Could you explain the Upgrade mechanics? I don't understand it very well. I also don't understand why some sellers offer me an upgrade. Thanks for your work.
Sure, upgrading allows you to replace any resource for your item or add magic ingredients later on, so you can upgrade the overall quality without reproducing the whole recipe. The rule is that if you or the NPC can craft the recipe, upgrading an existing item of that type is also available. Upgrade toggle is in the top left of the crafting screen. We'll have a separate tutorial on orders as a whole.
I want werewolf fur after seeing it on a chest armor, but i never saw a werewolf... Are special locations difficulty/spawn rate/chance related to town level/wealth/population ? When i make a world and stop progress right away, i almost only get easy lactions, sometimes troublesome. Worlds with 200 years get around same proportion of easy and troublesome, an healthy dose of hard, extreme is still very rare. Only saw one extreme in fact, in 40~h of play, it was quite fun, it reminded me of soulash 1 with how i was swarmed from all sides, had to hide, ambush and run away etc... I want to make worlds with as much extreme locations as possible :D
Wait, the adventuring 19 passive discover all locations regardless of combat skills. Which implies discovering locations is combat skills-gated. And the extreme location was discovered when i had adventuring as a starting skill, and so was discovering everything. So, either hunters use my combat skills when telling me available locations, or their own. Considering i'm always heavily investing in crafting skills, and my older worlds have more difficult locations, it means they're using their own skill. And considering i'm always starting as an elf, and elves get skill levels slower, and i'm not leaving the elven forests often, i'm almost always talking to elven hunters, who have lower combat skills due to being elves. So i need to unlock 9 points in my build to put into adventuring and its discover everything, or progress history like 500 years to have lots of grandmaster hunter NPCs.
i fricking LOVE crafting in this game. thank you!
Could you explain the Upgrade mechanics?
I don't understand it very well.
I also don't understand why some sellers offer me an upgrade.
Thanks for your work.
Sure, upgrading allows you to replace any resource for your item or add magic ingredients later on, so you can upgrade the overall quality without reproducing the whole recipe.
The rule is that if you or the NPC can craft the recipe, upgrading an existing item of that type is also available.
Upgrade toggle is in the top left of the crafting screen.
We'll have a separate tutorial on orders as a whole.
@@wizardsofthecode7923 I understand. Thank you for the explanation.
@@wizardsofthecode7923 Help, I can't upgrade, it shows the screen but when I click on the magic ingredients, it doesn't work.
What about tools, where can i craft them?
Toolmakers, or your own skill (for example weaponsmithing).
I want werewolf fur after seeing it on a chest armor, but i never saw a werewolf...
Are special locations difficulty/spawn rate/chance related to town level/wealth/population ?
When i make a world and stop progress right away, i almost only get easy lactions, sometimes troublesome.
Worlds with 200 years get around same proportion of easy and troublesome, an healthy dose of hard, extreme is still very rare.
Only saw one extreme in fact, in 40~h of play, it was quite fun, it reminded me of soulash 1 with how i was swarmed from all sides, had to hide, ambush and run away etc...
I want to make worlds with as much extreme locations as possible :D
They spawn at random, but you need to have a certain combat skill level or adventuring to see higher tier locations as you travel.
Wait, the adventuring 19 passive discover all locations regardless of combat skills.
Which implies discovering locations is combat skills-gated.
And the extreme location was discovered when i had adventuring as a starting skill, and so was discovering everything.
So, either hunters use my combat skills when telling me available locations, or their own.
Considering i'm always heavily investing in crafting skills, and my older worlds have more difficult locations, it means they're using their own skill.
And considering i'm always starting as an elf, and elves get skill levels slower, and i'm not leaving the elven forests often, i'm almost always talking to elven hunters, who have lower combat skills due to being elves.
So i need to unlock 9 points in my build to put into adventuring and its discover everything, or progress history like 500 years to have lots of grandmaster hunter NPCs.
@@wizardsofthecode7923 Thanks for the confirmation.
Also for the two great games.
@@wizardsofthecode7923 Thanks !
For the info, and the games !