That review about Terraria being mostly combat focused is spot-on lol. But despite that, Re-Logic still took their time to add in an enormous amount of stuff for builders
@@jorgeddls thats the entire point at that part of the game tbh your at the end road theres not much you can do unless you a builder and this only really matters if "beating all the bosses" is your main selling point
Playing terraria on the Xbox 360 and just figuring out what to do next and then figuring out how to beat the cool boss I found is why I enjoyed terraria so much on my first playthrough
Starting on console, let alone on the Xbox, was such a trip. I loved console 360 so much, but then I switched to PC, and nearly 4500 hours later I can honestly say that I would not go back to console sadly. I will always love the feeling of discovering some new item or boss that I didn't even realize was a thing, but I'm just so disillusioned with the way PC works, and knowing the stats behind bosses and weapons with the search of the wiki. I think the internet detracted from my experience, which hurts to say, but I will still always adore and love 360 Terraria 1.1, the good old days, when you could still house NPCs in the corruption
@@bigman-oe7df a third of that is enough to tell whether a game is ass or not. If you're gonna not recommend after playing the game for hundreds of hours, it definitely is because a single feature is bugging you and your review should not be taken into consideration... Unless you detail why the bad rating.
@@RealValkor There’s also the possibility that a recent update completely ruined your experience with the game (prime example, Cube World’s release), but that’s unlikely to be the case since the last few updates have been amazing. Yeah there were some controversial elements, such as torch luck, Reaver Shark nerf, bomb-proof meteorite, underwhelming Master mode, and now the Terrablade rework, but all in all the changes and additions have been great. Honestly, it’s just nice to get new content after a 4 year drought.
@@SmoothTurtle840 most of the changes have been for the better though, for example reaver shark being too overpowered and Terra blade being reworked was great to add more variety to the melee class, considering it was being known in the community as arguably the worst and most boring class to be. Most of these features don't impact enough to make me change my view on the game honestly, and some updates brought so many good features that I can't see myself playing older versions anymore (like smart doors and tile replacing).
@@RealValkor Exactly. 1.4, 1.4.1, 1.4.2, and 1.4.4 have added so much QoL it is extremely hard to go back to older versions. And I do agree that nearly all the changes that have been made so far were good ones, particularly in the balancing department.
I still remember playing this game for the first time, fell in love with it, I was addicted, just exploring, gathering a bunch of loot and items, building, defeating bosses, perfect game
I deadass use him a lot to know what and how to craft certain items, when I got no time checking the wiki. Just let him live near your working stations.
I personally never thought that Minecraft was too easy, and I find that the changes to the game that are just intended to slow the progression of the player down, is rather bland and lazy. Instead, I think that they should add more late game content to the game instead. What are your thoughts?
@@EzEssenceminecraft is so easy what? You musta not played it for to long here’s how to beat the game easily Get a skeleton spawner farm it for levels strip mine for diamonds and iron kill endermen at the same time go to the nether on the same seed in creative (copy your world and put it on creative) find a fortress go back to your survival world go to that fortress get blaze rods make eyes of ender then bam basically done you can kill ender dragon with beds or bring snowballs for the big healing thingies and make a enderman farm while you’re there Then farm all the endgame loot you could also find an ancient city and get full diamond armor asap
@@bahhumbug5467 You don't really just "get a skeleton spawner", as well as endermen being rather rare on the surface, let alone finding one while strip mining (caving would probably be doable). The nether info is all good, and same with the end info, but I find it hard to believe you've played the game much if you don't know that the "big healing thingies" are called end crystals. I feel like you've only ever beaten the game once based off of the skeleton spawner comment alone. Also it can't possibly be that hard to write using proper English (idc about capitalization, but like, use commas and the correct words man, cmon).
@@wasenttaken9599 I have a level 6 in english and a level 6 in writing I took a test for college I just don’t care cause this is a damn comment section bro If proper english matters in a comment section so should actually being good at minecraft if you’re crying about it Hopefully my tips n tricks help other people Also in the nether to find alotta netherite fast mine with beds but make sure you put a block between the bed and yourself so you don’t die This guy above me is shit at the game so don’t listen to him to find a spawner have a set seed, strip mine, or find a cave spanwers and buried treasure are every mf where so you’ll find one quick doesn’t matter if it’s a skeleton or zombie spawner If it’s a zombie spawner you can trade rotten flesh for emeralds so that’s nice bones for bonemeal plus enchanted bows with skeles
The game was harder back then, now with the nether update that added the ''enderman'' biome makes it so easy to farm enderpearls, as well the shield made the game easier too
@@trots4940 whats bad with angler? name one thing, that makes your game worse because of angler, and without "boring" and etc. Angler gives you free bait, free items and free money.
I feel like the Guide should say something about torch luck, like "You can craft different torches that are more fit for the area you're exploring. Maybe if you use the right torches in the right biome, something good might happen to you..."
as someone who had to work 12 hours every day in scorching hot 100 degree weather, nothing could ever beat drinking a cola and spending an hour just building a little bit of extra progress in terraria. getting past the wall of flesh on one of my only days off was one of the most hype moments i ever had when playing.
@@kartr9545 Havent really worked much have you? haha From working in the service industry, warehouses, construction, medical field, even in the IT and software development industry are 12 hour shifts quite common and sometimes mandatory. I'd guess theyre in construction or an electrician since theyre out and about a lot as they said and they usually work those hours and extra, but thatd be just a guess.
@@BBLOOSTEEL I've written an honest and non-trolling negarive review for witcher 3 after 400 hours and 100%-ing it. Many hours is not alwas equal enjoyment of the game. It is pretty stupid to assume so.
The jungle biome has so much to give, so it makes sense why it is a difficult biome (high risk, high reward). So, while it may be annoying (which I 100% agree), it's what you have to deal with for the big gains.
5:09 It is also worth mentioning how much the game constantly adds thing on top of thing, especially with updates like 1.4.4 the Qol aspect feels so well tended too and a lot of rough edges have been smoothed out
Luck isn't necessary a bad mechanic, it's the dev's fault for penalizing you because of a "hidden" mechanic that no one knows about and is never mentioned a single time in the game Torch God Favor certainly helped with this though by making it automatically change but even then... Torch God is a hidden boss that most people won't find because it has oddly specific spawn mechanics and again, no NPC's mention it I feel if we just get a lot more NPC dialogue towards hidden things, it would help push plays towards finding it than just googling it Have the Demolitionist say something like "Be careful placing too many torches in the caves, don't want ya to burn your eye out!" this will, in turn push the player towards placing a lot of torches in the caves which in turn, summons the Torch God Event
@stoopid apples Not necessarily, some luck bonus like torches and gnomes last forever (since they are placeable) The only real hard to find luck items would be Lantern Nights and Golden Ladybugs (from the wiki, the things that give Luck are Ladybugs, Torches, Luck buff, Lantern Night, Gnomes and the new shimmer gives luck if you throw coins in it) still a weird mechanic but doesn't penalize you that much (at least, not anymore lol)
@@nothingtoseehere9648 Gnomes are the only thing worth adding to a farming setup. Torches usually take more time and effort than they're worth for the luck bonus they give. And both provide so little bonus that unless you already had the torches or gnomes spare, you probably wouldn't go searching for them because you're better off spending that time farming. Not only are ladybugs and golden ladybugs difficult to find, but you also only get a luck bonus if it's a naturally spawning ladybug. That means no statues, and no released ladybugs. This means that unless you happen to come across one, there is literally no point in trying to get a naturally spawning ladybug to be in your farming setup. Golden ladybugs are even worse. And for the bonus that a golden ladybug gives, a 10% drop chance moves up to less than 12.5%. If you killed 100 of this mob, on average you would get 3 more of the drop. But instead, you could spend the time you wasted getting a naturally spawning ladybug and probably double the number of kills you got for that particular mobs, thus doubling your drops. This is a recurring theme with luck. Lantern night is random, except when killing bosses, and therefore you can't just use it when setting up a farm. You'd have to get lucky. On the otherhand, you can get stuff like blood moons to double or triple the number of mobs you kill, thus being a much better use of your time. Shimmer is ok if money means absolutely nothing to you. You could set up an automatic system to chuck the coins you correct straight into shimmer, or something like that. Except that would provide you with less luck than the ladybugs, raising your 10% chances to just 11%. Thus, once again you are far better just spending that time doing more farming. The Luck buff is the worst offender of all. Pink pearls, for example, have a 1% catch rate, and black pearls have a 6% chance. They both provide less luck than the ladybugs do, and their luck decreases over the course of the potion. So the pink pearl potion would give you 5 minutes of that 10% chance increased to 12%, then 5 minutes of 11%, and 5 minutes of about 10.5%. This is for an item that you could spend hours fishing for and never even get. It's so absurdly stupid, you could literally kill thousands more of the mob you're farming in the time you waste getting better luck for 5 minutes. In conclusion, luck is worse than mastermode at being one of the most poorly thought-out systems ever introduced into Terraria. Luckily, it's so trivial and unimportant that it doesn't matter that it's pointless.
@@stoopidapples1596 I am not really sure what you mean by torches taking more time and effort than they're worth, they are not that hard to make and the Torch Gods favor automatically changes it for you I agree with the ladybug, they are not only rare and have weird spawn conditions but you cannot collect them and have to pray to even see a golden ladybug, so much work is not worth it, you'd probably get the item before you kill the golden ladybug lol I agree with everything else, Luck doesn't necessary hurt you in the long run and even just setting up biome torches everywhere while naturally playing can mean the difference between getting a rare item and not getting an rare item The fact they spent this much time on a mechanic that no one understand or uses is absurd, the wiki for Luck looks like a fucking redstone minecraft tutorial 😂
Idk about you guys, i have got 2000+ hours in terraria and most of the time i wasnt doing anything to increase my luck still got through the game countless of times and i wasnt complaining how unlucky i was.
