Really enjoyed it Joe, learning a lot of things about construct from you and shout out to both marlin and Xanderwood. Thank you Joe, keep it up please.
Very interesting techniques! I've also needed some splattering a couple of months ago, I've opted for spawning a Particles object that spew out very small (originally white) sprite objects, which very also color-overlaid to match the color of the damaged player; then I created an "on collision with wall" event and destroyed the single pixel sprite and painted a rectangle on a Drawing canvas where the sprite used to be, matching its original size and color.
Hey Joe, I know it doesn't have anything to do with this particular video but how do I make the dust particles to play at my character's feet every time he lands? I just can't make it work!!!!
Use the “on landed” platformer event to trigger it. Add an image point to your player art where the feet are (make sure you add it to all frames of the animation) and then spawn the particle or the sprite animation of the dust using the imagepointX and imagepointY expressions. Good luck!
@@FoozleCC I think I got it. Now the sprite animation is too big so I have to figure out how to make it smaller so it is proportionally correct with the character. Thanks a lot!!
Very well explained. Like the clear use of tweens for the subtle animations.
you're doing an incredible work FoozleCC thank you !
Thanks! Hope you find the content helpful - cheers
Really enjoyed it Joe, learning a lot of things about construct from you and shout out to both marlin and Xanderwood.
Thank you Joe, keep it up please.
Thanks! Good shout outs too :) always learning from them as well - cheers
Very interesting techniques! I've also needed some splattering a couple of months ago, I've opted for spawning a Particles object that spew out very small (originally white) sprite objects, which very also color-overlaid to match the color of the damaged player; then I created an "on collision with wall" event and destroyed the single pixel sprite and painted a rectangle on a Drawing canvas where the sprite used to be, matching its original size and color.
Nice! sounds like a great approach. Its pretty cool what you can do with Drawing canvas when you start to wrap your brain around it for effects.
@@FoozleCC It'a a tremendous boon indeed. Scirra made a great decision incorporating the canvas object.
Look good Fooz.
Thanks buddy! It had been a while :) Been enjoying summer - cheers!
The Tarantino effect
Hey Joe, I know it doesn't have anything to do with this particular video but how do I make the dust particles to play at my character's feet every time he lands? I just can't make it work!!!!
Use the “on landed” platformer event to trigger it. Add an image point to your player art where the feet are (make sure you add it to all frames of the animation) and then spawn the particle or the sprite animation of the dust using the imagepointX and imagepointY expressions. Good luck!
@@FoozleCC I think I got it. Now the sprite animation is too big so I have to figure out how to make it smaller so it is proportionally correct with the character. Thanks a lot!!
I have a problem with exporting, it appears to me like this Build Service : Build complete , beginning transfer Build Service Transfer progress 100 %
nice video
Thanks frozen well!