Servers are terrible. One if the things I tend to die to, is if someone threw a grenades and it goes off. There'll be debris and dust kicked up. Then someone shoots me through it, and i can't see them on my screen because of the dust. Yet on their screen it's crystal clear
That’s not servers. That’s bc smoke and dust and things like that is client side stuff. 🤷🏼♂️ it saves on the lag but it honestly sucks, also killcams aren’t 100%. Smokes and dust are 50/50 if it shows up. Plus pinging is a thing. U can just spam ping in smoke and get a live ping 🤷🏼♂️ But yes servers do suck
@kylerlegend7887 yeah not sure which area that falls into under complaints. There's times where it takes 15 bullets to kill someone and its a 5 shot gun, and the enemy is in range. My aim being at least mostly dead center. But I'm certain everyone knows this. It's also why I tend to like smaller kill times.
@@dragondrakage2402 okay so u got like 2 complaints ATM. U started with client side smoke and debris and being killed through it. Now it’s about skill base damage, which probably is just the server issue. Minus the fact that sometimes it is just 1 guy who u cannot seem to kill, so kinda fishy that the server has issues when shooting that one guy 🤷🏼♂️ which is where the whole skill based damage became a real myth ppl believe in. While marksman is right that if it does exist why hasn’t anyone exploit it, idk maybe ppl do and u just think it’s the game itself 🤷🏼♂️ or it is a myth even tho it is likely they would implement it
@kylerlegend7887 i fully agree skb damage is a sham. I'm just offering other things that are more of an issue of what I assume most people suffer from.
@@williamsduran3232to dumb it down basically it’s how many times a player and the server communicate. The higher tick, the better the gameplay. Other UA-camrs were saying games like valorant have 120 tick servers. Cod maxes out around 25 I believe. For a game that’s been out for a 2 decades it’s kinda bad :/. PS I have no networking background I’m just spitting out what I’ve been watching other pro players/ commentators have been saying.
The servers are 60 tick but are variable under load, so when more players are online you will receive fewer updates per second. Timestamp [3:25] ua-cam.com/video/la11w-sx7ts/v-deo.htmlsi=Jypmql06TM_WzUlu Black Ops 6's Servers Are A MESS... Here's Why - TheTacticalBrit Great video about the shitshow that is BO6 servers if you want more info.
It might not exactly be "Skill Based Damage", but something is definitely going on in this game. I play on Keyboard/Mouse, and it's more noticeable. I've had matches where I was using my AS Val and the game tightened my aim up so much that it literally felt like I had hard aim bot. And then other gun fights, the game, for whatever reason, determined the enemy I was shooting at was not to be killed, and my weapon accuracy instantly turned terrible. I've played a lot of shooters over the last 15 years, and none of them feel as bizarre as B06 does. Call it whatever you want, but it sure as hell aint server lag.
The CoD playerbase always finds a way to take advantage of anything in the game. Whether it’s a skin that’s hard to see, stair glitching, crazy bugs or glitches or getting around skill based matchmaking
@@Marksman they can definitely trained the model in small groups size based on server latency and choose the low skilled players cuz they would not be able to tell and if those players complained, the community would dismiss them. But that just a theory.
If the hitmarker indicator isn’t tied to damage confirmation on server side, then that would mean you could get false positives for hitmarkers client side, while server side the enemy retains full health. I think this is the most likely explanation given the servers already have a very hard time tracking with omnimovement.
@@Marksman brother not everyone does but when content creators do it (like you) I don't care about what the reason for doing it. You suck at the game and are cheating.
Skill based damage cannot be exploited as there is no advantage to adding it into your game through hacks. It only nerfs players who have done well previous games. You're better off exploiting the matchmaking than adding "skill based damage hacks" that give you 3 headshot hit markers on a Takrov 7.62 CHF barrel
Solo zombies is LAGGING because you are forced to connect to a server. Its an 18+ game and you can get chat muted for saying language that's in the game, like wildcat has on multiple occasions. All the AI Slop they are throwing in the game all for cod points. At this point I've seen more effort put into a 4.99 indie steam game than I've seen put into cod. Its a joke.
The chat ban is one part of what is killing this game. I can't even login without getting a prompt that I've violated their BS policy by saying something in chat. Part of the fun is trash talking during a match and it's like nobody talks in this game because of the nanny policies.
“If you show everyone gets mad about certain stuff, it gets fixed quick” dude I wish this sentence applied to the oppressive sbmm system. Please keep advocating against it to your connections.
Because what? You feel you should win or at least almost win every game? People bitch about SBMM and never explain what fair matchmaking would make them happy. Anyone who says no MM at all are dilusional on how good they are an Marksman has said in videos how SBMM protects most players.
@@aelinstue9431with no sbmm in the game good players wins most games yes but it's still usually carrying players worse than themselves but it also means sometimes that player doesn't have to do all of the work which in turn makes the good player want to play more. They say bad players back out but I've several videos and screenshots of players on mw3(2011) of players going 1-20 or 0-28 they don't back out they don't care about their KD as long as they can move on the map. It's 2kd or better players that leave or dashboard when they're not doing well. Whatever data they have is based on nonsense at best.
We’ve been on calls before, we get flat out ignored lol. It sucks. We try to fight for good changes and it’s either not possible or not a big deal until everyone says the same thing.
They're never gonna hire them because these people actually have integrity and when they see what Activision is actually doing they would say something marksman is not gonna say anything unless he knows for a 100% fact that it happened
Whether it happens or not, multiple developers outside of activision have confirmed that it IS possible. I mean, we have a VERSION of it with anti-cheat. There are clips of cheaters shooting at players in like WZ and none of their bullets do damage to real players. So, they can actively do it, but it’s neither confirmed nor denied that it’s active in the game.
I can confirm that it’s not in the game as a Call of Duty developer. No, I am not actually a Call of Duty developer, but for some reason people think that claiming to be a Call of Duty developer in a UA-cam comment section means that you actually are and that everything you say must be true which is hilarious.
There is a difference between shooting blanks and balancing damage around how good of a player you are, if damage was balanced everyone would know it because you would consistently win/lose challenges that you know you shouldn't be, but at least everytime I watch a killcam because I got killed unfairly the killcam just shows that I have a very harsh case of "servers f-ing suck" because I was desynced. Every single proof of SB damage I've seen is just people packet bursting or desynced with the server, yet people talk about it being theorically possible as if it being possible was proof of it being implemented.
I almost wonder if that anti-cheat is triggering on these clips by accident making it LOOK like there is "skill based damage", i personally think that actual skill based damage is a complete fallacy, but i do wonder if thats the problem here
@@shuadaniels166 the call of duty developers that claim these things about the are found in the comment section of a blametruth video and people believe it. That’s where the source is coming from and that’s why I said it. It’s completely a Nono mouse and it’s someone else’s word against another’s lol
6:00 throughout Mw2 and Mw3 (2022 & 2023) i reported any cheaters i found with the "reason: make Ricochet actually ban cheaters. not keep them around. it's ruining the game." - now there's no "Reason" text box available. i assume people were misusing it big time.
