how to paint my com guards. Yours look great.
Well thanks Thom, I'm not going to be able to get the image of a fat round mech wearing a trench coat with a crotch-mounted laser outta my head now whenever I hear the name Flashman. 😄 Great battle report as usual fellas! Love watching these videos. I was a late backer to the clan invasion kickstarter and I'm getting anxious to paint these new mechs. Hope they can deliver this spring. Take care!
You guys have upped the production quality again with the extra camera angles. Looks great. The cameras really show off that terrain and the units. I've been struggling with getting my Comstar white units painted right, although I've tried following Tom and CamoSpecs guides/methodology on it (there's a few options from CamoSpecs videos, and I've tried them all). Finally got somewhere using GW Wraithbone primer, Vallejo Off White base coat, GW Apothecary white contrast paint, a thin wash made from GW Basilicanum grey and a final dry brush with Vallejo Off White again. The Apothecary contrast paint really isn't the time saver the other contrast paints are though. I have to take the time to apply a moderately heavy amount, and then use a clean brush to carefully wick/wipe it away from the flat panels and areas I don't want shaded. Otherwise the whole model just goes a light murky grey. It's also not really dark enough to get the distinct panel definition that Tom's got there with the zenithal and dark wash (pin/panel washing?). It doesn't help that I'm painting MWO derived FDM prints either, the detail definition on those new CG minis looks much better for painting.
Joric -- are you on Facebook at all? Painting these Comstar units was a really time-intensive process. Colonel Matt Steiner gave me some great advice as well with a drybrush step after washing. There is not much you can do with FDM prints in my experience, not going to sugar coat it. Some primers help out because they are 'self levelling' but that's a pretty minor effect from my experience. My process is this: - zenithal base (works wonders with white) - dark wash all over (makes it easier to dry brush and panel highlight later to not leave unwashed panel areas) - drybrush white - panel highlight (takes forever) - jeweling, weapons, details One of the tips I found out after the fact is to NOT use pure whites and instead use off-whites which have better pigment coverage, and then do some strategic pure white edge highlights. Happy to talk through the painting any time!
@@thomberg3457 Cheers Thom. I've got a facebook account, although I'm rarely on there. No airbrush or experience with one, so the zenithal base is out unfortunately. I have been using off-white as the primary colour, but I'll definitely try using a pure white for highlights. Doesn't look like any of the Catalyst minis will be available here in Oz until at least April, and there's no getting around the drawbacks of FDM. Although I was surprised at the level of details I can get with my Ender 3 V2. Certainly no worse than the moulds and solder casts I used to make as a kid, and lead free!
@@Joric78 ha amazing! Yeah an airbrush helps a lot especially with fdm layer lines. I’ll try to put together a tutorial as well but the key is really just patience and thin layer buildup.
Awesome video, as usual. Lore-wise, Clan Wolf won both of their objectives. The Ghost Bears won one of theirs, the Falcons came close but did not achieve either of theirs. The rest got pretty much curb stomped.
If I remember right, clan Wolf opted to wait 5 days after the battle had begun, making them the last clan with forces on the ground. They spent those 5 days analyzing the fighting and opted to bring more energy weapons on their mechs so they wouldn't run out of ammo like the Steel Vipers did.
@@brianhenry152 They certainly bid the way they did on purpose to drop later in the trial. Ulric pretty much engineered the whole thing as referendum on Warden vs Crusader ideology and was certain that most of the other clans would get dashed against the rocks of their own "honor". Ulric didn't need to learn from the early battle; he'd already learned those lessons from the Dragoons and from the early invasion and well understood how Comstar would take advantage of Clan rules of engagement. Prior to the battle, he even flat out told the other clans to prepare for longer engagements and to focus on logistics and energy-based loadouts, *certain* they'd ignore him and do the opposite out of spite and hubris. In the meantime, he and Natasha had good supply lines and extended engagement configurations on their equipment well in advance. The Wolves won because they understood what they were up against and planned practically rather than dogmatically from the beginning. The other clans lost because Ulric understood what *he* was up against politically.
Great game! The editing skills deployed are excellent! I love the indicators used in the Battle Cam to help visualize where the different units involved are. I also enjoy the sound editing especially the use of special effects and key use of music to help build tension going into various rolls and situations. Thanks for the continued hard work and the extra level of effort!
Fantastic Paintjob in the ComGuards. I was really stopping the Video to get my eyes in the available selection - great paintjob! I really like the approach of getting your force by a random Table and not picking your favs. (edit: I'll never try again to comment using my cell again. Autocorrection butchers foreign languages in a funky way)
A nice and bloody Battlereport for both sides. After the killing of the Warhammer i tought it was over vut the Comguards pulled some nice dicing up their sleeve. I like the new cams too, only the Handcam sometimes a little bit to shaky. Keep it with great content guys. Cant wait for the next one.
Still catching up on videos I've missed, and this is definitely one of your most entertaining battle reports ever! I kind of liked the random roles for mech assignments. The scenario forcing the clans to close was definitely important for balance. If the clans could have stayed at range this would have been a very different fight.
@@DeathfromAboveWargaming Yeah, the Battlemaster has always had "soften them up" long range and really wants to just sandblast you at medium/short. Still, an ER PPC is an ER PPC.
As always a great show. With all the recent stuff that has been released for this battle maybe there will be another world wide campaign like Isle of the Blessed where everyone can submit to a shared narrative. Would be cool. Thanks for another fun watch.
I have a sneaking suspicion that the next event like that will be the Battle for Terra, but you're right in that there's hope that with the success of the KS and rise of BT in general, we'll get a kick ass event this year.
From a fluffy standpoint the Battlemaster makes a bit more sense, it's essentially supposed to be a secure ride for a unit commander, most likely a battalion CO. So it's built for a bit of long range sniping and the ability to wreck light fast-movers that come in. I think it's pretty cool that y'all had fun with what is a more fluffy style of game. I always say in the FB groups that in my opinion there's not really a wrong way to play, but I've always preferred working around the quirks of building units that fit more in-universe than in a min-maxed calculation. (That's not a knock at all on your games or style, y'all are alongside Tex for my go-to YT Battletech channels for watching and recommending to new players.) Good game! Death to the Clans!
"It's called a Timber Wolf where I'm from." Hey, Inner Sphere can't be blamed that Clan Wolf decided to put Marauder arms on a Catapult and call it a new mech. Great job as always. EDIT: I have gone over the scene dozens of times, done pixel measurements, everything. I can firmly say that Han did indeed shoot first... ...At Cloud City. I don't know why everyone's going on about the Mos Eisley Cantina...
