Sonic's Emerald Coast - Sonic Adventure Autodemo

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  • Опубліковано 12 гру 2024

КОМЕНТАРІ • 69

  • @JoshSonic
    @JoshSonic 6 років тому +92

    This is a weird prototype. It has such a late build date, about a month or so before the final, yet it's so broken and incomplete. Seems like they compiled this autodemo based off a much earlier build. Of course, they never intended for anybody to actually play this version, so it didn't really matter how broken it was.

    • @Jasongamer9000
      @Jasongamer9000 6 років тому +11

      Explains the old action pose

    • @theobserver4214
      @theobserver4214 5 років тому +14

      Josh Crowell The original Japanese version is basically more of a release candidate than a final build. Sonic Team knew they had to get the game out first for 1998 even if it was rushed and continued working on it months after the Japanese release. There’s even differences between the US Limited Edition from before 9/9/99 and the final US version.

    • @aquamidideluxe5079
      @aquamidideluxe5079 5 років тому +6

      "yet it's so broken and incomplete"
      Unlike the fully functional and polished final game, of course

    • @theobserver4214
      @theobserver4214 5 років тому +8

      StormlitAqua well, it’s even more broken compared to the semi polished version

    • @Ultimatedogfan
      @Ultimatedogfan 2 роки тому +4

      @@aquamidideluxe5079 but you know, it's actually... Functional
      Here the lighting is almost non existent, the levels are empty and there's no music

  • @vxtvttvtxv4493
    @vxtvttvtxv4493 7 років тому +77

    now we know why the autodemo wasnt playable

  • @xxsusmasterxx5491
    @xxsusmasterxx5491 4 роки тому +34

    It seems like sonic adventure was made backwards. Emerald coast seems unfinished but other levels and places look almost complete! Wth

    • @asra-5180
      @asra-5180 4 роки тому +3

      Little funfact about pokemon. Rhydon was the first one ever programmed in.

    • @justidiotsCuddlesBrother
      @justidiotsCuddlesBrother 3 роки тому

      This level Is R94. The final level what
      Created xdxdxdxdddddd

    • @Sodaholic6502
      @Sodaholic6502 5 місяців тому +3

      It's common practice in the games industry to finish the first level last. Reason being, after all of your experience building levels elsewhere, you get better at it over the course of the dev cycle. It's about making a good first impression to the player.

  • @RetroVGN
    @RetroVGN 7 років тому +34

    2:02 I'm laughing because Sonic spazzed out and still got over it. hahahahaha

  • @J_Ciner
    @J_Ciner 5 років тому +16

    Wow this is crazy, some parts look exactly like the final, but it's totally broken and nearly unplayable

  • @よしのん尊い侍
    @よしのん尊い侍 Рік тому +2

    Seriously, it's amazing!
    I can't believe it's a demo two months before release and even the first stage is not yet complete!

  • @Jasongamer9000
    @Jasongamer9000 6 років тому +9

    If you don't know "free movement" code jump right before hitting the ramp in act 1

    • @citizen1715
      @citizen1715 3 роки тому

      what is the free movement code?

  • @EarthSquid
    @EarthSquid 7 років тому +18

    Is there a way to recover the mobius strip Sonic makes with his feet at high speeds on the original Dreamcast japanese version into the DX Port?

    • @franciscomalva8035
      @franciscomalva8035 7 років тому +5

      EarthSquid there may be,as i think the file strucutre is similar.

    • @filipz7181
      @filipz7181 6 років тому +5

      Bettersadx and dreamcast conversion as i remember

    • @EarthSquid
      @EarthSquid 4 роки тому

      @noobthegamer1985 damn

    • @Sparkette
      @Sparkette 4 роки тому +1

      I see what you did there.