1:00 isnt it crazy they have a bunch of patents to "improve gameplay" yet i cant even play a single match where my team or the other team doesnt completely back out
I haven't played COD for the last 6 years. Bought BO6 this year to play with friends. Yesterday, I deleted the game, cleared the saved files off my consol, and put in a privacy and data request to delete my activation account and all linked entities. Until SBMM is gone, I will never but another COD. I was getting genuinely angry every day I played. Not worth my time.
I own a IT company that specialises in Data Centre & servers, and I’m amazed at how poor the servers are on this game. There is little to none DDOS protection on ranked servers so when you start winning against a team who has a win streak they’ll hit the server offline to prevent them losing their win streak. Activision use AWS mainly for their services, and I can tell you now AWS has excellent DDOS protection, it just seems like it’s not being used correctly in areas where it should be.
I do, posted a video to tik tok. and I went for a second shot, lined up on his head and it went through his head and he killed me. no lag, great ping, good wifi connection and I got a headshot hitmarker with the frostline from about 20 meters away. it isnt the first time either. skill base damage. dont agree with this fat ass saying it doesnt exist and its your wifi. freakend nerd
Skill based damage exists. It exists through EOMM and SBMM. As you get better, you get higher skilled lobbies, higher ping lobbies. Higher ping means your feedback to the servers is worse, therefore you are getting worse hit registration because it is delayed due to your high ping. Higher ping means that your hit markers take longer to register on the server side than the enemy team with a perfect connection.
@@blakehansen5434 No, lower ping is better. The higher the ping, the more lag and inconsistencies youll see in game. The lower the ping, the more smoother and "playable" the game will feel due to not having a worse overall connection. Does that make sense? To mitigate having higher ping, make sure youre hard wired to your internet (ethernet cable).
Sign up for the all new "Ping Pass" coming in s2! All players with a valid form of payment on file will receive 1 hour of complimentary Ping Pass Performance when s2 releases, after which the standard hourly rate will apply (it varies based on time of day)
What’s bs is the game widening your pings range for the sake of better matchmaking. That’s probably where the myth stems from. Some players luck out and get the better ping. It’s why sometimes a player will seem to take “extra damage” to kill.
@@Tancbj1 exactly this! The algorithms cause the inconsistency by giving better players horrible ping which then causes the hitreg problem. I only agree with skill based damage on this basis... I do not believe they live nerf damage numbers
@@dereksmith3164 I believe (or am starting to believe) that they do nerf damage numbers, just on a lobby by lobby basis only being made worse by the terrible servers. It's not out of Activations character to pull something like this 😂😂
I havent experienced skill based damage, But I have 100% experienced "Aim Resist" before; I was playing Nuketown and I was on U-Haul aiming into blue, And some dude came thru kitchen sliding at the front door, And I 100% felt my aim resisting to aim at the guy.
The whole "Skill Based Damage" patent thing was during a time frame Activision was working with Bungie (Destiny and Destiny 2) where skill LEVEL damage was a needed/necessary thing. That's the only way I see anything like that (damage adjustments) being needed. Not in ANY area of CoD.
Priority 1 is store sales, but they can't control spending habits so they control priority 2, which is player retention. For example, in a TDM match where team A is on track to blow out team B. Instead of risking rage quitting with a bad loss, it could modify game conditions to allow team B to close the gap, before reverting to normal and allowing team A to win, but increasing the chances players from team B queue up again.
@@FPSBloodlust Patents are not required for a company to have a system like that in their games. In fact, the better choice is to implement it silently and never patent it separately for PvP.
Not to mention, they abandoned the patent too. People think just because they have “flawless” internet connection, they’re not gonna have issues with Activision’s servers. Pure ignorance.
The "fun factor" part has absolutely been implemented in the modern warfare era. If you're of a skill level with a wide pool of players they absolutely place together players who never talk with each other, while putting players who are commonly talking (and not swearing, toxic etc.) together.
@@Marksman I can actually say I have seen this in the last few weeks. I have gone from no mics in any game playing pubs for hours daily (since launch) to pub lobbies with funny deathcoms, sweats on mics calling out enemies, afew new friends and rivals (i have also seen more people repeatedly) etc the key difference? I started playing ranked and plugged my mic in, and since leaving it on playing Pubs its like a whole different game
Your monologue was actually evergreen. Every year this topic comes up and every year people jump on this band wagon. I dare you (no, I triple quadruple double dog dare you) to save the webcam video, and just re-upload with the next year's gameplay behind it. lol. LIttle John John playing on wifi with everyone else in their house on the same wifi channel just wants some validation for why they're not a pro in the CDL this year. Keep up the good work.
Codfather is right, BO6 is losing so many players bcs of these skill based damage allegations that it wouldn't make sense for them to not come out and say there isn't if it wasn't real. Also there is no way that skill based damage is just a fiction of lag and server issues because you can watch any clip and there is never lag in action, or the icons that show when the player/server is lagging, and if it was a lag issue you would see people teleporting, running in place and even the killcam replay/theater would show that the game is laggy, which never is the case whenever the supposed skill based damage happen. Also what is the argument of "if it was real then people would exploit it"? It's something that the game decides, you have no way to exploit it except killing the guy who just hit you 10 times without dealing damage, it's not like an infinite kill glitch, when it happens u just get to not die and a free kill. Im sorry this video is full of random claims all over the place to argument a very real problem. Keep in mind it's a AAA game with devs of 20 years of experience and only now they don't know how make a gun deal damage constantly and Im pretty sure IT'S THE ONLY GAME IN THE WHOLE PLANET to have such an issue I've never seen or heard about elsewhere, not even steam's free2play games like Redmatch, a game of PILLS shooting each other has not these issues
Remember when enemies could hear your characters voice in 2019? Just walk up behind somebody and your own character would give you away by screaming that they can see someone. How about when vanguard zombies released without a pause button or an easter egg? Anyone notice how the 2d images and zombies voice acting seems a bit off lately because its being done by AI now? I think one reason people believe in skill based damage is because the developers and activision cant be trusted to make a correct choice on even the most basic of decisions on their own anymore. Even if skill based damage isnt real, the complaints about it are definitely a sign of how badly cod has ruined its own reputation.
@@Marksman^ actually factual, marginal improvements and that’s it, then they opened up the wz servers at 20-40hz for over 100 players which is pure comedy
lol, you know this is the most played cod game of all time right? Most successful launch they’ve ever had. The player base is over 350,000 concurrent players across all platforms every day between warzone and cod. That’s not at all “hemorrhaging players” 😭
@FPSBloodlust lol, you know it's down over 30% of its player base in less than 2 months right? Not to mention it's already on sale after being out 2 months. That isn't a sign the game is doing well. Try again bud.
Skill based damage does exist though it’s not the simple explanation of your bullets do less damage, but you get put on a server where you have desync and you shoot first and still die or the times that you do in what seems like 1 bullet to an smg then you watch the kill cam and you were getting shot 5 times before you even realize it happening on your screen that’s what skill based damage really is
Lmaoooo, love that you kids just say stuff like it’s true while being ignorant af 🤣 saying the dumbest stuff you’ve ever heard with the utmost conviction
Nick, I would DIE if every time you had a drink of water in these explanation videos, you had a progressively larger water bottle each time and just never paid any attention to it💀
I’ve noticed cod loves to take things away or purposefully add things without their counters. Just to add it later to get praise I wouldn’t be surprised if they have balance changes for multiple seasons ahead while they’re just making more in store bundles.
