Hey, everyone! This one took a bit longer because Swinburne has a 10% chance of actually fleeing. When I finally did get the footage, I realized the briefing parts didn't match which ultimately made me have to redo both missions. I decided to use the pile bunker because you can't take more than 5,000 damage total between Swinburne & Rokumonsen. (Which is BS!) I did get an S-Rank with my traditional weapons, but the build I needed wouldn't work with the parts I used to beat the mission the first time. Ultimately, I decided to use the pile bunker for just this mission. It's a cool weapon, but a little OP. Anyway, I hope you enjoy!
A part of me is convinced you might go for Liberator of Rubicon for this playthrough. For no other reason than Ayre being the only one who hasn't consistently annoyed 621, unlike everybody else in the playthrough so far.
He mentioned a strong lean toward that for a while. I’ve been trying to make a case that there’d be more material to write for that ending if he puts it off for the second playthrough. Mostly because of the extra RLF missions, but also getting around having to show off those missions before you kill them all.
@@ervineonline Speaking of points, another thing occurred to me this morning. Since you spare Swinburne this playthrough, the next one where you turn down the bribe is when you DON’T kill Rokumonsen. We know he’s watching everything that goes down, so I’m guessing his absence from this route means that 621 earns some measure of forgiveness if he honors his deal with the RLF, so there’s that to keep in mind if you wanted a more direct kind of emotional catharsis for the Ziyi thing.
You know, I was wondering how you’d approach Swinburne. I didn’t want to ask you beforehand because I wanted to be surprised, so my guesses were a toss-up between recording each version for the same video (which you did) or doing it differently in each new playthrough. Also, I did some reflection on my implicit biases after our earlier conversation a couple days ago. While I stand by the other reasons about consistency I gave for the ending order, I suppose the thing that went unsaid is that I’m a sucker for redemption stories where flawed people make better choices after making huge mistakes. That’s not another argument. I just thought it was an interesting realization about my own position that I hadn’t really paid attention to.
I wanted to do it differently for each playthrough too. I just added the bonus, as a treat. 😉 The other playthroughs are probably going to be shorter slightly, in the sense that they will only include new scenes or scenes that will play differently based off of the ending decisions. I like those too! I'm kind of at a disadvantage because my views may change as the story progresses, but 621 does make mistakes and tries to learn from them. Currently I think Vespers are just plain bad, and Redguns have redeeming qualities. 621 currently is basing a lot of his actions on his own sense of justice or morals. It's been shown that he has mercy, and normally he would probably have killed Swinburne, but if he had, it would have betrayed that mercy. Now, he is conflicted because he knew Rokumonsen wanted revenge. In a sense, he traded lives, and the more honorable / deserving person was killed as a result. 621 didn't want to kill Ziyi, but circumstances forced his hand. Rokumonsen was just repeating the cycle of hatred. I'm sure the RLF took his death badly also. It's ultimately building towards these decision missions. So with that in mind, if you have suggestions on how I could get the Liberator of Rubicon, I would appreciate it. (Siding with Redguns over Vesper, as long as it doesn't hurt the ending.) Although, I do think some things like siding with Vespers or Redguns aren't as important early, but I'm not certain.
@@ervineonline Alright, I don’t take requests for advice lightly, so I’ll try to offer you a detailed response to lend some impartiality to it. There are less mission trees in the first playthrough than the later ones. This is because they generally (especially in the second one) provide RLF-flavored alternatives to corporate missions you’re initially forced to take. Fortunately for you, getting new content in the second playthrough is as simple as choosing what you didn’t choose last time. With this in mind, the first two decisions you make, one in this chapter and another in the fourth, have little to no bearing on what ending you can choose for later. Each time, it’s either the corporate job or the RLF job. The plot continues either way except for the fact that each set of choices thematically matches to one of the initial two endings you can get. Now, let’s say that you want to start with Liberator of Rubicon. An easy choice to take is choosing all the bottom options. 621 has already received the BAWS Arsenal job from them, so it stands to reason that he would be sufficiently curious over why these people have such interest despite all he’s done. What do they see in him? Maybe he can find out if he keeps going down this rabbit hole. Walter is letting him choose, right? My point being that you don’t need to suddenly awaken 621’s revolutionary spirit to justify going down this path. Curiosity is enough when 621 is ultimately still Walter’s hound for the time being. This “gateway drug” method of courting that anti-establishment grind makes it gradually more plausible for future decisions with greater consequences. With this in mind, there are other matters to consider when it comes to handling Fires of Raven at any point. NG+ doesn’t include new corporate missions, so you *will* be showing off RLF missions in the second playthrough no matter which ending you choose the first go around, including an alternative way to play the dam mission in chapter 1. Part of the difficulties I anticipated earlier when it comes to making sure 621’s writing is mostly consistent. I hope this helps and I’m open to brainstorming with you later on if you require someone to bounce ideas off of.
@@halosammy14 Thank you!!! This helps so much! I'm gonna have to think about it... If I don't do Liberator it means I go against Ayre, right? I kinda wanted to Do Ayre, Evil, and True Ending. Is NG+ an actual reset, or does the story play it like it could be a simulation or something weird like that?
