This is amazing thank you so much! I have rebuilt 12 of the arcades and so badly want all three games ported and remastered for modern consoles and pc with the ability to play retro arcade mode and remastered mode simultaneously.
This is awesome. So good to see another upload Stevie. Keep em coming. Wouldn't mind someone doing a port of Rush 2 and 2049 also. I'm a bit partial to the N64 versions as that's what I grew up with.
I think one Volume of the Midway Treasures games on the Gamecube (and probably PS2 and XBOX IIRC) have the arcade version of Rush, can't remember if it's vanilla or the Rock though). At least 2049 got a good console port though.
I'm very happy to see that something like this is finally being made, especially because WB Games has done absolutely nothing whatsoever with the Rush IP despite the fact that they've owned it for well over a decade now.
@@boxMAN29 Try the invite link again, it was invalid for a little bit. If you’re in the server already then the rules need to be read. Team Rush is very well alive and active.
I wouldn't be surprised if this gets copyright sniped out by Warner Bros Discovery. Similar to how they copyright sniped out the Mortal Kombat 2 source code leak.
@@Sharpester-m4o Project R doesn’t bundle any copyrighted material such as code or art assets (anything that would fall under copyright,) that has to be provided by the user upon installation.
I wonder if it would eventually be possible to mod this to be similar to that unreleased unfinished Hot Rod Rebels rush game by remaking stuff from it and throwing it into this port, would be the closest thing to making that game playable, though that game's based on Rush 2049 but still better than nothing.
Hello. I have a problem with setting up the manual selection of speeds. In the application menu I assign buttons for each speed separately. When I start playing, for some reason the speeds turn on only when the specified button is pressed. As soon as I release the button, the speed turns off, that is, there is no fixation of the selected speed without pressing a button. Is there a way to fix this?
@@igary1982 If I had to guess, it is like this because of the way arcade’s hardware manual shifter works. I’m not sure just if this will be addressed but I’ll get back to you.
@@Stevie2049 If this can be resolved, it will be very good. The game will exactly correspond to the original. Interesting. When I run this game through the MAME emulator. There, the button assignments work correctly, with regard to the selection of speeds. But in MAME the graphics are much worse. I understand perfectly well that in MAME the game is completely processed by the main processor, and not graphic like in this version. I really like this version. I couldn’t even imagine that this was possible!f in the future this project can do something similar with RUSH 2049, I will be, like many fans of this series of arcade games, immensely happy! In RUSH 2049 the graphics are very good even in MAME when processed by the main processor. If you run it through a discrete video card as done in this project. Then it will be a bomb!
@@Stevie2049 Yes, I also tested this on the X BOX ONE controller. Everything works, but in this case the speeds are switched only one by one. It is not possible to switch from 4 speeds at once to 2 or 1 without passing 3 or 2. In the original MAME you can set for each speed any button on the controller and turn them on in any sequence without unnecessary presses. This gives a greater range of maneuver of the machine at any moment of speed.he entire RUSH series of games uses advanced controls that are as close as possible to real ones. For example, when passing a sharp turn, switching from speed 4 to speed 2, bypassing speed 3, it is convenient to throw the car into a skid with fewer button presses. But unfortunately, this is only implemented in the original MEME emulator and on arcade machine.
@@igary1982 Oh okay. In this case it’s actually working as intended because that is how the machine utilizes those inputs. That is having all 4 mappings not held puts the transmission in neutral. Iirc The way mame implemented it is not how the machine actually works and was added to help controller players out. I’m currently not sure if the dev is going to make changes to this, I’ll let you know once I do.
I can't speak on behalf of the person working on it, though I don't think features like that will be added as the experience is supposed to be as vanilla as possible. Modding capabilities aren't opened up just yet, so if Battle or Stunt modes were to be added, it would most likely be done by someone else, within the confines of what modding allows.
@@grambo4436 If so, not directly by me. I'm focusing on the arcade releases but the plan is to have modding support eventually. I know there are people in the Team Rush Discord who are clamoring at the opportunity to mod tracks in like those from Rush 2 or even the N64 released versions of tracks 4 through 6 (5 -7 in the arcade).
The audio roms are located in sfrushrk.zip, the contents of the zip file need to be decompressed. As to where to get the file itself, I recommend pulling them from the latest mame-merged romset.
I was expecting to see the game shine with a bunch of HQ texture replacements, given the video you uploaded a few years back. But yeah, I guess that is not the point of this one.
I always dreamt of an arcade version at home (other than MAME). Played the crap out of the N64 version but saw in a magazine there was a PC version partnered with the Quantum video card. Finally got my hands on the CD on eBay and found some people on compiling forums to hack the EXE and bypass the video card check. Turns out it was trash and nothing like the arcade. Got my hopes up for the PlayStation port, bought it on the launch date and as you know was one of the worst ports ever. Got excited for Midway Arcade Treasures 3 and was severely disappointed with that one too. This looks awesome and would have been mind blowing if it was available back in the early 2000s. Was it licensing issues why they had to change the sounds and music on all the home versions besides N64?
