Something must be completely redone/rethought in the program. This was not intuitive. Not even close to it. Without this tutorial i doubt anyone could use this. And we dont need TRICKS in the programs for 1% of people to use it.
The problem with rigging is that there are an infinite number of conceivable things one might want to do. Tools have to stay generic to if they are supposed to cover a wide range of use cases which makes them less intuitive. Of course there could be a dedicated way to rig a piston motion, but that would then be a one trick pony that does just that. For more standard cases (like a humanoid biped) there is character object that does all the rigging for you with a minimal amount of manual guidance. What Noseman presented is a neat little workaround that makes this setup easy. If you need a piston, now you know how to set one up. But there are several other ways you could do it. If you want to become independent of someone providing the tutorial for each setup or providing a high level workflow, then you'll have to learn the generic rigging workflow and elements, understand the math behind it and dissect the problem into solvable sub-problems. Sorry :)
You've added a magical touch to everything.
Such a clever approximation.
Ridiculously smart
Потрясающе!
Nice trick
Something must be completely redone/rethought in the program. This was not intuitive. Not even close to it. Without this tutorial i doubt anyone could use this. And we dont need TRICKS in the programs for 1% of people to use it.
The problem with rigging is that there are an infinite number of conceivable things one might want to do. Tools have to stay generic to if they are supposed to cover a wide range of use cases which makes them less intuitive. Of course there could be a dedicated way to rig a piston motion, but that would then be a one trick pony that does just that. For more standard cases (like a humanoid biped) there is character object that does all the rigging for you with a minimal amount of manual guidance.
What Noseman presented is a neat little workaround that makes this setup easy. If you need a piston, now you know how to set one up. But there are several other ways you could do it. If you want to become independent of someone providing the tutorial for each setup or providing a high level workflow, then you'll have to learn the generic rigging workflow and elements, understand the math behind it and dissect the problem into solvable sub-problems. Sorry :)
Agreed Maxon has always been the worst to use for rigging, makes zero sense logically when IK'ing pretty much anything
So of course this can be confusing and not very practical for complex rigs.
What is this mess? this is a joke?