I mean the idea and conspiracies are not far fetched since there’s already something similar implemented inside the ricochet anticheat, “damage shield”.
LOL sure comparing turning off one single player’s damage completely because they’re cheating is exactly the same as a conspiracy that entails “skill based audio” and “skill based aim” which supposedly impacts literally every single player 🤣
@@FPSBloodlust personally I don’t really buy the whole “skill based whatever” and it doesn’t affect me at all. Just saying that people who mention that adding a feature like that into the game is impossible, it really isn’t since its already coded inside the ricochet anticheat system 🤷🏽♂️
Skill based demage is honestly the dumbest rumor anyone has ever spread around the cod community. Marksman said it perfectly, why have skill based demage when we already have skill based matchmaking? And he has the worst matchmaking in the game, he would feel if something was wrong And more than that, why add stats to the game? Why tell us whats the demage of a gun if its not going to do the same demage? Nothing about this makes sense
EOMM is in the game and it is designed to keep you engaged. Skill based match making is only used to populate the lobby with players who have very similar stats. EOMM is used to keep you playing within that lobby. Do you not find it odd that most matches are a very close call. Like 99-100... They manipulate your experience to increase your adrenalin and get you addicted, so that you'll play for longer and maybe buy some DLC.
@@petershaw6727 First of all, its not in the game you're just guessing its in the game. Second, you're not really showing me evidence here, you're telling me theories and expecting me to believe it but you don't realize how absolutely dumb you sound. You don't have any valid arguement about any of the things I said.
I played all of MW19 on an account Activision didn’t know existed because there was no streamer mode and I’d get streamsniped every game. Feel free to go watch the vids, you’ll see that account
You are probably a genius-level IQ in general, but I'd say you definitely have the highest IQ in this game. That's why they should listen to you. Maybe if I was playing on a top-tier setup like you, I would agree with you on this. That could explain a lot of my experiences
Just came off a 1 win many loss session, and I really needed this video it helped me calm down, I know I'm not that good but knowing that sbmm is truly messing with my games gives me peace, thanks marksman
This has been around since warzone 1, if you know you know. Alooooot of people would always complain about other people’s gun getting someone down in 6 shots while my gun would take an extra 10 bullets
Somewhere along the way cod lost sight of what made them great and they're focusing on toxicity from players and protecting those that suck but when i was a kid i never got that and providing that is creating a lack of competitiveness in not just the game but in peoples personalities, you have not just kids but adults aswell that rather back out than figure out a way to strategically get out of a situation. I never cried i just got better and learned how to counter peoples play styles on the fly. you gotta adapt and compete that's what made cod great.
I'll never forget when I first started playing MW2 on 1 camera sensitivity getting 2 kills a game, but the better I got the more consistent my results got, on this game results just stay being inconsistent. And to be clear I was an absolute menace by the end of MW2, I've never enjoyed progressing in a game the way I did in MW2. I like bo6 though, first cod I liked since AW, but there is something wrong with it.
@trentonveselka2018 it's because b06 isn't made with any kind of passion or love it's made with an agenda it's not made with the intention of giving a group of people an unbelievable experience anymore their selling solely a product the cheapest they can make it. The prime example is ai art and designs for everything. There's no personality or life to it because it is artificially generated. Sbmm is arguably the most popularly demanded thing to be removed and they won't they go out of their way to make up a fake thesis about they tested if people enjoyed matches that had it turned on and turned off. They're a joke, and people are tired of their shit. I'm sure there are passionate people, that's why some aspects are great, but the belly of it is nasty. I Remeber i could barely get past round 6 on zombies for b01 and than by the end of the month I was in the 50s than I tried multi-player I was hitting cross maps with hatchets every other couple of games, just constantly streaking and was prestige 15 in no time.
Absolutely correct, there are ways to get the lvl 1000 weapon variant, bundle items that aren’t even in the store yet, lots of crazy stuff. There’s no feature in this game that cannot be exploited in some way.
Sbmm has become a term we use to describe the manipulation in cod games. Bo6 doesn’t focus on matching players of the same skill level. For example often, you see a team with five low skilled players and one good player against a team of six average skilled players. It's total chaos, matches don't have players of the same skill level. Instead of using terms like sbmm and eomm(because the game is not engaging at all!!!), I just say the game is rigged to punish or reward you as needed by manipulating everything possible in real time, from damage to aiming to spawning. Don’t believe in skill based damage? We bo6 players experience 6 out of 8 matches where our bullets don’t cause proper damage! Many mention desync, lag or server issues as the reason. But if that were the case, lag and desync should be random and not only kick in when we are doing well, reducing our kill count after which we’re suddenly rewarded with a good server for a couple of games and this is a never ending loop?!? This isn’t random, this doesn’t make sense at all!? And yes, they can exploit skill based damage, or more accurately the "algorithms" in the same way they exploit what you like to call sbmm which is the "algorithms", by 2boxing, reverse boosting, using vpns.. and cheating to trick the algorithms to reward them instead of punishing them. Issues like spawning, aim manipulation and hit detection seem to be resolved when using these workarounds. Skill based damage, rigging and so on.. are popular topics because we experience them while playing, which leads us to search for online explanation. Watching and endorsing those videos is our only way to pressure Activision to communicate, admit, and fix their game. PS: We complain about everything you mentioned, that's why you see people saying everywhere that this game is trash! And overall it is!
What you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having read it. I award you no points, and may God have mercy on your soul
Publishers need to be more transparent about how they are attempting to balance skill levels. Leaving people to speculate and drive themselves insane with conspiracy is negligent.
Another great video keep up the good work man love how you always debunk dumbass ideas and do some more inside the mind every video you make the better I get.
My main issue with call of duty all these years is the ABUNDANCE of hackers! I’ve played a lot of battlefield and never once knowingly seen a hacker but on cod especially now it’s getting overwhelming
They came out in Caldera with damage nerf's for cheaters. They've already shown they have the capability to do it....I'll revert to my original comment on this thread.
I feel you, I'm on controller and have the same issue. I use the same guns and some games you kill in a certain amount of bullets and the next it's double
Yeah it's because they all run a chronos mod at the minimum and don't show them missing shots consistently. The only people who don't have issues with aim are modders . Cod is a joke 😂
If skill based damage exist I think it would be visually hard to tell… I don’t think they would purposely show 3 extra hit markers, show the same fire rate, or some of the other stuff. We have damage and Fire Rate testing from creators, so if there was any differences I think we would for sure know in public lobbies. I think they would make the game look the same for everyone.
I think it’s very acute and conditional. The main clip is a 4 piece on nuketown. It got adjusted after a 3 piece and the last guy would got die with 6 hit markers
Hit markers are server side on this game, thus meaning you DO NOT get hit markers unless the 'server' agrees that you hit the player, thus meaning, when you get 5,6,7 etc hit markers and do no kill the player, you DID hit those bullets and they WERE NOT doing the damage they should.
The idea of bots being in the lobbies has crossed my mind a couple of times. There has been multiple instances where my team mate is moved up a head of me. And enemy will come around the corner, my teammate would shoot at the enemy, the enemy would start shooting at my teammate. I would start shooting at the enemy, the enemy would immediately stop shooting at their person shooting him first, aim at me, and kill me (most of the time it’s a headshot somehow) and then proceed to kill my teammate. This has happened way too many times for that to be a coincidence. I’m not trying to put a tin foil hat on or anything like that, but that just doesn’t make sense to me how that could happen.