Excellent fight! It was a real nail biter. [Spoiler] I really thought Wolf's higher damage at range would have made it more one sided in favor of the Wolf, but Comstar really pulled through. It was a really fun battle to watch.
Noooo! my poor clan wolf~ aside from that, amazing match to watch! I needed this haha, great game guys thx as always for the content and entertainment! I've no idea about copyrights or that stuff but some timothy seals on low during the majority of play would just make it even better, imo~
As soon as the Urbie entered the field, all efforts of Clan wolf were doomed! :D On a more serious note, 10 turns to cross a 48" map sounds like a near impossible task for me.
For the Lucky rule clarification, with the Battle Lance - it does say there is a limitation per turn, just per scenario dependent on unit size +2. My local club has always played, 1 per mech per turn and you could essentially lucky everything in 1 turn.
Thanks for this - Yah I could have sworn there was a tighter restriction. I’ll say being able to reroll hits for the entire formation in a single seems just nuts to me. Rerolls in any game are just so powerfully tide turning.
@@DeathfromAboveWargaming yes, but I have seen that come back to bite the battle formation later on. I had a game during a critical turn 4 that I spent 70% of my lucky rerolls on, did some good damage from the horrible rolling I had prior too. As the game wore on, I ran out of lucky's in turn 8. As they say, you are not suppose to come back with ammunition, spent all my reroll's early on and needed them in turn 9 for a critical roll to seal the victory and lost it.
Frederick Steiner had a part in planning this operation. Let's take a long hard look: First strike was done by Inner Sphere AT EXTREME RANGE. Think on that. Both Timberwolfs were pretty ineffective. The BattleMaster was the first IS Mech to die. Seriously, the amount of criticals! This battle has that grumpy one eyed bastard's fingerprints all over it.
Thom does have his good dice days, but my main fear about opponents like him is that he's tricksy. I know he could bait me into dumb moves at least for the first few games.
One of the best fights I've seen you guys have. Just wish you guys did have a black knight, as much as I like playing the Marauder that Black knight with the Bowe knife hatchet is one nasty customer. Have to try playing some stuff out of that book my self.
So i guess Tom never got to play dress up. 😢 I was looking forward to seeing Mr Malthus. If you have the Supplemental Tukkayid pdf it has more expanded tables for Thom to roll on. Would end up giving him more options
Ok, so Lucky and the Battle Lance. First, you can reroll per point of Lucky _but_ the reroll stands (can't reroll a reroll). You can reroll one attack roll or one control roll per point per scenario. Where there's a restriction is in having a pilot with the Lucky SPA in a Battle Lance. In this case, the pilot with the Lucky SPA only gets a max of 4 rerolls in a scenario instead of having potential access to 10 (4 point Lucky SPA plus 6 points from the Battle Lance). Since this is predicated on the basic rules for attacks, you kinda have to house rule how it works with multiple damage rolls (which I think you already have). [Edit] In the end it didn't matter in that particular case because the Urbanmech sprinted and couldn't have fired in the first place.
BachicLitNerd over on r/Battletech did some experiments with the force building tables in BoT when it came out and found that for the most part, resulting forces wound up surprisingly balanced in PV/BV. CGL did a great job with this take on campaign force building and I'm betting it's going to show up in the new Brush Wars (formerly Turning Points) products. I'm hoping we'll see an Hour of the Wolf/Battle for Terra campaign book sooner rather than later and I'm betting it's going to look a lot like BoT (only about 3 times bigger). Everyone wants to know what the hell happened in Japan!
Great game.Gratz Thom. I was beginning to suffer from DFA withdrawal.Is Thom going to do a video on painting Comstar mechs? My only suggestion on next game,is to let the player pick the Lance or Star Commanders mech.I did mention Aarons video,Inner Sphere Battle Lance vs Inner Sphere Command Lance on Classic Battletech on FB. Looking forward to more videos.
@@thomberg3457 Yes please. I got two boxes of Comstar coming. I'd planned on doing contrast Apothecary White and a dry brush of Corax White which has turned out well on my Lyran Guard but I'm still not sure how it will look as the whole mech.
How do you guys pay the extra inch of movement per inch of level change, with such sloping long hills that get created by placing hills under the battle mat?
@@thomberg3457 For my shadowhawk I have a custom variant I took the standard 2H and the 2D2 and took the best of both called it a field refit, take the 2H remove 2 heat sinks and add the 2D2's extra mlaser and SRM2 or strip the extra heat sinks ans SRM ammo from the 2D2 and give it the 2H's armor, either way it ends up the same and I call it the 2Z2. The set variants on the random draw that doesn't matter, but I wonder if since I got the cannon character, if that means my variant is now a cannon variant as well? Is Aaron's Zeus variant cannon?
@@DeathfromAboveWargaming I opted for single wave 2 shipment, as I figured it would all have been here a year ago...I am dying in anticipation to get my stuff
Wolf secured all of their objectives by the end of the fight, Jade Falcon "tied", but the other clans got shown the door. If I remember correctly. Fun game! I'm trying to get into the tabletop games.
Thom skirts the PG rating for the channel once again! BTW, glad to see new music from you Maurice; now, get your kids back to the table and play more Alpha Strike 😀!
Like all Omnis, the Viper stands and falls with its configuration. The B, which is basically a Spider with actual armor packing a cER-PPC, is one of the most evil things one can bring to a battlefield.
ua-cam.com/video/-fiylYFzeqU/v-deo.html We call it a “pilot” die, which is paired with each damage point when you roll to attack. So, if I do 2 damage, I roll 2 red die, 1 yellow, and add the yellow result to each red. It’s a way to knock out several 2d6 rolls at once, and it can lead to bang/bust hitting, but also serves as our micro simulation for a pilots aim. It’s on or off.
I was curious about something as I was watching. I downloaded the BoT book, and I thought that the ComGuards had additional support in the form of conventional vehicles and infantry in addition to any mech forces they fielded. Was this just overlooked, or is there not a translation of this in Alpha Strike? I really like this battle report format, and the extra cinematics and targeting articles on the overhead map really add a lot! Keep up the great work guys.
I was talking to Aaron about this and I believe that the battlefield support points I could spend towards minion vehicles is what you are talking about? We did not play with the support points but will look into it more for the next one.
