Dude, I'd never seen those later levels! :O If they had started with the Earth like character levels before rolling into space, it might have felt like a very different game. Thanks for the flash back :)
The game predates Futurama, but it definitely seems like you have one of those Farnsworth drives that doesn’t move the ship, it moves the universe. And you gotta love the trademark Psygnosis greyscale CGI intro.
I had a cracked version. No intro video, and it had a trainer on the boot block. You could disable the timer among other cheats. When you get past the foot level, you find yourself in a stylized GUI where you can buy fuel for your ship, buy weapons for your ship, and decide if you’re going to fly to the next planet or rent a hotel room and wait for the planets to progress in their orbit so they’re closer together and you don’t use as much fuel to get there. If it wasn’t for that timer it’s a far more comprehensive game. Though the thought of getting attacked by blobs abc flying piranhas just getting from your ship at the space port to the terminal is a bit crazy.
Timers seemed to be a standard for games in those days, and mostly I'm not sure why some of them were there (on home computer, I could kind of understand it for arcade machines). Turrican II also has a timer for each level, which if you run out you lose a life, but all the timer really does is stops you from wanting to explore the level as much (which is vast and cool to go and find all the secret places), but the Timer sometimes makes it not worth it, as if you go and find and extra life, then just lose it for running out of time, there was no point. I think all I'm really saying is, they just didn't focus test games in the 90's, as features like these were dropped from modern games (unless they made sense to actually have them).
Exactly! Timers are some weird coder hanger-on back then. Maybe it was just such the norm for arcade quarter eaters it was routine. Or maybe meant to make it seem “more arcade” like.
If by Awesome they meant Big and Ambitious for the time, then yes it was awesome. I actually kinda' liked it. It would've been better if the ship was smaller so that it didn't get pelted by asteroids no matter what you did. I also admire that they had multiple styles of gameplay in one game with the planetfall aspect.
yes, it was a very layered game in that way I like the distinct modes visually audibly the music was great stuff but yeah, they needed to spend a little more time on actually developing gameplay
Timers are there to motivate you to do better. Well, I am not a game player and timers never bother me cuz I always crash and burn before the timer expires.
CD32 highlights! Ehhh..no. That doesn’t work. This game is a personal “FU” to me as the mild Amiga gamer I am. So I shared it. I might show more games I don’t “often play.” But Amiga games did frustrate me as a kid back in the day.
Dude, I'd never seen those later levels! :O If they had started with the Earth like character levels before rolling into space, it might have felt like a very different game. Thanks for the flash back :)
Took work getting there and I still can’t get past it!! Lol.
I think this game is great, if I'm honest. It's hard, no doubt, but it's got a lot of variance. I've always enjoyed it.
It is bold but dang is it hard!
The game predates Futurama, but it definitely seems like you have one of those Farnsworth drives that doesn’t move the ship, it moves the universe. And you gotta love the trademark Psygnosis greyscale CGI intro.
It is gorgeous. The game simply angers me!
I had a cracked version. No intro video, and it had a trainer on the boot block. You could disable the timer among other cheats.
When you get past the foot level, you find yourself in a stylized GUI where you can buy fuel for your ship, buy weapons for your ship, and decide if you’re going to fly to the next planet or rent a hotel room and wait for the planets to progress in their orbit so they’re closer together and you don’t use as much fuel to get there. If it wasn’t for that timer it’s a far more comprehensive game.
Though the thought of getting attacked by blobs abc flying piranhas just getting from your ship at the space port to the terminal is a bit crazy.
Oh wow! Well yeah the timer never should’ve been added
Timers seemed to be a standard for games in those days, and mostly I'm not sure why some of them were there (on home computer, I could kind of understand it for arcade machines). Turrican II also has a timer for each level, which if you run out you lose a life, but all the timer really does is stops you from wanting to explore the level as much (which is vast and cool to go and find all the secret places), but the Timer sometimes makes it not worth it, as if you go and find and extra life, then just lose it for running out of time, there was no point. I think all I'm really saying is, they just didn't focus test games in the 90's, as features like these were dropped from modern games (unless they made sense to actually have them).
Exactly! Timers are some weird coder hanger-on back then. Maybe it was just such the norm for arcade quarter eaters it was routine. Or maybe meant to make it seem “more arcade” like.
It was just the normal way for games.
It was very novel when games without timers came along.
If you really want to be miserable, play it off of floppy disks the way it was originally intended. You spend more time loading it than playing it.
Oh god. Yea. Shadow of the Beast too. “Load this disk to see your death fail screen.” Fuuuuuu!!!
I tried so much to progress in this game but always died shortly after landing on that sort of orbital base level
It’s impossible!
the amiga wasnt developed for gaming .. it was mainly developed to run demos! ;)
btw. the "bullets" fly slow but HEAVY! i guess!
Actually it was intended to be a video game console.
Awesome was like most Psygnosis games. Absolutely gorgeous, the best sound effects and music, and really horrible gameplay.
Exactly! Hence the free shirt! They felt guilty. Lol
I didnt mind it. It was very arcady and but lacked a depth.
Could of been better more sim rpg. But wasent that bad
If by Awesome they meant Big and Ambitious for the time, then yes it was awesome. I actually kinda' liked it. It would've been better if the ship was smaller so that it didn't get pelted by asteroids no matter what you did. I also admire that they had multiple styles of gameplay in one game with the planetfall aspect.
yes, it was a very layered game in that way I like the distinct modes visually audibly the music was great stuff but yeah, they needed to spend a little more time on actually developing gameplay
Can you give us have the model number for the Dell?
2000FP.
PEW! PEW!! PEW! Get after it HAM! That games kills me off every time! Maybe they should of named it Genocide. hehe
It paaaaiiinnss me!!!
Timers are there to motivate you to do better. Well, I am not a game player and timers never bother me cuz I always crash and burn before the timer expires.
Exactly, heh
This game is really bad! 😁
Fun to see it, thank you very much!
That was Awesome.
Hah. Thank you. It was……Awesome.
I thought you didn't do games Q?
CD32 highlights! Ehhh..no. That doesn’t work. This game is a personal “FU” to me as the mild Amiga gamer I am. So I shared it. I might show more games I don’t “often play.” But Amiga games did frustrate me as a kid back in the day.
Seems you spend more time in reverse!
The game annoys!
Awesome or Asteroids gone wrong.
The game….FRUSTRATES
Liked intro , but game...naaaah
You are not wrong.
First result on YT if you search "awesome amiga longplay"
You need to read the OP comments to understand what is happening...
Whoa. Awesome.