Everyone in the comments are so brainwashed into believing that this is real. They took one patent completely out of context, and they're using it as an excuse for getting killed in game. Someone saw this patent, threw a dumb spin on it, and every little TikTok wanna be made so many videos that little Timmy thinks it's real.
Dude I've been telling so many people to stop making up conspiracies for an excuse to complain about something when there is plenty to complain about as is, and I get completely fucking flamed for it. Genuinely so fucking awesome that you said what I've been saying to people since the game released lol
As a CAMO grinder, on console..i have DEFINITELY felt a change...mid game and not by my pace or play... But overall engagements... Id start getting hitmarkers on shots usually is 1 shot kills, having hit markers with a sniper is criminal, especially with this new sniper.. id play a point best as possible watching flank points and all... Then i get a guy spawns directly behind me,..yet im NOT in a spawn point (that i knew of on map) ...or multiple headshot markers.. 3,4 headshot markers.. before i die to that guy who hit my legs...🙄 And PRESTIGE MASTER is STILL BUGGED..im on p5. And after EVERY SINGLE MATCH... that master prestige thing pops up... Im level 68, ..i shouldn't see that until i hit 100..theres alotta tings that don't work properly,yet...that Store is faithfully active updated and properly working every single day.😬
Thank you for putting this argument to rest. I’m so tired of seeing people make excuses for why they suck and coping with “sb damage” is actually insane and they are mental.
The thing is, skill based damage does exist, its also tied directly to the eomm system. So exploiting the eomm is directly impacting the skill based damage at the same time. They are part of the same algorithm.
It does feel like lag most of the time. The issue I have is I go from having a great game and great response to none at all. Lag spike sure, but it feels like it lasts for a period of time until my KD gets a bit closer to 500 within the match itself. It also happens like clock work every game.
It’s not in the game, but the new health/body ratio thing is what’s making it seem legit. All the different damage required for each body part makes it inconsistent when people are constantly runnin around
the frag grenades have to have some sort of skill based algorithm where they just turn into heat seeking. i have so many clips of them just bouncing in the most insane way.
@ cod4 was actually op and fragx3 was insane. it taught me so much about cross map spots for snd. i feel like in this game the indicator doesn’t work at all and the bounces are nuts.
The common problem I see with all major titles like COD, BF, and OW is no matter how bad the meta gets no matter how unplayable the servers are no matter how much bs broken cheese they add to their game there will always be a large group of the player base that will play regardless and they still spend money on it I guarantee the next cod could be actually payed to win and people would still play and open up their wallets for those 20 dollar master craft skin plus the extra 20 for the op gun these companies realized they don't have to make a polished game or fair match making they can put out a pile of garbage with some cosmetic packs and that same group of people will eat it up
it is known that ricochet anti cheat is entirely capable of changing damage values mid game for cheaters. there is nothing that would stop them from using it on others
Love your videos Marksman, my only comment or feedback, and I know it’s probably more work, but I like your videos to learn strats, and routes, etc, and it’s a little disappointing seeing old clips and game play. Since the game has changed so much since release or even 2-3 weeks ago. Enjoyed the rant, thanks man
What I don’t understand about SBMM is how I can have trash for teammates but then the other team will be all super sweaty try hards and my team doesn’t stand a chance? How is that SBMM?
Looking at CoD for what it is, I don't see how skill based damage would be implemented. Skill based damage sounds like it would be used in a game where you have levels that effect the amount of damage you deal and the skill based damage is used when playing with a friend of a lower level.
Servers are terrible. One if the things I tend to die to, is if someone threw a grenades and it goes off. There'll be debris and dust kicked up. Then someone shoots me through it, and i can't see them on my screen because of the dust. Yet on their screen it's crystal clear
That’s not servers. That’s bc smoke and dust and things like that is client side stuff. 🤷🏼♂️ it saves on the lag but it honestly sucks, also killcams aren’t 100%. Smokes and dust are 50/50 if it shows up. Plus pinging is a thing. U can just spam ping in smoke and get a live ping 🤷🏼♂️
But yes servers do suck
@kylerlegend7887 yeah not sure which area that falls into under complaints. There's times where it takes 15 bullets to kill someone and its a 5 shot gun, and the enemy is in range. My aim being at least mostly dead center. But I'm certain everyone knows this.
It's also why I tend to like smaller kill times.
Turn off all the persistent effects in settings that may help you out
@@dragondrakage2402 okay so u got like 2 complaints ATM. U started with client side smoke and debris and being killed through it. Now it’s about skill base damage, which probably is just the server issue. Minus the fact that sometimes it is just 1 guy who u cannot seem to kill, so kinda fishy that the server has issues when shooting that one guy 🤷🏼♂️ which is where the whole skill based damage became a real myth ppl believe in. While marksman is right that if it does exist why hasn’t anyone exploit it, idk maybe ppl do and u just think it’s the game itself 🤷🏼♂️ or it is a myth even tho it is likely they would implement it
@kylerlegend7887 i fully agree skb damage is a sham. I'm just offering other things that are more of an issue of what I assume most people suffer from.
The fact this AAA title runs on 20 tick servers is absolutely insane
Bro it’s garbage even in solo zombies atrocious
What’s a 20 tick server?
@@williamsduran3232to dumb it down basically it’s how many times a player and the server communicate. The higher tick, the better the gameplay. Other UA-camrs were saying games like valorant have 120 tick servers. Cod maxes out around 25 I believe. For a game that’s been out for a 2 decades it’s kinda bad :/.
PS I have no networking background I’m just spitting out what I’ve been watching other pro players/ commentators have been saying.
@williamsduran3232 in short its an old generation of servers.
The servers are 60 tick but are variable under load, so when more players are online you will receive fewer updates per second.
Timestamp [3:25]
ua-cam.com/video/la11w-sx7ts/v-deo.htmlsi=Jypmql06TM_WzUlu
Black Ops 6's Servers Are A MESS... Here's Why - TheTacticalBrit
Great video about the shitshow that is BO6 servers if you want more info.
It might not exactly be "Skill Based Damage", but something is definitely going on in this game. I play on Keyboard/Mouse, and it's more noticeable. I've had matches where I was using my AS Val and the game tightened my aim up so much that it literally felt like I had hard aim bot. And then other gun fights, the game, for whatever reason, determined the enemy I was shooting at was not to be killed, and my weapon accuracy instantly turned terrible. I've played a lot of shooters over the last 15 years, and none of them feel as bizarre as B06 does. Call it whatever you want, but it sure as hell aint server lag.
Yes, it's like sometimes aim assist works, and sometimes it doesn't lol
this game just feels dogshit inconsistent on MNK switch to controller game feels way better still dogshit tho
No your completely right. It’s skill based aim assist. The game helps you out to optimize your engagement and ruins your aim at times
Stop being in denial. Your just azz
Yep its AT MINIMUM aim assist more so than any other CoD....i told my friend to play mw2019 and this and he was noticing it in 5 matches.
Exploiters are the best litmus test for hidden “features”. If it’s not being exploited it doesn’t exist.
