It's really cool to see VR workflows like this already coming together. Thanks for testing it! Let's hope for more comfortable HMDs with higher resolutions to come soon and make this more than just an experiment.
Fantastic! Are you doing research for Meta :D that's their vision for the future.. But I think we still need a lot of progress in resolution ans comfort to get there. I wonder if Cambria will be more suitable for longer working sessions.
@@nameless_milk_1624 yeah? they were wondering how much better doing this challenge would be in cambria - gamedev is mostly coding, modelling, planning, design -- and not much actual gaming
"Your accent is so sexy" x). I'm French too, and when I talk to people in English, they always tell me that for some reason, so I do the same. You know what's missing for VR productivity? A proper VR workflow. You used cool apps, but it's not like they were made _for_ game production. Like Tilt Brush, they're more like games than actual creation software. But if we got some sort of "Adobe for VR", like a suite of VR softwares meant for programming games, that would be awesome! For coding specifically, we could get something like Project Spark, where the UI for coding is very accessible. Today, we're at a point where coding is just about creating boxes and tying them together (I'm talking about blueprints). Something like this could easily work in a "VR coding" software. Now that I think about it, in Rec Room you can literally code blueprints in VR. Anyway, I can't wait to see a proper VR workflow for game production!
@@ValemVR I don't think motion sickness should be a problem since it's doesn't actually simulate any movement that requires walking. If there's going to be any problem, it would be that players should be careful not to fall to the side if they glide too much, but that's still quite unlikely (except for old people probably).
Great job! May I ask - what "environment" apps you use for coding and testing? I have tried Horizon Workspaces - it permits to "import" in VR yourLogitech or Apple keyboard. But when you run your VR app un Unity Editor it started as flatscreen "pancake" application, not in VR mode. PC Oculus Home permits run projects in Unity Editor in VR mode, but is cannot import keyboard in VR :( I still didn't find the suitable solution for coding Unity VR-projects in VR.
Man im so happy that you are asking this question i wanted to talk about it but but it was a bit confusing to show. So actually I did the two things you mentioned, as workspace does not allow to launch the game in vr, I made a non vr version that I could control with my keyboard. (this is the confusing part : making a non vr game to be able to test itni' vr aha) This really helped to speed up development. And at the end to try everything in VR i used the oculus link setup that you mentioned to make sure everything was working well. So yeah its sad that you cannot have keyboard on the oculus desktop to have the best of both world.
@@ValemVR Cool approach :) When I work on VR project I trying too to make it crossplatform - the same logic and visual for all platforms, but in the build for specific platform I download the scene with the appropriate camera (regular camera for smartphones and PC, XR Rig for VR headsets) and appropriate UI.
@@ValemVR Just now trying this and wanted to try and code my VR game in my Headset and was immediately faced with the problem that I cannot test it in VR using workspace. Very unfortunate.
Wow awesome video! I would have liked to see some more details and time lapses of how you worked on different aspects, but this was a great idea brought to life! I like your ending about touching grass
Content like this deserves a lot more views! You had to stretch the video to 10 minutes. UA-cam loves videos longer than 10 minutes much more. Good luck to you!
No way, I literally just had this idea yesterday. Except it was "Building A Profitable VR Game Without Leaving VR" and would probably go on for three days.
This was more challenging that I expected! Hope you guys enjoyed this video 🙌
yes man, great project!
can you try to remake half-life alyx in unity
teaches how to make beat saber for google cardboard
@Valem What program have you used for this challenge?
The part where you write if not working = true don’t Made me die laughing 😂😂😂
It's really cool to see VR workflows like this already coming together. Thanks for testing it!
Let's hope for more comfortable HMDs with higher resolutions to come soon and make this more than just an experiment.
Fantastic! Are you doing research for Meta :D that's their vision for the future.. But I think we still need a lot of progress in resolution ans comfort to get there. I wonder if Cambria will be more suitable for longer working sessions.
I wish I was. Super excited about their next headset and color passthrough, they are betting high on VR its nice
I mean the next headset isn't for gaming
@@nameless_milk_1624 yeah? they were wondering how much better doing this challenge would be in cambria - gamedev is mostly coding, modelling, planning, design -- and not much actual gaming
it's kind of fun by the way I recently join AR VR company after my graduation i really need this type of tutorials 🤩
Congratulations man!
This is so cool idea! And your corgi is soo cute, I'm planning on getting one in a few weeks! Also, what program did you use for the "virtual home"?
It could have been virtual desktop but I'm not sure. I know Horizon Workrooms has a similar feature though.
Its workspace horiaon, virtual desktop was a bit better but didnt have passthrough keyboard
@@ValemVR Yeah, I thought that passthrough keyboard was useful and neat!
"Your accent is so sexy" x). I'm French too, and when I talk to people in English, they always tell me that for some reason, so I do the same.
You know what's missing for VR productivity? A proper VR workflow. You used cool apps, but it's not like they were made _for_ game production. Like Tilt Brush, they're more like games than actual creation software.
