Thank you so much for pointing that out! I didn't realized it rendered incorrectly. I edited the video; and it should be the correct length in a couple of hours.
Thought I would let you know sphere, that not only is this a great series, but this is double digit episode 10 not sad single digit episode 9. You are incredable!
This series is amazing! I did have one question though, even after moving the GameScene to its own package, we didn't update the import paths for the assets. Why does that still work?
the import paths are relative to the root of the project (the dir with the go.mod file). this means that no matter where we are in the project, the file path remains the same. If we were to use go's embedding files system, that would be a different story.
The actual video ends on around 27:07.
Thank you so much for pointing that out! I didn't realized it rendered incorrectly. I edited the video; and it should be the correct length in a couple of hours.
I love your tutorials, they are very helpful. Please make more monogame tutorials🙏
Thankyouuu... I started with game dev with this tutorial series... Excited as it moves forward
Thought I would let you know sphere, that not only is this a great series, but this is double digit episode 10 not sad single digit episode 9. You are incredable!
Thank you for catching that ! I made a lot of mistakes uploading this one lol
Awesome, thanks for this series!
another chill vid , i like these very much xd
loved it!
This series is amazing! I did have one question though, even after moving the GameScene to its own package, we didn't update the import paths for the assets. Why does that still work?
the import paths are relative to the root of the project (the dir with the go.mod file). this means that no matter where we are in the project, the file path remains the same. If we were to use go's embedding files system, that would be a different story.
@@codingwithsphere Oh interesting. TIL about the //go:embed directive. THanks!
May I ask you what plugin does the cursor animation on your neovim?
It's not a plugin it's a setting in the kitty terminal emulator: github.com/kovidgoyal/kitty/issues/2460
Yeh can you show your windows development setup