The CoD playerbase always finds a way to take advantage of anything in the game. Whether it’s a skin that’s hard to see, stair glitching, crazy bugs or glitches or getting around skill based matchmaking
@@Marksman they can definitely trained the model in small groups size based on server latency and choose the low skilled players cuz they would not be able to tell and if those players complained, the community would dismiss them. But that just a theory.
If the hitmarker indicator isn’t tied to damage confirmation on server side, then that would mean you could get false positives for hitmarkers client side, while server side the enemy retains full health.
I think this is the most likely explanation given the servers already have a very hard time tracking with omnimovement.
@@Marksman brother not everyone does but when content creators do it (like you) I don't care about what the reason for doing it. You suck at the game and are cheating.
Skill based damage cannot be exploited as there is no advantage to adding it into your game through hacks. It only nerfs players who have done well previous games. You're better off exploiting the matchmaking than adding "skill based damage hacks" that give you 3 headshot hit markers on a Takrov 7.62 CHF barrel
Best part is we wouldn't be having this conversation if there was no sbmm
👏🏼
We wouldn’t be having this conversation if they fixed their servers.
Solo zombies is LAGGING because you are forced to connect to a server. Its an 18+ game and you can get chat muted for saying language that's in the game, like wildcat has on multiple occasions. All the AI Slop they are throwing in the game all for cod points. At this point I've seen more effort put into a 4.99 indie steam game than I've seen put into cod. Its a joke.
The chat ban is one part of what is killing this game. I can't even login without getting a prompt that I've violated their BS policy by saying something in chat. Part of the fun is trash talking during a match and it's like nobody talks in this game because of the nanny policies.
@@anonymoususer20246Agree. COD lobbies are supposed to be toxic. Let’s all put on our big girl/boy pants and shit talk each other
“If you show everyone gets mad about certain stuff, it gets fixed quick” dude I wish this sentence applied to the oppressive sbmm system. Please keep advocating against it to your connections.
Because what? You feel you should win or at least almost win every game? People bitch about SBMM and never explain what fair matchmaking would make them happy. Anyone who says no MM at all are dilusional on how good they are an Marksman has said in videos how SBMM protects most players.
I love sbmm🤣. Its only bots that complain ab it.
The people who buy all the skins and benefit from sbmm far outnumber the people complaining about sbmm. There's no reason for them to change anything.
@@aelinstue9431with no sbmm in the game good players wins most games yes but it's still usually carrying players worse than themselves but it also means sometimes that player doesn't have to do all of the work which in turn makes the good player want to play more. They say bad players back out but I've several videos and screenshots of players on mw3(2011) of players going 1-20 or 0-28 they don't back out they don't care about their KD as long as they can move on the map. It's 2kd or better players that leave or dashboard when they're not doing well. Whatever data they have is based on nonsense at best.
@@aelinstue9431you’re the shit player that we’re stuck with bc of sbmm. That’s why you’re defending it so much bc you get carried by us
COD needs to hire on Marksman and exclusive ace for gameplay quality. They should also hire on true game data for gun balancing
They want to bury these guys.
We’ve been on calls before, we get flat out ignored lol. It sucks. We try to fight for good changes and it’s either not possible or not a big deal until everyone says the same thing.
@@Marksman Microsoft needs to have them listen better than Activision did before if they are concerned with shareholder value.
They're never gonna hire them because these people actually have integrity and when they see what Activision is actually doing they would say something marksman is not gonna say anything unless he knows for a 100% fact that it happened
Whether it happens or not, multiple developers outside of activision have confirmed that it IS possible. I mean, we have a VERSION of it with anti-cheat. There are clips of cheaters shooting at players in like WZ and none of their bullets do damage to real players. So, they can actively do it, but it’s neither confirmed nor denied that it’s active in the game.
I can confirm that it’s not in the game as a Call of Duty developer.
No, I am not actually a Call of Duty developer, but for some reason people think that claiming to be a Call of Duty developer in a UA-cam comment section means that you actually are and that everything you say must be true which is hilarious.
There is a difference between shooting blanks and balancing damage around how good of a player you are, if damage was balanced everyone would know it because you would consistently win/lose challenges that you know you shouldn't be, but at least everytime I watch a killcam because I got killed unfairly the killcam just shows that I have a very harsh case of "servers f-ing suck" because I was desynced.
Every single proof of SB damage I've seen is just people packet bursting or desynced with the server, yet people talk about it being theorically possible as if it being possible was proof of it being implemented.
I almost wonder if that anti-cheat is triggering on these clips by accident making it LOOK like there is "skill based damage", i personally think that actual skill based damage is a complete fallacy, but i do wonder if thats the problem here
@@emwols yeah, no one thinks that.
credentials: i know more than you
@@shuadaniels166 the call of duty developers that claim these things about the are found in the comment section of a blametruth video and people believe it. That’s where the source is coming from and that’s why I said it. It’s completely a Nono mouse and it’s someone else’s word against another’s lol
6:00 throughout Mw2 and Mw3 (2022 & 2023) i reported any cheaters i found with the "reason: make Ricochet actually ban cheaters. not keep them around. it's ruining the game." - now there's no "Reason" text box available. i assume people were misusing it big time.
1:00 isnt it crazy they have a bunch of patents to "improve gameplay" yet i cant even play a single match where my team or the other team doesnt completely back out
I haven't played COD for the last 6 years. Bought BO6 this year to play with friends. Yesterday, I deleted the game, cleared the saved files off my consol, and put in a privacy and data request to delete my activation account and all linked entities. Until SBMM is gone, I will never but another COD. I was getting genuinely angry every day I played. Not worth my time.
I dont believe skill based damage is a thing but connection throttling is absolutely a thing
The people that say skill based damage may actually be talking about the connection throttling.
I own a IT company that specialises in Data Centre & servers, and I’m amazed at how poor the servers are on this game. There is little to none DDOS protection on ranked servers so when you start winning against a team who has a win streak they’ll hit the server offline to prevent them losing their win streak. Activision use AWS mainly for their services, and I can tell you now AWS has excellent DDOS protection, it just seems like it’s not being used correctly in areas where it should be.
If my sniper rifle gets a hit marker to the head, yeah, I'd be mad.
I do, posted a video to tik tok. and I went for a second shot, lined up on his head and it went through his head and he killed me. no lag, great ping, good wifi connection and I got a headshot hitmarker with the frostline from about 20 meters away. it isnt the first time either. skill base damage. dont agree with this fat ass saying it doesnt exist and its your wifi. freakend nerd
Skill based damage exists. It exists through EOMM and SBMM. As you get better, you get higher skilled lobbies, higher ping lobbies. Higher ping means your feedback to the servers is worse, therefore you are getting worse hit registration because it is delayed due to your high ping. Higher ping means that your hit markers take longer to register on the server side than the enemy team with a perfect connection.
I thought higher ping was better?
Literally not one word of this is accurate
@@blakehansen5434 No, lower ping is better. The higher the ping, the more lag and inconsistencies youll see in game. The lower the ping, the more smoother and "playable" the game will feel due to not having a worse overall connection. Does that make sense? To mitigate having higher ping, make sure youre hard wired to your internet (ethernet cable).
