Blood Effects! Splatters, Drips, and Stains - Construct 3 Tutorial

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  • Опубліковано 20 гру 2024

КОМЕНТАРІ • 17

  • @AllyG1967
    @AllyG1967 2 роки тому

    Very well explained. Like the clear use of tweens for the subtle animations.

  • @keciinatci7260
    @keciinatci7260 3 роки тому +1

    you're doing an incredible work FoozleCC thank you !

    • @FoozleCC
      @FoozleCC  3 роки тому +1

      Thanks! Hope you find the content helpful - cheers

  • @yaserbahzad2591
    @yaserbahzad2591 3 роки тому +1

    Really enjoyed it Joe, learning a lot of things about construct from you and shout out to both marlin and Xanderwood.
    Thank you Joe, keep it up please.

    • @FoozleCC
      @FoozleCC  3 роки тому +1

      Thanks! Good shout outs too :) always learning from them as well - cheers

  • @Fodi_be
    @Fodi_be 3 роки тому +1

    Very interesting techniques! I've also needed some splattering a couple of months ago, I've opted for spawning a Particles object that spew out very small (originally white) sprite objects, which very also color-overlaid to match the color of the damaged player; then I created an "on collision with wall" event and destroyed the single pixel sprite and painted a rectangle on a Drawing canvas where the sprite used to be, matching its original size and color.

    • @FoozleCC
      @FoozleCC  3 роки тому +1

      Nice! sounds like a great approach. Its pretty cool what you can do with Drawing canvas when you start to wrap your brain around it for effects.

    • @Fodi_be
      @Fodi_be 3 роки тому

      @@FoozleCC It'a a tremendous boon indeed. Scirra made a great decision incorporating the canvas object.

  • @Microbex
    @Microbex 3 роки тому +1

    Look good Fooz.

    • @FoozleCC
      @FoozleCC  3 роки тому +1

      Thanks buddy! It had been a while :) Been enjoying summer - cheers!

  • @sirlean-beautysubliminals-5515
    @sirlean-beautysubliminals-5515 10 днів тому

    The Tarantino effect

  • @Nicolas_G.
    @Nicolas_G. 2 роки тому +1

    Hey Joe, I know it doesn't have anything to do with this particular video but how do I make the dust particles to play at my character's feet every time he lands? I just can't make it work!!!!

    • @FoozleCC
      @FoozleCC  2 роки тому +1

      Use the “on landed” platformer event to trigger it. Add an image point to your player art where the feet are (make sure you add it to all frames of the animation) and then spawn the particle or the sprite animation of the dust using the imagepointX and imagepointY expressions. Good luck!

    • @Nicolas_G.
      @Nicolas_G. 2 роки тому

      @@FoozleCC I think I got it. Now the sprite animation is too big so I have to figure out how to make it smaller so it is proportionally correct with the character. Thanks a lot!!

  • @Distinctivelogos
    @Distinctivelogos 3 роки тому

    I have a problem with exporting, it appears to me like this Build Service : Build complete , beginning transfer Build Service Transfer progress 100 %

  • @FrozenWell
    @FrozenWell 3 роки тому +1

    nice video

    • @FoozleCC
      @FoozleCC  3 роки тому

      Thanks frozen well!