    • @cay7809
      @cay7809 9 місяців тому

      onion blur mod

  • @amandaluma6483
    @amandaluma6483 8 років тому +14

    wait no music

    • @Lumbearjackk
      @Lumbearjackk 7 років тому +4

      The song isnt in the rom

    • @Darkspines147
      @Darkspines147 7 років тому +11

      Yes it is, but it's been compressed as BGM.AFS. Emerald Coast is looking for ECOAST1.ADX, and ECOAST2.ADX, which it can't find due to Emerald Coast not being loaded as Sonic.
      Big's Emerald Coast does load though, as does it's music. Since the 1ST_READ.BIN tells it where to find it, only music used by the demo is loaded. Out of 29 tracks, only about half of them are actually used.

    • @__.AE.__
      @__.AE.__ 6 років тому

      just sync up the music with it

  • @mryoshi1221
    @mryoshi1221 7 років тому +7

    so, someone help me: was the autodemo for this level released to the public? i feel like with this level being *this* broken, it wouldnt have been.

    • @Magoflipante85
      @Magoflipante85 7 років тому +4

      Fly Lord no

    • @OKeijiDragon
      @OKeijiDragon 6 років тому +10

      This was likely provided to major Japanese retailers and the gaming press at the time of the launch there. The point of this AutoDemo was more likely to save face for providing a bad first impression of a glitchy product (that Sonic Adventure was, especially the original 1998 version) at such a late time of the game's development right as the Dreamcast was launching than to drum up hype of just letting the hardware show off the then-amazing real-time generated cutscenes, then-blazing fast gameplay of Sonic stages, the graphics, etc.. Strip any controllability and no one will notice or complain of the build's instability. If that makes sense.

    • @mryoshi1221
      @mryoshi1221 5 років тому +3

      OKeijiDragon yeah, that makes perfect sense. sorry for my year late reply.

    • @Essu_
      @Essu_ 2 роки тому

      So the autodemo *as a whole* was only set to play a specific set of stages (Emerald Coast obviously not being one) and cutscenes. Hence the term autodemo.
      However, a lot of the game's files are still within the build's data, and as such, people had found ways to crack it and play the stages that aren't in rotation.

  • @renata6420
    @renata6420 4 роки тому +3

    This is a mess, the whole thing is a mess! Did i put that all together right? *reads instruction manual* Hmm, Discard waste. *ಠ_ಠ*

  • @VelvetWonder
    @VelvetWonder 8 днів тому

    Uniqua trying to go to walmart:

  • @starrynight2963
    @starrynight2963 6 років тому +5

    I know this sounds dumb but I never found about this auto demo until speeps posted them a long time ago

  • @PrimeTF
    @PrimeTF 5 років тому +8

    Okay I have a theory. What if the people that made Sonic Adventure DX aren't the same people that made the original Sonic Adventure? Because the SADC team are more passionate than the SADX team it seems if the SADX team poorly recreated it in the first place. The Dreamcast DLC shows just how proud of the original work the first team was.

    • @xxsusmasterxx5491
      @xxsusmasterxx5491 4 роки тому

      Yeh it seems to be so

    • @baylordiamond5611
      @baylordiamond5611 4 роки тому +2

      I'm pretty sure they were simmalar teams also dx Is a graphically infirior port but not a lazy one think of the DX port as Sonic adventure preformance mode they compromised the textures so the game could run at 60fps and render properly on GameCube it's more different priorities rather than a factor of lazily porting the game to the gcn a lazy port would be more along the lines of Sonic heroes PS2 or Sonic Genesis gba. Also the port was made in house by Sonic team who also made amazing games like Sonic heroes around the same time

    • @reddodeado301
      @reddodeado301 Рік тому +2

      @@baylordiamond5611
      The new menus and buttons added in the DX port are completely different in design compared to the original game's menus and buttons. It definitely wasn't the original DC team.

    • @baylordiamond5611
      @baylordiamond5611 Рік тому

      @@reddodeado301 changing the user interface doesnt mean the port wasnt made by sonic team. You know the game uses sonic adventure international as a foundtation right? It wasnt remade from the ground up it was a decision made by the porting team to change the UI.

