I wanna see a long-form run of the 'new game plus' where you play a disciple of your former, ascended character and help them to ascend to literal godhood.
@@ChargeQM I have always wanted to play a game like that. Where it s mpossible to complete with your first character and when you die either too soon or of old age you pick up under a chosen follower or child and continue your legacy and the world around you constantly remind you that your first character existed and that people have expectations based on your choices you made with the original character. It s what an rpg fan would ever want. I argue the deepest and most important aspect of a truly complete rpg.
@@ChargeQM Btw , are you saying there s a mod/dlc or that you d like a mod / other game where you make a playthrough , win the game by becoming an ascended being , and then make another game but play as a follower that would help the first character you made ascend even further into godhood ? That would be ... so damn fun.
@@darkdevil6508 yeah basically. In your first playthrough you become an immortal, in your second playthrough you can choose to play as a follower of your previous character and help him ascend to godhood.
I love this game but you have to try and read to make progress. A lot of youtubers stare at the blue board for 45 min and it make the game look boring. Glad to see someone actually playing the game.
Shows you how much time you need to actually get anything noteworthy done in this game lol. Combined with the fact that it's very easy to lose unless you look up strats and tutorials, it's easy to see how... niche this game is. I personally love the game, but can't bring myself to keep playing. Just takes too much time to be rewarding.
@@maxybaer123 Agree, and I understand it's to prepare you to be able to handle 30+ cards on the board in late game. I wouldn't mind that at all, if there was a tutorial. Like any tutorial. Devs could've at least included the option to turn it on so that a lot of players wouldn't refund or leave negative reviews out of frustration over hours spent learning what the cards do. Shame, because the lore and the vibe of this game are amazing.
there was an episode of Friends in which Joey is invited to be a game host for a new game show with this really convoluted rules with special events, and dynamics and stuff, and the game is not explained throughout the chapter, you just see Joey practicing hosting with Ross and Chandler. they are all really into the game, but as a viewer you dont really understand fully what is going on. THIS is what this game made me feel the whole while i was watching.
Its really a hard game, not easy. Theres also zero explanation, that is the main problem. Its all about try out and see for yourself. I know people having 60 hours in the game, who never won a session. But the path to ascension should not be easy ;D
@@thomask5434 oh yeah I have played this game Many a time and never gotten any success - partly due to the game, partly due to my own stupidity 😂. But the path to winning is just as fun as winning itself, imo
I remember when this came out, I found the game interesting for the stories but I was never too interested in the min-maxing card gameplay. It’s fun to watch it though!
There were some changes with updates and dlcs. I don't know when it was updated but I started replaying it again a little over a week ago and there has been some interesting new updates, definitely less min maxing like in the original, the only real complaint I have is the early game is repetitious and grindy and is there for every playthrough.
@@ratbaby3107 Now that I've played with the dlcs I've actually found dread to be more of an issue if you don't try to actively get rid of it. But it's easy enough to counter. However it's the curses that are even worse than anything before. It's like every time you have to do a vault run with a curse you need to be juggling an upgraded heart lore, which is more tedious and minmaxing than anything else before if you don't want to lose a stat. If it's a heart stat that's fine cause you can get it back but if it takes reason or passion thats a permanent loss.
Just imagine this game in Vr, the table in front of you and the setting changing as you progress, as you go skulls pile up representing your dead characters, while out of the corner of your eye something feels like it’s watching you The atmosphere would be fucking godlike
I LOVE this game, found it by chance on the App Store and when I saw Alexis Kennedy was involved I knew I had to get it. I could barely put it down. One thing I’d suggest is not to look up any answers or information unless you’re absolutely stumped. Figuring things out and dying and trying to figure them out all over again is where the magic is with this game.
It's always interesting to see how other people organize their table. Everyone has their own system, and it's always different. You've got some of the cards organized kinda similar to me (I put rituals in the upper left, expedition sites on the middle bottom, languages and ways in the bottom right), but most of the verbs I have organized very differently. On another note, I think it would be super awesome to see someone adapt the game into an anime. The whole chain of people passing their esoteric knowledge on to each other after death, I think, adapts itself well to a line of interconnected lives. We follow each life as they get deeper into unlocking the secrets of Longhood, until they hit a point where they die and the next person picks up the torch. I think season 1 should start with the aspirant only just discovering the way of the wood, and end with the detective facing off against a rival detective, before managing a traditional victory. Then season 2 could cover an apostle run, and show some dueling between rival cultist factions.
If the idea's ever followed, I think it would be best structured if in each episode or three, the protagonist dies and passes on their knowledge to another. With every person having their own visions of the Mansus and interpretations of its gifts, the more perspectives we have, the more we can explore each aspect of the world and how it affects the individual.