I used the Guide exclusively on my first playthough of the game. Never had to look at a wiki page to figure out the next step of progression. And in my opinion, this is how most people should experience the game for the first go around. Especially since they've added tips all the way to end game. It's a magical feeling you can't recapture.
The only time I’ve ever used the wiki was to look at loot drop chances on a few items. Usually when you defeat a boss at a focal point you get a message pointing you in the right direction anyways.
i like how the biggest complaint on torch luck is that luck is entirely a hidden factor. and then the entirety of minecraft's progression is near unfindable in-game without prior knowledge
He really failed to mention properly why the original torch luck was so bad. And thats because you always have like a max stack of normal wood torches that you use absolutely everywhere because they are easy and cheap and the game punished you for using them
my friend actually didn't know there was anything outside of minecraft besides from getting loot and exploring. i told her about the ender dragon and she had actually never heard of it before. it was reealllyyy funny lmao
like how tf you gonna know to build a rectangle with obsidian, then light it up, how to know if you need ender pearls (prob used them by the time you actually needed them) to get blaze rods
They just needed to added a leprechaun npc to fix the luck thing. Have him teach you various things about luck, have him tell you the luck of your current area, have him sell a late game item that tells you how much luck you have, have him sell things that increase your luck. Easy, now the luck feature isn't hidden
The Wizard NPC already gives vague hints about your current luck stat, but otherwise I agree. There should be a better way to get luck increasing items and a more precise way to tell just how much luck you have
Honestly finding things out in a video game makes things a lot more rewarding, I remember wanting to get the ps4 edition of Minecraft on my 10th birthday, but my mom got Terraria instead because they looked similar and because I already had Minecraft. At first I was angry about it, having those first nights pitch black was annoying because of my lack of knowledge, but then I told myself to have faith in the game, and once I did, the game became one of my personal favorite games
One critic I have about the Start of Terraria it's that I wish it had something like the Cuphead tutorial for things like how to build a basic house or things like smart cursor or favoring items. Small stuff that's REALLY useful to know at the start of the game.
@@aprettydumbperson was that before journeys end was released on mobile? Edit just checked: it was removed in journeys end, might have been reintroduced in labor of love tho.
2:24 i wish i knew this when i started out it would've been so useful i didn't know how to do anything nor did i even know what the guide was useful for. I legitimately thought he was just decoration for the first 100 hours i played.
I bought Valheim because someone compared it to Terraria. There are some similarities ,but there is one major difference: Terraria suprises you with updates; Valheim suprises you with the lack of them.
Figuring stuff out myself was actually the most important and interesting thing for me in my first playthrough. The only thing I looked up was the order of bosses before playing it and figured out 99% of stuff on spot. That was actually pretty fun and in the end rewarding
Worst part about old torch luck is the regular torches aren't compatible with any biomes. The leftover biomes are instead compatible with bone torches, which are freaking annoying to find, since you need to find the skeleton merchant. It just straight up punishes you immediately when you start the game.
@@atharvadeshpande4749 He means the *old* torch luck mechanic, pre Torch god. When you'd get punished for using the wrong torch in the wrong biome. Torch god was made to balance torch luck iirc
NGL when I first played Terraria back in 1.2 I hated it, I was playing with some friends from school and there were very far into the game and I had 0 clue on what to do or where to begin. When 1.3 came around, I gave it a second chance with another group of friends. I ended up LOVING the game, putting 900+ hours into the game and making mods now
I had a similar experience with this game. My friend recommended the game to me like 5-6 years ago, and then acted as my tutorial. I really didn't know what to do, and the game kinda sucked because I was playing on mobile, so after a while, and accidentally selling the Vampire Knives my friend gave me to the Mechanic, I stopped playing it. then like a year ago, I heard about the 1.4 update, then started playing it again, got it on my pc, and now I have 923 hours in the game.
I was a lot younger back then, I also started in 1.2 and found it to be a good game, but for a long time I had no idea how to progress. For months I was stuck with like cactus armor until my friend who was a bit more acquainted with the internet helped me along. I still suck at like dodging and aiming and stuff.
if you guys ever want to introduce a friend to terraria start a multiplayer world where everyone starts off fresh with nothing, half the fun is lost if you introduce them to a hardmode world and just immediately give him some gear and tell him to try to fight a mech boss
The best part of Terraria is when you have the most random and bizarre conversations with your friends while you all grind for different things between boss fights.
My only complaint with Terraria MP is this situation: "Woo Skeletron is gone! Late though so gonna head to bed." "Alright bro see ya!" *Next day* "Yo what the fuck why we in hard mode?" "Felt like killing Plantara." "..." *bro has left the game.*
Great video man, I really enjoyed it. One thing to mention, people with a lot of hours leave negative reviews as a joke, I myself left a review once while I was on 5000 hours saying "I want my life back" and they're not meant to be malicious for the game.
that's the thing though, you are actively lowering the game's rating, so you are actively hurting it in some form or another. Even if it is funny, you should know that leaving a negative review can hurt a game if enough people do it.
I personally used the wiki to help guide me through my first playthrough recently and still had a blast! Now me and a friend are playing through calamity of course with a guide 😅
tbh the torch mechanic sonds good to me. Rewarding these people that pay enough attention to details to actually use fitting torches is cool, but there really shouldnt be a luck decrease when you use other torches.
@@ananaskarandash1060that’s how the mechanic works now, which imo is pretty decent. As mentioned in the video, when it was first introduced you were penalized for using the wrong torch (even basic torches were wrong in most biomes) in 90% of the game, and the game never told you this. It was definitely worth changing.
@@ananaskarandash1060There is no way to tell you’re being rewarded or punished, unless you expect players to chart their mob drops and find an upward trend from the correct torches nearby lol. Luck is just one of those things that you couldn’t even look up because you don’t know it exists.
They really shouldn't have nerfed the Reaver Shark like Sure it's cute to mine and do the slow early game progression the first time, but after that it's just tedious. Same for the hardmore ores, God it's so boring.
I bullied myself in one my servers I made a super cool base an made my storage rooms real unique an then had to awkwardly jump around to have the right items pop up XD
Maybe I'm just weird. When I play vanilla Terraria I never have issues of unorganized chests. Sure early on when I don't have the chest numbers to organize stuff but once I do I immediately start sorting all the ores and gems to 1 chest, all the building blocks to another, all the wood to one, etc.
Thanks for saying that the Guide actually exist and served as a recipe browser. Some people will just ignore him and say the only way to know those recipes is search through wiki. Ya the old torch luck punishes the player for being creative by make the grind more painful when placing different kind of torch in the same spot. To be fair I don't know why game need to punish the player for making NPC unhappy aka increase item prices, compare to when they can just stay together in older version. I know it's minor, but I think it might be slightly better if this also get the same treatment as torch luck, actually luck mechanic as a whole would be better with this treatment, keep the upside but remove the downside. Oh, as for Wizard's dialogue, let's just say your luck can reach negative but there's no harm in it, basically negative luck effect = 0 luck effect. I don't hate the luck mechanic and NPC happiness mechanic as it is now, I can live with it just fine, but I think about how people especially newcomer or those who just came back to the game will think about those mechanics. It can a bit odd for some people that why the game needs to punish the player, you can just encourage player to place a right torch, don't kill the ladybug, make NPC happy without needing to punish the player, compare to older version back when these mechanics don't exist.
@L I don't think that is necessary, the guide show you recipe is all that matter. Also, the game shouldn't always tell you everything's requirements and what to do. But to be fair I felt like the Guide need to hide some recipes and reveal them based on world progression. It looks kind of odd when he can show you things like Zenith crafting recipe right off the start of the playthrough.
I don't know if its just coincidence or not but if you make a big grid of square rooms that are all connected by doors and platforms, (just a big square of interconnected generally equally proportioned rooms) and have all the npcs living in that grid, my npcs at least, dispersed into a "circle" on the outermost edges of the grid...
The luck mechanic as it is is 90% pointless. It's only really worth putting a gnome down to slightly increase your drop chances, and maybe throwing coins into shimmer if you are spending a while farming, because all the other possibilities for luck literally take more time for you than just spending that extra time grinding a bit longer. Like the pink pearl for example, you can spend an hour fishing and still miss out on it, and the buff you get from it will only increase a 10% chance to roughly a 12% chance. So if you killed 100 of that mob, you would get 2 extra items on average. But you could also most likely just kill an extra 100 of that mob in the time it took you to get the pink pearl, meaning that you would get double the amount of items. If it's a rarer item, say the rod of discord, then you're still better off giving yourself way more opportunities to get the rod, rather than increase your base chance by an extremely minuscule amount. Cannot believe that people have let the devs get away with this one, luck is garbage and needs to be considerably changed if they want it to have any amount of influence on things.
I agree, prehardmode is terrible just because the accesories are very hard to get, especcialy with how unlucky i am. (I spent 2 days looking for cloud in a bottle in FTW+Master mode world, without it i was litteraly going mad)
I think the second to last review also talks about the whole "nerf" fiasco. Whenever someone finds a creative thing, the devs nerf it hard. Like punishing skilled players making meteors never spawn unless you beat the world's evil boss, or nerfing Reaver Shark.
its a double edged sword honestly, because obviously if a random noob fishes once and finds something that he can skip basically all of prehardmode with then it would be bad and honestly undermine the entire experience for a beginner, possibly even making them think the game is too easy. but at the same time its nice to have alternate paths to progression for people who have played for a long time and are bored of the EOC - EOW - skeletron - WOF progression style
@@KandiKontent to be fair, technically, the only bosses you have to beat pre-hardmode is wall of flesh. Ya dun gatta kill skeletron or eow or eoc, ya just gatta get some shadow scales. So you CAN get into Hardmode with just one boss down, tho you still gatta kill skeletron for Lunatic Cultist to spawn.