@@DeathfromAboveWargaming As I read it, you do technically get SP "automatically" and _can_ spend them on the "normal" stuff plus the conventional support stuff that IMO doesn't really have a place in AS. It is, however, optional. Artillery and the AS support works fine for Alpha Strike, but the game already makes using infantry and vehicles similarly easy to do. That being said, I've not tried the conventional support rules in AS yet. They may make sense 🤷♂️.
It's interesting how competitive Star League tech is with Clan tech using these rules. The battle was a bloodbath, but my goodness did the ComGuard do the Inner Sphere proud. Lore-wise, IIRC Wolf won an unqualified total victory, taking both objectives. The Ghost Bears I think got one win and one loss. I'm not sure about the rest. I believe that Vlad used the results to claim that Wolf wasn't bound by the Truce after he became Khan. Easy fix for the Vulture-Viper: use the IS's Dragonfly designation like a true ComGuard officer.
@@andreassweet1994 Other way around. Wolf won both, GB won one, JF came close but didn't get either. The rest were pretty much tabled with the Jags losing both Khans and their Loremaster to boot.
@@thomberg3457 Inner Sphere at War...more the macro level/ Succession Wars advanced version. Might be interesting to see how to visually use that structure to tell a story leading up to smaller Battleforce level and then Alpha Strike level videos. But those macro moves would bring about stresses to the lower level games causing mismatch or other possible scenarios. Increases complexity, but also increase depth of games with larger effects.
@@thomberg3457 Battleforce, Strategic Battleforce, and the Abstract Combat system are basically scaled Alpha Strike. For example, in Battleforce, a "unit" is an entire lance and the stats are based off of the composite Alpha Strike units. RAW, it's basically Alpha Strike with lance movement having the lance occupy a single hex. I play with a house rule that rolls up the AS stats into the lance so it basically plays the same as AS. They're very cool systems *but* I wonder how well they'd play on camera. At higher levels of abstraction (Strategic Battleforce and Abstract Combat System), units are just tokens. There's drama, sure, but gameplay is mostly resolving attacks of a stack of tokens in a hex. I've been toying with making some interesting lance-level Battleforce minis via 3d printing (4-6 mechs on a hex) but it's pretty tricky. Other than that, I don't see how to make those more abstract systems "pop" for a battle report.
well here we go.. We roleplayed a battle on Tukayyid, but it was ComGuard vs Smoke Jaguar. and we had 72 players, 36 per side.. The Galaxy sized, ie Regimental sized battle lasted 3 days and fully Financed Dominoes Pizza and Yoshinoya Beef Bowl for the quarter.
@@DeathfromAboveWargaming it was nuts but a lot of Jarheads really loved FASA Mechwarrior and Battletech. City tech was out but no one had AeroTech yet.
Just one note before I watch, in CBT I have seen this scenario played 5 (personally played once as clan wolf and lost at 18kBV2) times and clan wolf hasn't won yet so good luck. With the reason they lost being mostly because it is VERY HARD to get both objectives due to how the comstar objectives interact with the clan wolf ones.
@@DeathfromAboveWargaming we were using MegaMek so it only took about 2.5 hours actually per time. I hadn't tried it pre pandemic but I like it alot, no more cover/sightlines debates and it is alot faster.
Why wasn't Tom able to roll the Griffin or the Wolverine? Wouldn't it be better to replace the mechs on the table that he didn't have with the ones that he did?
Thanks E - solid yellow denotes that the mech sprinted. It reminds us they get a TMM bump and cannot shoot. Also in our optional rule suite, when you are in forced withdrawal and lose morale check you have to sprint full speed, so you’ll see them on mechs in forced withdrawal as well.
Are you sure being in water is considered the same as submerged? To me, submerged suggests the entire mech is underwater. While I dont have the books, I'd like to know how the wording for being in water is presented in other aspects of game play.
Good question - I will need to double check but I thought it said depth 1+. If you’re in D2 no one could shoot you from the surface, but maybe it was intended for underwater combat. I will check !
The underwater damage rule only applies to a unit that is completely submerged. 'To be considered underwater, a unit must be completely submerged. For ’Mechs, that means the unit must be in water at least 2 inches in depth,' page 35.
It's simple. Han shot first, that's why hes still alive working the outer rim systems. Greedo didn't clear leather in the original, that's why hes dead. Also, we learned a lesson on Monologuing from The Incredibles.
Ok, last one and I'll shut up. You guys have been consistently setting the bar for production value of Battletech battle reports, but these last few have sent them through the roof! So, in the tradition of me asking for more stuff, would it be difficult to keep the turn counter in the upper left when not in Battle Cam mode?
Yah that Urbanmech is a pretty silly entry in both of those lists. It should be other 30 to 35 tonners like the Panther 10K, the Falcon, the Firefly and so on. You're not going to deploy refitted Urbanmechs on a defense against the Clans, chart or no, unless you're in a static defense. As for the Flashman, it's the Comguard's/SLDF main fast cavalry bruiser. 75 tons, 13.5 tons of armor, 5/8 movement, 15 DHS, 3 Large Lasers, 5 Medium Lasers with one facing to the rear, 1 head mounted flamer, an Anti-Missile system, and an XL engine. It's fast, well armed, and a good partner for the Royal or Comstar BL-9 Black Knight. I'm interested to see how well the Elemental slayer Shadow Hawk and Comstar refit Warhammer do against the Timber Wolf cheese (though the B is kind of meh).
@@DeathfromAboveWargaming We should be so lucky. Between the delay in China, the weather, and our still broken PO, I'm thinking summer. Crossing my fingers I'm wrong though.
I started to follow you guys last week and liked very mush of the tree first missions, congratulations. Now I am seeing you playing alpha strike and it is ok, but it is not the same as classical. Will you stop playing classical?
we've been digging deep into Alpha Strike for the past year or so - it's a very compelling system to play and comes out great on camera. at some point I'm sure we'll start doing more classic again when we get the bug, but Alphastrike has been so rewarding to play. If you have never played it's definitely worth a look.
@@thomberg3457 thanks, i will try it. I am seeing your how to play series now. I miss the fine heat and damage control, but i understand the advantages of fast and easy play.
@@leandro3192 AS is definitely worth a look, especially for larger, company sized engagements where you get the real value of the abstraction IMO. If you like your skirmish games and 4-to-6 units a side, I think Battletech still works better at that scale _unless_ you only have about 45 minutes to play.