@@bojackhorseman4176 personally, i think it would be better if we stuck with one dude and the end of season one is him winning and season two is new game +
You dont really need to upgrade all your aspects to progress, true gigachad cultists just go in toughest expeditions and pry highest level grimoirs from cold dead hand of unfortunate occultists. Only aspect that matter in that case is secret stories and ability to go trough stag door.
The lore is amazing. Theres a couple of really interesting ideas thrown around as well, one of my favorites is that they throw the idea of infinite possibilities in the future on its head and go with that the future is set and can be foretold but the pasts are potentially endless. After all multiple paths can all lead to the same thing.
There is what's essentially a roleplay/fanfiction community centered around the game's lore, who create their own pantheons of Hours. So yes, people do! (Been a while since I gave it a shot myself.)
Thank you so much for doing this game. I've had it for some time and never could grasp how I was supposed to progress. I think this is one of those games I'd rather watch someone else play than actually play myself.
60 hours in this game. Still made it to the end of the video. Cultist Simulator is an incredible game, although not for everyone... The soundtrack is eerie as f*. Congrats on the video !
Ah yes, my first couple games usually ended up with me spending 10 minutes reading every card on the board, unpausing, playing a few cards, pausing, reading all the cards again, etc.
very much occult business, cultist sim is a really hard sell for those that lack the curiosity for the deeper insight. That said, I think it achieves exactly what it wanted to be.
I love love love this game and am so happy you covered this. What splatty doesn't know is that when you beat the game it can change your next playthrough and those can get HARD. ❤😭😭❤
I've played through this and although I've only finished through two of the many endings, naming the Unflinching Order Ascension and the Dancer line (which is like Suspiria on crack), this game showed so many things to me already. I love the whole Lordran-like Mansus and the fascinating back-stories of the Hours and all their mythology. Writing is Quality with a capital Q-- no surprise there. But the main thing I don't like is the waiting-based gameplay, and the decision to make it a card-game in the first place. Organizing the cards becomes too tedious; I would have liked a Crusader Kings approach where you're presented with pop-ups with illustrations and stats on screen you can click, instead of awkwardly panning around the table trying to find and drag a tiny card into a tiny thing to do a thing. They're current doing a like a spin-off game I guess, I'm still super excited for that one. I love what Weather Factory had created here and I'm stoked that there's going to be more to Know but in a different, hopefully better gameplay.
To me it was just randomly guessing interactions from process of elimination and I could never figure out how to accomplish anything past the dream doors and I got exactly zero help from anyone in the subreddit so I just stopped trying. And the whole 'nouns and verbs' thing is entirely nonsensical to me.
@@Stand_By_For_Mind_Control nouns are your five basic actions plus the time passing, while verbs is everything else I guess. You just have to take a bit to get used to it. A lot of the game isn't always that clear cut even if you read everything but I've found most answers on the wiki.
Well if upgrading is painful for you. You can Buy out Morlands (buy books till they close a shop), relocate your HQ there and you have HQ with Library aspect (it can be put in upgrade insead of erdution and facinisation), then max leveled skills (health - for dancer go Grail/Hearth otherveise go Edge/Forge for dangerous trait, Reason - Silent intensity- go with winter/edge it can be used instead of dread card, Passion go with -Open soul- Grail/Knock it can be used to save your passion later on in upgrading 10+ knowleges) With this set up you need to get just glimering card for upgrades of your lore witch is easilly obtainable trought painting.
Fallen London (and all of the rest in that world) has some of the absolute best writing in games, ever. The world is intriguing, anyway, but the writing really brings it to life. I played Fallen London for years. I've watched like 40 hours of Sunless Seas gameplay (I only play on controller). I'm not sure why, but Sunless Skies didn't grip me in the same way as Seas, but it's still a beautiful world. Grim, bizarre, and gruelling, but you still want to figure out all of the world's (many) secrets. In terms of favourite fantasy worlds, I think Fallen London might even come before Shadowrun, IMO. And I adore Shadowrun.
I really really want more games with this type of theme: You being like a lovecraftian character who's falling into a world of occultism, but unlike Lovecraft's protagonists doesn't fear the power, but tries to embrace it risking everything. I find that fascinating and the sense of discovery satisfying.
I've got 387 hours in this game, and that's not including the time I've spent on the mobile version. You can achieve Glory, even if the Watchman is unmerciful.
After watching Mandalore's review on this game I was very intrigued about it but not necessarily sure I wanted to invest the time in learning everything from scratch by trial and error. This video is exactly enough play and insights into the basics to convince me. I'm glad that you also mentioned that it is not full of gotcha moments that would end up causing restarts, because that was one of my bigger concerns preventing me from pulling the trigger and playing it. Thanks!
