Skip intro (if you already watched the other one): 2:04 Please let me know if I missed any cool combos or things to know in the comments! I'll add some notes to the timestamps of stuff I didn't mention! Again the point of this video is informing you of combos first, and then a tierlist for fun, don't take the tierlist part too seriously Ace of Spades: 2:06 (+2 on enchanter left with no downside) Autumn Leaf: 2:52 Big Hammer: 4:02 Blessed Ring: 4:59 Blessed Water: 5:37 Buckler: 6:22 Burning Blade: 7:10 Citrine Ring: 8:00 Clef: 8:40 Clumsy Hammer: 10:09 Faint Halo: 11:20 First aid Kit: 12:20 Fletching: 14:02 Flickering Blade: 14:58 Foil: 15:35 Friendship Bracelet: 16:18 Garnet: 17:34 Golden Thread: 18:33 (Jester hat combo) Ice Cube: 19:40 (combos with wand grips. Kinda counters wendigo) Kilt: 21:19 Learn Remedy: 22:47 (also cool if you took basilisk scale) Learn Wings: 23:39 Leather Gloves: 24:59 (sometimes cool with abacus. Really good if you took ballet shoes. Decent on pilgrim if you don't care for add selfshield) Liqueur: 25:48 (nice to evade petrify since petrify starts at top side) Needle: 27:17 Origami: 28:34 (nice to evade petrify since petrify starts at top side then goes across from left to right) Peaked Cap: 29:40 Pillow: 30:43 Polearm: 31:45 Powdered Mana: 32:59 Quicksilver: 33:38 Rain of Arrows: 35:04 (kinda cool with Pauldron) Rejuvenation Wand: 36:20 Sapphire: 37:17 Sapphire Skull: 38:14 Silver Imp: 38:52 Spinach: 39:29 Square Wheel: 40:15 Static Tome: 40:53 Statuette: 41:38 Terrarium: 42:49 Tower Shield: 43:50 Twin Daggers: 44:30 Wandify: 45:13 Worn Arms: 45:51
Not applicable to traditional win streaking but thought it should be mentioned nonetheless, Silver Imp makes Presence essentially immortal as it activates his Ghostly HP trait Garnet should've had pain and redirect synergies mentioned as characters with those traits appreciate the healing boost but it's pretty minor hahah In general I find tier 2 items to be less interesting than tier 1s even though they're generally stronger, and when you make a tier 1 item pop off it feels way more rewarding lol Thank you for making videos on Slice & Dice. This is the best game ever and I appreciate that your comment section encourages discussion about the game, and for how you've fostered the textmod community to make the game even better 😊
@@PunpunIsNoFunfun slice & dice civilization. here in slice & dice civilization, everyone only does the hard mode run for raw chicken, nobody tries to do the unfair mode run for the beef.
I will edit as I go Ace of hearts is extremely good on enchantress. Clef I think is usually something you only pick for immediate value, but I think force teams are an exception, where you should pick it since there's so many characters to find value with Fletching is good at enabling bard infinites to beat the game by creating a ranged cantrip.
Leather gloves are good on pilgrim, herbalist. Very good with stuff like second chance late into the game as well Needle works solidly with whirl and with the dancer left side. I wouldn't put it on herbalist, but having her on the team makes it worth using most of the time.
@@Siennarchist Ace of spades enchantress is cool, someone else also mentioned it, ig I just don't play enough enchantress lol. Added to timestamps For Clef and Fletching, I said at the start that this is from the perspective of classic hard basic only, so I'm not considering Force or Blurtra. Good uses in those modes/layouts tho Pilgrim Leather gloves is a good mention, added to timestamps. Not sure about herbalist? I don't think I want to replace the Regen with add growth unless I have agent lol Needle only works on targeted sides sadly, damage to all sides don't get the boost, tho it's still okay on whirl for big cleaves in certain fights. Ty for letting me know about some combos!
It was the very next item, and it’s not common to get outside of like 3 tier 2 items instead of tier 6, or other take multiple lower tier item choices, but liquer(which is pronounced kinda like lick-coor) is a good combo, as it makes it copy your top side onto your bottom and rightmost(mainly rightmost) which is something notable
@@CiocalattaLeather gloves liqueur sounds like a neat combo, probably should have also clarified that I'm probably not gonna mention item combos within the same tier at the start since those are almost always coming from randoms, oops, but that's a sick one if you can somehow hit it.