@@ervineonline It’s a tough choice, but I have something that will possibly make you feel better. Even in the “evil” ending, you get a very sympathetic portrayal of the people you’re working with. As in, they’re rather honorable people with good intentions and sympathetic backstories. Believe me when I say that it can be quite uncomfortable fighting them in Liberator, especially after getting to know them better in Fires. As for the simulation thing…there are conflicting theories. The creepiest piece of evidence is that ALLMIND remembers enough of your previous arena progress to offer you new (and progressively stranger) stuff outside of the ranked leaderboards. But then, you never know if that’s just referring to the previous Raven. And then there’s the things that simply…change. Why is Michigan suddenly warning Walter that the RLF is bribing independent mercs to betray the corps? He didn’t say that last time. If you want to go for a Groundhog Day thing, it’s implied that 621 is engulfed by the fires he set off in Fires of Raven. Overall, there are multiple ways to go about it. I guess if you want a general assessment, it’s mostly a reset, but there’s a sense of uncanny difference cropping up occasionally. Kinda like wondering if someone moved your furniture a bit while you were gone.
@@halosammy14 Whew... So I researched a bit and found you can do LoR and FoR in any order you'd like. The final decision is really the determining factor. The true ending seems a little more complicated, but ultimately I think I can play how I'd like the first two times. I'll take a close look before each decision mission and maybe even play them separately and decide that way. Wow... I guess I'll have to find a way of making it fit into the story... XD It's strange that a newbie would be rich, and have a ton of parts.
So, in this mission you are supposed to assassinate V.VII Swinburne. He pleads for his life, and you can either spare him or not. If you decline to spare him the fight continues, and there really isn't anything special about it. However, you can accept to let him live, but kill him anyway, which is what the bonus is. Ayre asks if Walter taught you that, which is unique. I decided to include it because my frustration with him bugging out and not fleeing had boiled over.
I meant to say that the path you're going by in the video is your personal 'canon' route. The bonus was just there to show what could've happened. @@ervineonline
Hey, everyone! This one took a bit longer because Swinburne has a 10% chance of actually fleeing. When I finally did get the footage, I realized the briefing parts didn't match which ultimately made me have to redo both missions. I decided to use the pile bunker because you can't take more than 5,000 damage total between Swinburne & Rokumonsen. (Which is BS!)
I did get an S-Rank with my traditional weapons, but the build I needed wouldn't work with the parts I used to beat the mission the first time. Ultimately, I decided to use the pile bunker for just this mission. It's a cool weapon, but a little OP. Anyway, I hope you enjoy!
What parts did you use for this run?
@@commandermaverick1487 Uh, probably ALULA Booster, TALBOT FCS, VP-20D or C Generator, and Assault Armor x2.
@@ervineonline laser weaponry?
@@commandermaverick1487 VP-66LR Right, VVC-760PR Left, VVC-70VPM Back Right, and VP-60LCS Back Left.
@@ervineonline what about the body?
14:05 I love reenacting scenes from intros... 😆
A part of me is convinced you might go for Liberator of Rubicon for this playthrough. For no other reason than Ayre being the only one who hasn't consistently annoyed 621, unlike everybody else in the playthrough so far.
He mentioned a strong lean toward that for a while. I’ve been trying to make a case that there’d be more material to write for that ending if he puts it off for the second playthrough. Mostly because of the extra RLF missions, but also getting around having to show off those missions before you kill them all.
I'm kinda imagining that too, but Halosammy14 makes some good points... I still have time to think about it.
@@ervineonline Speaking of points, another thing occurred to me this morning. Since you spare Swinburne this playthrough, the next one where you turn down the bribe is when you DON’T kill Rokumonsen. We know he’s watching everything that goes down, so I’m guessing his absence from this route means that 621 earns some measure of forgiveness if he honors his deal with the RLF, so there’s that to keep in mind if you wanted a more direct kind of emotional catharsis for the Ziyi thing.
You know, I was wondering how you’d approach Swinburne. I didn’t want to ask you beforehand because I wanted to be surprised, so my guesses were a toss-up between recording each version for the same video (which you did) or doing it differently in each new playthrough.
Also, I did some reflection on my implicit biases after our earlier conversation a couple days ago. While I stand by the other reasons about consistency I gave for the ending order, I suppose the thing that went unsaid is that I’m a sucker for redemption stories where flawed people make better choices after making huge mistakes. That’s not another argument. I just thought it was an interesting realization about my own position that I hadn’t really paid attention to.
I wanted to do it differently for each playthrough too. I just added the bonus, as a treat. 😉
The other playthroughs are probably going to be shorter slightly, in the sense that they will only include new scenes or scenes that will play differently based off of the ending decisions.
I like those too! I'm kind of at a disadvantage because my views may change as the story progresses, but 621 does make mistakes and tries to learn from them.
Currently I think Vespers are just plain bad, and Redguns have redeeming qualities. 621 currently is basing a lot of his actions on his own sense of justice or morals.
It's been shown that he has mercy, and normally he would probably have killed Swinburne, but if he had, it would have betrayed that mercy.