I love this game. I got it free from twitch after hearing it was cool but first time I played it I bounced off it. A few weeks later I tried it again and it sucked me in for dozens of hours. Enjoyed it so much I bought it on steam as the devs deserved the money.
This is an amazing game. I've beaten it several times, including the much harder Apostle victories that only unlock once you've completed a standard run. My biggest piece of advice is to take the time to read every card carefully and take note of the "keyword" icons that are tied to them. A lot of the mysteries of this game are hidden in the text!
I really like this vid. I got cultist simulator a few months ago entirly because it's the writer from Sunless Sea but I never got very good so I eventually dropped it. Seeing how you know what you're doing I'll hop back into this lil gem.
This game is hard to explain the mechanics of because the whole gameplay loop is effectively "fuck around and find out". (Somewhat spoiler-y below) I'm fairly certain that the game very subtly nudges the player towards being a painter on the first run. I don't know how it does it, but it does.
Probably because it's a reliable way of dealth with restlessness, which is a common problem early game; and because it takes time to build up your stats to make other money makers profitable. You have to advance through the ranks to do the office job, which requires constant work or your fired. You have to already have a pretty extensive list of lore to commisison works. You need to max out your physique to do labor quickly enough to gradually stockpile money rather than live season to season barely.
I used to play this, listening to you talk about stuff I'm pretty sure I broke the game by trying to avoid triggering certain events. I'm gonna retry it now its good fun.
I've been reluctant to pull the plug on this one. I put 200+ hours into sunless sea, so I assume I would enjoy it. After watching the video, it looks a lot like sunless sea minus the slow moving boat.
Actually, spending Cash on painting slightly increases chances on getting more Cash and makes 1 Cash your minimal result (otherwise you can get 0 Cash from time to time). Glimmering/Cash outcome also depends on your Passion/Reputation balance you put in at the start of painting.
Painting is OP i think, simply going on it constantly allows you max out it really fast, utilizes recklesness and provides only shield except killing from those nasty witchhunters
@@gkijivu6043 well, it's a good Cash source for a start, but as soon as you collect nice lore collection and get in touch with patrons, writing outclasses painting completely in terms of income. Since then, I only painted for masterpieces or when I got bored. %)
you can tell by his tone he really likes this game. imma pick it up, i have a knack for unconventional games. Reminds me of the first time i played Darkest dungeon and had basic understanding of what was going on and there were zero guides and had to figure out stuff for myself
Like the real world, the answer is to dope yourself with drugs. When you get depression in cultist sim just sleep with a coin to buy some tincture of mercury to produce a nice content dream, and use that to cancel out the dread.
I would love a youtube playthrough but since that is not an option anymore if you can do some on twitch then I would be interested in watching a few hrs of that. Keep up the good work Splat
Reminds me of Inscryption, Novel Games but with Cards like Solitaire, and The Reigns or Lapse Games. Kinda wish Splattercat made this longer tbh. Cuz its a pretty hard game to understand.
I know, right? What even is that organization scheme? And he seems to have subverted every scrap of Forge lore to feed his Edge, which is baffling. How ever will he summon King Crucible like that?
You splat, inspirations for painting don't decay. You can hide euridition in there to work on your intelligence. Good hirelings you don't need right away but don't want to pay. Things like that. 👍🏼
Any time I'm in real trouble with evidence I just mystique spam until the timer expires, like an illusionist - bury the true leads under a mountain of false leads.
@@Fallenscion at least in my recent playthroughs that didnt work reliably since the evidence would randomly be pulled in through all the mystique. Just keeping at below 4 mystique and/or evidence seems more reliable^^
@@TheBigWizzard it always always worked for me, but I could reliably generate 16-20 mystique between cycles which is really the volume necessary to statistically bury things
Painting with mystique generates a lot of mystique. The way to get rid of notoriety is to have a heart cultists or summon. Or just get rid of the evidence afterwards.
@Jos Go look up the definition of "cult." Christianity, Islam, and Judaism (and pretty much every other religion) fit almost every definition perfectly.
@@Lycanthromancer1 from the way you "atheists" out to get religious people (and whatever they believe) with a fanatical hatred, I would say your belief is cult-like in itself. And before you go claiming "oh stupid religious butt hurt lol", I'm an atheist. Actual atheists don't believe in the existence of a god or gods. We don't care. You're not an atheist, you're anti-religious, you're not "woke", you're an annoyance whose self esteem is so low you have to put others down just to have a reason to say to yourself "yeah at least someone else's worse".