Its worth noting that the side shifting items like origami and liqueur are somewhat helpful in countering petrify, moving your more important sides to the sides that get petrified later.
very true, realized it with liqueur while watching it back and added it to the timestamps but forgot origami also helps, ty, added that one to the timestamps
Polearm, oragami, and liqueur can all enable basilisk scale. Polearm especially, polescale is a final boss viable combo you can get before alpha tl;dr polerm is a sleeper tier 5 item don't listen to the little number
Needle went down a notch for me. I got the needle/blindfold combo twice, and what I found was very few heroes wanted it. Getting the +2 wasn’t worth losing the keywords. No downside on ludus or veteran, obviously. But, if you can get needle and blindfold and a barbarian or warlock all in the same run….. ho lee.
My issue with Tier 2 items is that all their best combos are also Tier 2 items! The whole tier is right most side changes. I just want to Liqueur + Leather Gloves. There being two top side replacers with Liqueur is also such a shame.
I think Jester Hat is a notable combo for Golden Thread also. Jester's sides are pretty solid with +1 added rain of arrows can be good value if you get Pauldron
I beg to differ. Needle is broken in early game if you have offensive red/blue/grey, because they can set enemy hp to your pip sides. Yes I know, its useless in the long run, especially boss fights. But I think when I pick item, it has to be useful in this fight or next fight, I don't really care about future item combo. (unless item poison) Then again, maybe its just my playstyle...
nah all you need is once pip of cleanse to completely counter inflictexert. However inflicts do stack. So like if your fighting a Quartz and a Demon, if the Quartz inflictsingleuses and the Demon inflictpains the same guy, 1 cleanse will only clear one of those (whichever enemy goes first). This also applies to pre-existing inflicts, so like if you got inflictexerted last turn, didn't cleanse it, and this turn your also getting hit with inflcitexert, 1 cleanse will only cleanse the current inflicted exert, not the incoming one. Hopefully that made sense lol
Skip intro (if you already watched the other one): 2:04
Please let me know if I missed any cool combos or things to know in the comments!
I'll add some notes to the timestamps of stuff I didn't mention!
Again the point of this video is informing you of combos first, and then a tierlist for fun, don't take the tierlist part too seriously
Ace of Spades: 2:06 (+2 on enchanter left with no downside)
Autumn Leaf: 2:52
Big Hammer: 4:02
Blessed Ring: 4:59
Blessed Water: 5:37
Buckler: 6:22
Burning Blade: 7:10
Citrine Ring: 8:00
Clef: 8:40
Clumsy Hammer: 10:09
Faint Halo: 11:20
First aid Kit: 12:20
Fletching: 14:02
Flickering Blade: 14:58
Foil: 15:35
Friendship Bracelet: 16:18
Garnet: 17:34
Golden Thread: 18:33 (Jester hat combo)
Ice Cube: 19:40 (combos with wand grips. Kinda counters wendigo)
Kilt: 21:19
Learn Remedy: 22:47 (also cool if you took basilisk scale)
Learn Wings: 23:39
Leather Gloves: 24:59 (sometimes cool with abacus. Really good if you took ballet shoes. Decent on pilgrim if you don't care for add selfshield)
Liqueur: 25:48 (nice to evade petrify since petrify starts at top side)
Needle: 27:17
Origami: 28:34 (nice to evade petrify since petrify starts at top side then goes across from left to right)
Peaked Cap: 29:40
Pillow: 30:43
Polearm: 31:45
Powdered Mana: 32:59
Quicksilver: 33:38
Rain of Arrows: 35:04 (kinda cool with Pauldron)
Rejuvenation Wand: 36:20
Sapphire: 37:17
Sapphire Skull: 38:14
Silver Imp: 38:52
Spinach: 39:29
Square Wheel: 40:15
Static Tome: 40:53
Statuette: 41:38
Terrarium: 42:49
Tower Shield: 43:50
Twin Daggers: 44:30
Wandify: 45:13
Worn Arms: 45:51
Not applicable to traditional win streaking but thought it should be mentioned nonetheless, Silver Imp makes Presence essentially immortal as it activates his Ghostly HP trait
Garnet should've had pain and redirect synergies mentioned as characters with those traits appreciate the healing boost but it's pretty minor hahah
In general I find tier 2 items to be less interesting than tier 1s even though they're generally stronger, and when you make a tier 1 item pop off it feels way more rewarding lol
Thank you for making videos on Slice & Dice. This is the best game ever and I appreciate that your comment section encourages discussion about the game, and for how you've fostered the textmod community to make the game even better 😊
Love this series, already taught me a few combos, I wasn't aware of. Hope to see one for all the tiers! 🙏
am waiting for the 10h+ movie supercut of all tiems tier lists
slice and dice item guide [FULL MOVIE]
@@PunpunIsNoFunfun slice & dice civilization. here in slice & dice civilization, everyone only does the hard mode run for raw chicken, nobody tries to do the unfair mode run for the beef.