We don't know for certain what all the reasons, though some we do know. The weird Sounds in Quantum/voodoo version are actually remnant of the sounds used during SF Rush's development. You can hear that weird "chekpoynt" voice clip somewhere VHS 09. The music being completely different from Arcade version, in every release of RtR since the arcade is very likely a consequence of the music actually being a sequence played back with all the sounds being stored in the rom. The only exception to this being a problem, is MAT3 choosing to stream their own new music, instead of stream recordings of the existing music in RtR. Maybe they just wanted to give a composer a job, but I really can't say. That all being said, I think the music being different is a result of technical difficulties with how RtR handles music playback. I doubt there's any sort of legal reasons as why the original soundtrack was excluded from MAT3.
glad to see another retro racing game ported to modern pcs, especially when it’s done by fans!
There needs to be more for damn sure.
Wow, just found this channel yesterday and there's a new upload after a 2 year dryspell. Amazing timing.
This is amazing thank you so much! I have rebuilt 12 of the arcades and so badly want all three games ported and remastered for modern consoles and pc with the ability to play retro arcade mode and remastered mode simultaneously.
I'm pretty interested in trying this!
I appreciate you going for all of the alternate routes I never see. I don't have the ability to play right now, so this serves my curiosity. Thanks
This is awesome. So good to see another upload Stevie. Keep em coming. Wouldn't mind someone doing a port of Rush 2 and 2049 also. I'm a bit partial to the N64 versions as that's what I grew up with.
I think one Volume of the Midway Treasures games on the Gamecube (and probably PS2 and XBOX IIRC) have the arcade version of Rush, can't remember if it's vanilla or the Rock though). At least 2049 got a good console port though.
Looking real promising so far!
I'm very happy to see that something like this is finally being made, especially because WB Games has done absolutely nothing whatsoever with the Rush IP despite the fact that they've owned it for well over a decade now.
"It's *my* IP to sit on and do nothing with!" -Every AAA publisher CEO ever when it comes to their legacy IP's.
Great, I love this! 😍
Oh man, this looks like a godsend after I spent hours (trying) to fix MAME's steering pulling off to the side or the janky Arcade Treasures port
Oh wow - as a fan of Rush since before it was even released on the N64 I can't wait to try this out! Thank you :)
1:11 - Ah yes, excellent.
This is fantastic!! Hope to try this soon
Amazing! Thank you !!
Love this!!!
Great upload! Does this support multiplayer?
How do i get a hold of the devs for this? There's a feature i want to request and the Team Rush Discord server has been shut down.
@@boxMAN29 Try the invite link again, it was invalid for a little bit.
If you’re in the server already then the rules need to be read. Team Rush is very well alive and active.
@@Stevie2049 I tried to accept the invite but it doesn't work as it says "Unable to accept invite"
@@boxMAN29 Check now, you were placed on our banlist most likely because we thought it was an automated account, my apologies.
Gg!
Can this version be played with 2 players on split screen?
@@CanaldoUltimate it cannot since Rush the Rock never supported multiplayer that way. Unsure about future versions.
@@Stevie2049 ok, thanks for the answer!
I wouldn't be surprised if this gets copyright sniped out by Warner Bros Discovery. Similar to how they copyright sniped out the Mortal Kombat 2 source code leak.
@@Sharpester-m4o Project R doesn’t bundle any copyrighted material such as code or art assets (anything that would fall under copyright,) that has to be provided by the user upon installation.
This convertion can you share the link? And it is compatible whit the g29?
@@Mriutubeboy The link is in the description. I believe there is wheel support, but no force feedback.
I wonder if it would eventually be possible to mod this to be similar to that unreleased unfinished Hot Rod Rebels rush game by remaking stuff from it and throwing it into this port, would be the closest thing to making that game playable, though that game's based on Rush 2049 but still better than nothing.
Hello. I have a problem with setting up the manual selection of speeds. In the application menu I assign buttons for each speed separately. When I start playing, for some reason the speeds turn on only when the specified button is pressed. As soon as I release the button, the speed turns off, that is, there is no fixation of the selected speed without pressing a button. Is there a way to fix this?
@@igary1982 If I had to guess, it is like this because of the way arcade’s hardware manual shifter works. I’m not sure just if this will be addressed but I’ll get back to you.
@@Stevie2049 If this can be resolved, it will be very good. The game will exactly correspond to the original. Interesting. When I run this game through the MAME emulator. There, the button assignments work correctly, with regard to the selection of speeds. But in MAME the graphics are much worse. I understand perfectly well that in MAME the game is completely processed by the main processor, and not graphic like in this version. I really like this version. I couldn’t even imagine that this was possible!f in the future this project can do something similar with RUSH 2049, I will be, like many fans of this series of arcade games, immensely happy! In RUSH 2049 the graphics are very good even in MAME when processed by the main processor. If you run it through a discrete video card as done in this project. Then it will be a bomb!