@@Lycanthromancer1 that is a VERY poor reason "oh I suffer from dicks in childhood so now I'm being a dick to EVERYONE ELSE who just happens to find the same thing to be their motivation in life as my childhood abusers" . Each person is different, you can't just look at a couple of people and condemn the whole group AND take petty revenge on them. By that logic, all the bullied kids would have become bullies themselves. My family was/is religious too, and honestly I find their display of faith and force things upon me without explanations, ever, annoying, but I promise you I never hate another religious person because of that. If you got abused by someone in the name of their religion, that's the fault of that person, not the religion, if that person WEREN'T religious they would have found some other ways to hurt you anyway because people can be terrible sometimes.
@@trinhminhtri4187 Err... I've also read the Bible and know what it says. It's horrifying. And anyone who would follow a god like that is likewise a horrid person.
"The Sun will be divided that it might not sire children. Still its children shall be Four in number and its children shall be Seven in number and its children shall also be Numberless. The Numberless shall open the way for the Seven, and the Seven shall consume the Four..."
It's one of the few games I've ever refunded on Steam back when it first came out - the descriptions and marketing made me expect some kind of immersive, mostly text-based choose-your-own-adventure type experience, but in reality there's a lot of tedious resource/time management and minmaxing your various processes; so be aware of that if you're expecting a chill lovecraftian-setting experience
I think the idea of the game is to show that living double life as a cult leader isn't all about coolstories but rather a constant battle against mundane chores, common flu and paychecks.
I like this game shoot I got it because splat showed it a long time ago but it get confusing to me in like the middle beginning of the game. Haven't played it in forever but I do know I have to get back to it. It is a hard one though but I do like it very much.
to me, this is one of the most interesting games Splat has played in a while. definitely would love to see a part 2.
I wanna see a long-form run of the 'new game plus' where you play a disciple of your former, ascended character and help them to ascend to literal godhood.
i can only agree!
@@ChargeQM I have always wanted to play a game like that. Where it s mpossible to complete with your first character and when you die either too soon or of old age you pick up under a chosen follower or child and continue your legacy and the world around you constantly remind you that your first character existed and that people have expectations based on your choices you made with the original character. It s what an rpg fan would ever want. I argue the deepest and most important aspect of a truly complete rpg.
@@ChargeQM Btw , are you saying there s a mod/dlc or that you d like a mod / other game where you make a playthrough , win the game by becoming an ascended being , and then make another game but play as a follower that would help the first character you made ascend even further into godhood ? That would be ... so damn fun.
@@darkdevil6508 yeah basically. In your first playthrough you become an immortal, in your second playthrough you can choose to play as a follower of your previous character and help him ascend to godhood.
I love this game but you have to try and read to make progress. A lot of youtubers stare at the blue board for 45 min and it make the game look boring. Glad to see someone actually playing the game.
44 minutes. Splat hasnt had played a game that long on youtube in a LONG time.
It’s how you know it’s special
Shows you how much time you need to actually get anything noteworthy done in this game lol. Combined with the fact that it's very easy to lose unless you look up strats and tutorials, it's easy to see how... niche this game is. I personally love the game, but can't bring myself to keep playing. Just takes too much time to be rewarding.
@@TheMeowse I agree to some extent the begginging is also just super slow though after a while you go much faster.
@@maxybaer123 Agree, and I understand it's to prepare you to be able to handle 30+ cards on the board in late game. I wouldn't mind that at all, if there was a tutorial. Like any tutorial. Devs could've at least included the option to turn it on so that a lot of players wouldn't refund or leave negative reviews out of frustration over hours spent learning what the cards do. Shame, because the lore and the vibe of this game are amazing.
there was an episode of Friends in which Joey is invited to be a game host for a new game show with this really convoluted rules with special events, and dynamics and stuff, and the game is not explained throughout the chapter, you just see Joey practicing hosting with Ross and Chandler. they are all really into the game, but as a viewer you dont really understand fully what is going on. THIS is what this game made me feel the whole while i was watching.
Can we get a full on playthrought of this? I'm thoroughly intrigued
Its really a hard game, not easy. Theres also zero explanation, that is the main problem. Its all about try out and see for yourself. I know people having 60 hours in the game, who never won a session. But the path to ascension should not be easy ;D
@Cathleen Judon scam watch out
@Royal Hendrix bots don't trust this man
@@thomask5434 oh yeah I have played this game Many a time and never gotten any success - partly due to the game, partly due to my own stupidity 😂. But the path to winning is just as fun as winning itself, imo
As SplatterCat says, that would pretty much ruin the point of playing the game. :/
I remember when this came out, I found the game interesting for the stories but I was never too interested in the min-maxing card gameplay. It’s fun to watch it though!