Honestly this isn't necessarily a good or bad thing. It really depends on how a developer goes about nerfing them and to what degree. If something is discovered that completely breaks progression at that point of the game then I do think it should be nerfed.
>4:27 This, my man, is also a part of gameplay. Building your base. Not just tons of ugly wooden boxes, yet something beautiful and more than than - actually usefull in terms of storage for all your valuables you've found along your *journey*
Yea nah. I’ve never once made more than prison cubes for my npcs, and some chests. Some of us prefer the actual fun part. If I wanted a building game, I’d play Minecraft.
on my first ever world that i made with my brother, we each spent 300+ hours on that one world on NORMAL mode. it was probably the best experience that i had had in a while in gaming. it also gave us many memories together. best game ever.
one of the best periods of my life which I still look back on is when I first started playing Terraria back in like 2014. Going through the game discovering more things and looking it up on the wiki all felt so magical, like I stepped in this alternate dimension of cool shit to do. Even now, every new thing that gets added to the game hypes me up. it's my #1 childhood game
My favorite thing to do in sandbox games is resource gathering and improving the efficiency of my resource gathering. Whether that brings me to making basic redstone farms or whatever. Particularly in Terraria, I love collecting equitables and I love going around and gathering the different pieces to make stuff like the telephone. I was very close to making a second ankh shield for myself when I was younger before I had to focus on school. The combat heavy requirements to progress in the game for further resorce gathering were definitely a difficult obstacle for my to get past... I never did defeat Plantera... my brother who is far more talented at video games had to kill it for me 😅
I do think I would agree with what the person was saying about aimlessness if there wasn’t literally a guy who calls himself the guide and has constantly updating dialogue to help you if you’re stuck. Sure, he doesn’t tell you EVERYTHING, but he gives you all the pieces you need to figure it out. You might consider it a “puzzle” in this regard. You’re given the pieces, just put them together. It frustrates me people purposefully ignore him and then go “Man what am I even supposed to do?”
Oh wow, after years of playing it I am just now figuring out that there is Torch Luck wth. That clearly shows how well hidden the mechanic is. I still love Terraria to bits and it might be my favorite game to come back to.
he didnt make it super clear in the video but torch luck no longer punishes you, it can only give positives. also torch god makes the torch luck super easy to use
There's a guy who built an entire complete functional computer with the wire system of terraria and it's the most crazy thing I've ever seen made with the wire system. He even created a mod to improve the wire system algorithm to make the computer work.
I am so bad in this game when it comes to procrastination and actually progressing the game. During one of my playthroughs with an old buddy of mine we were 10+ hours into said playthrough; The Eye of Cthulu had not been defeated yet
@@sssaym The spread of evil biomes slows down to below prehardmode levels when you defeat Plantera, and if you never break the evil altars their spread will be much more contained and predictable. You can also use the Hallow to stop the spread of evil biomes (NPCs can't live in the corruption or crimson but they can live in the hallow)
@@taelim6599 it slows down, but it doesn’t stop, and how tf am I supposed to get through the game without smashing alters? (I’m not fishing for 12 hours to get 3 orichalcum)
Terraria, it is one of my favourite games. I found out about it when I was 8, and it’s still my second favourite games. You can build, explore, fight, fish, mine… all these aspects and the town-building part is amazing. I love how you can make a whole civilization there.
Your current luck is sometimes mentioned by the wizard sometimes And doing the Torch god event gives you the ability to toggle torches changing to a biome you go to
yeah me and my friend started a playthrough knowing basically nothing and promised each other not to look anything up about terraria. We had to use clues from the guide, achievement's and some accidental findings to playthrough. An amazing fun and all round great feeling I'll never have again while playing a game. there's just something about terraria that can make you play over and over again our total game play was like 400 hours its crazy
I know you said creativity might be limited due to it missing the third dimension, but I think the very very vast amount of blocks really offsets that. When I was first going from Minecraft to Terraria, I was actually really excited to see tables and chairs and so many other forms of furniture and seeing more stuff like plates sold by the traveling merchant. This automatically made me feel like I could be more creative because it's like painting with a bunch of colours and a few different brushes which is good, but then having every single colour and a vast amount of brushes. Then I also discovered changing the shape of blocks. But I also understand that it can be harder to find that creativity in Terraria.
Did not see the Valheim slander coming. Having seen someone talk about it for ages. Really enjoyed it tbh was so relaxed but also hard when it needed to be.
Have like 40 hours on valheim and i never even got to explore the like frozen mountains because i just couldn't figure out what to do and wasn't interested enough to search it up 😞
@@rosolite from the get go they tell you to kill each boss of each biome, when you kill a boss they drop an item to acess the next biome and often there is a crow to guide you like the guide. you just didn't want to get invested. wich is ok
2:25 _Wait the Guide can give you crafting recipes?_ Also interesting that none of these criticized the fact that autoswing was not an accessibility option but rather an "upgrade", something that actually did bother me when playing (though thankfully 1.4.4 fixed this)
I remember the first time my friends and I fought the EoC in 1.1 - we prepared for several real life days gathering arrows/etc and building a scuffed arena. We didn't know what the boss would do, but we did know that it would be big. The arena was designed to bring him into a box where we could pepper it with whatever long-range weapons we had and run away into a room to heal. Man I can still remember the screams when we found out first-hand that bosses just go through blocks.
A great video and I am just surprised by all of these reviews because I have thousand’s of hours in this game and it does get old but it’s never not fun! And yes it is still quite hard for me sometimes!
yea i think this dudes and idiot for saying half of that. valheim is like 3d terraria but more accessible, and somehow the grind is worse? this kids probably just bad at logistics and shit
OPINION ALERT: Ive been playing terraria for years and heres the things I hate: -multiplayer/community: its just bad tbh, self explanatory -early game mining: very slow and annoying unless you get a lucky cave -advanced accessories: things like terraspark boots and ank shield are just really annoying to get imo which sucks because of how good they are -master mode: its not because of the difficulty, I just hate everything being a bullet sponge without any new attacks or useful items -lackluster bosses: by no means are all bosses lackluster but some are like king slime, golem, queen slime, and destroyer. They just feel way to easy and bland. -bland meta: the meta never feels different. Everyone always just goes for highest dps rather than there being weapons for more general uses and shine in specific areas. Yeah there are some examples, but most of them that do suck so bad at everything else they aren't worth getting or are just bad at what they're meant to do. And no, classes do not change this issue for me. If you change a different class, you're still just gonna rush the same items like onyx blaster or crystal serpent Another think I'd like to just mention is how harsh people are on these reviews. Yeah, some are kinda stupid, but then again a lot of these are just peoples valid opinions. If someone feels like the game is too big of a grind or easy, it's fair for them to dislike it for that reason. I see people blindly yelling how stupid they all are when most of them are probably just people voicing what they didn't like about the game or bait.
This is so true. Worm Scarf with Enduring Potions massively reduce the damage you take by a percentage, you can further up this to trivialize the game if you're willing to fish/watch plants grow. It leads to a hellish grinding experience but no difficulty. I respect people like Terraria, but I've tried to enjoy it for years and only found myself miserable playing it. If you're curious why I'm on this video... it isn't uncommon for these types of videos to dismiss valid criticisms and become unhealthy echo chambers.
I find early game mining the best, like, way better than hardmode as it feels more rewarding and especially finding gold/platinum. Also, your criticism on master mode made no sense. It's quite literally an extension to expert mode (it already has the new boss attacks implemented), while making the bosses have more HP and ATK. Bland meta is kinda crazy as well. There's nothing stopping you from changing your route of weapons (explore differently) and strictly staying as one class. As for bosses, some can be easier than others, and maybe even "bland," but at that point, why not try modded where they do crazy things to the bosses?
💀💀 blud is talking about "meta" in a singleplayer game. You don't HAVE to rush the highest DPS weapons or gear. Personally I run all menacing (% damage increase) on all my trinkets because I like being a glass cannon in games. Will I do more DPS than someone who runs all armor and uses more defensive trinkets? Yes, but that person may not be as experienced as I am vs the bosses or they might just not enjoy dying in only a few hits from bosses and having to dodge every single attack. You say the game has a bland "meta" but really that's just on you and your preferences. You talk about "everyone" which to me I'm thinking why do you even care about what other people are using and thinking that's all you can do? There's many playthroughs I do in Terraria or on modded where I don't use exact gear or weapons it says on the wiki guide because I like to have fun and some weapons I don't enjoy using even if they are objectively better DPS.
Terraria is truly a great game, is surprisingly the kind of game I like to play just to chill, making structures, exploring doing things the way I want
the outro proves just how much this man loves RoR2. Terraria has its own absolutely gorgeous soundtrack, and this man still used music from Risk of Rain.
I appreciate the part when you compare terraria and Minecraft and show their differences. When I first got Terraria (along with my brother to play together) it was because many people called it a 2d Minecraft and I really like Minecraft. I played it with my brother and had a decent time although combat (which there was more than I expected for a 2d Minecraft) was way more something my brother liked than I did. I decided “great game not for me I prefer Minecraft and building” my brother decided “I like all this combat I’ll look into mods and things” so they are very different games for different people I wish this was emphasized more so I knew what to expect when first playing Terraria. Thanks for reading :) I know this was a very long comment.
yeah, cuz terraria isn't 2d minecraft, which I see A LOT. They are just not comparable. (that with terraria just having more to do and more stuff in general for a cheaper game and also better progression kinda solidifies Terraria as a great game for me. Also, Microsoft is ACTIVELY killing minecraft, so yeah.)