Hopefully future generations will study this batrep and new strategies will be developed, solely based on putting urban mechs behind hills too tall for them to climb. Which leads to victory because (mumbles) :)
These videos are what got me back into BattleTech.
@StevetheNPC I know. Last time I played was in 01 and I no longer have my old figures and only a few books.
Well, on the bright side the new minis are awesome!
@@DeathfromAboveWargaming yes they are. I currently have 10 clan Mechs.
Really liking the sky cam and AR overlay for showing what mech is where
Thanks! It took a bit to get all the effects to cooperate together haha
I love the fear in the voice "Its an Urban Mech.."
A flashman is basically an Urbie that worked out
Really underappreciated mech, too. Maybe my favorite heavy.
And became a pervert who stalks parks in a trench coat
That and the Crockett were the reason I got all the Comstar stuff from the KS. The new sculpts for those really shine.
Wish I could play with you guys. These fights look amazing with how good those paint jobs are.
Really digging the ComStar paint jobs.
Thanks man! They took way longer than I expected to panel highlight - so many little shapes.
@@thomberg3457 Well worth the efford. Can't wait to see some close-ups.
So proud of Tom!
Very surprised with the results. Terrain, PV, deployment all seemed to favor the clanners. Not sure what to take from this other than it was fun to watch!
The production value of these is getting really high!
Thanks man - luck of the dice to some extent, and a mission which benefitted comstar. The large hill also probably influenced the clan’s movement towards the left flank
@@thomberg3457 Luck is always there. Managing it is what its all about. And you did! Congrats. Use those luck rerolls early next time ;) I'm still trying to figure out how to paint my com guards. Yours look great.
@@briane8627 thanks! We just played another game and lucky was in play - you’ll
Be really excited when it drops
Well thanks Thom, I'm not going to be able to get the image of a fat round mech wearing a trench coat with a crotch-mounted laser outta my head now whenever I hear the name Flashman. 😄 Great battle report as usual fellas! Love watching these videos. I was a late backer to the clan invasion kickstarter and I'm getting anxious to paint these new mechs. Hope they can deliver this spring. Take care!
That makes two of us with the image burned in our minds
@@thomberg3457 Just saying check out the Mackie. We all need a mech with crotch mounted autocannon.
@@oldguycantgame I actually have a mackie mini!! Sounds like I gotta paint the ole trashcan up I guess
You guys have upped the production quality again with the extra camera angles. Looks great. The cameras really show off that terrain and the units. I've been struggling with getting my Comstar white units painted right, although I've tried following Tom and CamoSpecs guides/methodology on it (there's a few options from CamoSpecs videos, and I've tried them all). Finally got somewhere using GW Wraithbone primer, Vallejo Off White base coat, GW Apothecary white contrast paint, a thin wash made from GW Basilicanum grey and a final dry brush with Vallejo Off White again. The Apothecary contrast paint really isn't the time saver the other contrast paints are though. I have to take the time to apply a moderately heavy amount, and then use a clean brush to carefully wick/wipe it away from the flat panels and areas I don't want shaded. Otherwise the whole model just goes a light murky grey. It's also not really dark enough to get the distinct panel definition that Tom's got there with the zenithal and dark wash (pin/panel washing?). It doesn't help that I'm painting MWO derived FDM prints either, the detail definition on those new CG minis looks much better for painting.
I can tell you I suck with white - but I know Thom airbrushes which helps a ton with the smoothness!
Joric -- are you on Facebook at all? Painting these Comstar units was a really time-intensive process. Colonel Matt Steiner gave me some great advice as well with a drybrush step after washing.
There is not much you can do with FDM prints in my experience, not going to sugar coat it. Some primers help out because they are 'self levelling' but that's a pretty minor effect from my experience.
My process is this:
- zenithal base (works wonders with white)
- dark wash all over (makes it easier to dry brush and panel highlight later to not leave unwashed panel areas)
- drybrush white
- panel highlight (takes forever)
- jeweling, weapons, details
One of the tips I found out after the fact is to NOT use pure whites and instead use off-whites which have better pigment coverage, and then do some strategic pure white edge highlights.
Happy to talk through the painting any time!
@@thomberg3457 Cheers Thom. I've got a facebook account, although I'm rarely on there. No airbrush or experience with one, so the zenithal base is out unfortunately. I have been using off-white as the primary colour, but I'll definitely try using a pure white for highlights. Doesn't look like any of the Catalyst minis will be available here in Oz until at least April, and there's no getting around the drawbacks of FDM. Although I was surprised at the level of details I can get with my Ender 3 V2. Certainly no worse than the moulds and solder casts I used to make as a kid, and lead free!
@@Joric78 ha amazing! Yeah an airbrush helps a lot especially with fdm layer lines. I’ll try to put together a tutorial as well but the key is really just patience and thin layer buildup.
Great battle report guys. Loved the use of the random tables as it really added a good sense of fun and a bit of randomness to things.
Thanks! The randomness definitely made it fun!
Thanks for highlighting relevant mechs on the overhead view!
amazing right? I love the new multi-cam setup and reticles - really punches up the movement phase.
Well done. One of the best yet. Thanks
Thanks as always for watching 🙂👍
This must be one of my most favorite BatReps on your channel so far. Super nice table setup, great minis and a real nailbiter of a mission.
Love your battle reports! (also thanks for lowering the intro volume)
Awesome video, as usual. Lore-wise, Clan Wolf won both of their objectives. The Ghost Bears won one of theirs, the Falcons came close but did not achieve either of theirs. The rest got pretty much curb stomped.
Thanks for the lore check!
If I remember right, clan Wolf opted to wait 5 days after the battle had begun, making them the last clan with forces on the ground. They spent those 5 days analyzing the fighting and opted to bring more energy weapons on their mechs so they wouldn't run out of ammo like the Steel Vipers did.
@@brianhenry152 They certainly bid the way they did on purpose to drop later in the trial. Ulric pretty much engineered the whole thing as referendum on Warden vs Crusader ideology and was certain that most of the other clans would get dashed against the rocks of their own "honor". Ulric didn't need to learn from the early battle; he'd already learned those lessons from the Dragoons and from the early invasion and well understood how Comstar would take advantage of Clan rules of engagement. Prior to the battle, he even flat out told the other clans to prepare for longer engagements and to focus on logistics and energy-based loadouts, *certain* they'd ignore him and do the opposite out of spite and hubris. In the meantime, he and Natasha had good supply lines and extended engagement configurations on their equipment well in advance. The Wolves won because they understood what they were up against and planned practically rather than dogmatically from the beginning. The other clans lost because Ulric understood what *he* was up against politically.