There were some changes with updates and dlcs. I don't know when it was updated but I started replaying it again a little over a week ago and there has been some interesting new updates, definitely less min maxing like in the original, the only real complaint I have is the early game is repetitious and grindy and is there for every playthrough.
@@captainblacktail8137 yeah, they've made some stuff like the dread less deadly so you don't need to be as optimized as before
@@ratbaby3107 Now that I've played with the dlcs I've actually found dread to be more of an issue if you don't try to actively get rid of it. But it's easy enough to counter. However it's the curses that are even worse than anything before. It's like every time you have to do a vault run with a curse you need to be juggling an upgraded heart lore, which is more tedious and minmaxing than anything else before if you don't want to lose a stat. If it's a heart stat that's fine cause you can get it back but if it takes reason or passion thats a permanent loss.
@@captainblacktail8137 really? Season of romance hands you contentment on a clock, restlessness can be turned into fleeting memories in Ghoul
Just imagine this game in Vr, the table in front of you and the setting changing as you progress, as you go skulls pile up representing your dead characters, while out of the corner of your eye something feels like it’s watching you
The atmosphere would be fucking godlike
We need this
This it a great idea
The newer game they're working on, book of hours, would be even cooler. It's set in a spooky library and everything!
try a game called “Inscryption” you play cards and you can get your eye stabbed out in vr
I LOVE this game, found it by chance on the App Store and when I saw Alexis Kennedy was involved I knew I had to get it. I could barely put it down. One thing I’d suggest is not to look up any answers or information unless you’re absolutely stumped. Figuring things out and dying and trying to figure them out all over again is where the magic is with this game.
It's always interesting to see how other people organize their table. Everyone has their own system, and it's always different. You've got some of the cards organized kinda similar to me (I put rituals in the upper left, expedition sites on the middle bottom, languages and ways in the bottom right), but most of the verbs I have organized very differently.
On another note, I think it would be super awesome to see someone adapt the game into an anime. The whole chain of people passing their esoteric knowledge on to each other after death, I think, adapts itself well to a line of interconnected lives. We follow each life as they get deeper into unlocking the secrets of Longhood, until they hit a point where they die and the next person picks up the torch. I think season 1 should start with the aspirant only just discovering the way of the wood, and end with the detective facing off against a rival detective, before managing a traditional victory. Then season 2 could cover an apostle run, and show some dueling between rival cultist factions.
If the idea's ever followed, I think it would be best structured if in each episode or three, the protagonist dies and passes on their knowledge to another. With every person having their own visions of the Mansus and interpretations of its gifts, the more perspectives we have, the more we can explore each aspect of the world and how it affects the individual.
@@bojackhorseman4176 personally, i think it would be better if we stuck with one dude and the end of season one is him winning and season two is new game +
"Secret Histories is not referred to any particular god, it's just a general purpose lore"
The Vagabond: "I am a joke to you?"
*hour
@@tenebraeboy i know man, i was quoting him lol
You dont really need to upgrade all your aspects to progress, true gigachad cultists just go in toughest expeditions and pry highest level grimoirs from cold dead hand of unfortunate occultists. Only aspect that matter in that case is secret stories and ability to go trough stag door.
seems like you could write some good stories using this as guide for imagination. fun times.
The lore is amazing. Theres a couple of really interesting ideas thrown around as well, one of my favorites is that they throw the idea of infinite possibilities in the future on its head and go with that the future is set and can be foretold but the pasts are potentially endless. After all multiple paths can all lead to the same thing.
There is what's essentially a roleplay/fanfiction community centered around the game's lore, who create their own pantheons of Hours. So yes, people do! (Been a while since I gave it a shot myself.)
That's an interesting idea. It could definitely be a great tool for creative writing and developing your own imagination.
Facts!
Thank you so much for doing this game. I've had it for some time and never could grasp how I was supposed to progress. I think this is one of those games I'd rather watch someone else play than actually play myself.
60 hours in this game. Still made it to the end of the video.
Cultist Simulator is an incredible game, although not for everyone...
The soundtrack is eerie as f*.
Congrats on the video !
Welp... time to sink another 100 hours into this again
I had a bit of trouble knowing where to start with this title. This intro really helped. I'm about to jump on in.
the descriptions of the cards are well written and poetic, i like them a lot.
Ah yes, my first couple games usually ended up with me spending 10 minutes reading every card on the board, unpausing, playing a few cards, pausing, reading all the cards again, etc.