This is late but yeah. MC will always have a place in my heart for the nostalgia factor but I honestly think terraria can be much more fun. It usually is. Ik not everyone can do this but in Minecraft there's people doing like 12 minute speedruns. The game is beatable in 12 minutes. With terraria even if you tried it takes insanely long to reach and kill the moon lord. It's not something you can do in such little time
if you struggle with boss fights I'd try to re-work your accessories. have separate accessories for boss fights and just exploring. some accessories aren't very useful when fighting bosses but can be incredibly useful while fighting them
Fun fact: a better way to see if you want to play the game, is just checking how rediculous the negative reviews are instead of checking the like/dislike ratio
4:58 And that's what makes me prefer Terraria to Minecraft (I'm a Minecraft veteran and only have had Terraria for like 2 years). Vanilla Minecraft feels too empty and contentless to me. 90% of the game is you being creative and thinking of projects to do, while Terraria always has that progression and thousands of items to vary through each time
Yeah Minecraft is more about being creative while Terraria is more about the actual progression of the game, which is why I personally don’t play Minecraft without mods
My friend said "there's too much to do and you can't just joke around and do nothing like in minecraft." Ah yes the number one bad thing in a game... content.
That is the stupidest thing I've ever heard. If you want to joke around and do nothing, then do it, no one is stopping you. Tell your friend what I said.
Content doesn't mean GOOD content. Till recently if you joked around in Hardmode then the Jungle would be swallowed by corruption and soft-lock your world. If you didn't constantly make progression you risk losing your world. You could also lose it by breaking all altars. These are major issues... and they are legitimate concerns since the solution is to building an wall around your base or become Hollowed. You can't just play the game, you must constantly be pushing ahead.
@@Drakonus_ Till recent updates you would literally lose your Jungle to corruption and lose access to post-plantera. You can still lose your world if you break all the altars if I remember right. Corruption/Crimson prevents you from joking around.
I don't agree with the easy part, because I died to Golem like 5 times before I beat him, (Over 100 hours,) and I had to get a friend to beat Lunitic Cultist-Moon Lord. (Almost 200 hours.)
I've been playing this game for countless years now and never ever heard about torch types having any influence on your luck. But that does explains a lot about my hard time getting some drops. But hey, I once got the Arkhalis pre hard-mode in 1.3 without even trying so I guess I can't complain.
Sometime I think drop rates can change unofficially maybe bugs or hidden mechanisms. I never got slime rod in 3 years then earlier this year in June boom 3 to 4 in one week. Weird. And now spiffo just dropped from the first zombie killed already. .0667%?????????????
The one about Red forcing play styles might also have been about the Reaver Shark nerf or even more likely the introduction of NPC happiness, something I always mod out of my games because I like building mega apartments not diffrent houses all over the place.
2:05 while yes, this is what sandbox games are about, Terraria is a little too complex for a new player to figure out. While it is possible, other games (like Minecraft for an example) do a much netter job at explaining, like how bedrock edition has guides on pretty much every mechanic in game. Now, to be fair Terraria is much more complicated in general, but some things are, although certainly possible, very difficult for a new player to figure out. And while Minecraft does have this issue in some aspects, it is not as prevalent. For example, terraria does a pretty bad job at explaining how to build a proper house for npcs. You could find the housing query button and work your way from there, but it’s unreasonable to expect a new player to do that without guidance. Another thing: when I started playing there would be many times where I would give something to the guide, and he would tell me how and where to craft it. However, I had no way of knowing how to get the other ingredients. It’s possible I could find it by chance, but highly unlikely. The problem isn’t that terraria is about figuring things out, it’s that some things are very difficult for a new player to reasonably discover without google. To be fair, most things hard to figure out are optional, but are still useful.
In that part of the video I'm talking about progression through the game. Because yeah there are highly rare items that you have to grind for a long ass time for, but none of which are actually necessary to your progression. you can beat the game without a rod of discord and it's no big deal
Overwatch doesn't count as a game, so it is tenth most sold game
Yeah no huge disagree even if it’s absolute dogshit with horrible monetizing I’ll still count it as a game if last of us part 2 counts ow counts
it was free for most of its lifetime so id say it doesnt count
@@LegendryPancakes nevermind misread your reply
What the fuck is the last of us
Upd. I'm throughoutly disappointed in humanity
@@cheesecheese852 in what world was it free for most of its life?
@@cheesecheese852 ow only went free this October its been out since 2016 I dont know where you got that info from
That review about Terraria being mostly combat focused is spot-on lol. But despite that, Re-Logic still took their time to add in an enormous amount of stuff for builders
I was never into the building, but it was also very clear that it wasn't seen as secondary by the devs, which I think is great
the last part of the game just feels like a boss rush, i almost never finish my playthrouhts (600+ hrs xd) because of this
@@htwo1 the biggest oversight is that you can't have inverted stairs.
I don't see what's bad with it being focused on combat? That's like not wanting combat in a FPS game. Makes no sense.
@@jorgeddls thats the entire point at that part of the game tbh
your at the end road theres not much you can do unless you a builder and this only really matters if "beating all the bosses" is your main selling point
Playing terraria on the Xbox 360 and just figuring out what to do next and then figuring out how to beat the cool boss I found is why I enjoyed terraria so much on my first playthrough
my first playthrough was on the 3DS
Relatable
same same
Ocram was elite
Starting on console, let alone on the Xbox, was such a trip. I loved console 360 so much, but then I switched to PC, and nearly 4500 hours later I can honestly say that I would not go back to console sadly. I will always love the feeling of discovering some new item or boss that I didn't even realize was a thing, but I'm just so disillusioned with the way PC works, and knowing the stats behind bosses and weapons with the search of the wiki. I think the internet detracted from my experience, which hurts to say, but I will still always adore and love 360 Terraria 1.1, the good old days, when you could still house NPCs in the corruption
Bro hated the wall of flesh so much, he decided to make the wall of words
The ultimate counter
"Man I can't wait to see what terrible takes people have about - "
"ROLLING CACTUS"
"... You know what that one's fair."
I've never died to a rolling cactus, thought they were easy to avoid
For me it's bats.
Fuck bats.
@@TheKirBoi you think bats are bad, trying farming bees for so long you killed 400. And still no bee wings
@@Digital_Sloot Hahahaha
Jungle bats are fair but boulders are kinda your fault
I like how all the reviewers had hundreds of hours on gameplay
Well yes that's why they are complaining
@@bigman-oe7df a third of that is enough to tell whether a game is ass or not.
If you're gonna not recommend after playing the game for hundreds of hours, it definitely is because a single feature is bugging you and your review should not be taken into consideration... Unless you detail why the bad rating.
@@RealValkor There’s also the possibility that a recent update completely ruined your experience with the game (prime example, Cube World’s release), but that’s unlikely to be the case since the last few updates have been amazing.
Yeah there were some controversial elements, such as torch luck, Reaver Shark nerf, bomb-proof meteorite, underwhelming Master mode, and now the Terrablade rework, but all in all the changes and additions have been great.
Honestly, it’s just nice to get new content after a 4 year drought.
@@SmoothTurtle840 most of the changes have been for the better though, for example reaver shark being too overpowered and Terra blade being reworked was great to add more variety to the melee class, considering it was being known in the community as arguably the worst and most boring class to be.
Most of these features don't impact enough to make me change my view on the game honestly, and some updates brought so many good features that I can't see myself playing older versions anymore (like smart doors and tile replacing).
@@RealValkor Exactly. 1.4, 1.4.1, 1.4.2, and 1.4.4 have added so much QoL it is extremely hard to go back to older versions. And I do agree that nearly all the changes that have been made so far were good ones, particularly in the balancing department.
I still remember playing this game for the first time, fell in love with it, I was addicted, just exploring, gathering a bunch of loot and items, building, defeating bosses, perfect game
the guide has become a lot more helpful in recent updates. He used to just spout nonsense like "don't go outside, it is dangerous."
“Dying is bad, don’t do it.”
"Throwing that very familiar looking doll into the lava isn't worth it, trust me."
I deadass use him a lot to know what and how to craft certain items, when I got no time checking the wiki. Just let him live near your working stations.
It’s useful for the discord moderators.
He was always useful to newer players
You realise you can cycle through his hints so that he doesn’t just say that
tbh the moss hornet one is fair
Flying Stinger Machinegun
they killed me in my expert mode hardcore world
Going to the jungle in the zenith seed on legendary mode is the only negative thing about this game
@@de_order703 no, getting the enchanted sword for zenith is.
@@Potato_El_Great i keep getting arkhelis please give me the damn prehardmode beamy sword terraria
imagine if minecraft had a steam review, the amount of bad reviews about the game becoming too easy would outweighs the player number
I personally never thought that Minecraft was too easy, and I find that the changes to the game that are just intended to slow the progression of the player down, is rather bland and lazy. Instead, I think that they should add more late game content to the game instead. What are your thoughts?
@@EzEssenceminecraft is so easy what? You musta not played it for to long here’s how to beat the game easily
Get a skeleton spawner farm it for levels strip mine for diamonds and iron kill endermen at the same time go to the nether on the same seed in creative (copy your world and put it on creative) find a fortress go back to your survival world go to that fortress get blaze rods make eyes of ender then bam basically done you can kill ender dragon with beds or bring snowballs for the big healing thingies and make a enderman farm while you’re there
Then farm all the endgame loot you could also find an ancient city and get full diamond armor asap
@@bahhumbug5467 You don't really just "get a skeleton spawner", as well as endermen being rather rare on the surface, let alone finding one while strip mining (caving would probably be doable). The nether info is all good, and same with the end info, but I find it hard to believe you've played the game much if you don't know that the "big healing thingies" are called end crystals. I feel like you've only ever beaten the game once based off of the skeleton spawner comment alone. Also it can't possibly be that hard to write using proper English (idc about capitalization, but like, use commas and the correct words man, cmon).
