I just wanted to say thank you for your videos. I've watched several DnF Duel guides on several characters and yours are definitely some of the most helpful (and entertaining!) Definitely subscribing and looking forward to more (hopefully) future videos!
Just subbed. Love the quick to the point explanation for when to use each normal, skill etc. quick combo explanation. Also love the mix up knowledge and what moves can be countered.
Great guide, concise and informative! I do have a question, I see some combos that do a dash low after toad summon ex. 2A,2B,5S,4MS,66,2B,5S... I'm just curious as to why pick some routes over others such as the ones you like?
At 4:00 I keep getting them teching out of the last rep of 2B 5S(1) 5MS between the 5S and 5MS. It's not a juggle height problem like they're touching the ground, they're just getting to tech out before the active frames of the 5MS. Any help?
It seems to be hitstun scaling based because without the 2AA it works just fine. But you are literally doing it with the 2AA on video right in front of me and I don't know how
@@Tismatic Sorry i'm not sure what could be causing that but if it's working fine without the 2AA just omit that going forward until you can get the muscle memory down
i know this is a year old but is the corner combo input on the screen incorrect because it looks like 66 2b, 5s (1hit) 5 ms 66 2b, 5s (1hit) 5 ms but the screen says its 66 2b, 5s (1hit) 5 ms 66 5ms, 5s, 5 ms
Make sure you aren't including 2b in the combo since the hit decay props them weird and makes it hard to combo. Other than that hit JA when you see the smoke turn into a log from 4S and then build muscle memory from there.
Idk if this is true, might be in my head, but I noticed that if I do the 4S ASAP, after the 2nd hit of 5S, I have more time to recover from 4S’ delay, so the opponents don’t fall out of range for j.5A. I also don’t make the j.5A and delay it long enough to accommodate for 4S’ delay. After that muscle memory has to be learned
Jesus her combos are so complex man.. I'm kinda losing interest in the character because I could just use someone with better buttons and easier combos.
@@tytytytytytyty78 I'd say her combos are the second hardest in game to execute tbh. The timing and the teleport combos are so difficult for no reason lmao
@@cameroncurtis2135 for the teleport combo, as soon as you teleport, mash A until it comes out. I can’t seem to time it either, but it can be done much of the time by spamming A. Also, the teleport combo doesn’t seem to work if you do 2B. It must be 5B into 5S 4S SPAM THE FUCK OUTTA A confirm into B 2S 5S(1) 5MP. That 1 seems to be her hardest combo imo. The frog isn’t bad at all. Also the air kunai combo is easy. OK OK! I just saw a video that says press AB as soon as ur otw down after the teleport. I’ve tried it and it’s much better than what I just said 😂
@@cameroncurtis2135 This is a corner combo that is pretty easy if you wanna check it out. 2AA, 5B, 2B, 5S, 5MP, 2B, 5S(1), CHARGE6MP, 5AA, 5B, 5S. Of course you can get more damage if you start with 5B instead of 2AA. ALSO, lol, you can jump at the end of this combo and hit the airborne opponent, then jump cancel into whatever you want.
I just wanted to say thank you for your videos. I've watched several DnF Duel guides on several characters and yours are definitely some of the most helpful (and entertaining!)
Definitely subscribing and looking forward to more (hopefully) future videos!
Thank you, i'm glad you enjoyed them
banger; short and simple and has relevant information
Thank you, glad you enjoyed it
Just subbed. Love the quick to the point explanation for when to use each normal, skill etc. quick combo explanation. Also love the mix up knowledge and what moves can be countered.
Thank You
My toxic trait is thinking I can do any of these combos. Great video.
With practice you can, everyone starts somewhere
What other characters would you like to see guides for?
Dragon Knight and Lost Warrior! Great quick guide
Berserker. Teach everyone how to do that seemingly infinite block string
Dragon knight and wind master please
would love to see Ghostblade!
Dragon knight
Great guide, concise and informative! I do have a question, I see some combos that do a dash low after toad summon ex. 2A,2B,5S,4MS,66,2B,5S... I'm just curious as to why pick some routes over others such as the ones you like?
It's just personal preference, I found up forward much after the 4Ms much easier to confirm than dashing forward
At 4:00 I keep getting them teching out of the last rep of 2B 5S(1) 5MS between the 5S and 5MS. It's not a juggle height problem like they're touching the ground, they're just getting to tech out before the active frames of the 5MS. Any help?
It seems to be hitstun scaling based because without the 2AA it works just fine. But you are literally doing it with the 2AA on video right in front of me and I don't know how
@@Tismatic Sorry i'm not sure what could be causing that but if it's working fine without the 2AA just omit that going forward until you can get the muscle memory down
@@ShinLadFGC there's gotta be some weird timing thing or a hitbox size thing for the last rep, it's so close. With just one 2A even it works.
i know this is a year old but is the corner combo input on the screen incorrect because it looks like 66 2b, 5s (1hit) 5 ms 66 2b, 5s (1hit) 5 ms but the screen says its 66 2b, 5s (1hit) 5 ms 66 5ms, 5s, 5 ms
I could be the only one but she reminds me of bang shishigami from blazblue
I think your combo notations at 2 minutes in are a little jumbled or in the wrong place
you're right it is, thanks for catching that. I'll put in an addendum somewhere about that
Any reason your combo at 4:11 does more damage than when I do it?
I think I screwed up the notation the last 6Ms should be full charged too
do you know how to land the j.5A better after the 4S? im having trouble with landing it
Make sure you aren't including 2b in the combo since the hit decay props them weird and makes it hard to combo. Other than that hit JA when you see the smoke turn into a log from 4S and then build muscle memory from there.
Idk if this is true, might be in my head, but I noticed that if I do the 4S ASAP, after the 2nd hit of 5S, I have more time to recover from 4S’ delay, so the opponents don’t fall out of range for j.5A. I also don’t make the j.5A and delay it long enough to accommodate for 4S’ delay. After that muscle memory has to be learned
DOA music, based
Haha, when I think if Ninjas I do think of DOA. Seemed like a good pairing
I didnt understand any of that but thanks
Jesus her combos are so complex man.. I'm kinda losing interest in the character because I could just use someone with better buttons and easier combos.
Keep at it and you'll get there but she does have some of the harder combos, no shame in getting frustrated or switching characters
Her combos aren’t bad at all
Imo
@@tytytytytytyty78 I'd say her combos are the second hardest in game to execute tbh. The timing and the teleport combos are so difficult for no reason lmao
@@cameroncurtis2135 for the teleport combo, as soon as you teleport, mash A until it comes out. I can’t seem to time it either, but it can be done much of the time by spamming A. Also, the teleport combo doesn’t seem to work if you do 2B. It must be 5B into 5S 4S SPAM THE FUCK OUTTA A confirm into B 2S 5S(1) 5MP. That 1 seems to be her hardest combo imo. The frog isn’t bad at all. Also the air kunai combo is easy.
OK OK! I just saw a video that says press AB as soon as ur otw down after the teleport. I’ve tried it and it’s much better than what I just said 😂
@@cameroncurtis2135 This is a corner combo that is pretty easy if you wanna check it out. 2AA, 5B, 2B, 5S, 5MP, 2B, 5S(1), CHARGE6MP, 5AA, 5B, 5S. Of course you can get more damage if you start with 5B instead of 2AA. ALSO, lol, you can jump at the end of this combo and hit the airborne opponent, then jump cancel into whatever you want.