This is the game you play on a calm night with a cup of tea.
watched 5 min, im sold, don't want any spoilers
Same here I stopped after 10.
yup. I went 2:19 seconds before cutting it off so I could go play it for myself.
Time to spoil you
*place passion as a sacrifice*
I love the way the text is written. It’s so atmospheric and beautiful
Splat, I've played this for about 12 hours a day since you released this video. I have no idea what I am doing still lmao
very much occult business, cultist sim is a really hard sell for those that lack the curiosity for the deeper insight. That said, I think it achieves exactly what it wanted to be.
I love love love this game and am so happy you covered this. What splatty doesn't know is that when you beat the game it can change your next playthrough and those can get HARD. ❤😭😭❤
Its amazing how creepy this game is given how it plays.
Thanks for showing this. I love Fallen London but the candle mechanic drives me nuts. Sunless Sea was great too. Cant wait to play this.
I've played through this and although I've only finished through two of the many endings, naming the Unflinching Order Ascension and the Dancer line (which is like Suspiria on crack), this game showed so many things to me already. I love the whole Lordran-like Mansus and the fascinating back-stories of the Hours and all their mythology. Writing is Quality with a capital Q-- no surprise there. But the main thing I don't like is the waiting-based gameplay, and the decision to make it a card-game in the first place. Organizing the cards becomes too tedious; I would have liked a Crusader Kings approach where you're presented with pop-ups with illustrations and stats on screen you can click, instead of awkwardly panning around the table trying to find and drag a tiny card into a tiny thing to do a thing.
They're current doing a like a spin-off game I guess, I'm still super excited for that one. I love what Weather Factory had created here and I'm stoked that there's going to be more to Know but in a different, hopefully better gameplay.
To me it was just randomly guessing interactions from process of elimination and I could never figure out how to accomplish anything past the dream doors and I got exactly zero help from anyone in the subreddit so I just stopped trying. And the whole 'nouns and verbs' thing is entirely nonsensical to me.
@@Stand_By_For_Mind_Control nouns are your five basic actions plus the time passing, while verbs is everything else I guess. You just have to take a bit to get used to it. A lot of the game isn't always that clear cut even if you read everything but I've found most answers on the wiki.
Love their whole world. Played sunless seas and sunless skies. Great!
Well if upgrading is painful for you. You can Buy out Morlands (buy books till they close a shop), relocate your HQ there and you have HQ with Library aspect (it can be put in upgrade insead of erdution and facinisation),
then max leveled skills (health - for dancer go Grail/Hearth otherveise go Edge/Forge for dangerous trait, Reason - Silent intensity- go with winter/edge it can be used instead of dread card, Passion go with -Open soul- Grail/Knock it can be used to save your passion later on in upgrading 10+ knowleges)
With this set up you need to get just glimering card for upgrades of your lore witch is easilly obtainable trought painting.
Fallen London (and all of the rest in that world) has some of the absolute best writing in games, ever. The world is intriguing, anyway, but the writing really brings it to life.
I played Fallen London for years. I've watched like 40 hours of Sunless Seas gameplay (I only play on controller). I'm not sure why, but Sunless Skies didn't grip me in the same way as Seas, but it's still a beautiful world. Grim, bizarre, and gruelling, but you still want to figure out all of the world's (many) secrets.
In terms of favourite fantasy worlds, I think Fallen London might even come before Shadowrun, IMO. And I adore Shadowrun.
I really really want more games with this type of theme: You being like a lovecraftian character who's falling into a world of occultism, but unlike Lovecraft's protagonists doesn't fear the power, but tries to embrace it risking everything. I find that fascinating and the sense of discovery satisfying.
Remembar Splat: The Mansus has no walls :)
Yet the Wood grows around the walls of the Mansus
@@PierreM12345 As every student of the Histories knows
Never asked for a part 2 but for this I really do
Glad to see you showing us those strange games that won't work to everybody
Awesome game and awesome narration as always, keep up!
I can't explain how i already love this game without understand absolutely anything that's going on
I love this game, but I never actually become the enlighten one. Being a cultist is hard.
I've got 387 hours in this game, and that's not including the time I've spent on the mobile version. You can achieve Glory, even if the Watchman is unmerciful.
this is the first streaming video i have watched that has actually inspired me to purchase the game that was being streamed
And now you are counted amongst the Know.
The Hours sees all
Next step: be counted among the Long
You can even ascend to be a name with a prestige legacy.
This game is good enough to make me wish it was so much better.
But it really breaks down as the game goes on.
Ok, that was a trip. A little unsettled but not against the principle, the originality and call to imagination certainly is refreshing.