@@wasenttaken9599 I have a level 6 in english and a level 6 in writing I took a test for college I just don’t care cause this is a damn comment section bro
If proper english matters in a comment section so should actually being good at minecraft if you’re crying about it
Hopefully my tips n tricks help other people
Also in the nether to find alotta netherite fast mine with beds but make sure you put a block between the bed and yourself so you don’t die
This guy above me is shit at the game so don’t listen to him to find a spawner have a set seed, strip mine, or find a cave spanwers and buried treasure are every mf where so you’ll find one quick doesn’t matter if it’s a skeleton or zombie spawner
If it’s a zombie spawner you can trade rotten flesh for emeralds so that’s nice bones for bonemeal plus enchanted bows with skeles
The game was harder back then, now with the nether update that added the ''enderman'' biome makes it so easy to farm enderpearls, as well the shield made the game easier too
A lot of these negative reviews were genuinely pretty understandable and didn’t give off the “rage quit bad game” impression I was expecting
"angler"
@@jwest444 most valid negative review
@@jwest444 What's wrong with that review?
okay but boulders and rolling cacti aren't hard to dodge
@@trots4940 whats bad with angler? name one thing, that makes your game worse because of angler, and without "boring" and etc. Angler gives you free bait, free items and free money.
I feel like the Guide should say something about torch luck, like "You can craft different torches that are more fit for the area you're exploring. Maybe if you use the right torches in the right biome, something good might happen to you..."
Yes
Red : write that down
Explain what happens?
@@BananaTrooper3650 Something good.
@@thebiolibrary5572 Money?
"Jungle bats" is a valid criticizm.
“Rod of discord grind”
@@diananer im getting flashbacks
@@Nine1Three4 I have PTSD when someone says the words rod and discord in the same sentence
@diananer Same, especially after the Calamity mod abyss incident…
I swear Terraria's ratings would become unconquerable if all the ironic ones vanished.
I, too, am guilty of this
Goblin tinkerer
@@Micchi- goblin man ripping a sword forged in hellstone with only his fists
So would Portal 2
I am guilty of doing this with new vegas
as someone who had to work 12 hours every day in scorching hot 100 degree weather, nothing could ever beat drinking a cola and spending an hour just building a little bit of extra progress in terraria. getting past the wall of flesh on one of my only days off was one of the most hype moments i ever had when playing.
Same, first time I killed ANY boss I was so happy
Nice job mate, just good luck if you decide you want to try modded terraria after you finish your main game
And what job is this if I may ask? Because 12 hours does not sound real.
@@kartr9545 Havent really worked much have you? haha From working in the service industry, warehouses, construction, medical field, even in the IT and software development industry are 12 hour shifts quite common and sometimes mandatory. I'd guess theyre in construction or an electrician since theyre out and about a lot as they said and they usually work those hours and extra, but thatd be just a guess.
@@kartr954512 hours is pretty common, I’m an electrician and that’s a normal day for me.
"bad game not good" *1 770.9 hours in*
real
@@BBLOOSTEEL I've written an honest and non-trolling negarive review for witcher 3 after 400 hours and 100%-ing it. Many hours is not alwas equal enjoyment of the game. It is pretty stupid to assume so.
@@ScienceDiscoverer why are you even playing the game that you are not enjoying? It's this some form of self-torture or something?
@@nuclearsum2566 Kind of. Called "completionism". I also wanted to find all the negative sides I could to compile the review.
@@ScienceDiscoverer why would you spend 400 hours to write a negative review...
"jungle bat"
"Jungle spiked slime"
"jungle spiders"
"moss hornets"
Just say "Jungle biome" already!
Tortoises.
I love the vibe and aesthetic of the jungle but the enemies are just awful
Pay to play join the group
The jungle biome has so much to give, so it makes sense why it is a difficult biome (high risk, high reward). So, while it may be annoying (which I 100% agree), it's what you have to deal with for the big gains.
@@-ClerzZ- This is true, I 100% agree with this.
5:09 It is also worth mentioning how much the game constantly adds thing on top of thing, especially with updates like 1.4.4 the Qol aspect feels so well tended too and a lot of rough edges have been smoothed out
Luck isn't necessary a bad mechanic, it's the dev's fault for penalizing you because of a "hidden" mechanic that no one knows about and is never mentioned a single time in the game
Torch God Favor certainly helped with this though by making it automatically change but even then... Torch God is a hidden boss that most people won't find because it has oddly specific spawn mechanics and again, no NPC's mention it
I feel if we just get a lot more NPC dialogue towards hidden things, it would help push plays towards finding it than just googling it
Have the Demolitionist say something like "Be careful placing too many torches in the caves, don't want ya to burn your eye out!" this will, in turn push the player towards placing a lot of torches in the caves which in turn, summons the Torch God Event
it is a bad mechanic. the things that give you luck take more time to get than if you just spent that extra time grinding.
@stoopid apples Not necessarily, some luck bonus like torches and gnomes last forever (since they are placeable)
The only real hard to find luck items would be Lantern Nights and Golden Ladybugs (from the wiki, the things that give Luck are Ladybugs, Torches, Luck buff, Lantern Night, Gnomes and the new shimmer gives luck if you throw coins in it) still a weird mechanic but doesn't penalize you that much (at least, not anymore lol)
@@nothingtoseehere9648 Gnomes are the only thing worth adding to a farming setup. Torches usually take more time and effort than they're worth for the luck bonus they give. And both provide so little bonus that unless you already had the torches or gnomes spare, you probably wouldn't go searching for them because you're better off spending that time farming.
Not only are ladybugs and golden ladybugs difficult to find, but you also only get a luck bonus if it's a naturally spawning ladybug. That means no statues, and no released ladybugs. This means that unless you happen to come across one, there is literally no point in trying to get a naturally spawning ladybug to be in your farming setup. Golden ladybugs are even worse. And for the bonus that a golden ladybug gives, a 10% drop chance moves up to less than 12.5%. If you killed 100 of this mob, on average you would get 3 more of the drop. But instead, you could spend the time you wasted getting a naturally spawning ladybug and probably double the number of kills you got for that particular mobs, thus doubling your drops. This is a recurring theme with luck.
Lantern night is random, except when killing bosses, and therefore you can't just use it when setting up a farm. You'd have to get lucky. On the otherhand, you can get stuff like blood moons to double or triple the number of mobs you kill, thus being a much better use of your time.
Shimmer is ok if money means absolutely nothing to you. You could set up an automatic system to chuck the coins you correct straight into shimmer, or something like that. Except that would provide you with less luck than the ladybugs, raising your 10% chances to just 11%. Thus, once again you are far better just spending that time doing more farming.
The Luck buff is the worst offender of all. Pink pearls, for example, have a 1% catch rate, and black pearls have a 6% chance. They both provide less luck than the ladybugs do, and their luck decreases over the course of the potion. So the pink pearl potion would give you 5 minutes of that 10% chance increased to 12%, then 5 minutes of 11%, and 5 minutes of about 10.5%. This is for an item that you could spend hours fishing for and never even get. It's so absurdly stupid, you could literally kill thousands more of the mob you're farming in the time you waste getting better luck for 5 minutes.
In conclusion, luck is worse than mastermode at being one of the most poorly thought-out systems ever introduced into Terraria. Luckily, it's so trivial and unimportant that it doesn't matter that it's pointless.
@@stoopidapples1596 I am not really sure what you mean by torches taking more time and effort than they're worth, they are not that hard to make and the Torch Gods favor automatically changes it for you
I agree with the ladybug, they are not only rare and have weird spawn conditions but you cannot collect them and have to pray to even see a golden ladybug, so much work is not worth it, you'd probably get the item before you kill the golden ladybug lol
I agree with everything else, Luck doesn't necessary hurt you in the long run and even just setting up biome torches everywhere while naturally playing can mean the difference between getting a rare item and not getting an rare item
The fact they spent this much time on a mechanic that no one understand or uses is absurd, the wiki for Luck looks like a fucking redstone minecraft tutorial 😂
Idk about you guys, i have got 2000+ hours in terraria and most of the time i wasnt doing anything to increase my luck still got through the game countless of times and i wasnt complaining how unlucky i was.
I used the Guide exclusively on my first playthough of the game. Never had to look at a wiki page to figure out the next step of progression. And in my opinion, this is how most people should experience the game for the first go around. Especially since they've added tips all the way to end game. It's a magical feeling you can't recapture.
The guide actually having late-game dialogue is the best feature added in 1.4.
Yeah. Very low IQ move to use a Wiki
Exactly. And the guide’s tips aren’t forced onto the player. If you don’t want to hear the guide you don’t have to
@@luis-sophus-8227 Especially when it's something trivial like finding out much more ore you need for an armor set.
The only time I’ve ever used the wiki was to look at loot drop chances on a few items.
Usually when you defeat a boss at a focal point you get a message pointing you in the right direction anyways.
i like how the biggest complaint on torch luck is that luck is entirely a hidden factor.
and then the entirety of minecraft's progression is near unfindable in-game without prior knowledge
He really failed to mention properly why the original torch luck was so bad. And thats because you always have like a max stack of normal wood torches that you use absolutely everywhere because they are easy and cheap and the game punished you for using them
Like, how in the world is someone meant to know how go get to the nether or end, there's only community knowledge for that
@@getaround1276 everything in terraria can be done without looking once in the wiki, but minecraft is pure luck and trial and error
my friend actually didn't know there was anything outside of minecraft besides from getting loot and exploring. i told her about the ender dragon and she had actually never heard of it before. it was reealllyyy funny lmao
like how tf you gonna know to build a rectangle with obsidian, then light it up, how to know if you need ender pearls (prob used them by the time you actually needed them) to get blaze rods
"I've played it for a thousand hours, but it was definitely not worth the money"
or alternitivlty "ive played for a thousand hours and theres no content"
How in the hell did I find you here?😂
@@MasterQueef3762 :P
@@WizardBrandon sorry, I was talking to Matuse. I see him on a shitload of other videos
@@WizardBrandon terraria has no content?