Great game! The editing skills deployed are excellent! I love the indicators used in the Battle Cam to help visualize where the different units involved are. I also enjoy the sound editing especially the use of special effects and key use of music to help build tension going into various rolls and situations. Thanks for the continued hard work and the extra level of effort!
These battle reports are awesome quality.
Thanks! Appreciate you watching!
Man that was a great battle. Made me purchase the Battle of Tukayyid Supplement. Nice work on the BatRep gents!
Thanks for watching!
Fantastic Paintjob in the ComGuards. I was really stopping the Video to get my eyes in the available selection - great paintjob!
I really like the approach of getting your force by a random Table and not picking your favs.
(edit: I'll never try again to comment using my cell again. Autocorrection butchers foreign languages in a funky way)
Random tables for life!
A nice and bloody Battlereport for both sides. After the killing of the Warhammer i tought it was over vut the Comguards pulled some nice dicing up their sleeve. I like the new cams too, only the Handcam sometimes a little bit to shaky. Keep it with great content guys. Cant wait for the next one.
Great match guys. Highlighting the relevant mechs on the Battle Cam was a suggestion I was going to make and you beat me to it. #TeamThom!
haha thanks I need the emotional support after my jade chickens were routed.
Still catching up on videos I've missed, and this is definitely one of your most entertaining battle reports ever! I kind of liked the random roles for mech assignments. The scenario forcing the clans to close was definitely important for balance. If the clans could have stayed at range this would have been a very different fight.
"I don't have any long or extreme range firepower". Stares in Warhammer, Marauder, and Battlemaster.
LOL the comes just before he annihilates my TWolf 😆 but in fairness the Battlemaster lacks so bad in L/X. Needs more! MOAR POWER
@@DeathfromAboveWargaming Yeah, the Battlemaster has always had "soften them up" long range and really wants to just sandblast you at medium/short. Still, an ER PPC is an ER PPC.
As always a great show. With all the recent stuff that has been released for this battle maybe there will be another world wide campaign like Isle of the Blessed where everyone can submit to a shared narrative. Would be cool. Thanks for another fun watch.
I have a sneaking suspicion that the next event like that will be the Battle for Terra, but you're right in that there's hope that with the success of the KS and rise of BT in general, we'll get a kick ass event this year.
Would love that!
Very looking forward to trying this campaign with the mates!
Fantastic video guys!
Thank you sir!
Fun one to watch. Well done!
All this talk of an Urbanmaster makes me want an Assault Mech Urbie that's three times the size and basically just an egg fortress on feet. Glorious.
Hahah yes!! Bristling with gun barrels
Imp?
🤯
From a fluffy standpoint the Battlemaster makes a bit more sense, it's essentially supposed to be a secure ride for a unit commander, most likely a battalion CO. So it's built for a bit of long range sniping and the ability to wreck light fast-movers that come in.
I think it's pretty cool that y'all had fun with what is a more fluffy style of game. I always say in the FB groups that in my opinion there's not really a wrong way to play, but I've always preferred working around the quirks of building units that fit more in-universe than in a min-maxed calculation.
(That's not a knock at all on your games or style, y'all are alongside Tex for my go-to YT Battletech channels for watching and recommending to new players.)
Good game! Death to the Clans!
Woot, in before the commercial breaks. Headed over to Aries website
"It's called a Timber Wolf where I'm from."
Hey, Inner Sphere can't be blamed that Clan Wolf decided to put Marauder arms on a Catapult and call it a new mech.
Great job as always.
EDIT: I have gone over the scene dozens of times, done pixel measurements, everything. I can firmly say that Han did indeed shoot first...
...At Cloud City. I don't know why everyone's going on about the Mos Eisley Cantina...
I love how the Clanner in the beginning panicked at the sight of the Urbanmech lol. All hail the mighty trash can!
Excellent bat reps guys. Thinking I might have to paint up some Com Guard after seeing how they performed.
Clanbuster variants make a big difference.
Loving the videos and I am SLOWLY shifting from Classic to being more interested in Alpha Strike
😁 muwahahah
One of us! One of us! One of us!
Enjoy a good random mech roll game. Cool stuff and great video. Thanks
Another awesome BatRep. Love Clan Wolf, but also love the Urbie!
Excellent fight! It was a real nail biter.
[Spoiler]
I really thought Wolf's higher damage at range would have made it more one sided in favor of the Wolf, but Comstar really pulled through. It was a really fun battle to watch.
Noooo! my poor clan wolf~ aside from that, amazing match to watch! I needed this haha, great game guys thx as always for the content and entertainment! I've no idea about copyrights or that stuff but some timothy seals on low during the majority of play would just make it even better, imo~
As soon as the Urbie entered the field, all efforts of Clan wolf were doomed! :D
On a more serious note, 10 turns to cross a 48" map sounds like a near impossible task for me.
Haha yeah its a tough mission - even our “line breaker” mission is tough, and we allow forward deployment for the attacker.
Good video, thank you!
For the Lucky rule clarification, with the Battle Lance - it does say there is a limitation per turn, just per scenario dependent on unit size +2. My local club has always played, 1 per mech per turn and you could essentially lucky everything in 1 turn.
Thanks for this - Yah I could have sworn there was a tighter restriction. I’ll say being able to reroll hits for the entire formation in a single seems just nuts to me. Rerolls in any game are just so powerfully tide turning.
@@DeathfromAboveWargaming yes, but I have seen that come back to bite the battle formation later on. I had a game during a critical turn 4 that I spent 70% of my lucky rerolls on, did some good damage from the horrible rolling I had prior too. As the game wore on, I ran out of lucky's in turn 8. As they say, you are not suppose to come back with ammunition, spent all my reroll's early on and needed them in turn 9 for a critical roll to seal the victory and lost it.
The dice are fickle indeed. Fair point!
Great video fellas!
LETS GOOO
COMSTAR ALL THE WAAAAY
Frederick Steiner had a part in planning this operation. Let's take a long hard look:
First strike was done by Inner Sphere AT EXTREME RANGE. Think on that.
Both Timberwolfs were pretty ineffective.
The BattleMaster was the first IS Mech to die.
Seriously, the amount of criticals!