I was soooo lost when I first started this game still haven’t gotten that far I’m glad people are still playing it
After watching Mandalore's review on this game I was very intrigued about it but not necessarily sure I wanted to invest the time in learning everything from scratch by trial and error. This video is exactly enough play and insights into the basics to convince me. I'm glad that you also mentioned that it is not full of gotcha moments that would end up causing restarts, because that was one of my bigger concerns preventing me from pulling the trigger and playing it. Thanks!
watching this was awesome. Found this game so intriguing, yet overwhelming all at the same time
I love this game. I got it free from twitch after hearing it was cool but first time I played it I bounced off it. A few weeks later I tried it again and it sucked me in for dozens of hours. Enjoyed it so much I bought it on steam as the devs deserved the money.
This is an amazing game. I've beaten it several times, including the much harder Apostle victories that only unlock once you've completed a standard run. My biggest piece of advice is to take the time to read every card carefully and take note of the "keyword" icons that are tied to them. A lot of the mysteries of this game are hidden in the text!
Interesting. This is a practical deconstruction of an adventure mystery game.
I really like this vid. I got cultist simulator a few months ago entirly because it's the writer from Sunless Sea but I never got very good so I eventually dropped it. Seeing how you know what you're doing I'll hop back into this lil gem.
I adore this game and go back and play in between AAA games.
I just wanted to quip that magic being obtuse to level up matches quite well with the real studies it is based on.
Need to see more, ngl when he switched to his long playthrough it just brought me in more and made me upset it was the end
You got me bought this game and addicted to it..
I would love to see a full playthrough
This game is hard to explain the mechanics of because the whole gameplay loop is effectively "fuck around and find out".
(Somewhat spoiler-y below)
I'm fairly certain that the game very subtly nudges the player towards being a painter on the first run. I don't know how it does it, but it does.
Probably because it's a reliable way of dealth with restlessness, which is a common problem early game; and because it takes time to build up your stats to make other money makers profitable. You have to advance through the ranks to do the office job, which requires constant work or your fired. You have to already have a pretty extensive list of lore to commisison works. You need to max out your physique to do labor quickly enough to gradually stockpile money rather than live season to season barely.
I used to play this, listening to you talk about stuff I'm pretty sure I broke the game by trying to avoid triggering certain events. I'm gonna retry it now its good fun.
please do a series of this! I love the idea so much and how you play it, would love if you did seasons of it too or like runs
I usually hate card/deck manager games but this looks amazing!
I've been reluctant to pull the plug on this one. I put 200+ hours into sunless sea, so I assume I would enjoy it. After watching the video, it looks a lot like sunless sea minus the slow moving boat.
I adore this game I’m so glad you’re playing it
Actually, spending Cash on painting slightly increases chances on getting more Cash and makes 1 Cash your minimal result (otherwise you can get 0 Cash from time to time).
Glimmering/Cash outcome also depends on your Passion/Reputation balance you put in at the start of painting.
Painting is OP i think, simply going on it constantly allows you max out it really fast, utilizes recklesness and provides only shield except killing from those nasty witchhunters
@@gkijivu6043 well, it's a good Cash source for a start, but as soon as you collect nice lore collection and get in touch with patrons, writing outclasses painting completely in terms of income.
Since then, I only painted for masterpieces or when I got bored. %)
Damn, purging your save like that, man!
Splat, you did it again! Amazing game, but if it was not for your clip I would have no idea about it! Thank you!
I love this longer format!
This one is absolutly going to my list! Love the idea!
This is such a good card game. I love it.
I remember you playing this it was really cool and confusing
you can tell by his tone he really likes this game. imma pick it up, i have a knack for unconventional games.
Reminds me of the first time i played Darkest dungeon and had basic understanding of what was going on and there were zero guides and had to figure out stuff for myself
27:25 The pigments (ie not just cash but items with the aspect Pigment) are required for at least one of the useful painting outcomes.
This game is really hard, I’ve died to depression 5 times. Too real...
Like the real world, the answer is to dope yourself with drugs. When you get depression in cultist sim just sleep with a coin to buy some tincture of mercury to produce a nice content dream, and use that to cancel out the dread.
Thanks for the recommendation splat. I'm sold
This game is back in my feed after years
Cultist Simulator is great.
Should pick this up again, helped the Society of St Hydra
I loved sunless sea.. with that game I found your channel
Ah indie games
Where you can be a cult leader and then be laser shooting spider in the same week
I would love a youtube playthrough but since that is not an option anymore if you can do some on twitch then I would be interested in watching a few hrs of that. Keep up the good work Splat
Reminds me of Inscryption, Novel Games but with Cards like Solitaire, and The Reigns or Lapse Games. Kinda wish Splattercat made this longer tbh. Cuz its a pretty hard game to understand.