I imagine it's bad servers because they don't care about their customer base
My current tin foil hat theory is their servers are terrible from running AI models for Ricochet (which is ironic considering it doesn’t work)
Imagine if the servers base your connection based on how much you have spent on the shop recently
Sign up for the all new "Ping Pass" coming in s2! All players with a valid form of payment on file will receive 1 hour of complimentary Ping Pass Performance when s2 releases, after which the standard hourly rate will apply (it varies based on time of day)
tin foil hat shit right here.
@@CraZeKllutchy I mean isn't there a paid option for audio? Lol
@@Woeisme2 - oh of course, a purchase of more high quality audio equates to changing connection based on how much money you spend on the shop. 🙄
@@CraZeKllutchyIt’s really not that far fetched
What’s bs is the game widening your pings range for the sake of better matchmaking. That’s probably where the myth stems from. Some players luck out and get the better ping. It’s why sometimes a player will seem to take “extra damage” to kill.
@@Tancbj1 exactly this! The algorithms cause the inconsistency by giving better players horrible ping which then causes the hitreg problem. I only agree with skill based damage on this basis... I do not believe they live nerf damage numbers
@@dereksmith3164 I believe (or am starting to believe) that they do nerf damage numbers, just on a lobby by lobby basis only being made worse by the terrible servers. It's not out of Activations character to pull something like this 😂😂
I’ll be honest. I’m a camo grinder. 50-70% of a warzone lobby being bots sounds fantastic
I havent experienced skill based damage, But I have 100% experienced "Aim Resist" before; I was playing Nuketown and I was on U-Haul aiming into blue, And some dude came thru kitchen sliding at the front door, And I 100% felt my aim resisting to aim at the guy.
It's all the time though..
@@Matt-n3v yh my aimassist hasent existed for weeks now. they force my crosshairs of the enemies.
Yes! 100% happens all
The time almost.. even AA randomly switches off 😊
The whole "Skill Based Damage" patent thing was during a time frame Activision was working with Bungie (Destiny and Destiny 2) where skill LEVEL damage was a needed/necessary thing. That's the only way I see anything like that (damage adjustments) being needed. Not in ANY area of CoD.
Priority 1 is store sales, but they can't control spending habits so they control priority 2, which is player retention. For example, in a TDM match where team A is on track to blow out team B. Instead of risking rage quitting with a bad loss, it could modify game conditions to allow team B to close the gap, before reverting to normal and allowing team A to win, but increasing the chances players from team B queue up again.
And if you read the patents 99% of it is very clearly about PVE too
@@FPSBloodlust Patents are not required for a company to have a system like that in their games. In fact, the better choice is to implement it silently and never patent it separately for PvP.
Not to mention, they abandoned the patent too. People think just because they have “flawless” internet connection, they’re not gonna have issues with Activision’s servers. Pure ignorance.
The "fun factor" part has absolutely been implemented in the modern warfare era. If you're of a skill level with a wide pool of players they absolutely place together players who never talk with each other, while putting players who are commonly talking (and not swearing, toxic etc.) together.
Never seen that once lol, although it used to be a thing on Xbox 360 but I don’t really think it did anything there either tbh
@@Marksman I can actually say I have seen this in the last few weeks. I have gone from no mics in any game playing pubs for hours daily (since launch) to pub lobbies with funny deathcoms, sweats on mics calling out enemies, afew new friends and rivals (i have also seen more people repeatedly) etc the key difference? I started playing ranked and plugged my mic in, and since leaving it on playing Pubs its like a whole different game
They really knocked it out of the park by including how many times you've been hit and not including how many times you hit the enemies.
I was just screaming at my monitor with this exact statement in Discord.
Your monologue was actually evergreen. Every year this topic comes up and every year people jump on this band wagon.
I dare you (no, I triple quadruple double dog dare you) to save the webcam video, and just re-upload with the next year's gameplay behind it. lol.
LIttle John John playing on wifi with everyone else in their house on the same wifi channel just wants some validation for why they're not a pro in the CDL this year. Keep up the good work.
The camos require thousands of headshots, but the headshot damage is low. The attachment that improves headshot damage worsens recoil
Codfather is right, BO6 is losing so many players bcs of these skill based damage allegations that it wouldn't make sense for them to not come out and say there isn't if it wasn't real. Also there is no way that skill based damage is just a fiction of lag and server issues because you can watch any clip and there is never lag in action, or the icons that show when the player/server is lagging, and if it was a lag issue you would see people teleporting, running in place and even the killcam replay/theater would show that the game is laggy, which never is the case whenever the supposed skill based damage happen. Also what is the argument of "if it was real then people would exploit it"? It's something that the game decides, you have no way to exploit it except killing the guy who just hit you 10 times without dealing damage, it's not like an infinite kill glitch, when it happens u just get to not die and a free kill. Im sorry this video is full of random claims all over the place to argument a very real problem. Keep in mind it's a AAA game with devs of 20 years of experience and only now they don't know how make a gun deal damage constantly and Im pretty sure IT'S THE ONLY GAME IN THE WHOLE PLANET to have such an issue I've never seen or heard about elsewhere, not even steam's free2play games like Redmatch, a game of PILLS shooting each other has not these issues
If skill based damage would excist, every cheater's gun would take 20 bullets to kill somebody 😂😂
Remember when enemies could hear your characters voice in 2019? Just walk up behind somebody and your own character would give you away by screaming that they can see someone. How about when vanguard zombies released without a pause button or an easter egg? Anyone notice how the 2d images and zombies voice acting seems a bit off lately because its being done by AI now? I think one reason people believe in skill based damage is because the developers and activision cant be trusted to make a correct choice on even the most basic of decisions on their own anymore. Even if skill based damage isnt real, the complaints about it are definitely a sign of how badly cod has ruined its own reputation.
regardless, i’m tired of getting a butt load of headshot hitmarkers
Fun fact: COD 4 also had 20 tick rate servers
The servers have never improved I swear lol
@@Marksman^ actually factual, marginal improvements and that’s it, then they opened up the wz servers at 20-40hz for over 100 players which is pure comedy
There is a good reason why BO6 is hemorrhaging players more than MW2 did.
lol, you know this is the most played cod game of all time right? Most successful launch they’ve ever had. The player base is over 350,000 concurrent players across all platforms every day between warzone and cod. That’s not at all “hemorrhaging players” 😭
@FPSBloodlust lol, you know it's down over 30% of its player base in less than 2 months right? Not to mention it's already on sale after being out 2 months. That isn't a sign the game is doing well. Try again bud.
Again, love your channel and the candor - since finding it a couple weeks ago. Also have been playing 17 yrs..
Keep it up!
Skill based damage does exist though it’s not the simple explanation of your bullets do less damage, but you get put on a server where you have desync and you shoot first and still die or the times that you do in what seems like 1 bullet to an smg then you watch the kill cam and you were getting shot 5 times before you even realize it happening on your screen that’s what skill based damage really is
You conspiracy kids are impossibly stupid
Lmaoooo, love that you kids just say stuff like it’s true while being ignorant af 🤣 saying the dumbest stuff you’ve ever heard with the utmost conviction
Nick, I would DIE if every time you had a drink of water in these explanation videos, you had a progressively larger water bottle each time and just never paid any attention to it💀
I’ve noticed cod loves to take things away or purposefully add things without their counters. Just to add it later to get praise I wouldn’t be surprised if they have balance changes for multiple seasons ahead while they’re just making more in store bundles.