This battle has that grumpy one eyed bastard's fingerprints all over it.
Well, that got a full on LOL.
Tom is the type of opponent I fear, OK tactics but a god of dice rolls. WOW.
Nice job guys.
Master of the Random Tables
Thom does have his good dice days, but my main fear about opponents like him is that he's tricksy. I know he could bait me into dumb moves at least for the first few games.
More Tukayyid guys! Great fight. Hoping clans win for once!
Awesome battle report!
Thanks! Appreciate you watching!!
One of the best fights I've seen you guys have. Just wish you guys did have a black knight, as much as I like playing the Marauder that Black knight with the Bowe knife hatchet is one nasty customer. Have to try playing some stuff out of that book my self.
Black knight is coming in wave 2 I think? And thanks!
@@thomberg3457 It is, plus we should be getting the sword variant in plastic from that new company starting up eventually.
So i guess Tom never got to play dress up. 😢
I was looking forward to seeing Mr Malthus.
If you have the Supplemental Tukkayid pdf it has more expanded tables for Thom to roll on. Would end up giving him more options
Yes very cool! We barely had the ‘mechs to fill out this table! That’s the only tough part!
Wave II here we come. And Jade will be making a glorious return and eventually I’ll get to cosplay
@@DeathfromAboveWargaming buy more mechs duh.... isnt that what us veterans are paying you to do.., :P
LOL yah this is true - except all the mechs we bought are allegedly still in China hahah
Space AT&T sent their very best debt collection team.
When you see the clipboards come out, you know they mean business
Ok, so Lucky and the Battle Lance. First, you can reroll per point of Lucky _but_ the reroll stands (can't reroll a reroll). You can reroll one attack roll or one control roll per point per scenario. Where there's a restriction is in having a pilot with the Lucky SPA in a Battle Lance. In this case, the pilot with the Lucky SPA only gets a max of 4 rerolls in a scenario instead of having potential access to 10 (4 point Lucky SPA plus 6 points from the Battle Lance). Since this is predicated on the basic rules for attacks, you kinda have to house rule how it works with multiple damage rolls (which I think you already have).
[Edit] In the end it didn't matter in that particular case because the Urbanmech sprinted and couldn't have fired in the first place.
Great looking game. Really looking forward to a reprint so i can get in on this.
Thanks for watching! Should be soon - in the meantime you can also look for the PDF if that’s your style 🙂
Slow start, but once it got going, I was on board. Thumbs up!
Comstar is my jam. Maybe some WOB in the future? Hey Aaron and Kevin? Let Thom do it.
FREE THE WOBBIES
@@thomberg3457 We are both going to be that one guy at every concert that yells out "FREE BIRD" but with "FREE WOB".
LMAO
Comstar made the Inner Sphere Proud on the New Pannonian plans in this round.
BachicLitNerd over on r/Battletech did some experiments with the force building tables in BoT when it came out and found that for the most part, resulting forces wound up surprisingly balanced in PV/BV. CGL did a great job with this take on campaign force building and I'm betting it's going to show up in the new Brush Wars (formerly Turning Points) products. I'm hoping we'll see an Hour of the Wolf/Battle for Terra campaign book sooner rather than later and I'm betting it's going to look a lot like BoT (only about 3 times bigger). Everyone wants to know what the hell happened in Japan!
That’s great - it was our suspicion too. Great way to quickly get going if you can trust the random table balance!
Thanks for the comment!
How did you guys get the slope on the mat? asking for a friend >.>
Haha check the Hobby Tutorials playlist - there is a vid that walks thru how we set it all up from start to finish
Will do, just found your guys channel and loving the batreps. Well done.
Awesome battle report, very suspenseful until that series of magical rolls for Comstar.
I sent the dice out for inspection. 😆
*makes rainbow 🌈 with hands*
Great game.Gratz Thom. I was beginning to suffer from DFA withdrawal.Is Thom going to do a video on painting Comstar mechs? My only suggestion on next game,is to let the player pick the Lance or Star Commanders mech.I did mention Aarons video,Inner Sphere Battle Lance vs Inner Sphere Command Lance on Classic Battletech on FB. Looking forward to more videos.
thanks man - we were just talking about doing some more painting tutorials.
@@thomberg3457 Is it possible in a future battlerep to show close up of the alpha strike cards,and how or where you get or make them?
They are made via a tool I created - its available on Patreon @ the $5 tier.
@@thomberg3457 Yes please. I got two boxes of Comstar coming. I'd planned on doing contrast Apothecary White and a dry brush of Corax White which has turned out well on my Lyran Guard but I'm still not sure how it will look as the whole mech.
How do you guys pay the extra inch of movement per inch of level change, with such sloping long hills that get created by placing hills under the battle mat?
When a unit crosses the threshold of the next level completely, you pay the MP.
@@DeathfromAboveWargamingThanks for the feedback. I'm going to try that out!
What a battle, hero Shadowhawk - best mech in BT (my fav)
I felt like the Predator when I was moving him on the board
@@thomberg3457 For my shadowhawk I have a custom variant I took the standard 2H and the 2D2 and took the best of both called it a field refit, take the 2H remove 2 heat sinks and add the 2D2's extra mlaser and SRM2 or strip the extra heat sinks ans SRM ammo from the 2D2 and give it the 2H's armor, either way it ends up the same and I call it the 2Z2.
The set variants on the random draw that doesn't matter, but I wonder if since I got the cannon character, if that means my variant is now a cannon variant as well? Is Aaron's Zeus variant cannon?
They gave me a 5T! Which is pretty cool haha but my unit is canon so that is good enough 😁 does the card mention your variant?
@@DeathfromAboveWargaming I opted for single wave 2 shipment, as I figured it would all have been here a year ago...I am dying in anticipation to get my stuff
Oh man my heart goes out to you haha but it will be a glorious day soon!
Wolf secured all of their objectives by the end of the fight, Jade Falcon "tied", but the other clans got shown the door. If I remember correctly.
Fun game! I'm trying to get into the tabletop games.
That sounds right to me! And great timing - the new kickstarter miniatures are really well done!
Ghost Bear was also a draw.
High tension wires are like 300 meters tall?
In a world with mechs they must be scaled
Wikipedia says they are a variety of heights - the biggest ones are huge. These models are right “in spec” for an average sized tower.
Oh man I’m excited to see this! Trench coat and a mid mounted gun? 😂 I like the Viper, a little bit.