Time to pull out March 2019 Humble Monthly and redeem a key. Thanks for doing these.
Reminds me of Underhand. A cultist card sim for your phone.
I'd love a series of this game.
My face did this --> :O
when I witnessed your advanced games table.
I know, right? What even is that organization scheme? And he seems to have subverted every scrap of Forge lore to feed his Edge, which is baffling. How ever will he summon King Crucible like that?
Woah woah woah splattercat go no further you had me at debauchery
Bout time you got to this, Splat.
This must be the most interesting simulator game out there!
I would watch at least 18 hours of your 20 hour playthrough ha
Cat this seems sick!! I hope you play more
a part 2 would be very much welcome
The idea alone is really interesting
Aw , thought this was an Exile playthrough, seeing the Criminal Cult name
I'll take your word for it and play it, just watched 5 minutes but don't wanna be spoiled
I'm normaly not really into those boardgame-esce games but i kinda like that one tbh :P
You splat, inspirations for painting don't decay.
You can hide euridition in there to work on your intelligence. Good hirelings you don't need right away but don't want to pay. Things like that. 👍🏼
Any time I'm in real trouble with evidence I just mystique spam until the timer expires, like an illusionist - bury the true leads under a mountain of false leads.
@@Fallenscion at least in my recent playthroughs that didnt work reliably since the evidence would randomly be pulled in through all the mystique.
Just keeping at below 4 mystique and/or evidence seems more reliable^^
@@TheBigWizzard it always always worked for me, but I could reliably generate 16-20 mystique between cycles which is really the volume necessary to statistically bury things
Painting with mystique generates a lot of mystique. The way to get rid of notoriety is to have a heart cultists or summon. Or just get rid of the evidence afterwards.
If I wanted to simulate being a cultist I'd go to church.
@Jos Go look up the definition of "cult." Christianity, Islam, and Judaism (and pretty much every other religion) fit almost every definition perfectly.
@@Lycanthromancer1 from the way you "atheists" out to get religious people (and whatever they believe) with a fanatical hatred, I would say your belief is cult-like in itself.
And before you go claiming "oh stupid religious butt hurt lol", I'm an atheist. Actual atheists don't believe in the existence of a god or gods. We don't care. You're not an atheist, you're anti-religious, you're not "woke", you're an annoyance whose self esteem is so low you have to put others down just to have a reason to say to yourself "yeah at least someone else's worse".
@@trinhminhtri4187 Or maybe I have actual reasons, having grown up in a household with a hyper-religious parent.
@@Lycanthromancer1 that is a VERY poor reason "oh I suffer from dicks in childhood so now I'm being a dick to EVERYONE ELSE who just happens to find the same thing to be their motivation in life as my childhood abusers" .
Each person is different, you can't just look at a couple of people and condemn the whole group AND take petty revenge on them. By that logic, all the bullied kids would have become bullies themselves.
My family was/is religious too, and honestly I find their display of faith and force things upon me without explanations, ever, annoying, but I promise you I never hate another religious person because of that.
If you got abused by someone in the name of their religion, that's the fault of that person, not the religion, if that person WEREN'T religious they would have found some other ways to hurt you anyway because people can be terrible sometimes.
@@trinhminhtri4187 Err... I've also read the Bible and know what it says. It's horrifying. And anyone who would follow a god like that is likewise a horrid person.
I'd like to see more of this game from different characters.
Full play through playlist needs to be made change my mind. If you do I’ll hit you about it in streams lol
Please do a Mount and Blade Bannerlord series, I think a lot of the OGs will appreciate that.
God damn it, you are funny!
Inside of like 2 minutes of your videos you've done something to make laugh everytime!
Love it!
"The Sun will be divided that it might not sire children. Still its children shall be Four in number and its children shall be Seven in number and its children shall also be Numberless. The Numberless shall open the way for the Seven, and the Seven shall consume the Four..."
It's one of the few games I've ever refunded on Steam back when it first came out - the descriptions and marketing made me expect some kind of immersive, mostly text-based choose-your-own-adventure type experience, but in reality there's a lot of tedious resource/time management and minmaxing your various processes; so be aware of that if you're expecting a chill lovecraftian-setting experience
I think the idea of the game is to show that living double life as a cult leader isn't all about coolstories but rather a constant battle against mundane chores, common flu and paychecks.
I like this game shoot I got it because splat showed it a long time ago but it get confusing to me in like the middle beginning of the game. Haven't played it in forever but I do know I have to get back to it. It is a hard one though but I do like it very much.
Would love to see a play through of this!
Thank you for the spoiler warning at 5:00.