Well, this answered my comment from yesterday’s video… lol. Thanks Marksman! Level-headed as always.
I mean the idea and conspiracies are not far fetched since there’s already something similar implemented inside the ricochet anticheat, “damage shield”.
LOL sure comparing turning off one single player’s damage completely because they’re cheating is exactly the same as a conspiracy that entails “skill based audio” and “skill based aim” which supposedly impacts literally every single player 🤣
just because they can, doesn't mean they will. it would kill their game entirely.
@@FPSBloodlust personally I don’t really buy the whole “skill based whatever” and it doesn’t affect me at all. Just saying that people who mention that adding a feature like that into the game is impossible, it really isn’t since its already coded inside the ricochet anticheat system 🤷🏽♂️
Skill based demage is honestly the dumbest rumor anyone has ever spread around the cod community.
Marksman said it perfectly, why have skill based demage when we already have skill based matchmaking? And he has the worst matchmaking in the game, he would feel if something was wrong
And more than that, why add stats to the game? Why tell us whats the demage of a gun if its not going to do the same demage? Nothing about this makes sense
EOMM is in the game and it is designed to keep you engaged. Skill based match making is only used to populate the lobby with players who have very similar stats.
EOMM is used to keep you playing within that lobby.
Do you not find it odd that most matches are a very close call. Like 99-100...
They manipulate your experience to increase your adrenalin and get you addicted, so that you'll play for longer and maybe buy some DLC.
@@petershaw6727 First of all, its not in the game you're just guessing its in the game.
Second, you're not really showing me evidence here, you're telling me theories and expecting me to believe it but you don't realize how absolutely dumb you sound.
You don't have any valid arguement about any of the things I said.
Because skilled based match making was getting too obvious to see and gives them less control over how you feel
Marksman doesn't understand because he's on content creator damage
I played all of MW19 on an account Activision didn’t know existed because there was no streamer mode and I’d get streamsniped every game.
Feel free to go watch the vids, you’ll see that account
@Marksman I never suspected it much in that game. I did a bit in mw2, but it was obvious to me in mw3
You are probably a genius-level IQ in general, but I'd say you definitely have the highest IQ in this game. That's why they should listen to you. Maybe if I was playing on a top-tier setup like you, I would agree with you on this. That could explain a lot of my experiences
The no match bonus without a hitmarker last round in search is back
Just came off a 1 win many loss session, and I really needed this video it helped me calm down, I know I'm not that good but knowing that sbmm is truly messing with my games gives me peace, thanks marksman
I havent seriously played cod since 2019, still love marksman vids
Of the hundreds of games I played in 2box lobbies until it was patched, I never had a skill based damage moment.
I have over a 2KD and average 31 kills a game. Also ranked crim. Never experienced any of this nonsense.
billion dollar companies NEVER get a pass for using AI NEVER
gota be true as this is the FIRST marksmen video that i watch vanish from my feeds on a reload.
Been waiting for this video
The COD Father always yapping some bullshit I had to stop watching that guy
Dude's such a scam and people buy into that shit he's always saying someone is cheating or something els
you can focus on both, things that are possible and things that are definite
This has been around since warzone 1, if you know you know. Alooooot of people would always complain about other people’s gun getting someone down in 6 shots while my gun would take an extra 10 bullets
Realest cod content creator! Marksman the GOAT!
W marksman been watching u for years at least since the AW days u the goat
Totally defeats the purpose of buffing and nerfing weapons… and how they fall on the damage and recoil list
Somewhere along the way cod lost sight of what made them great and they're focusing on toxicity from players and protecting those that suck but when i was a kid i never got that and providing that is creating a lack of competitiveness in not just the game but in peoples personalities, you have not just kids but adults aswell that rather back out than figure out a way to strategically get out of a situation. I never cried i just got better and learned how to counter peoples play styles on the fly. you gotta adapt and compete that's what made cod great.
I'll never forget when I first started playing MW2 on 1 camera sensitivity getting 2 kills a game, but the better I got the more consistent my results got, on this game results just stay being inconsistent. And to be clear I was an absolute menace by the end of MW2, I've never enjoyed progressing in a game the way I did in MW2. I like bo6 though, first cod I liked since AW, but there is something wrong with it.
@trentonveselka2018 it's because b06 isn't made with any kind of passion or love it's made with an agenda it's not made with the intention of giving a group of people an unbelievable experience anymore their selling solely a product the cheapest they can make it. The prime example is ai art and designs for everything. There's no personality or life to it because it is artificially generated. Sbmm is arguably the most popularly demanded thing to be removed and they won't they go out of their way to make up a fake thesis about they tested if people enjoyed matches that had it turned on and turned off. They're a joke, and people are tired of their shit. I'm sure there are passionate people, that's why some aspects are great, but the belly of it is nasty. I Remeber i could barely get past round 6 on zombies for b01 and than by the end of the month I was in the 50s than I tried multi-player I was hitting cross maps with hatchets every other couple of games, just constantly streaking and was prestige 15 in no time.
Absolutely correct, there are ways to get the lvl 1000 weapon variant, bundle items that aren’t even in the store yet, lots of crazy stuff. There’s no feature in this game that cannot be exploited in some way.
The problem for me is the XP and the amount of hackers
skil based damage? im put in the most sweatiest lobbies and i never recieve any benefit!
It's not skill based damage, it's cod still running on pre-historic servers
Sbmm has become a term we use to describe the manipulation in cod games. Bo6 doesn’t focus on matching players of the same skill level. For example often, you see a team with five low skilled players and one good player against a team of six average skilled players. It's total chaos, matches don't have players of the same skill level. Instead of using terms like sbmm and eomm(because the game is not engaging at all!!!), I just say the game is rigged to punish or reward you as needed by manipulating everything possible in real time, from damage to aiming to spawning.
Don’t believe in skill based damage? We bo6 players experience 6 out of 8 matches where our bullets don’t cause proper damage! Many mention desync, lag or server issues as the reason. But if that were the case, lag and desync should be random and not only kick in when we are doing well, reducing our kill count after which we’re suddenly rewarded with a good server for a couple of games and this is a never ending loop?!? This isn’t random, this doesn’t make sense at all!?
And yes, they can exploit skill based damage, or more accurately the "algorithms" in the same way they exploit what you like to call sbmm which is the "algorithms", by 2boxing, reverse boosting, using vpns.. and cheating to trick the algorithms to reward them instead of punishing them. Issues like spawning, aim manipulation and hit detection seem to be resolved when using these workarounds. Skill based damage, rigging and so on.. are popular topics because we experience them while playing, which leads us to search for online explanation. Watching and endorsing those videos is our only way to pressure Activision to communicate, admit, and fix their game.
PS: We complain about everything you mentioned, that's why you see people saying everywhere that this game is trash! And overall it is!
What you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having read it. I award you no points, and may God have mercy on your soul
Publishers need to be more transparent about how they are attempting to balance skill levels. Leaving people to speculate and drive themselves insane with conspiracy is negligent.
Another great video keep up the good work man love how you always debunk dumbass ideas and do some more inside the mind every video you make the better I get.