So in the last version, gear up is mapped to A on and gear down is mapped to X. I have tested and confirmed this working on an Xbox controller.
@@Stevie2049 Yes, I also tested this on the X BOX ONE controller. Everything works, but in this case the speeds are switched only one by one. It is not possible to switch from 4 speeds at once to 2 or 1 without passing 3 or 2. In the original MAME you can set for each speed any button on the controller and turn them on in any sequence without unnecessary presses. This gives a greater range of maneuver of the machine at any moment of speed.he entire RUSH series of games uses advanced controls that are as close as possible to real ones. For example, when passing a sharp turn, switching from speed 4 to speed 2, bypassing speed 3, it is convenient to throw the car into a skid with fewer button presses. But unfortunately, this is only implemented in the original MEME emulator and on arcade machine.
@@igary1982 Oh okay. In this case it’s actually working as intended because that is how the machine utilizes those inputs. That is having all 4 mappings not held puts the transmission in neutral. Iirc The way mame implemented it is not how the machine actually works and was added to help controller players out.
I’m currently not sure if the dev is going to make changes to this, I’ll let you know once I do.
Looks great! Any chance of Battle/Stunt like from 2049 or a 2049 update like this one?
I can't speak on behalf of the person working on it, though I don't think features like that will be added as the experience is supposed to be as vanilla as possible. Modding capabilities aren't opened up just yet, so if Battle or Stunt modes were to be added, it would most likely be done by someone else, within the confines of what modding allows.
Ok, well still great to see work on games from this era
Why im just hearing about this? To those involved, Thank You! Now could they do 2049 Special Edition.
It's all part of the plan... 2049SE is next. 😉
@@T3hD0gg Can't wait! Also any opinions on Rush 2 Extreme racing USA?
@@grambo4436 If so, not directly by me. I'm focusing on the arcade releases but the plan is to have modding support eventually. I know there are people in the Team Rush Discord who are clamoring at the opportunity to mod tracks in like those from Rush 2 or even the N64 released versions of tracks 4 through 6 (5 -7 in the arcade).
@T3hD0gg mhmmm....🤔 What about cars, color pallets etc.? Could you mod vehicles in which thier is more than whats already in the game?
it asks for some audio ROM, where can i get it?
The audio roms are located in sfrushrk.zip, the contents of the zip file need to be decompressed. As to where to get the file itself, I recommend pulling them from the latest mame-merged romset.
SF Rush Dwayne Johnson 😂😂
Wow, does this use the actual MAME rom?
@@Bigtymer781 Yes, it uses the same files as mame would.
@@Stevie2049 Nice! I'll have to check this out.
where i can download Audio Rom please?
mame-merged, in a file called sfrushrk(dot)zip, and you need to unarchive them.
will there be some sort of link/netplay?
I'm not sure at this time unfortunately.
The current plan is multiplayer support in 0.7.0.
I don’t understand how to download this
If you have the means to play Rush the Rock on mame, then you have the means to play it since they both depend on the same files.
muy bueno .pero el sonido queda a destiempo .the sound and music is out of time
I was expecting to see the game shine with a bunch of HQ texture replacements, given the video you uploaded a few years back.
But yeah, I guess that is not the point of this one.
Not yet, so I've heard.
I always dreamt of an arcade version at home (other than MAME). Played the crap out of the N64 version but saw in a magazine there was a PC version partnered with the Quantum video card. Finally got my hands on the CD on eBay and found some people on compiling forums to hack the EXE and bypass the video card check. Turns out it was trash and nothing like the arcade. Got my hopes up for the PlayStation port, bought it on the launch date and as you know was one of the worst ports ever. Got excited for Midway Arcade Treasures 3 and was severely disappointed with that one too. This looks awesome and would have been mind blowing if it was available back in the early 2000s. Was it licensing issues why they had to change the sounds and music on all the home versions besides N64?
We don't know for certain what all the reasons, though some we do know.
The weird Sounds in Quantum/voodoo version are actually remnant of the sounds used during SF Rush's development. You can hear that weird "chekpoynt" voice clip somewhere VHS 09.
The music being completely different from Arcade version, in every release of RtR since the arcade is very likely a consequence of the music actually being a sequence played back with all the sounds being stored in the rom. The only exception to this being a problem, is MAT3 choosing to stream their own new music, instead of stream recordings of the existing music in RtR. Maybe they just wanted to give a composer a job, but I really can't say. That all being said, I think the music being different is a result of technical difficulties with how RtR handles music playback. I doubt there's any sort of legal reasons as why the original soundtrack was excluded from MAT3.