They just needed to added a leprechaun npc to fix the luck thing. Have him teach you various things about luck, have him tell you the luck of your current area, have him sell a late game item that tells you how much luck you have, have him sell things that increase your luck. Easy, now the luck feature isn't hidden
yeah but then it's not L U C K
@@purpleguy5226 bro the real luck aspect of it.. you're lucky if you ever figure out terraria has a luck stat
The Wizard NPC already gives vague hints about your current luck stat, but otherwise I agree. There should be a better way to get luck increasing items and a more precise way to tell just how much luck you have
@@purpleguy5226 it isn't luck in the first place lmao. Yeah it's called luck, but it's actually just changing the % for item drops, thats not luck.
@@purpleguy5226 if torches can changing it without telling you it even exists it's not luck
Honestly finding things out in a video game makes things a lot more rewarding, I remember wanting to get the ps4 edition of Minecraft on my 10th birthday, but my mom got Terraria instead because they looked similar and because I already had Minecraft. At first I was angry about it, having those first nights pitch black was annoying because of my lack of knowledge, but then I told myself to have faith in the game, and once I did, the game became one of my personal favorite games
One critic I have about the Start of Terraria it's that I wish it had something like the Cuphead tutorial for things like how to build a basic house or things like smart cursor or favoring items. Small stuff that's REALLY useful to know at the start of the game.
it actually used to on mobile edition
@@betacamell still does on mobile
@@Tiny_bigninja wait really?
@@krocodile55 yea atleast last time i played it did
@@aprettydumbperson was that before journeys end was released on mobile?
Edit just checked: it was removed in journeys end, might have been reintroduced in labor of love tho.
call of duty has wasd therefore its a minecraft clone.
Agreed
yas
Real 😳
The logic of people saying games are clones of other games
@@fire_bro0638 if its a videogame then its a minecraft clone!!!!!1!1!1!1!
2:24 i wish i knew this when i started out
it would've been so useful
i didn't know how to do anything nor did i even know what the guide was useful for. I legitimately thought he was just decoration for the first 100 hours i played.
I bought Valheim because someone compared it to Terraria. There are some similarities ,but there is one major difference:
Terraria suprises you with updates;
Valheim suprises you with the lack of them.
Lol made me laugh
I'm new to terraria and never played valheim, but didn't terraria stop updating after 1.4?
@@cyrlaineaparecidacasagrand2010 the devs didint stop they kee calling updates the 'final update' and keeps updating anyway
You know how in civilization series its "one more turn" well thats terraria devs with updates.
@@cyrlaineaparecidacasagrand2010
Nah, they just like spooking us with "The final update" just for the funi.
Figuring stuff out myself was actually the most important and interesting thing for me in my first playthrough. The only thing I looked up was the order of bosses before playing it and figured out 99% of stuff on spot. That was actually pretty fun and in the end rewarding
Worst part about old torch luck is the regular torches aren't compatible with any biomes. The leftover biomes are instead compatible with bone torches, which are freaking annoying to find, since you need to find the skeleton merchant. It just straight up punishes you immediately when you start the game.
Just finish the Torch God Event mate. That was actually a perfect middle ground to torch luck.
@@atharvadeshpande4749 He means the *old* torch luck mechanic, pre Torch god. When you'd get punished for using the wrong torch in the wrong biome. Torch god was made to balance torch luck iirc
NGL when I first played Terraria back in 1.2 I hated it, I was playing with some friends from school and there were very far into the game and I had 0 clue on what to do or where to begin. When 1.3 came around, I gave it a second chance with another group of friends. I ended up LOVING the game, putting 900+ hours into the game and making mods now
I had a similar experience with this game. My friend recommended the game to me like 5-6 years ago, and then acted as my tutorial. I really didn't know what to do, and the game kinda sucked because I was playing on mobile, so after a while, and accidentally selling the Vampire Knives my friend gave me to the Mechanic, I stopped playing it. then like a year ago, I heard about the 1.4 update, then started playing it again, got it on my pc, and now I have 923 hours in the game.
I was a lot younger back then, I also started in 1.2 and found it to be a good game, but for a long time I had no idea how to progress. For months I was stuck with like cactus armor until my friend who was a bit more acquainted with the internet helped me along. I still suck at like dodging and aiming and stuff.
if you guys ever want to introduce a friend to terraria start a multiplayer world where everyone starts off fresh with nothing, half the fun is lost if you introduce them to a hardmode world and just immediately give him some gear and tell him to try to fight a mech boss
What mods do you make Coffee?
@@Zaxster_-3- Pack-a-Punch, Caffeinated Mod, and Quick-Start
The best part of Terraria is when you have the most random and bizarre conversations with your friends while you all grind for different things between boss fights.
YES
The Terraria grind vibe with your homies is unmatched by anything else imo
me and my friends had a 10 minute discussion about racism during a boss fight
This really makes me wish I had friends who play terraria.
My only complaint with Terraria MP is this situation:
"Woo Skeletron is gone! Late though so gonna head to bed."
"Alright bro see ya!"
*Next day*
"Yo what the fuck why we in hard mode?"
"Felt like killing Plantara."
"..."
*bro has left the game.*
Great video man, I really enjoyed it. One thing to mention, people with a lot of hours leave negative reviews as a joke, I myself left a review once while I was on 5000 hours saying "I want my life back" and they're not meant to be malicious for the game.
that's the thing though, you are actively lowering the game's rating, so you are actively hurting it in some form or another. Even if it is funny, you should know that leaving a negative review can hurt a game if enough people do it.
You'd be better off saying "i want my life back" under a positivie review
I personally used the wiki to help guide me through my first playthrough recently and still had a blast! Now me and a friend are playing through calamity of course with a guide 😅
"Reading and reviewing negative reviews" is a genre of content I've always known I've wanted.
Thank you for making it.
ive seen one that says something similar to "you can do drugs and drink alcohol, DO NOT LET YOUR KIDS PLAY THIS"
The theme of "the dev decided people were playing it wrong" is a legitimate scourge on a lot of otherwise wonderful games
Even calamity mod lol
tbh the torch mechanic sonds good to me. Rewarding these people that pay enough attention to details to actually use fitting torches is cool, but there really shouldnt be a luck decrease when you use other torches.
@@ananaskarandash1060that’s how the mechanic works now, which imo is pretty decent. As mentioned in the video, when it was first introduced you were penalized for using the wrong torch (even basic torches were wrong in most biomes) in 90% of the game, and the game never told you this. It was definitely worth changing.
@@ananaskarandash1060There is no way to tell you’re being rewarded or punished, unless you expect players to chart their mob drops and find an upward trend from the correct torches nearby lol. Luck is just one of those things that you couldn’t even look up because you don’t know it exists.
They really shouldn't have nerfed the Reaver Shark like
Sure it's cute to mine and do the slow early game progression the first time, but after that it's just tedious. Same for the hardmore ores, God it's so boring.
I fucking lost it when you started talking about magic storage compared to unorganized chests because it is incredibly correct
I bullied myself in one my servers I made a super cool base an made my storage rooms real unique an then had to awkwardly jump around to have the right items pop up XD
@@senritsujumpsuit6021 just the average multiplayer experience
@@synicat7839 True I also played Ark Survival Evolved and spent an hour with my friend transporting Dodo Birds
Maybe I'm just weird. When I play vanilla Terraria I never have issues of unorganized chests. Sure early on when I don't have the chest numbers to organize stuff but once I do I immediately start sorting all the ores and gems to 1 chest, all the building blocks to another, all the wood to one, etc.
3:04 except for the beginning where it takes 1 hour just to start gaining speed
Thanks for saying that the Guide actually exist and served as a recipe browser. Some people will just ignore him and say the only way to know those recipes is search through wiki.
Ya the old torch luck punishes the player for being creative by make the grind more painful when placing different kind of torch in the same spot.
To be fair I don't know why game need to punish the player for making NPC unhappy aka increase item prices, compare to when they can just stay together in older version.
I know it's minor, but I think it might be slightly better if this also get the same treatment as torch luck, actually luck mechanic as a whole would be better with this treatment, keep the upside but remove the downside. Oh, as for Wizard's dialogue, let's just say your luck can reach negative but there's no harm in it, basically negative luck effect = 0 luck effect.
I don't hate the luck mechanic and NPC happiness mechanic as it is now, I can live with it just fine, but I think about how people especially newcomer or those who just came back to the game will think about those mechanics.
It can a bit odd for some people that why the game needs to punish the player, you can just encourage player to place a right torch, don't kill the ladybug, make NPC happy without needing to punish the player, compare to older version back when these mechanics don't exist.
I thought I was the only person who uses the guide since it's easier than looking it up on the wiki.
@L I don't think that is necessary, the guide show you recipe is all that matter.
Also, the game shouldn't always tell you everything's requirements and what to do.
But to be fair I felt like the Guide need to hide some recipes and reveal them based on world progression. It looks kind of odd when he can show you things like Zenith crafting recipe right off the start of the playthrough.
I don't know if its just coincidence or not but if you make a big grid of square rooms that are all connected by doors and platforms, (just a big square of interconnected generally equally proportioned rooms) and have all the npcs living in that grid, my npcs at least, dispersed into a "circle" on the outermost edges of the grid...
the only thing I hate about npc happiness is lots of server players don't know about it therefore messing up the happiness that I carefully made
The luck mechanic as it is is 90% pointless. It's only really worth putting a gnome down to slightly increase your drop chances, and maybe throwing coins into shimmer if you are spending a while farming, because all the other possibilities for luck literally take more time for you than just spending that extra time grinding a bit longer. Like the pink pearl for example, you can spend an hour fishing and still miss out on it, and the buff you get from it will only increase a 10% chance to roughly a 12% chance. So if you killed 100 of that mob, you would get 2 extra items on average. But you could also most likely just kill an extra 100 of that mob in the time it took you to get the pink pearl, meaning that you would get double the amount of items. If it's a rarer item, say the rod of discord, then you're still better off giving yourself way more opportunities to get the rod, rather than increase your base chance by an extremely minuscule amount. Cannot believe that people have let the devs get away with this one, luck is garbage and needs to be considerably changed if they want it to have any amount of influence on things.