HI, does the diving board give a jump boost? this jump looked glitchy af ( 8:52 )
Yeah, you get a big jump off the diving board
What's crazy is that they saved money on AI, but bundles actually got BUMPED up in price
My main issue with call of duty all these years is the ABUNDANCE of hackers! I’ve played a lot of battlefield and never once knowingly seen a hacker but on cod especially now it’s getting overwhelming
They came out in Caldera with damage nerf's for cheaters. They've already shown they have the capability to do it....I'll revert to my original comment on this thread.
Keep posting, marksman. I enjoyed watching your videos since I was a jit
I feel you, I'm on controller and have the same issue. I use the same guns and some games you kill in a certain amount of bullets and the next it's double
Can we get more of these podcast type videos
If people didn't go after the Loch Ness in COD. They never would have found skill based match making.
No content creator will change my perspective Skill based damage exist.
Yeah it's because they all run a chronos mod at the minimum and don't show them missing shots consistently. The only people who don't have issues with aim are modders . Cod is a joke 😂
@@Matt-n3vyou kids are just bad bro
Cool story guy everybody cares
@@Matt-n3v”PeOpLe wHo aRe bEtTeR tHaN mE aRe mOdDeRs!” Fixed it for you. You just suck, deal with it.
@@ProjectSh4dow when exactly did I say that?
If skill based damage exist I think it would be visually hard to tell…
I don’t think they would purposely show 3 extra hit markers, show the same fire rate, or some of the other stuff. We have damage and Fire Rate testing from creators, so if there was any differences I think we would for sure know in public lobbies.
I think they would make the game look the same for everyone.
Thank you for making this video
Thank you for being a rational thinker, Marksman!
I think it’s very acute and conditional. The main clip is a 4 piece on nuketown. It got adjusted after a 3 piece and the last guy would got die with 6 hit markers
Hit markers are server side on this game, thus meaning you DO NOT get hit markers unless the 'server' agrees that you hit the player, thus meaning, when you get 5,6,7 etc hit markers and do no kill the player, you DID hit those bullets and they WERE NOT doing the damage they should.
The idea of bots being in the lobbies has crossed my mind a couple of times. There has been multiple instances where my team mate is moved up a head of me. And enemy will come around the corner, my teammate would shoot at the enemy, the enemy would start shooting at my teammate. I would start shooting at the enemy, the enemy would immediately stop shooting at their person shooting him first, aim at me, and kill me (most of the time it’s a headshot somehow) and then proceed to kill my teammate. This has happened way too many times for that to be a coincidence. I’m not trying to put a tin foil hat on or anything like that, but that just doesn’t make sense to me how that could happen.
2000% a skill issue
@ yeah me somehow becoming the target priority when they are already in a gun fight is definitely a skill issue.
People talking about skill based damage when half the time my bullets don't even register in the first place
Everyone in the comments are so brainwashed into believing that this is real. They took one patent completely out of context, and they're using it as an excuse for getting killed in game. Someone saw this patent, threw a dumb spin on it, and every little TikTok wanna be made so many videos that little Timmy thinks it's real.
Fuckin thank you, literally
Dude I've been telling so many people to stop making up conspiracies for an excuse to complain about something when there is plenty to complain about as is, and I get completely fucking flamed for it.
Genuinely so fucking awesome that you said what I've been saying to people since the game released lol
As a CAMO grinder, on console..i have DEFINITELY felt a change...mid game and not by my pace or play... But overall engagements... Id start getting hitmarkers on shots usually is 1 shot kills, having hit markers with a sniper is criminal, especially with this new sniper.. id play a point best as possible watching flank points and all... Then i get a guy spawns directly behind me,..yet im NOT in a spawn point (that i knew of on map) ...or multiple headshot markers.. 3,4 headshot markers.. before i die to that guy who hit my legs...🙄
And PRESTIGE MASTER is STILL BUGGED..im on p5. And after EVERY SINGLE MATCH... that master prestige thing pops up... Im level 68, ..i shouldn't see that until i hit 100..theres alotta tings that don't work properly,yet...that Store is faithfully active updated and properly working every single day.😬
The jumping board at 8:55 is underrated. ❤
Thank you for putting this argument to rest. I’m so tired of seeing people make excuses for why they suck and coping with “sb damage” is actually insane and they are mental.
The thing is, skill based damage does exist, its also tied directly to the eomm system. So exploiting the eomm is directly impacting the skill based damage at the same time. They are part of the same algorithm.
Buddy calling this an “algorithm” just demonstrates how impossibly ignorant and stupid you conspiracy clowns are
thank you marksman i’ve told this to 20+ skill based “whatever” commenters
This is the best argument against Skill based damage. COD is a game of exploits. Someone would have capitalized on it by now.
It does feel like lag most of the time. The issue I have is I go from having a great game and great response to none at all. Lag spike sure, but it feels like it lasts for a period of time until my KD gets a bit closer to 500 within the match itself. It also happens like clock work every game.
It’s not in the game, but the new health/body ratio thing is what’s making it seem legit. All the different damage required for each body part makes it inconsistent when people are constantly runnin around
the frag grenades have to have some sort of skill based algorithm where they just turn into heat seeking. i have so many clips of them just bouncing in the most insane way.
They are giving COD4. Magnetic frags.
@ cod4 was actually op and fragx3 was insane. it taught me so much about cross map spots for snd. i feel like in this game the indicator doesn’t work at all and the bounces are nuts.
Just don’t buy the game. They’ll start caring once they see nobody buying their ai contents.
The common problem I see with all major titles like COD, BF, and OW is no matter how bad the meta gets no matter how unplayable the servers are no matter how much bs broken cheese they add to their game there will always be a large group of the player base that will play regardless and they still spend money on it I guarantee the next cod could be actually payed to win and people would still play and open up their wallets for those 20 dollar master craft skin plus the extra 20 for the op gun these companies realized they don't have to make a polished game or fair match making they can put out a pile of garbage with some cosmetic packs and that same group of people will eat it up
prestige master still pops up after every game.
it is known that ricochet anti cheat is entirely capable of changing damage values mid game for cheaters. there is nothing that would stop them from using it on others
Love your videos Marksman, my only comment or feedback, and I know it’s probably more work, but I like your videos to learn strats, and routes, etc, and it’s a little disappointing seeing old clips and game play. Since the game has changed so much since release or even 2-3 weeks ago. Enjoyed the rant, thanks man
What I don’t understand about SBMM is how I can have trash for teammates but then the other team will be all super sweaty try hards and my team doesn’t stand a chance? How is that SBMM?
Remember when people swore that SBMM didn't exist? Activision didn't even come out and admit it until this past year when XDefiant was released.
If there's any 3 people in this community that I'd trust anything they've said 1000% it'll be Markman, Exclusive Ace, and Jev.
THANK YOU. Ive been arguing with people on skill based damage since launch.
Looking at CoD for what it is, I don't see how skill based damage would be implemented. Skill based damage sounds like it would be used in a game where you have levels that effect the amount of damage you deal and the skill based damage is used when playing with a friend of a lower level.
I had a seizure a week ago and hurt my shoulder. I haven’t been playing.
Why’d u have a seizure
One of the variables, Sr is based off time taken off (unless you’re a streamer) to reinforce player engagement