Nice to see how creative you can be even in just one location. For all of its possible flaws, Tomb of Annihilation is still the perfect module for uncharted exploration. Great video, have a good one!
I've tried to watch this like 3 times and every time my eyes cross and I can't internalize any of it. Could I ask for bullet points, or a to-do list? Well made video, just my brain being dumb and run by goblins I guess. Ah crap maybe I'm Ricky.
Ok, I finally was able to uncross my eyes long enough to absorb something from your video. I thought I was just missing the content? But, as it turns out, there isn't really any content here, per se. For the convenience of those who might not have 12 minutes to sift through the audiovisual equivalent of packing peanuts, here's my takeaway of things to fix: 1.) WotC cant write. There's lots of empty spaces. DM's guild is a good resource. 2.) Have time to add stuff. Customize the game. 3.) Make named places more memorable.
ToA has so much empty room just waiting to be filled out. I love this module, and cant wait to run it some more!
I have been waiting for an upload for soooo, and I was not disappointed!
Nice to see how creative you can be even in just one location. For all of its possible flaws, Tomb of Annihilation is still the perfect module for uncharted exploration. Great video, have a good one!
Good stuff!
Oi Jake talk about big snake man!
I've tried to watch this like 3 times and every time my eyes cross and I can't internalize any of it. Could I ask for bullet points, or a to-do list? Well made video, just my brain being dumb and run by goblins I guess. Ah crap maybe I'm Ricky.
Ok, I finally was able to uncross my eyes long enough to absorb something from your video. I thought I was just missing the content? But, as it turns out, there isn't really any content here, per se.
For the convenience of those who might not have 12 minutes to sift through the audiovisual equivalent of packing peanuts, here's my takeaway of things to fix:
1.) WotC cant write. There's lots of empty spaces. DM's guild is a good resource.
2.) Have time to add stuff. Customize the game.
3.) Make named places more memorable.
It's the best made campaign I've played tbh. Interesting villain, interesting place, interesting final dungeon...