I will edit as I go
Ace of hearts is extremely good on enchantress.
Clef I think is usually something you only pick for immediate value, but I think force teams are an exception, where you should pick it since there's so many characters to find value with
Fletching is good at enabling bard infinites to beat the game by creating a ranged cantrip.
Leather gloves are good on pilgrim, herbalist. Very good with stuff like second chance late into the game as well
Needle works solidly with whirl and with the dancer left side. I wouldn't put it on herbalist, but having her on the team makes it worth using most of the time.
@@Siennarchist
Ace of spades enchantress is cool, someone else also mentioned it, ig I just don't play enough enchantress lol. Added to timestamps
For Clef and Fletching, I said at the start that this is from the perspective of classic hard basic only, so I'm not considering Force or Blurtra. Good uses in those modes/layouts tho
Pilgrim Leather gloves is a good mention, added to timestamps. Not sure about herbalist? I don't think I want to replace the Regen with add growth unless I have agent lol
Needle only works on targeted sides sadly, damage to all sides don't get the boost, tho it's still okay on whirl for big cleaves in certain fights.
Ty for letting me know about some combos!
It was the very next item, and it’s not common to get outside of like 3 tier 2 items instead of tier 6, or other take multiple lower tier item choices, but liquer(which is pronounced kinda like lick-coor) is a good combo, as it makes it copy your top side onto your bottom and rightmost(mainly rightmost) which is something notable
@@CiocalattaLeather gloves liqueur sounds like a neat combo, probably should have also clarified that I'm probably not gonna mention item combos within the same tier at the start since those are almost always coming from randoms, oops, but that's a sick one if you can somehow hit it.
Its worth noting that the side shifting items like origami and liqueur are somewhat helpful in countering petrify, moving your more important sides to the sides that get petrified later.
very true, realized it with liqueur while watching it back and added it to the timestamps but forgot origami also helps, ty, added that one to the timestamps
Polearm, oragami, and liqueur can all enable basilisk scale. Polearm especially, polescale is a final boss viable combo you can get before alpha
tl;dr polerm is a sleeper tier 5 item don't listen to the little number
@@Lyraaaaaaaaaaaaa a side duplicator being a t2 is genuinely so wild lmao, i believe the sleeper t5 allegations
I'm still waiting for my ice cream and lap dance for the thumbnail screenshot punpun
@@Stipeman11 the things I do for content
Ice cube + orbit not mentioned :((
(It's basically a silk cape, but obviously extremely rare to get due to the rarity of tier 0 items)
ye I'm not gonna talk about anything outside of t1-9 items, that one is really sick tho
Needle went down a notch for me. I got the needle/blindfold combo twice, and what I found was very few heroes wanted it. Getting the +2 wasn’t worth losing the keywords. No downside on ludus or veteran, obviously. But, if you can get needle and blindfold and a barbarian or warlock all in the same run….. ho lee.
dice my slice
My issue with Tier 2 items is that all their best combos are also Tier 2 items! The whole tier is right most side changes. I just want to Liqueur + Leather Gloves. There being two top side replacers with Liqueur is also such a shame.
ace of spades is a free +2 on enchanter
I think Jester Hat is a notable combo for Golden Thread also. Jester's sides are pretty solid with +1 added
rain of arrows can be good value if you get Pauldron
@@thunder9548 good combos, ty, added to timestamps
kinda funny how two items that you're considering as the bottom of t2 are both items downgraded from 3.0, pillow at t4 was horrific frfr
right? and duvet used to be t6 lmao
I beg to differ.
Needle is broken in early game if you have offensive red/blue/grey, because they can set enemy hp to your pip sides. Yes I know, its useless in the long run, especially boss fights. But I think when I pick item, it has to be useful in this fight or next fight, I don't really care about future item combo. (unless item poison)
Then again, maybe its just my playstyle...
Doesn't ice cube have minor wendigo synergy cuz you get to avoid the possession on your left side?
thats true, god ice cube has so much niche stuff lol. Added to timestamps
Also with Orbit it becomes Silk Cape
Does exert work the same As poison/weaken? Do you need to cleanse it heavily (i forgor😅)
nah all you need is once pip of cleanse to completely counter inflictexert.
However inflicts do stack. So like if your fighting a Quartz and a Demon, if the Quartz inflictsingleuses and the Demon inflictpains the same guy, 1 cleanse will only clear one of those (whichever enemy goes first).
This also applies to pre-existing inflicts, so like if you got inflictexerted last turn, didn't cleanse it, and this turn your also getting hit with inflcitexert, 1 cleanse will only cleanse the current inflicted exert, not the incoming one. Hopefully that made sense lol