But if we got some sort of "Adobe for VR", like a suite of VR softwares meant for programming games, that would be awesome! For coding specifically, we could get something like Project Spark, where the UI for coding is very accessible. Today, we're at a point where coding is just about creating boxes and tying them together (I'm talking about blueprints). Something like this could easily work in a "VR coding" software.
Now that I think about it, in Rec Room you can literally code blueprints in VR.
Anyway, I can't wait to see a proper VR workflow for game production!
Oh why didn't I check this channel the first time UA-cam offered me it
Parfait contenue 😎
How did you set up that enviroment? I would love to work like that.
The gliding mechanic was pretty clever
Great work👍
Thanks, i was so scared about motion sickness but it turned out great
@@ValemVR I don't think motion sickness should be a problem since it's doesn't actually simulate any movement that requires walking.
If there's going to be any problem, it would be that players should be careful not to fall to the side if they glide too much, but that's still quite unlikely (except for old people probably).
Awesome, subscribed. I'm trying to build an app too so will watch.
Good job keep going bravo
Is nobody gonna talk about how to sell drugs online fast😂😂😂
Great job! May I ask - what "environment" apps you use for coding and testing? I have tried Horizon Workspaces - it permits to "import" in VR yourLogitech or Apple keyboard. But when you run your VR app un Unity Editor it started as flatscreen "pancake" application, not in VR mode. PC Oculus Home permits run projects in Unity Editor in VR mode, but is cannot import keyboard in VR :( I still didn't find the suitable solution for coding Unity VR-projects in VR.
Man im so happy that you are asking this question i wanted to talk about it but but it was a bit confusing to show. So actually I did the two things you mentioned, as workspace does not allow to launch the game in vr, I made a non vr version that I could control with my keyboard. (this is the confusing part : making a non vr game to be able to test itni' vr aha) This really helped to speed up development. And at the end to try everything in VR i used the oculus link setup that you mentioned to make sure everything was working well.
So yeah its sad that you cannot have keyboard on the oculus desktop to have the best of both world.
@@ValemVR Cool approach :) When I work on VR project I trying too to make it crossplatform - the same logic and visual for all platforms, but in the build for specific platform I download the scene with the appropriate camera (regular camera for smartphones and PC, XR Rig for VR headsets) and appropriate UI.
@@ValemVR Just now trying this and wanted to try and code my VR game in my Headset and was immediately faced with the problem that I cannot test it in VR using workspace. Very unfortunate.
Wow, this is so cool! How did u set up that home enviroment with the pass-through window?
Would really like to try that myself
Horizon Workrooms
Wow awesome video! I would have liked to see some more details and time lapses of how you worked on different aspects, but this was a great idea brought to life! I like your ending about touching grass
What coding app did you use
What the heck I have notifications on for this channel and it didn't pop up till 2 weeks later in recommended!!!!
Sad :'( But i'm glad you still manage to find the video
@@ValemVR Same. I'm Super Excited for the VR Game Jam!!!
gravity sketch
Thank you!
i have a question my computer cant run steam vr can i still try out in game in unity
I was wondering if you could do a "reverse engineering" video series on TheWorldBeyond project from the oculus-samples.
Thank you and have a good one.
That's a good suggestion, I'll have a look at the github page of this game
Wait... so I can use my Quest 2 to create games in UE5?
as a pcvr user and quest 2 user where did you get the home menu?
“Made in VR for VR”
Great vid! Did you gain weight? :3
Instead of putting your Patrons in one row going up the screen, put them in at least 3 lines so that you can go slower and people can read the names.
is the imaginary cookie a NFT ? lol
can you build it for quest 2?
Can u export the .fbx from shaps XR in oculus?!
c quoi lapplication pour lecran dordinateur
I would really love to learn to do this. Fun video, immediately won me over by making Aang's glider
Content like this deserves a lot more views! You had to stretch the video to 10 minutes. UA-cam loves videos longer than 10 minutes much more. Good luck to you!
How to I get this on my oculus
Now you have to make a VR game we’re you have make a game about coding a VR game ( while you make the game in VR )
Dude pls show us the code.
What is the name of the game
I have no idea do you have a suggestion ?
@@ValemVR Maybe glider simulator
*VERY COOL*
No way, I literally just had this idea yesterday. Except it was "Building A Profitable VR Game Without Leaving VR" and would probably go on for three days.
Your turn to do this challenge now i want to see what you make :D
@@ValemVR Oh I'm waiting to buy the Cambria before I do this, I wouldn't think of wearing a Quest 2 for 3 days straight.
Very awesome love ur vids
mdr, imaginary cookie 8:54
tasty cookie
COOL!!! Great work!!
Hello
with vr
Hi
24 hour in vr, but this vr headset can work only 4 hours in a row
Bro its plugged
@@vinceekes8133 I know I have this headset myself. it works for 2 hours unplugged and 4 hours plugged
Maybe your usb cable is not powerful enough :/ , you can play indefinitely when plugged
@@ValemVR hey can you do a tutorial about how to add enemies in a vr gamr?
Hi, pls male video every week
Ima do this
Ping me when its done i want to see the result :D
Is this glue
@valem