Now, he is conflicted because he knew Rokumonsen wanted revenge. In a sense, he traded lives, and the more honorable / deserving person was killed as a result.
621 didn't want to kill Ziyi, but circumstances forced his hand. Rokumonsen was just repeating the cycle of hatred. I'm sure the RLF took his death badly also.
It's ultimately building towards these decision missions. So with that in mind, if you have suggestions on how I could get the Liberator of Rubicon, I would appreciate it. (Siding with Redguns over Vesper, as long as it doesn't hurt the ending.)
Although, I do think some things like siding with Vespers or Redguns aren't as important early, but I'm not certain.
@@ervineonline Alright, I don’t take requests for advice lightly, so I’ll try to offer you a detailed response to lend some impartiality to it.
There are less mission trees in the first playthrough than the later ones. This is because they generally (especially in the second one) provide RLF-flavored alternatives to corporate missions you’re initially forced to take. Fortunately for you, getting new content in the second playthrough is as simple as choosing what you didn’t choose last time. With this in mind, the first two decisions you make, one in this chapter and another in the fourth, have little to no bearing on what ending you can choose for later. Each time, it’s either the corporate job or the RLF job. The plot continues either way except for the fact that each set of choices thematically matches to one of the initial two endings you can get.
Now, let’s say that you want to start with Liberator of Rubicon. An easy choice to take is choosing all the bottom options. 621 has already received the BAWS Arsenal job from them, so it stands to reason that he would be sufficiently curious over why these people have such interest despite all he’s done. What do they see in him? Maybe he can find out if he keeps going down this rabbit hole. Walter is letting him choose, right? My point being that you don’t need to suddenly awaken 621’s revolutionary spirit to justify going down this path. Curiosity is enough when 621 is ultimately still Walter’s hound for the time being.
This “gateway drug” method of courting that anti-establishment grind makes it gradually more plausible for future decisions with greater consequences.
With this in mind, there are other matters to consider when it comes to handling Fires of Raven at any point. NG+ doesn’t include new corporate missions, so you *will* be showing off RLF missions in the second playthrough no matter which ending you choose the first go around, including an alternative way to play the dam mission in chapter 1. Part of the difficulties I anticipated earlier when it comes to making sure 621’s writing is mostly consistent.
I hope this helps and I’m open to brainstorming with you later on if you require someone to bounce ideas off of.
@@halosammy14 Thank you!!! This helps so much! I'm gonna have to think about it... If I don't do Liberator it means I go against Ayre, right? I kinda wanted to Do Ayre, Evil, and True Ending.
Is NG+ an actual reset, or does the story play it like it could be a simulation or something weird like that?
@@ervineonline It’s a tough choice, but I have something that will possibly make you feel better. Even in the “evil” ending, you get a very sympathetic portrayal of the people you’re working with. As in, they’re rather honorable people with good intentions and sympathetic backstories. Believe me when I say that it can be quite uncomfortable fighting them in Liberator, especially after getting to know them better in Fires.
As for the simulation thing…there are conflicting theories. The creepiest piece of evidence is that ALLMIND remembers enough of your previous arena progress to offer you new (and progressively stranger) stuff outside of the ranked leaderboards. But then, you never know if that’s just referring to the previous Raven. And then there’s the things that simply…change. Why is Michigan suddenly warning Walter that the RLF is bribing independent mercs to betray the corps? He didn’t say that last time. If you want to go for a Groundhog Day thing, it’s implied that 621 is engulfed by the fires he set off in Fires of Raven. Overall, there are multiple ways to go about it.
I guess if you want a general assessment, it’s mostly a reset, but there’s a sense of uncanny difference cropping up occasionally. Kinda like wondering if someone moved your furniture a bit while you were gone.
@@halosammy14 Whew... So I researched a bit and found you can do LoR and FoR in any order you'd like. The final decision is really the determining factor.
The true ending seems a little more complicated, but ultimately I think I can play how I'd like the first two times.
I'll take a close look before each decision mission and maybe even play them separately and decide that way.
Wow... I guess I'll have to find a way of making it fit into the story... XD It's strange that a newbie would be rich, and have a ton of parts.
Dont you dare go the rusty death route
🤣
Yeah, but the other one is the Carla and Chatty death route. Not exactly better.
Is the bonus just something extra? Like what would’ve happened?
So, in this mission you are supposed to assassinate V.VII Swinburne. He pleads for his life, and you can either spare him or not.
If you decline to spare him the fight continues, and there really isn't anything special about it. However, you can accept to let him live, but kill him anyway, which is what the bonus is.
Ayre asks if Walter taught you that, which is unique. I decided to include it because my frustration with him bugging out and not fleeing had boiled over.
I meant to say that the path you're going by in the video is your personal 'canon' route. The bonus was just there to show what could've happened. @@ervineonline
@@kevintang2605 Oh! Correct, sorry!
Why are they saying code 15
the PCA does not make any sense
They gotta make themselves sound as official as possible. 😆
Code 15 means “I’m under attack.”
It's their military terminology for making callout short and understanding much like Fox-1,2 and 3 in the air force
Can you make raven feel in love with ayre?
😉