So a Mackie with its groin mounted autocannon
Thom skirts the PG rating for the channel once again! BTW, glad to see new music from you Maurice; now, get your kids back to the table and play more Alpha Strike 😀!
Like all Omnis, the Viper stands and falls with its configuration.
The B, which is basically a Spider with actual armor packing a cER-PPC, is one of the most evil things one can bring to a battlefield.
Yes! The B is solid - definitely a good call. Just feels like it is so expensive (in classic and alpha).
Can someone explain the mult dice with yellow dice added to me? Or point me to the page in the rules?
ua-cam.com/video/-fiylYFzeqU/v-deo.html
We call it a “pilot” die, which is paired with each damage point when you roll to attack. So, if I do 2 damage, I roll 2 red die, 1 yellow, and add the yellow result to each red. It’s a way to knock out several 2d6 rolls at once, and it can lead to bang/bust hitting, but also serves as our micro simulation for a pilots aim. It’s on or off.
@@KevinPeterstheRyan thank you
I was curious about something as I was watching. I downloaded the BoT book, and I thought that the ComGuards had additional support in the form of conventional vehicles and infantry in addition to any mech forces they fielded. Was this just overlooked, or is there not a translation of this in Alpha Strike?
I really like this battle report format, and the extra cinematics and targeting articles on the overhead map really add a lot! Keep up the great work guys.
I was talking to Aaron about this and I believe that the battlefield support points I could spend towards minion vehicles is what you are talking about? We did not play with the support points but will look into it more for the next one.
^ what he said. I can relook but I was pretty sure the Support Points were something you buy with FV, not a default? Idk!
@@DeathfromAboveWargaming As I read it, you do technically get SP "automatically" and _can_ spend them on the "normal" stuff plus the conventional support stuff that IMO doesn't really have a place in AS. It is, however, optional.
Artillery and the AS support works fine for Alpha Strike, but the game already makes using infantry and vehicles similarly easy to do. That being said, I've not tried the conventional support rules in AS yet. They may make sense 🤷♂️.
It's interesting how competitive Star League tech is with Clan tech using these rules.
The battle was a bloodbath, but my goodness did the ComGuard do the Inner Sphere proud.
Lore-wise, IIRC Wolf won an unqualified total victory, taking both objectives. The Ghost Bears I think got one win and one loss. I'm not sure about the rest. I believe that Vlad used the results to claim that Wolf wasn't bound by the Truce after he became Khan.
Easy fix for the Vulture-Viper: use the IS's Dragonfly designation like a true ComGuard officer.
Love it! ‘Gentleman, the filthy invaders know it as a Viper, but per comguard recognition guides you WILL only refer to it as a Dragonfly’
I thought Ghost Bears were the only clan to win both objectives and Clan Wolf had a draw.
@@andreassweet1994 Other way around. Wolf won both, GB won one, JF came close but didn't get either. The rest were pretty much tabled with the Jags losing both Khans and their Loremaster to boot.
Most of the time I watch the battle. Pause it go to bed. I watch the after battle the next morning.
Shit Aaron, he has Urbie, the love Bug, you cant win now... :(
Fact. That thing went beast mode... took a whole point of damage from it I think hahap
The guy who says "wutter", "verse", and "Vulture" doesn't get to insist that it be called a Timber Wolf. XD
Im ded
Well played, well played.
Do you guys post anywhere pictures of your painted mechs? Once I get done with my Kell Hounds, I want to build out a ComGuard force.
Sometimes on IG and facebook, but our primary vehicle for posting anything is youtube!
Man I can't wait to finally learn to play.
If you havent seen our how to play series it will be worth your time.
Have you guys ever considered running Battleforce..or ISW games on a video? Or maybe I missed it. Signed up to support on Patreon. Thanks! Great fun!
Dude, awesome! Appreciate the support
And what’s ‘ISW games’?
@@thomberg3457 Inner Sphere at War...more the macro level/ Succession Wars advanced version. Might be interesting to see how to visually use that structure to tell a story leading up to smaller Battleforce level and then Alpha Strike level videos. But those macro moves would bring about stresses to the lower level games causing mismatch or other possible scenarios. Increases complexity, but also increase depth of games with larger effects.
@@Tm1a2 i’ll take a look sounds interesting
@@thomberg3457 Battleforce, Strategic Battleforce, and the Abstract Combat system are basically scaled Alpha Strike. For example, in Battleforce, a "unit" is an entire lance and the stats are based off of the composite Alpha Strike units. RAW, it's basically Alpha Strike with lance movement having the lance occupy a single hex. I play with a house rule that rolls up the AS stats into the lance so it basically plays the same as AS.
They're very cool systems *but* I wonder how well they'd play on camera. At higher levels of abstraction (Strategic Battleforce and Abstract Combat System), units are just tokens. There's drama, sure, but gameplay is mostly resolving attacks of a stack of tokens in a hex.
I've been toying with making some interesting lance-level Battleforce minis via 3d printing (4-6 mechs on a hex) but it's pretty tricky. Other than that, I don't see how to make those more abstract systems "pop" for a battle report.
Yah - I also think the detail would be tough to capture you could definitely play some big games quickly!
well here we go..
We roleplayed a battle on Tukayyid, but it was ComGuard vs Smoke Jaguar. and we had 72 players, 36 per side.. The Galaxy sized, ie Regimental sized battle lasted 3 days and fully Financed Dominoes Pizza and Yoshinoya Beef Bowl for the quarter.
Haha sounds like a good time! Did you get through turn 1?? 😆
is Yoshinoya in the USDM market now or was this in Japan?
@@thomberg3457 this was in Tustin CA in the 80s.
@@DeathfromAboveWargaming it was nuts but a lot of Jarheads really loved FASA Mechwarrior and Battletech. City tech was out but no one had AeroTech yet.
That sounds like an absolute blast.
Just one note before I watch, in CBT I have seen this scenario played 5 (personally played once as clan wolf and lost at 18kBV2) times and clan wolf hasn't won yet so good luck. With the reason they lost being mostly because it is VERY HARD to get both objectives due to how the comstar objectives interact with the clan wolf ones.
18k BV sounds like a weekend endeavor haha
@@DeathfromAboveWargaming we were using MegaMek so it only took about 2.5 hours actually per time. I hadn't tried it pre pandemic but I like it alot, no more cover/sightlines debates and it is alot faster.
22:20 what does the blue die mean?
That is the amount of “lucky” rerolls remaining. These are granted by the “Battle Lance/Star/Level II” formation.