The only thing that sucks about terraria is that pre-hardmode can be very slow at times but after that it’s an amazing game
Funny thing, I enjoy the early pre hard mode the most. I think I just love the exploration
Hm? For me the beginning of a new playthrough is actually the best. Finding out what kind of world you got and stuff.
Prehardmode is the only thing stopping me from playing this game 24/7
The slowest areas in my opinion are early pre hardmode before first boss, and when you mine hardmode ores in early hardmode
I agree, prehardmode is terrible just because the accesories are very hard to get, especcialy with how unlucky i am. (I spent 2 days looking for cloud in a bottle in FTW+Master mode world, without it i was litteraly going mad)
I think the second to last review also talks about the whole "nerf" fiasco. Whenever someone finds a creative thing, the devs nerf it hard. Like punishing skilled players making meteors never spawn unless you beat the world's evil boss, or nerfing Reaver Shark.
I always hated changes like that and wish they never had occurred
its a double edged sword honestly, because obviously if a random noob fishes once and finds something that he can skip basically all of prehardmode with then it would be bad and honestly undermine the entire experience for a beginner, possibly even making them think the game is too easy. but at the same time its nice to have alternate paths to progression for people who have played for a long time and are bored of the EOC - EOW - skeletron - WOF progression style
@@KandiKontent to be fair, technically, the only bosses you have to beat pre-hardmode is wall of flesh. Ya dun gatta kill skeletron or eow or eoc, ya just gatta get some shadow scales. So you CAN get into Hardmode with just one boss down, tho you still gatta kill skeletron for Lunatic Cultist to spawn.
Honestly this isn't necessarily a good or bad thing. It really depends on how a developer goes about nerfing them and to what degree. If something is discovered that completely breaks progression at that point of the game then I do think it should be nerfed.
0:27 this review is real and hit me so hard
damn, torch luck was vicious as hell
Crazy rainworld music in the backround, crazy good vibe
>4:27
This, my man, is also a part of gameplay. Building your base. Not just tons of ugly wooden boxes, yet something beautiful and more than than - actually usefull in terms of storage for all your valuables you've found along your *journey*
Some people play the game different and focus on different aspects
Yea nah. I’ve never once made more than prison cubes for my npcs, and some chests. Some of us prefer the actual fun part.
If I wanted a building game, I’d play Minecraft.
on my first ever world that i made with my brother, we each spent 300+ hours on that one world on NORMAL mode. it was probably the best experience that i had had in a while in gaming. it also gave us many memories together. best game ever.
one of the best periods of my life which I still look back on is when I first started playing Terraria back in like 2014. Going through the game discovering more things and looking it up on the wiki all felt so magical, like I stepped in this alternate dimension of cool shit to do. Even now, every new thing that gets added to the game hypes me up. it's my #1 childhood game
My favorite thing to do in sandbox games is resource gathering and improving the efficiency of my resource gathering. Whether that brings me to making basic redstone farms or whatever.
Particularly in Terraria, I love collecting equitables and I love going around and gathering the different pieces to make stuff like the telephone. I was very close to making a second ankh shield for myself when I was younger before I had to focus on school.
The combat heavy requirements to progress in the game for further resorce gathering were definitely a difficult obstacle for my to get past... I never did defeat Plantera... my brother who is far more talented at video games had to kill it for me 😅
I do think I would agree with what the person was saying about aimlessness if there wasn’t literally a guy who calls himself the guide and has constantly updating dialogue to help you if you’re stuck. Sure, he doesn’t tell you EVERYTHING, but he gives you all the pieces you need to figure it out. You might consider it a “puzzle” in this regard. You’re given the pieces, just put them together. It frustrates me people purposefully ignore him and then go “Man what am I even supposed to do?”
0:41 hey guys I think that person doesn't like the Wall of flesh
Oh wow, after years of playing it I am just now figuring out that there is Torch Luck wth. That clearly shows how well hidden the mechanic is. I still love Terraria to bits and it might be my favorite game to come back to.
he didnt make it super clear in the video but torch luck no longer punishes you, it can only give positives. also torch god makes the torch luck super easy to use
I really love this series because you look at the reviews and actually think about it and explain it
There's a guy who built an entire complete functional computer with the wire system of terraria and it's the most crazy thing I've ever seen made with the wire system.
He even created a mod to improve the wire system algorithm to make the computer work.
I am so bad in this game when it comes to procrastination and actually progressing the game. During one of my playthroughs with an old buddy of mine we were 10+ hours into said playthrough; The Eye of Cthulu had not been defeated yet
taking it slow is more fun tbh rushing tends to get boring fast if you take it slow you more things to look back to kinda wish i did that before
@@aprettydumbperson I feel like I have to speedrun the whole game, because I don't want my entire world to be purple.
@@sssaym The spread of evil biomes slows down to below prehardmode levels when you defeat Plantera, and if you never break the evil altars their spread will be much more contained and predictable. You can also use the Hallow to stop the spread of evil biomes (NPCs can't live in the corruption or crimson but they can live in the hallow)
@@taelim6599 it slows down, but it doesn’t stop, and how tf am I supposed to get through the game without smashing alters? (I’m not fishing for 12 hours to get 3 orichalcum)
@@sssaym Fish for 12 hours to get 3 orichalcum (though realistically it'd be much more efficient than this)
Terraria, it is one of my favourite games. I found out about it when I was 8, and it’s still my second favourite games. You can build, explore, fight, fish, mine… all these aspects and the town-building part is amazing. I love how you can make a whole civilization there.
I bought both mobile and pc version when it wasn't 1.3
Whats your most favourite game then?
@@Sanci777 It's Undertale. Yeah generic i know, but i really think it's cool.
An outro with ror2 music? Yes please. Subscribed.
I imagine the dude that just ended up one day thinking "yeah, I wanna kill every boss in one tick, no matter how long it takes to find the way"
Your current luck is sometimes mentioned by the wizard sometimes
And doing the Torch god event gives you the ability to toggle torches changing to a biome you go to
Yeah i think hed know that
9:13 best review
yez
4:48
4:53
Never had to look up what to do in terraria, just exploring and putting two and two together got me all the way through the game multiple times.
nice
yeah me and my friend started a playthrough knowing basically nothing and promised each other not to look anything up about terraria. We had to use clues from the guide, achievement's and some accidental findings to playthrough. An amazing fun and all round great feeling I'll never have again while playing a game. there's just something about terraria that can make you play over and over again our total game play was like 400 hours its crazy
I know you said creativity might be limited due to it missing the third dimension, but I think the very very vast amount of blocks really offsets that. When I was first going from Minecraft to Terraria, I was actually really excited to see tables and chairs and so many other forms of furniture and seeing more stuff like plates sold by the traveling merchant. This automatically made me feel like I could be more creative because it's like painting with a bunch of colours and a few different brushes which is good, but then having every single colour and a vast amount of brushes. Then I also discovered changing the shape of blocks. But I also understand that it can be harder to find that creativity in Terraria.
Did not see the Valheim slander coming. Having seen someone talk about it for ages. Really enjoyed it tbh was so relaxed but also hard when it needed to be.
Have like 40 hours on valheim and i never even got to explore the like frozen mountains because i just couldn't figure out what to do and wasn't interested enough to search it up 😞
@@rosolite from the get go they tell you to kill each boss of each biome, when you kill a boss they drop an item to acess the next biome and often there is a crow to guide you like the guide. you just didn't want to get invested. wich is ok
2:25 _Wait the Guide can give you crafting recipes?_
Also interesting that none of these criticized the fact that autoswing was not an accessibility option but rather an "upgrade", something that actually did bother me when playing (though thankfully 1.4.4 fixed this)
I remember the first time my friends and I fought the EoC in 1.1 - we prepared for several real life days gathering arrows/etc and building a scuffed arena. We didn't know what the boss would do, but we did know that it would be big. The arena was designed to bring him into a box where we could pepper it with whatever long-range weapons we had and run away into a room to heal.
Man I can still remember the screams when we found out first-hand that bosses just go through blocks.
A great video and I am just surprised by all of these reviews because I have thousand’s of hours in this game and it does get old but it’s never not fun! And yes it is still quite hard for me sometimes!
2:54 bro didn't have to cook valheim like that 💀💀
yea i think this dudes and idiot for saying half of that. valheim is like 3d terraria but more accessible, and somehow the grind is worse? this kids probably just bad at logistics and shit
Always wanted a video like tf2’s negative reviews, so I’m so glad someone made one for one of my favourite games!
1:00 Listen, we don't talk about my terraria gaming hours
2 thousand
Most of this negative reviewers are just skill issues
actually most negative reviews are losers complaining that there is no sex in the game
@@Anon119SERIOUSLY.
I HATE THAT JOKE.
WHY DO PEOPLE KEEP SPOUTING THE SAME STUFF OVER AND OVER LIKE IT'S GETTING FUNNIER WITHOUT BEING CHANGED?
OPINION ALERT: Ive been playing terraria for years and heres the things I hate:
-multiplayer/community: its just bad tbh, self explanatory
-early game mining: very slow and annoying unless you get a lucky cave
-advanced accessories: things like terraspark boots and ank shield are just really annoying to get imo which sucks because of how good they are
-master mode: its not because of the difficulty, I just hate everything being a bullet sponge without any new attacks or useful items
-lackluster bosses: by no means are all bosses lackluster but some are like king slime, golem, queen slime, and destroyer. They just feel way to easy and bland.