    • @reddodeado301
      @reddodeado301 Рік тому

      @@baylordiamond5611
      No, the UI for the already existing parts of the game weren't changed. The extra screens and menus that introduced in DX (Mission Mode, the Game Gear titles) are what has completely different design.
      If it were the original DC team that worked on the original game, I'm pretty sure they wouldn't be so different.
      The DX team completely screwed over SO many parts of the original game, and I'm not talking about the model or texture changes.
      DXGC has a lighting system, but it's so barebones it may as well not be there. It ended up just being removed altogether in the PC/HD ports.
      Knuckles went back to using prototype voice clips that were re-recorded for the original international DC release because he apparently "sounded too angry and menacing for young children", the intro movie uses a shot of Tails that was only used in the Autodemo prototype as far as I know.
      So many of these things just wouldn't have happened if the original team worked on the DX ports, unless something happened to that team that made them act lobotomized or something. It just doesn't make sense for any of these things to have ended up the way they did.

  • @iamaahaanvarma7988
    @iamaahaanvarma7988 3 роки тому +1

    How do I play this I have the rom and please I beg you tell me

  • @CatandFriends1
    @CatandFriends1 7 років тому +4

    ew why do the robots make splatting noises

    • @xcharliedntsurf6887
      @xcharliedntsurf6887 3 роки тому +2

      They did use that sound in the final.

    • @_amya__
      @_amya__ 2 роки тому

      They always sound like that wdym

  • @bombabombom3603
    @bombabombom3603 6 років тому +5

    1:32 Wait, are Sonic's eyes black?

    • @starrynight2963
      @starrynight2963 6 років тому

      Ruined Forever

    • @skinwalker69420
      @skinwalker69420 5 років тому +2

      No, it's lighting

    • @bombabombom3603
      @bombabombom3603 5 років тому

      @@skinwalker69420 Yeah, you're right, the Dreamcast had that weird lighting engine.

    • @cay7809
      @cay7809 2 роки тому +2

      @@bombabombom3603 no it’s because emerald coast here has unfinished lighting

  • @gerpity
    @gerpity 7 років тому +3

    how do you do this?

    • @Jasongamer9000
      @Jasongamer9000 6 років тому

      Deimeltor The most common way is to use demul and cheat engine

    • @Jasongamer9000
      @Jasongamer9000 6 років тому

      barsam farhangi I may upload something on how to use cheat engine with SAAD

  • @billybentz8293
    @billybentz8293 5 років тому

    Where the music

    • @NexusApollo
      @NexusApollo 5 років тому

      Billy Bentz It's an early version

    • @cay7809
      @cay7809 11 місяців тому

      all music in this proto is compressed into BGM.AFS while the game is looking for ECOAST1.ADX and ECOAST2.ADX

  • @megandukes5093
    @megandukes5093 6 років тому +2

    doses this beta has a drowning music

    • @user-Jerma-Enjoyer
      @user-Jerma-Enjoyer 11 місяців тому +1

      Hey, Nathan Dukes, Same Person above me, but in New Account.
      So apparently, this autodemo has drowning in it, but it's in a very incomplete state and might not used a drowning music at all yet.

  • @lesirluis
    @lesirluis 6 років тому +1

    The demo is sucky

    • @Banana807
      @Banana807 3 роки тому

      Well its a demo what do you expect

    • @lesirluis
      @lesirluis 3 роки тому

      @@Banana807 that's was like 2 years ago holy christ i forgot what this video was

    • @Theawesomesonic
      @Theawesomesonic 2 роки тому

      It's a demo

    • @lesirluis
      @lesirluis 2 роки тому

      @@Theawesomesonic 3 years ago 🗿

    • @kitarmix8129
      @kitarmix8129 Рік тому

      ​@@lesirluishello