Why wasn't Tom able to roll the Griffin or the Wolverine? Wouldn't it be better to replace the mechs on the table that he didn't have with the ones that he did?
None painted up!
@@DeathfromAboveWargaming I saw a white griffin and Wolverine!!!!
@@samwellfrm I checked and I didn’t have them - but I just started painting them comguard last night as penance
I really wish ya'll would make some videos on your terrain and how you get them to look that good. mats with foam? I dont know how!
We have them. Check the Hobby Tutorials playlist 👍
Great vid! What are the blank yellow dice used for in your gameplay?
Thanks E - solid yellow denotes that the mech sprinted. It reminds us they get a TMM bump and cannot shoot.
Also in our optional rule suite, when you are in forced withdrawal and lose morale check you have to sprint full speed, so you’ll see them on mechs in forced withdrawal as well.
1/5th on the way now and looking forward to the rest. Best map I’ve seen thus far, what is the company that made it?
This one was from PWork Wargaming iirc!
Perfection!
Are you sure being in water is considered the same as submerged? To me, submerged suggests the entire mech is underwater. While I dont have the books, I'd like to know how the wording for being in water is presented in other aspects of game play.
Good question - I will need to double check but I thought it said depth 1+. If you’re in D2 no one could shoot you from the surface, but maybe it was intended for underwater combat. I will check !
The underwater damage rule only applies to a unit that is completely submerged.
'To be considered underwater, a unit must be completely
submerged. For ’Mechs, that means the unit must be in water
at least 2 inches in depth,' page 35.
Yes - we dove into this after the fact and you’re 100% correct. Thanks for posting this!
What version of battletech do you use? I have the original white cover one and the green one.
This is the tabletop wargame version called Alpha Strike. Its streamlined and made for wargaming terrain, tape measures, and larger forces.
It's simple. Han shot first, that's why hes still alive working the outer rim systems. Greedo didn't clear leather in the original, that's why hes dead. Also, we learned a lesson on Monologuing from The Incredibles.
4 at medium with the ShadowHawk was nice, but that Warhammer's last salvo won the match! (Imo)
Brutality.
There are some *fantastic* Shadow Hawks in BoT and its supplemental. Those and the ones from the Rec Guides are making me a very happy SHD fan.
Are these Alpha strike rules? Seems to have only the miniatures in common with classic BattleTech. Feels too streamlined for me.
That was a brutal matchup. What size mat were you playing on?
48x48” is our DFA “standard”!
It was a good game. Glad to see Thom pull off a win! ;)
What are the morale rules you were using?
They are in the Rules Ref - but based loosely on the morale rules in the various books. But definitely more custom than RAW.
Ok, last one and I'll shut up. You guys have been consistently setting the bar for production value of Battletech battle reports, but these last few have sent them through the roof! So, in the tradition of me asking for more stuff, would it be difficult to keep the turn counter in the upper left when not in Battle Cam mode?
Yah that Urbanmech is a pretty silly entry in both of those lists. It should be other 30 to 35 tonners like the Panther 10K, the Falcon, the Firefly and so on. You're not going to deploy refitted Urbanmechs on a defense against the Clans, chart or no, unless you're in a static defense.
As for the Flashman, it's the Comguard's/SLDF main fast cavalry bruiser. 75 tons, 13.5 tons of armor, 5/8 movement, 15 DHS, 3 Large Lasers, 5 Medium Lasers with one facing to the rear, 1 head mounted flamer, an Anti-Missile system, and an XL engine. It's fast, well armed, and a good partner for the Royal or Comstar BL-9 Black Knight. I'm interested to see how well the Elemental slayer Shadow Hawk and Comstar refit Warhammer do against the Timber Wolf cheese (though the B is kind of meh).
Mmmmm. SHD-2Ht. Sooo good.
I want every mech - can’t wait to get a flashman
We have like 4 coming bro.
@@thomberg3457 Mechs are like Pokemon, got to catch'em all
I realize this was 4 months ago but this battle was awesome! I think I like destiny better but this battle was fun. And Urbie hung tough.
Haha Urbie was a champ!!
Shouldnt the comgard also get 33% of their free non-mech units too? That would probably make up that point difference.
Maybe? We did ‘mechs with no BFSP to keep it simple.
Urbie goes to war.... Very very slowly...
So slowly.... haha
Great game
Which battlemat are you gents using in this one?
This one is “Woodland” from PWork Wargames!
@@DeathfromAboveWargaming Thanks! Going to snag the 4x4
Good choice!!
Still waiting on my pieces from wave two kickstarter to show up but with all the snow Ohio is getting I probably gonna have to wait a little more
I dont want to make you sad but word on street is May
@@DeathfromAboveWargaming ... I can wait
@@DeathfromAboveWargaming We should be so lucky. Between the delay in China, the weather, and our still broken PO, I'm thinking summer. Crossing my fingers I'm wrong though.
1 hour and 39 minutes, yeah sounds about right
10 Coolness Points Form your Username 🤣
I started to follow you guys last week and liked very mush of the tree first missions, congratulations. Now I am seeing you playing alpha strike and it is ok, but it is not the same as classical. Will you stop playing classical?
we've been digging deep into Alpha Strike for the past year or so - it's a very compelling system to play and comes out great on camera. at some point I'm sure we'll start doing more classic again when we get the bug, but Alphastrike has been so rewarding to play. If you have never played it's definitely worth a look.
@@thomberg3457 thanks, i will try it. I am seeing your how to play series now. I miss the fine heat and damage control, but i understand the advantages of fast and easy play.
@@leandro3192 AS is definitely worth a look, especially for larger, company sized engagements where you get the real value of the abstraction IMO. If you like your skirmish games and 4-to-6 units a side, I think Battletech still works better at that scale _unless_ you only have about 45 minutes to play.
Obviously the Combine just failed to deploy enough Urbanmechs to blunt the initial clan push...
Hopefully future generations will study this batrep and new strategies will be developed, solely based on putting urban mechs behind hills too tall for them to climb. Which leads to victory because (mumbles) :)
Han shot first. Thanks again gents!
ComGuards beat Clan Wolf in Mech-on-Mech combat! I was worried when I didn't see any white/gray vehicles.
They were all at Cars and Coffee standing around and missed the urgent phone calls
Tanks & Coffee.
All the MechWarriors are rolling their eyes as they walk by...
Good point! I forgot about the coffee!