-bland meta: the meta never feels different. Everyone always just goes for highest dps rather than there being weapons for more general uses and shine in specific areas. Yeah there are some examples, but most of them that do suck so bad at everything else they aren't worth getting or are just bad at what they're meant to do. And no, classes do not change this issue for me. If you change a different class, you're still just gonna rush the same items like onyx blaster or crystal serpent
Another think I'd like to just mention is how harsh people are on these reviews. Yeah, some are kinda stupid, but then again a lot of these are just peoples valid opinions. If someone feels like the game is too big of a grind or easy, it's fair for them to dislike it for that reason. I see people blindly yelling how stupid they all are when most of them are probably just people voicing what they didn't like about the game or bait.
This is so true.
Worm Scarf with Enduring Potions massively reduce the damage you take by a percentage, you can further up this to trivialize the game if you're willing to fish/watch plants grow. It leads to a hellish grinding experience but no difficulty.
I respect people like Terraria, but I've tried to enjoy it for years and only found myself miserable playing it.
If you're curious why I'm on this video... it isn't uncommon for these types of videos to dismiss valid criticisms and become unhealthy echo chambers.
I find early game mining the best, like, way better than hardmode as it feels more rewarding and especially finding gold/platinum. Also, your criticism on master mode made no sense. It's quite literally an extension to expert mode (it already has the new boss attacks implemented), while making the bosses have more HP and ATK. Bland meta is kinda crazy as well. There's nothing stopping you from changing your route of weapons (explore differently) and strictly staying as one class. As for bosses, some can be easier than others, and maybe even "bland," but at that point, why not try modded where they do crazy things to the bosses?
💀💀 blud is talking about "meta" in a singleplayer game. You don't HAVE to rush the highest DPS weapons or gear. Personally I run all menacing (% damage increase) on all my trinkets because I like being a glass cannon in games. Will I do more DPS than someone who runs all armor and uses more defensive trinkets? Yes, but that person may not be as experienced as I am vs the bosses or they might just not enjoy dying in only a few hits from bosses and having to dodge every single attack. You say the game has a bland "meta" but really that's just on you and your preferences. You talk about "everyone" which to me I'm thinking why do you even care about what other people are using and thinking that's all you can do? There's many playthroughs I do in Terraria or on modded where I don't use exact gear or weapons it says on the wiki guide because I like to have fun and some weapons I don't enjoy using even if they are objectively better DPS.
@@YuYuYuna_ please read the 2nd word of my original comment thank you then read my first reason
Terraria is truly a great game, is surprisingly the kind of game I like to play just to chill, making structures, exploring doing things the way I want
Moss hornet.
until the jungle biome attacked
the outro proves just how much this man loves RoR2. Terraria has its own absolutely gorgeous soundtrack, and this man still used music from Risk of Rain.
i have 5000 hours and i still love it. it does not get repetitive to me .
Been playing since 2011 have over 30,000 hrs across multiple platforms I still play it
@@triggerhappy4199 bro has creative mode in hard-core IN SURVIVLE
I appreciate the part when you compare terraria and Minecraft and show their differences. When I first got Terraria (along with my brother to play together) it was because many people called it a 2d Minecraft and I really like Minecraft. I played it with my brother and had a decent time although combat (which there was more than I expected for a 2d Minecraft) was way more something my brother liked than I did. I decided “great game not for me I prefer Minecraft and building” my brother decided “I like all this combat I’ll look into mods and things” so they are very different games for different people I wish this was emphasized more so I knew what to expect when first playing Terraria. Thanks for reading :) I know this was a very long comment.
yeah, cuz terraria isn't 2d minecraft, which I see A LOT. They are just not comparable. (that with terraria just having more to do and more stuff in general for a cheaper game and also better progression kinda solidifies Terraria as a great game for me. Also, Microsoft is ACTIVELY killing minecraft, so yeah.)
i love the fact that the game is long. its so fun to be progressing in the little time you can play in the week. it keeps me wanting more lol
This is late but yeah. MC will always have a place in my heart for the nostalgia factor but I honestly think terraria can be much more fun. It usually is. Ik not everyone can do this but in Minecraft there's people doing like 12 minute speedruns. The game is beatable in 12 minutes. With terraria even if you tried it takes insanely long to reach and kill the moon lord. It's not something you can do in such little time
me with over 700 hours in terraria still finding it very hard to get through expert mode
bruh
if you struggle with boss fights I'd try to re-work your accessories. have separate accessories for boss fights and just exploring. some accessories aren't very useful when fighting bosses but can be incredibly useful while fighting them
@@imbadatgames568 thanks, “ImBadAtGames” I hope he takes your tip because it is not that bad
@@imbadatgames568 nah I know I should probably use potions
@@imbadatgames568 something tells me I shouldn't take game advice from you
9:13 I don't know how 2D COD was confused with 2D Minecraft.
Fun fact: a better way to see if you want to play the game, is just checking how rediculous the negative reviews are instead of checking the like/dislike ratio
This, this guy stands up for some of the best but hated games, u r a legend.
And as a Terraria veteran, I have nothing but respect for u.
2:12 he should be lucky to have a guide to help out unlike minecraft
2:55 "you should expect two ballistic missiles in your home at 24/12/2024 at midnight. Happy chrismas by GamerLutte."
1:28 OMG TF2 REFRENCE?!?!?
Valheim has to be one of my favorite games, even if it takes like 5 hours to get a better axe
4:58 And that's what makes me prefer Terraria to Minecraft (I'm a Minecraft veteran and only have had Terraria for like 2 years). Vanilla Minecraft feels too empty and contentless to me. 90% of the game is you being creative and thinking of projects to do, while Terraria always has that progression and thousands of items to vary through each time
Yeah Minecraft is more about being creative while Terraria is more about the actual progression of the game, which is why I personally don’t play Minecraft without mods
4:54 WHAT 💀
What did lana rodes do?
@@NorthKoreaMilitaryhes a pornstar
@@NorthKoreaMilitary👹
@@dr_snippels8013what did she do 😳
podcasts
My friend said "there's too much to do and you can't just joke around and do nothing like in minecraft." Ah yes the number one bad thing in a game... content.
Show him boulders
The pink ones
That is the stupidest thing I've ever heard. If you want to joke around and do nothing, then do it, no one is stopping you. Tell your friend what I said.
Me and my friend wished for more when we was playing because we had so much fun
Content doesn't mean GOOD content.
Till recently if you joked around in Hardmode then the Jungle would be swallowed by corruption and soft-lock your world. If you didn't constantly make progression you risk losing your world. You could also lose it by breaking all altars.
These are major issues... and they are legitimate concerns since the solution is to building an wall around your base or become Hollowed. You can't just play the game, you must constantly be pushing ahead.
@@Drakonus_ Till recent updates you would literally lose your Jungle to corruption and lose access to post-plantera. You can still lose your world if you break all the altars if I remember right.
Corruption/Crimson prevents you from joking around.
I don't agree with the easy part, because I died to Golem like 5 times before I beat him, (Over 100 hours,) and I had to get a friend to beat Lunitic Cultist-Moon Lord. (Almost 200 hours.)
The sad thing is that while I enjoy Terraria a lot, most of my friends don't really enjoy the game, so I usually just play it alone bruh
atleast you have friends
Atleast you have friends X2
I've been playing this game for countless years now and never ever heard about torch types having any influence on your luck. But that does explains a lot about my hard time getting some drops. But hey, I once got the Arkhalis pre hard-mode in 1.3 without even trying so I guess I can't complain.
Sometime I think drop rates can change unofficially maybe bugs or hidden mechanisms. I never got slime rod in 3 years then earlier this year in June boom 3 to 4 in one week. Weird. And now spiffo just dropped from the first zombie killed already. .0667%?????????????
I think torch luck was added in 1.4
The one about Red forcing play styles might also have been about the Reaver Shark nerf or even more likely the introduction of NPC happiness, something I always mod out of my games because I like building mega apartments not diffrent houses all over the place.
2:05 while yes, this is what sandbox games are about, Terraria is a little too complex for a new player to figure out. While it is possible, other games (like Minecraft for an example) do a much netter job at explaining, like how bedrock edition has guides on pretty much every mechanic in game. Now, to be fair Terraria is much more complicated in general, but some things are, although certainly possible, very difficult for a new player to figure out. And while Minecraft does have this issue in some aspects, it is not as prevalent. For example, terraria does a pretty bad job at explaining how to build a proper house for npcs. You could find the housing query button and work your way from there, but it’s unreasonable to expect a new player to do that without guidance. Another thing: when I started playing there would be many times where I would give something to the guide, and he would tell me how and where to craft it. However, I had no way of knowing how to get the other ingredients. It’s possible I could find it by chance, but highly unlikely. The problem isn’t that terraria is about figuring things out, it’s that some things are very difficult for a new player to reasonably discover without google. To be fair, most things hard to figure out are optional, but are still useful.
Minecraft removed the tutorials in the newer versions
Nerd touch grass+who asked
Could 8:20 explain, why I NEVER got a Nazar?!!?!?!?
The sky dragons. Screw the sky dragons. I just want a freaking celestial magnet, stop spawning them in!
I like valheim cause I feel it dose some stuff rather well, and the combat can be fun... but I don't like the metals can't be teleport but yeah
honestly it's easy to bypass, even more now with the last update
0:41 Valid Opinion on Master Mode WoF
music in the Outro is from the risk of rain 2 sountrack. it's called "The Raindrop that fell to the sky"
4:41 I don't have friends
3:04 "meaningfull and engaging progress" yeah, not when you spend 10 hours trying to get a rod of discord and still not getting it
In that part of the video I'm talking about progression through the game. Because yeah there are highly rare items that you have to grind for a long ass time for, but none of which are actually necessary to your progression. you can beat the game without a rod of discord and it's no big deal
@@htwo1 sorry just had to vent
I was trying to grind for the rod of discord while reading this. Coincidence.
Just use zerg potion
@@MrSkeleton14 thats only in calamity mod unfortunately